SMAPI log parser

Suggested fixes

Log info

Game info:
Stardew Valley: 1.6.13 build 24313 on Microsoft Windows 11 Home
SMAPI: 4.1.6
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2024-11-09 16:16 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.13 build 24313 60 errors
SMAPI 4.1.6 Pathoschild 4 errors
(DLL) Downtown Zuzu 0.9.4 Zuzu Development Team no errors
Adjust Baby Chance 1.1.1 f4iTh no errors
Alternative Textures 8.0.0
+ (AT) Bog's Mushroom Tree Recolors
+ (AT) Nano's Retro Style Furniture 1.1.0
+ (AT)floor and wall 1.0.0
+ (AT)Prophet's Dining Set 1.1.0
+ (AT)Yomi's Customized Furniture Sharing 1.0.0
+ Soren's Botanical Wallpaper for AT 1.0.0
(+ 6 content packs)
PeacefulEnd
+ Luny 1.0.0 by Luny
+ Nano_NotRobot
+ Jiaojiao
+ Prophet
+ Yomi
+ egelska
no errors
AutoAnimalDoors 4.2.0 Aaron Taggart no errors
Automate 2.3.0 Pathoschild no errors
AutomaticGates 2.5.4 Rakiin aKa ScheKaa no errors
Better Beehouses 2.1.2 Tlitookilakin no errors
Better Honey Mead 1.0.6 NCarigon no errors
Better Ranching 2.0.5 Urbanyeti no errors
Better Truffles 1.0.4 temisthem no errors
Big Fridge 1.3.2 AlanBF no errors
Bigger Backpack 7.3.0 spacechase0, yoseiri, bcmpinc no errors
Breed Like Rabbits 2: Procreation Boogaloo 1.1.2 f4iTh no errors
Bus Locations (1.6 fix Sean) 1.2.2-unofficial.1-Xytronix by nanzington no errors
Buy Recipes 2.1.1-unofficial.3 Denifia no errors
Calcifer 0.1.0 sophie no errors
Chests Anywhere 1.25.0 Pathoschild no errors
CJB Cheats Menu 1.37.0 CJBok and Pathoschild no errors
CJB Item Spawner 2.5.0 CJBok and Pathoschild no errors
Console Commands 4.1.6 SMAPI no errors
Content Patcher 2.4.4
+ (BFAV) SWANS
+ (CP) Better Honey Mead 1.0.6
+ (CP) Bigger Easter Eggs 1.0.0
+ (CP) Downtown Zuzu 0.9.4
+ (CP) East Scarp 2.4.13
+ (CP) Hello Kitty Furniture 1.0.0
+ (CP) Orangeblossom's Basic Dining Set 1.0.0
+ (CP) Orangeblossom's Furniture Catalogue 1.0.2
+ (CP) Walk to the Desert Redux 1.3.3
+ (CP)Yomi's Customized Kitchen Sharing 1.0.0
+ (CP)Z's custom furniture from Jiaojiao 1.0.0
+ Basic Floors 1.0.0
+ Basic Wallpapers 1.0.0
+ BFAV Golden Goose 1.0.4
+ BFAV Peacock 1.0.6
+ Bonster's Walls and Floors 1.0.0
+ Cani da tartufo 1.0.0
+ CC Unique Horses 2.0.0
+ DaisyNiko's Tilesheets 1.9.1
+ Earthy Recolour 1.4.3
+ East Scarp NPCs 2.4.13
+ Ellie's Dig Spot 1.0.0
+ Extra Museum Space 1.1.4
+ Family 1.0.0
+ Foxbloom Seeds 1.0.0
+ Giant Crop Texture Modification 1.1.0
+ Grampleton Fields 1.15.0
+ Grandpa's Farm 1.15.1
+ Hidden Crop Recipes 1.0.0
+ Jas expansion 1.5.8
+ Jen's Mega Coop and Barn 1.4.2
+ Juliet, Jessie and Lodging House 1.5.6
+ Lavril - East Scarp NPC (King's Raid) 2.2.0
+ Lumisteria Tilesheets - Indoor 1.4.0
+ Lumisteria Tilesheets - Outdoor 1.4.0
+ Lumisteria's Furniture 1.0.0
+ Lurking in the Dark 2.1.18
+ Marnie Immersive 1.5.8
+ Movie Theater Furniture and Decorations 1.0.0
+ PC's Rattan Furniture 1.1.0
+ Penguins 1.0.3
+ PlatinumCats' Paintings 1.1.0
+ Prophet's Dining Set 1.1.0
+ Prophet's Furniture Catalogue 1.0.0
+ Prophet's Kitchen 1.2.0
+ Puffins 1.0.1
+ Pusheen Plushies 1.0.0
+ Red-Crowned Crane Barn Animals 1.1.0
+ Ridgeside Village - Extra Music 2.5.9
+ Ridgeside Village (Content Patcher component) 2.5.16
+ Rosa's Cruelty free Meat 1.1.3
+ SD's Totoro Cannoli - Secret Woods 1.0.0
+ Stardew Valley Expanded 1.15.4
+ Sweeter than Pomegranates 1.0.0
+ unicorns 1.2.0
(+ 55 content packs)
Pathoschild
+ DRIJUCE 1.0.5 by DRIJUCE ~ BFAV2CP
+ NCarigon
+ Emissaryofwind
+ Zuzu Development Team
+ LemurKat
+ otohimexoxo
+ orangeblossom
+ orangeblossom
+ Tarniyar & Aeywoo
+ Yomi
+ Jiaojiao
+ orangeblossom
+ orangeblossom
+ MythicPhoenix ~ BFAV2CP
+ Syanide23 ~ BFAV2CP
+ Bonster
+ Kana
+ cajcbell
+ DaisyNiko
+ DaisyNiko
+ Lemurkat
+ EllieBellaLuna
+ RaffieJohn
+ Br1ghtEy3s
+ CrypticHaze
+ Rubberbark
+ FlashShifter
+ FlashShifter
+ cosmicRetribution
+ Lemurkat
+ jenf1
+ Lemurkat
+ Arknir27
+ Lumisteria
+ Lumisteria
+ Lumisteria
+ 7thAxis
+ Lemurkat
+ FarmerBeans
+ PlatinumCats
+ NukaColaPrime silvermoonchan
+ PlatinumCats
+ Prophet
+ Prophet
+ Prophet
+ starmops silvermoonchan
+ otohimexoxo
+ Unamazement
+ Rafseazz
+ Rafseazz
+ Roseloves109
+ Sashaldystauns
+ FlashShifter
+ ClairesStoryofSeasons
+ Roszpunka1990
no errors
Convenient Inventory 1.5.2 gaussfire 2 errors
Cooperative Egg Hunt 0.1.0 aedenthorn no errors
Custom Companions 5.0.0
+ (CC) Downtown Zuzu 0.9.4
+ CustomCompanionVoid 2.2.0
+ Ridgeside Village (Custom Companions component) 2.5.16
(+ 3 content packs)
PeacefulEnd
+ Zuzu Development Team
+ Arknir27
+ Rafseazz
no errors
Deluxe Grabber Redux 1.6 1.9.2 Nykal145 no errors
Destroyable Bushes 1.4.5 Esca no errors
East Scarp C# 2.4.13 atravita no errors
Easy Island Puzzle 1.0.0 MindMeltMax no errors
Event Lookup 0.2.9 shekurika no errors
Expanded Preconditions Utility 1.0.2-alpha.20240225 Cherry no errors
Farm Type Manager 1.23.0
+ (FTM) Downtown Zuzu 0.9.4
+ (FTM) Walk to the Desert Redux 1.3.3
+ Forage Settings East Scarp 2.4.13
+ Grandpa's Farm Forage Locations 1.15.1
+ Ridgeside Village (Farm Type Manager component) 2.5.16
+ Stardew Valley Expanded Farm Type Manager 1.15.4
(+ 6 content packs)
Esca
+ Zuzu Development Team
+ Tarniyar & Aeywoo
+ Lemurkat
+ FlashShifter
+ Rafseazz
+ FlashShifter
no errors
FarmComputerPlus 1.5.2 Boebie no errors
Fast Animations 1.13.4 Pathoschild no errors
Furniture Framework 2.4.1
+ (FF) Hello Kitty Furniture 1.0.0
+ (FF) Playroom and Nursery Furniture 1.0.2
(+ 2 content packs)
leroymilo
+ otohimexoxo
+ Ignifex
no errors
Generic Mod Config Menu 1.14.0 spacechase0 no errors
Happy Home Designer 2.2.0 tlitookilakin no errors
Horse Overhaul 1.5.9 Goldenrevolver no errors
Instant Grow Trees 1.6.6 cantorsdust and Pathoschild no errors
Json Assets 1.11.9
+ Magic Beans 1.0.2
+ Wonderful-Watermelons 1.0.0
+ Yilisnow fruit 1.4.0
(+ 3 content packs)
spacechase0
+ vincott
+ queenkaelin
+ Yililusiours
no errors
LadderLocator 1.5.2 ChaosEnergy no errors
Let's Move It 0.6.5 Exblosis no errors
Lookup Anything 1.46.0 Pathoschild no errors
Mail Framework Mod 1.18.0
+ (MFM) Downtown Zuzu 0.9.4
(+ 1 content packs)
Digus
+ Zuzu Development Team
no errors
Mapping Extensions and Extra Properties (MEEP) 2.4.1 DecidedlyHuman no errors
Movie Theater Options 1.0.5 Dragoon23 no errors
No More Lag 1.0.2 NoNameKz no errors
Noclip Mode 1.3.15 Pathoschild no errors
NPC Map Locations 3.2.0 Bouhm no errors
PFMAutomate 1.5.0 Digus no errors
Producer Framework Mod 1.9.6
+ Yilisnow fruit 1.4.0
(+ 1 content packs)
Digus
+ Yililusiours
no errors
PyTK Lite 1.24.0 Platonymous no errors
Recatch Legendary Fish 1.8.5 cantorsdust and Pathoschild no errors
Ridgeside Village (SMAPI component) 2.5.16 Rafseazz no errors
Save Backup 4.1.6 SMAPI no errors
Shop Tile Framework 1.0.10-alpha.20241104 Cherry no errors
SkullCavernElevator 1.6.2 lestoph no errors
SpaceCore 1.26.1 spacechase0 no errors
Stardew Valley Expanded 1.15.4 FlashShifter, Esca, super-aardvark, and kittycatcasey no errors
StardewHack 7.4.0 bcmpinc no errors
Tractor Mod 4.20.0 Pathoschild no errors
Unique Children 3.9.0 Shaklin no errors
Unique Children Talk 2.7.0 Shaklin no errors
Wear More Rings 7.6.0 bcmpinc no errors
<invalid content packs>
+ (TS) Downtown Zuzu 0.9.4
(+ 1 content packs)
+ Zuzu Development Team
no errors
[10:16:47 INFO  SMAPI] SMAPI 4.1.6 with Stardew Valley 1.6.13 build 24313 on Microsoft Windows 11 Home
[10:16:47 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[10:16:47 TRACE SMAPI] Log started at 2024-11-09T16:16:47 UTC
[10:16:52 DEBUG SMAPI] Waiting for game to launch...
[10:16:53 DEBUG SMAPI] Loading mod metadata...
[10:16:54 DEBUG SMAPI] Loading mods...
[10:16:54 TRACE SMAPI]    Adjust Baby Chance (from Mods\AdjustBabyChance\AdjustBabyChance.dll, ID: f4iTh.AdjustBabyChance, assembly version: 1.0.0)...
[10:16:54 TRACE SMAPI]       Detected game patcher in assembly AdjustBabyChance.dll.
[10:16:54 TRACE SMAPI]    Expanded Preconditions Utility (from Mods\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.0.2)...
[10:16:54 TRACE SMAPI]       Failed loading PDB for 'ExpandedPreconditionsUtility.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[10:16:54 TRACE SMAPI]       Rewrote ExpandedPreconditionsUtility.dll to fix Game1.getCharacterFromName method...
[10:16:55 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.4.4)...
[10:16:55 TRACE SMAPI]    SpaceCore (from Mods\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.26.1)...
[10:16:56 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Parser.dll'...
[10:16:56 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Engine.dll'...
[10:16:56 TRACE SMAPI]       Detected game patcher in assembly SpaceCore.dll.
[10:16:56 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll.
[10:16:56 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly SpaceCore.dll.
[10:16:56 TRACE SMAPI]       Loading assembly 'SpaceCore.dll'...
[10:16:57 TRACE SMAPI]    Json Assets (from Mods\JsonAssets\JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)...
[10:16:57 TRACE SMAPI]       Detected game patcher in assembly JsonAssets.dll.
[10:16:58 TRACE SMAPI]    Generic Mod Config Menu (from Mods\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.0)...
[10:16:58 TRACE SMAPI]       Failed loading PDB for 'GenericModConfigMenu.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[10:16:59 TRACE SMAPI]    Alternative Textures (from Mods\AlternativeTextures\AlternativeTextures.dll, ID: PeacefulEnd.AlternativeTextures, assembly version: 8.0.0)...
[10:16:59 TRACE SMAPI]       Detected game patcher in assembly AlternativeTextures.dll.
[10:16:59 TRACE SMAPI]    AutoAnimalDoors (from Mods\AutoAnimalDoors\AutoAnimalDoors.dll, ID: AaronTaggart.AutoAnimalDoors, assembly version: 1.0.0)...
[10:16:59 TRACE SMAPI]    Automate (from Mods\Automate\Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.0)...
[10:16:59 TRACE SMAPI]    AutomaticGates (from Mods\AutomaticGates\AutomaticGates.dll, ID: Rakiin.AutomaticGates, assembly version: 1.0.0)...
[10:17:00 TRACE SMAPI]    Producer Framework Mod (from Mods\ProducerFrameworkMod\ProducerFrameworkMod.dll, ID: Digus.ProducerFrameworkMod, assembly version: 1.0.0)...
[10:17:00 TRACE SMAPI]       Detected game patcher in assembly ProducerFrameworkMod.dll.
[10:17:00 TRACE SMAPI]    Better Beehouses (from Mods\BetterBeehouses\BetterBeehouses.dll, ID: tlitookilakin.BetterBeehouses, assembly version: 2.1.2)...
[10:17:00 TRACE SMAPI]       Detected game patcher in assembly BetterBeehouses.dll.
[10:17:00 TRACE SMAPI]    Better Honey Mead (from Mods\BetterHoneyMead\BetterHoneyMead.dll, ID: NCarigon.BetterHoneyMead, assembly version: 1.0.0)...
[10:17:00 TRACE SMAPI]       Rewrote BetterHoneyMead.dll to fix Object.displayNameFormat (field => property)...
[10:17:00 TRACE SMAPI]       Detected game patcher in assembly BetterHoneyMead.dll.
[10:17:00 TRACE SMAPI]    Better Ranching (from Mods\BetterRanching\BetterRanching.dll, ID: BetterRanching, assembly version: 0.0.0)...
[10:17:00 TRACE SMAPI]    Better Truffles (from Mods\BetterTruffles\BetterTruffles.dll, ID: tem696969696969.BetterTruffles, assembly version: 1.0.0)...
[10:17:00 TRACE SMAPI]       Detected game patcher in assembly BetterTruffles.dll.
[10:17:00 TRACE SMAPI]    Big Fridge (from Mods\BigFridge\BigFridge.dll, ID: AlanBF.BigFridge, assembly version: 1.0.0)...
[10:17:00 TRACE SMAPI]       Detected game patcher in assembly BigFridge.dll.
[10:17:01 TRACE SMAPI]    StardewHack (from Mods\StardewHack\StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)...
[10:17:01 TRACE SMAPI]       Detected game patcher in assembly StardewHack.dll.
[10:17:01 TRACE SMAPI]    Bigger Backpack (from Mods\BiggerBackpack\BiggerBackpack.dll, ID: spacechase0.BiggerBackpack, assembly version: 7.3.0)...
[10:17:01 TRACE SMAPI]       Detected game patcher in assembly BiggerBackpack.dll.
[10:17:01 TRACE SMAPI]    Bonster's Walls and Floors (from Mods\Bonster's Walls and Floors, ID: Bonster.WF) [content pack]...
[10:17:01 TRACE SMAPI]    Breed Like Rabbits 2: Procreation Boogaloo (from Mods\BreedLikeRabbits2\BreedLikeRabbits2.dll, ID: f4iTh.BreedLikeRabbits2, assembly version: 1.0.0)...
[10:17:01 TRACE SMAPI]    Bus Locations (1.6 fix by Sean) (from Mods\BusLocations\BusLocations.dll, ID: hootless.BusLocations, assembly version: 1.0.0)...
[10:17:02 TRACE SMAPI]    Buy Recipes (from Mods\BuyRecipes\Denifia.Stardew.BuyRecipes.dll, ID: Denifia.BuyRecipes, assembly version: 2.1.0)...
[10:17:02 TRACE SMAPI]    Calcifer (from Mods\Calcifer\Calcifer.dll, ID: sophie.Calcifer, assembly version: 0.1.0)...
[10:17:02 TRACE SMAPI]       Detected game patcher in assembly Calcifer.dll.
[10:17:02 TRACE SMAPI]    Chests Anywhere (from Mods\ChestsAnywhere\ChestsAnywhere.dll, ID: Pathoschild.ChestsAnywhere, assembly version: 1.25.0)...
[10:17:03 TRACE SMAPI]    CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll, ID: CJBok.CheatsMenu, assembly version: 1.37.0)...
[10:17:03 TRACE SMAPI]    CJB Item Spawner (from Mods\CJBItemSpawner\CJBItemSpawner.dll, ID: CJBok.ItemSpawner, assembly version: 2.5.0)...
[10:17:04 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.6)...
[10:17:04 TRACE SMAPI]    Convenient Inventory (from Mods\ConvenientInventory\ConvenientInventory.dll, ID: gaussfire.ConvenientInventory, assembly version: 1.0.0)...
[10:17:04 TRACE SMAPI]       Rewrote ConvenientInventory.dll to fix IClickableMenu.drawToolTip (added missing optional parameters)...
[10:17:04 TRACE SMAPI]       Detected game patcher in assembly ConvenientInventory.dll.
[10:17:04 TRACE SMAPI]    Cooperative Egg Hunt (from Mods\CooperativeEggHunt\CooperativeEggHunt.dll, ID: aedenthorn.CooperativeEggHunt, assembly version: 1.0.0)...
[10:17:04 TRACE SMAPI]       Rewrote CooperativeEggHunt.dll to fix Dialogue..ctor method, StardewValley.ModDataDictionary type...
[10:17:04 TRACE SMAPI]       Rewrote CooperativeEggHunt.dll to fix Character.modData (field => property)...
[10:17:04 TRACE SMAPI]       Rewrote CooperativeEggHunt.dll to fix Event.getActorByName (added missing optional parameters)...
[10:17:04 TRACE SMAPI]       Detected game patcher in assembly CooperativeEggHunt.dll.
[10:17:04 TRACE SMAPI]    Pusheen Plushies (from Mods\CP Pusheen Plushies\[CP] Pusheen Plushies, ID: otohime.pusheenplushies.CP) [content pack]...
[10:17:06 TRACE SMAPI]    Custom Companions (from Mods\CustomCompanions\CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 5.0.0)...
[10:17:06 TRACE SMAPI]       Detected game patcher in assembly CustomCompanions.dll.
[10:17:06 TRACE SMAPI]    PyTK Lite (from Mods\C_PyTKLite\PyTKLite.dll, ID: Platonymous.Toolkit, assembly version: 1.24.0)...
[10:17:06 TRACE SMAPI]       Detected game patcher in assembly PyTKLite.dll.
[10:17:06 TRACE SMAPI]    Deluxe Grabber Redux 1.6 (from Mods\DeluxeGrabberRedux\DeluxeGrabberRedux.dll, ID: Nykal145.DeluxeGrabberRedux16, assembly version: 0.0.0)...
[10:17:06 TRACE SMAPI]    Destroyable Bushes (from Mods\DestroyableBushes\DestroyableBushes.dll, ID: Esca.DestroyableBushes, assembly version: 1.4.5)...
[10:17:06 TRACE SMAPI]       Detected game patcher in assembly DestroyableBushes.dll.
[10:17:06 TRACE SMAPI]    (BL) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[BL] Downtown Zuzu, ID: DTZ.DowntownZuzuBL) [content pack]...
[10:17:07 TRACE SMAPI]    (DLL) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[DLL] Downtown Zuzu\Downtown_Zuzu.dll, ID: DTZ.DowntownZuzuDLL, assembly version: 0.9.0)...
[10:17:07 TRACE SMAPI]       Detected game patcher in assembly Downtown_Zuzu.dll.
[10:17:07 TRACE SMAPI]    (CC) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[CC] Downtown Zuzu, ID: DTZ.DowntownZuzuCC) [content pack]...
[10:17:07 TRACE SMAPI]    (CP) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[CP] Downtown Zuzu, ID: DTZ.DowntownZuzuCP) [content pack]...
[10:17:07 TRACE SMAPI]    Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.23.0)...
[10:17:07 TRACE SMAPI]       Rewrote FarmTypeManager.dll to fix GameLocation.getTileIndexAt method, GameLocation.makeHoeDirt method...
[10:17:07 TRACE SMAPI]       Detected game patcher in assembly FarmTypeManager.dll.
[10:17:08 TRACE SMAPI]    (FTM) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[FTM] Downtown Zuzu, ID: DTZ.DowntownZuzuFTM) [content pack]...
[10:17:08 TRACE SMAPI]    Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)...
[10:17:08 TRACE SMAPI]       Detected game patcher in assembly MailFrameworkMod.dll.
[10:17:08 TRACE SMAPI]    (MFM) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[MFM] Downtown Zuzu, ID: DTZ.DowntownZuzuMFM) [content pack]...
[10:17:08 TRACE SMAPI]    Train Station (from Mods\TrainStation\TrainStation.dll, ID: Cherry.TrainStation, assembly version: 1.0.0)...
[10:17:08 TRACE SMAPI]       Rewrote TrainStation.dll for OS...
[10:17:08 TRACE SMAPI]       Rewrote TrainStation.dll to fix BoatTunnel.GetTicketPrice method, Game1.playSound method...
[10:17:08 TRACE SMAPI]       Rewrote TrainStation.dll to fix GameLocation.doesTileHaveProperty (added missing optional parameters)...
[10:17:08 TRACE SMAPI]       Rewrote TrainStation.dll to fix 32-bit architecture...
[10:17:08 TRACE SMAPI]       Broken code in TrainStation.dll: reference to StardewModdingAPI.IContentPack.LoadAsset (no such method), reference to StardewValley.Game1.pauseThenMessage (no such method).
[10:17:08 TRACE SMAPI]    (TS) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[TS] Downtown Zuzu, ID: DTZ.DowntownZuzuTS) [content pack]...
[10:17:09 TRACE SMAPI]    East Scarp C# (from Mods\East Scarp (1.6.9)\EastScarp\EastScarp.dll, ID: atravita.EastScarp, assembly version: 0.1.2)...
[10:17:09 TRACE SMAPI]       Detected game patcher in assembly EastScarp.dll.
[10:17:09 TRACE SMAPI]    DaisyNiko's Tilesheets (from Mods\[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]...
[10:17:09 TRACE SMAPI]    Lumisteria Tilesheets - Indoor (from Mods\[CP] Lumisteria Tilesheets - Indoor, ID: Lumisteria.LumiTilesheetsIndoor) [content pack]...
[10:17:09 TRACE SMAPI]    Lumisteria Tilesheets - Outdoor (from Mods\[CP] Lumisteria Tilesheets - Outdoor, ID: Lumisteria.TtilesheetsOutdoor) [content pack]...
[10:17:09 TRACE SMAPI]    Earthy Recolour (from Mods\[CP] DaisyNiko's Earthy Recolour, ID: DaisyNiko.EarthyRecolour) [content pack]...
[10:17:09 TRACE SMAPI]    Stardew Valley Expanded Farm Type Manager (from Mods\Stardew Valley Expanded\[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]...
[10:17:09 TRACE SMAPI]    Stardew Valley Expanded (from Mods\Stardew Valley Expanded\Stardew Valley Expanded Code\StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)...
[10:17:09 TRACE SMAPI]       Detected game patcher in assembly StardewValleyExpanded.dll.
[10:17:09 TRACE SMAPI]    Stardew Valley Expanded (from Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]...
[10:17:09 TRACE SMAPI]    Grampleton Fields (from Mods\GrampletonFields, ID: flashshifter.GrampletonFields) [content pack]...
[10:17:09 TRACE SMAPI]    NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.2.0)...
[10:17:09 TRACE SMAPI]    (CP) East Scarp (from Mods\East Scarp (1.6.9)\[CP] East Scarp, ID: LemurKat.EastScarpe.CP) [content pack]...
[10:17:10 TRACE SMAPI]    Mapping Extensions and Extra Properties (MEEP) (from Mods\MappingExtensionsAndExtraProperties\MappingExtensionsAndExtraProperties.dll, ID: DecidedlyHuman.MappingExtensionsAndExtraProperties, assembly version: 2.4.1)...
[10:17:10 TRACE SMAPI]       Detected game patcher in assembly MappingExtensionsAndExtraProperties.dll.
[10:17:10 TRACE SMAPI]    Juliet, Jessie and Lodging House (from Mods\[CP] Juliet & Jessie (1.6), ID: LemurKat.JulietHouse.NPC) [content pack]...
[10:17:10 TRACE SMAPI]    Ridgeside Village (Custom Companions component) (from Mods\Ridgeside Village\[CC] Ridgeside Village, ID: Rafseazz.RSVCC) [content pack]...
[10:17:10 TRACE SMAPI]    Ridgeside Village (Farm Type Manager component) (from Mods\Ridgeside Village\[FTM] Ridgeside Village, ID: Rafseazz.RSVFTM) [content pack]...
[10:17:10 TRACE SMAPI]    Ridgeside Village (SMAPI component) (from Mods\Ridgeside Village\RidgesideVillage\RidgesideVillage.dll, ID: Rafseazz.RidgesideVillage, assembly version: 1.0.0)...
[10:17:10 TRACE SMAPI]       Detected game patcher in assembly RidgesideVillage.dll.
[10:17:10 TRACE SMAPI]    Grandpa's Farm Forage Locations (from Mods\Grandpa's Farm\[FTM] Grandpa's Farm, ID: FlashShifter.GrandpasFarmFTM) [content pack]...
[10:17:10 TRACE SMAPI]    Grandpa's Farm (from Mods\Grandpa's Farm\[CP] Grandpa's Farm, ID: flashshifter.GrandpasFarm) [content pack]...
[10:17:10 TRACE SMAPI]    (CP) Walk to the Desert Redux (from Mods\Walk to the Desert Redux 1.3.3\[CP] WTDR, ID: Tarniyar.CP.WalkToDesert) [content pack]...
[10:17:10 TRACE SMAPI]    Ridgeside Village (Content Patcher component) (from Mods\Ridgeside Village\[CP] Ridgeside Village, ID: Rafseazz.RSVCP) [content pack]...
[10:17:10 TRACE SMAPI]    East Scarp NPCs (from Mods\East Scarp (1.6.9)\[CP] East Scarp NPCs, ID: Lemurkat.EastScarpNPCs.CP) [content pack]...
[10:17:10 TRACE SMAPI]    Forage Settings East Scarp (from Mods\East Scarp (1.6.9)\[FTM] East Scarp, ID: Lemurkat.EastScarpe.FTM) [content pack]...
[10:17:10 TRACE SMAPI]    Easy Island Puzzle (from Mods\EasyIslandPuzzle\EasyIslandPuzzle.dll, ID: MindMeltMax.EasyIslandPuzzle, assembly version: 1.0.0)...
[10:17:10 TRACE SMAPI]       Detected game patcher in assembly EasyIslandPuzzle.dll.
[10:17:11 TRACE SMAPI]    Event Lookup (from Mods\EventLookup\EventTable.dll, ID: shekurika.EventLookup, assembly version: 1.0.0)...
[10:17:11 TRACE SMAPI]       Rewrote EventTable.dll to fix ClickableTextureComponent.draw (added missing optional parameters)...
[10:17:11 TRACE SMAPI]    Extra Museum Space (from Mods\ExtraMuseumSpace, ID: RaffieJohn.ExtraSpace) [content pack]...
[10:17:11 TRACE SMAPI]    Family (from Mods\Family, ID: Br1ghtEy3s.Family) [content pack]...
[10:17:12 TRACE SMAPI]    FarmComputerPlus (from Mods\FarmComputerPlus\FarmComputerPlus.dll, ID: beau.farmcomputerplus, assembly version: 1.0.0)...
[10:17:12 TRACE SMAPI]    Fast Animations (from Mods\FastAnimations\FastAnimations.dll, ID: Pathoschild.FastAnimations, assembly version: 1.13.4)...
[10:17:12 TRACE SMAPI]    Furniture Framework (from Mods\FurnitureFramework\FurnitureFramework.dll, ID: leroymilo.FurnitureFramework, assembly version: 1.0.0)...
[10:17:12 TRACE SMAPI]       Rewrote FurnitureFramework.dll to fix GameLocation.removeLightSource method...
[10:17:12 TRACE SMAPI]       Detected game patcher in assembly FurnitureFramework.dll.
[10:17:12 TRACE SMAPI]    BFAV Golden Goose (from Mods\Golden Goose\[CP] Golden Goose, ID: MythicPhoenix.BFAVGoldenGoose) [content pack]...
[10:17:13 TRACE SMAPI]    Happy Home Designer (from Mods\HappyHomeDesigner\HappyHomeDesigner.dll, ID: tlitookilakin.HappyHomeDesigner, assembly version: 2.2.0)...
[10:17:13 TRACE SMAPI]       Detected game patcher in assembly HappyHomeDesigner.dll.
[10:17:13 TRACE SMAPI]    (CP) Hello Kitty Furniture (from Mods\Hello Kitty Furniture\[CP] Hello Kitty Furniture, ID: otohime.CP.HKF) [content pack]...
[10:17:13 TRACE SMAPI]    (FF) Hello Kitty Furniture (from Mods\Hello Kitty Furniture\[FF] Hello Kitty Furniture, ID: otohime.FF.HKF) [content pack]...
[10:17:13 TRACE SMAPI]    Horse Overhaul (from Mods\HorseOverhaul\HorseOverhaul.dll, ID: Goldenrevolver.HorseOverhaul, assembly version: 1.0.0)...
[10:17:13 TRACE SMAPI]       Rewrote HorseOverhaul.dll to fix ArgUtility.TryGet method...
[10:17:13 TRACE SMAPI]       Detected game patcher in assembly HorseOverhaul.dll.
[10:17:14 TRACE SMAPI]    Instant Grow Trees (from Mods\InstantGrowTrees\InstantGrowTrees.dll, ID: cantorsdust.InstantGrowTrees, assembly version: 1.6.6)...
[10:17:14 TRACE SMAPI]    LadderLocator (from Mods\LadderLocator\LadderLocator.dll, ID: ChaosEnergy.LadderLocator, assembly version: 1.5.2)...
[10:17:14 TRACE SMAPI]       Rewrote LadderLocator.dll to fix 32-bit architecture...
[10:17:14 TRACE SMAPI]    Let's Move It (from Mods\LetsMoveIt\LetsMoveIt.dll, ID: Exblosis.LetsMoveIt, assembly version: 0.6.5)...
[10:17:14 TRACE SMAPI]    Lookup Anything (from Mods\LookupAnything\LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.46.0)...
[10:17:15 TRACE SMAPI]    Movie Theater Options (from Mods\MovieTheaterOptions_1.0.5\MovieTheaterOptions.dll, ID: Dragoon23.MovieTheaterOptions, assembly version: 1.0.0)...
[10:17:15 TRACE SMAPI]       Detected game patcher in assembly MovieTheaterOptions.dll.
[10:17:15 TRACE SMAPI]    No More Lag (from Mods\No More Lag\No More Lag.dll, ID: NoNameKz.NoMoreLag, assembly version: 1.0.0)...
[10:17:15 TRACE SMAPI]       Rewrote No More Lag.dll to fix Game1.currentSeason (field => property)...
[10:17:16 TRACE SMAPI]    Noclip Mode (from Mods\NoclipMode\NoclipMode.dll, ID: Pathoschild.NoclipMode, assembly version: 1.3.15)...
[10:17:16 TRACE SMAPI]    (CP) Orangeblossom's Furniture Catalogue (from Mods\[CP] Orangeblossom's Furniture Catalog, ID: OB7.FurniCatalogue) [content pack]...
[10:17:16 TRACE SMAPI]    (CP) Orangeblossom's Basic Dining Set (from Mods\Orangeblossom's Basic Dining Set\[CP] Orangeblossom's Basic Dining Set, ID: OB7.bds) [content pack]...
[10:17:16 TRACE SMAPI]    PC's Rattan Furniture (from Mods\PC's Rattan Furniture, ID: PC.RattanFurniture) [content pack]...
[10:17:16 TRACE SMAPI]    BFAV Peacock (from Mods\Peacocks\[CP] Peacocks, ID: Syanide.BFAVPeacock) [content pack]...
[10:17:16 TRACE SMAPI]    Penguins (from Mods\Penguin\[CP] Penguin, ID: NukaColaPrime.penguin) [content pack]...
[10:17:16 TRACE SMAPI]    PFMAutomate (from Mods\PFMAutomate\PFMAutomate.dll, ID: Digus.PFMAutomate, assembly version: 1.0.0)...
[10:17:16 TRACE SMAPI]       Detected game patcher in assembly PFMAutomate.dll.
[10:17:16 TRACE SMAPI]    (AT)Prophet's Dining Set (from Mods\Prophet's Dining Set\[AT] Prophet's Dining Room, ID: Prophet.DiningSetAT) [content pack]...
[10:17:16 TRACE SMAPI]    Prophet's Dining Set (from Mods\Prophet's Dining Set\[CP] Prophet's Dining Room, ID: Prophet.DiningSet) [content pack]...
[10:17:16 TRACE SMAPI]    Puffins (from Mods\Puffins\[CP] Puffins, ID: starmops.puffins) [content pack]...
[10:17:16 TRACE SMAPI]    Recatch Legendary Fish (from Mods\RecatchLegendaryFish\RecatchLegendaryFish.dll, ID: cantorsdust.RecatchLegendaryFish, assembly version: 1.8.5)...
[10:17:16 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.6)...
[10:17:17 TRACE SMAPI]    Shop Tile Framework (from Mods\ShopTileFramework\ShopTileFramework.dll, ID: Cherry.ShopTileFramework, assembly version: 1.0.10)...
[10:17:17 TRACE SMAPI]       Detected game patcher in assembly ShopTileFramework.dll.
[10:17:17 TRACE SMAPI]    SkullCavernElevator (from Mods\SkullCavernElevator\SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)...
[10:17:17 TRACE SMAPI]    (BFAV) SWANS by DRIJUCE (from Mods\Swans by DRIJUCE\[CP] Swans, ID: DRIJUCE.Swan) [content pack]...
[10:17:18 TRACE SMAPI]    Tractor Mod (from Mods\TractorMod\TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.20.0)...
[10:17:18 TRACE SMAPI]    Unique Children (from Mods\UniqueChildren\UniqueChildren.dll, ID: shaklin.uniquechildren, assembly version: 3.9.0)...
[10:17:18 TRACE SMAPI]    Unique Children Talk (from Mods\UniqueChildren Talk\UniqueChildren Talk.dll, ID: shaklin.uniquechildrentalk, assembly version: 2.6.0)...
[10:17:18 TRACE SMAPI]    (FTM) Walk to the Desert Redux (from Mods\Walk to the Desert Redux 1.3.3\[FTM] WTDR, ID: Tarniyar.FTM.WalkToDesert) [content pack]...
[10:17:18 TRACE SMAPI]    Wear More Rings (from Mods\WearMoreRings\WearMoreRings.dll, ID: bcmpinc.WearMoreRings, assembly version: 7.6.0)...
[10:17:18 TRACE SMAPI]       Detected game patcher in assembly WearMoreRings.dll.
[10:17:18 TRACE SMAPI]    (AT)Yomi's Customized Furniture Sharing (from Mods\Yomi's Customized Furniture Sharing\[AT]Yomi's Customized Furniture Sharing, ID: AT.Yomi_Customized_Furniture_Sharing) [content pack]...
[10:17:18 TRACE SMAPI]    (CP)Yomi's Customized Kitchen Sharing (from Mods\Yomi's Customized Furniture Sharing\[CP]Yomi's Customized Kitchen Sharing, ID: Yomi.Customized.Kitchen.Sharing) [content pack]...
[10:17:18 TRACE SMAPI]    (AT) Bog's Mushroom Tree Recolors by Luny (from Mods\[AT] Bog's Mushroom Tree Recolors by Luny, ID: Luny.bogsmushroomtreerecolors) [content pack]...
[10:17:18 TRACE SMAPI]    (AT) Nano's Retro Style Furniture (from Mods\[AT] Nano's Retro Style Furniture, ID: RetroStyle.Furniture.Nano) [content pack]...
[10:17:18 TRACE SMAPI]    Soren's Botanical Wallpaper for AT (from Mods\[AT] Soren's Botanical Wallpaper, ID: soren.AT.botanicalwalls) [content pack]...
[10:17:18 TRACE SMAPI]    (BL) Desert (from Mods\[BL] Desert, ID: hootless.BLDesert) [content pack]...
[10:17:18 TRACE SMAPI]    Basic Floors (from Mods\[CP] Basic Wallpaper & Flooring\[CP] Basic Floors, ID: ob7.basicfloors) [content pack]...
[10:17:18 TRACE SMAPI]    Basic Wallpapers (from Mods\[CP] Basic Wallpaper & Flooring\[CP] Basic Wallpapers, ID: ob7.basicwalls) [content pack]...
[10:17:18 TRACE SMAPI]    (CP) Better Honey Mead (from Mods\[CP] Better Honey Mead, ID: NCarigon.BetterHoneyMeadCP) [content pack]...
[10:17:18 TRACE SMAPI]    (CP) Bigger Easter Eggs (from Mods\[CP] Bigger Easter Eggs, ID: CP.EoW.EasterEggs) [content pack]...
[10:17:18 TRACE SMAPI]    Cani da tartufo (from Mods\[CP] Cani da Tartufo, ID: Kana.CaniDaTartufo) [content pack]...
[10:17:18 TRACE SMAPI]    CC Unique Horses (from Mods\[CP] CC's Unique Horses, ID: CC.Horses) [content pack]...
[10:17:18 TRACE SMAPI]    Ellie's Dig Spot (from Mods\[CP] Ellie's Dig Spot, ID: EllieBellaLuna.DigSpot) [content pack]...
[10:17:18 TRACE SMAPI]    Foxbloom Seeds (from Mods\[CP] Foxbloom Seeds, ID: CrypticHaze.FoxbloomSeeds) [content pack]...
[10:17:18 TRACE SMAPI]    Hidden Crop Recipes (from Mods\[CP] Hidden Crop Recipes, ID: cosmicRetribution.HiddenCropRecipes) [content pack]...
[10:17:18 TRACE SMAPI]    Jen's Mega Coop and Barn (from Mods\[CP] Jen's Mega Coop and Barn, ID: jenf1.megacoopbarn) [content pack]...
[10:17:18 TRACE SMAPI]    Lumisteria's Furniture (from Mods\[CP] Lumisteria Furniture, ID: Lumisteria.Furniture) [content pack]...
[10:17:18 TRACE SMAPI]    Lurking in the Dark (from Mods\[CP] Lurking in the Dark, ID: 7thAxis.LitD.CP) [content pack]...
[10:17:18 TRACE SMAPI]    Movie Theater Furniture and Decorations (from Mods\[CP] Movie Theater Furniture, ID: FarmerBeans.MovieTheaterCP) [content pack]...
[10:17:18 TRACE SMAPI]    Ridgeside Village - Extra Music (from Mods\[CP] Music of Ridgeside Village, ID: Rafseazz.RSVSAATExtra) [content pack]...
[10:17:18 TRACE SMAPI]    PlatinumCats' Paintings (from Mods\[CP] PlatinumCats' Painting, ID: PC.Paintings) [content pack]...
[10:17:18 TRACE SMAPI]    Prophet's Furniture Catalogue (from Mods\[CP] Prophet's Catalogue, ID: Prophet.Catalogue) [content pack]...
[10:17:18 TRACE SMAPI]    Prophet's Kitchen (from Mods\[CP] Prophet's Kitchen, ID: Prophet.Kitchen) [content pack]...
[10:17:18 TRACE SMAPI]    Marnie Immersive (from Mods\[CP] Ranch Expansion\[CP] Immersive Marnie, ID: Lemurkat.MarnieRanchPack.CP) [content pack]...
[10:17:18 TRACE SMAPI]    Jas expansion (from Mods\[CP] Ranch Expansion\[CP] Jas Expansion, ID: Lemurkat.JasRanchPack.CP) [content pack]...
[10:17:18 TRACE SMAPI]    Red-Crowned Crane Barn Animals (from Mods\[CP] Red-Crowned Crane Barn Animals, ID: NMZ.RCBA) [content pack]...
[10:17:18 TRACE SMAPI]    Rosa's Cruelty free Meat (from Mods\[CP] Rosa's Cruelty Free Meat (1.1.3), ID: Roseloves109.RosasCruelfreeMeat) [content pack]...
[10:17:18 TRACE SMAPI]    SD's Totoro Cannoli - Secret Woods (from Mods\[CP] SD's Totoro Cannoli - Secret Woods, ID: sashaldystauns.totorocannoli) [content pack]...
[10:17:18 TRACE SMAPI]    Sweeter than Pomegranates (from Mods\[CP] Sweeter Pomegranates\SweeterPom, ID: ClairesStoryofSeasons.SweeterthanPomegrenates) [content pack]...
[10:17:18 TRACE SMAPI]    Wonderful-Watermelons (from Mods\[CP] Wonderful Watermelons\[CP] Wonderful Watermelons, ID: queenkaelin.Wonderful-Watermelons) [content pack]...
[10:17:18 TRACE SMAPI]    Giant Crop Texture Modification (from Mods\[CP]Giant Crop Texture Modification, ID: GiantCropTextureModification) [content pack]...
[10:17:18 TRACE SMAPI]    unicorns (from Mods\[CP]Unicorn Barn, ID: Roszpunka1990.Unicorns) [content pack]...
[10:17:18 TRACE SMAPI]    (AT)floor and wall (from Mods\[CP]Z's custom furniture from Jiaojiao\[AT]Floor and wall, ID: Z.sCsfaw) [content pack]...
[10:17:18 TRACE SMAPI]    (CP)Z's custom furniture from Jiaojiao (from Mods\[CP]Z's custom furniture from Jiaojiao\[CP]furniture, ID: Z.s-custom-furniture) [content pack]...
[10:17:18 TRACE SMAPI]    (FF) Playroom and Nursery Furniture (from Mods\[FF] Playroom and Nursery Furniture, ID: Ignifex.Kid.Furniture) [content pack]...
[10:17:18 TRACE SMAPI]    Magic Beans (from Mods\[JA] Magic Beans, ID: Vincott.MagicBeans) [content pack]...
[10:17:18 TRACE SMAPI]    Yilisnow fruit (from Mods\[JA]Yilisnow Fruit, ID: yili.yilisnowfruit) [content pack]...
[10:17:18 TRACE SMAPI]    CustomCompanionVoid (from Mods\[NPC] Lavril\[CC] Void, ID: Arknir27.VoidCC) [content pack]...
[10:17:18 TRACE SMAPI]    Lavril - East Scarp NPC (King's Raid) (from Mods\[NPC] Lavril\[CP] Lavril, ID: Arknir27.Lavril) [content pack]...
[10:17:18 TRACE SMAPI]    Yilisnow fruit (from Mods\[PFM]Yilisnow Fruit PFM, ID: yili.yilisnowfruitPFM) [content pack]...
[10:17:18 INFO  SMAPI] Loaded 63 mods:
[10:17:18 INFO  SMAPI]    (DLL) Downtown Zuzu 0.9.4 by Zuzu Development Team | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[10:17:18 INFO  SMAPI]    Adjust Baby Chance 1.1.1 by f4iTh | Allows the player to edit the chance of being asked the pregnancy question.
[10:17:18 INFO  SMAPI]    Alternative Textures 8.0.0 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley.
[10:17:18 INFO  SMAPI]    AutoAnimalDoors 4.2.0 by Aaron Taggart | Open and close the doors automatically for your animals.
[10:17:18 INFO  SMAPI]    Automate 2.3.0 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[10:17:18 INFO  SMAPI]    AutomaticGates 2.5.4 by Rakiin aKa ScheKaa | Opens and closes gates automatically
[10:17:18 INFO  SMAPI]    Better Beehouses 2.1.2 by Tlitookilakin | Improves bee houses
[10:17:18 INFO  SMAPI]    Better Honey Mead 1.0.6 by NCarigon | Allows flavored honey to brew into flavored mead.
[10:17:18 INFO  SMAPI]    Better Ranching 2.0.5 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted.
[10:17:18 INFO  SMAPI]    Better Truffles 1.0.4 by temisthem | Pigs can dig for truffles in tall grass.
[10:17:18 INFO  SMAPI]    Big Fridge 1.3.2 by AlanBF | Add a bigger type of fridge and give fridges a color picker
[10:17:18 INFO  SMAPI]    Bigger Backpack 7.3.0 by spacechase0, yoseiri, bcmpinc | Adds another backpack size.
[10:17:18 INFO  SMAPI]    Breed Like Rabbits 2: Procreation Boogaloo 1.1.2 by f4iTh | Rabbits now breed like they're supposed to.
[10:17:18 INFO  SMAPI]    Bus Locations (1.6 fix by Sean) 1.2.2-unofficial.1-Xytronix by nanzington | A framework that lets modders dynamically add new locations for the bus to go to.
[10:17:18 INFO  SMAPI]    Buy Recipes 2.1.1-unofficial.3 by Denifia | Buy recipes you don't know from the SMAPI console or Pierre's  store!.
[10:17:18 INFO  SMAPI]    Calcifer 0.1.0 by sophie | Core mod and various utilities.
[10:17:18 INFO  SMAPI]    Chests Anywhere 1.25.0 by Pathoschild | Access your chests from anywhere and organize them your way.
[10:17:18 INFO  SMAPI]    CJB Cheats Menu 1.37.0 by CJBok and Pathoschild | Simple in-game cheats menu!
[10:17:18 INFO  SMAPI]    CJB Item Spawner 2.5.0 by CJBok and Pathoschild | Simple in-game item spawner!
[10:17:18 INFO  SMAPI]    Console Commands 4.1.6 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[10:17:18 INFO  SMAPI]    Content Patcher 2.4.4 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[10:17:18 INFO  SMAPI]    Convenient Inventory 1.5.2 by gaussfire | Adds convenience features to the player's inventory, such as quick stack to nearby chests and favorited items.
[10:17:18 INFO  SMAPI]    Cooperative Egg Hunt 0.1.0 by aedenthorn | Cooperative Egg Hunt.
[10:17:18 INFO  SMAPI]    Custom Companions 5.0.0 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley.
[10:17:18 INFO  SMAPI]    Deluxe Grabber Redux 1.6 1.9.2 by Nykal145 | Allows use of autograbber for harvesting crops, slime balls, fruit trees, bushes, forageable items, and artifact spots.
[10:17:18 INFO  SMAPI]    Destroyable Bushes 1.4.5 by Esca | Allows the player to destroy bushes with an axe.
[10:17:18 INFO  SMAPI]    East Scarp C# 2.4.13 by atravita | ES C# component
[10:17:18 INFO  SMAPI]    Easy Island Puzzle 1.0.0 by MindMeltMax | Too lazy too actually crack this code
[10:17:18 INFO  SMAPI]    Event Lookup 0.2.9 by shekurika | Allows event lookup in an ingame menu or console. Also adds an ingame display of currently available heart events
[10:17:18 INFO  SMAPI]    Expanded Preconditions Utility 1.0.2-alpha.20240225 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[10:17:18 INFO  SMAPI]    Farm Type Manager 1.23.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[10:17:18 INFO  SMAPI]    FarmComputerPlus 1.5.2 by Boebie | Adds more information to the Farm Computer.
[10:17:18 INFO  SMAPI]    Fast Animations 1.13.4 by Pathoschild | Speeds up many animations in the game (configurable).
[10:17:18 INFO  SMAPI]    Furniture Framework 2.4.1 by leroymilo | Allows a Content Pack to create highly customized Furniture
[10:17:18 INFO  SMAPI]    Generic Mod Config Menu 1.14.0 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[10:17:18 INFO  SMAPI]    Happy Home Designer 2.2.0 by tlitookilakin | A mod that enhances the decorating experience by overhauling the furniture & wallpaper catalogues.
[10:17:18 INFO  SMAPI]    Horse Overhaul 1.5.9 by Goldenrevolver | Thin horse with saddle bags. Give your horse pets, food and water for friendship and increased speed.
[10:17:18 INFO  SMAPI]    Instant Grow Trees 1.6.6 by cantorsdust and Pathoschild | Makes trees grow instantly overnight if they have enough space.
[10:17:18 INFO  SMAPI]    Json Assets 1.11.9 by spacechase0 | Lets content packs add custom content to the game.
[10:17:18 INFO  SMAPI]    LadderLocator 1.5.2 by ChaosEnergy | Finds ladders and ores in the mines.
[10:17:18 INFO  SMAPI]    Let's Move It 0.6.5 by Exblosis | Move everything with the press of a button.
[10:17:18 INFO  SMAPI]    Lookup Anything 1.46.0 by Pathoschild | View metadata about anything by pressing a button.
[10:17:18 INFO  SMAPI]    Mail Framework Mod 1.18.0 by Digus | Utility classes to send mail in the game.
[10:17:18 INFO  SMAPI]    Mapping Extensions and Extra Properties (MEEP) 2.4.1 by DecidedlyHuman | Extra map features and tile/map properties to spice up your custom maps.
[10:17:18 INFO  SMAPI]    Movie Theater Options 1.0.5 by Dragoon23 | More Movie Theater Options.
[10:17:18 INFO  SMAPI]    No More Lag 1.0.2 by NoNameKz | A mod designed to improve performance by optimizing asset loading and memory management
[10:17:18 INFO  SMAPI]    Noclip Mode 1.3.15 by Pathoschild | Press a key to enable noclip mode (which lets you walk through anything).
[10:17:18 INFO  SMAPI]    NPC Map Locations 3.2.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[10:17:18 INFO  SMAPI]    PFMAutomate 1.5.0 by Digus | Integrate Producer Framework Mod to Automate
[10:17:18 INFO  SMAPI]    Producer Framework Mod 1.9.6 by Digus | Framework to add rules to produce objects or change the vanilla rules.
[10:17:18 INFO  SMAPI]    PyTK Lite 1.24.0 by Platonymous | Platonymous Toolkit (Lite Version)
[10:17:18 INFO  SMAPI]    Recatch Legendary Fish 1.8.5 by cantorsdust and Pathoschild | Lets you catch legendary fish again and again.
[10:17:18 INFO  SMAPI]    Ridgeside Village (SMAPI component) 2.5.16 by Rafseazz | Ridgeside Village SMAPI and Harmony Component
[10:17:18 INFO  SMAPI]    Save Backup 4.1.6 by SMAPI | Automatically backs up all your saves once per day into its folder.
[10:17:18 INFO  SMAPI]    Shop Tile Framework 1.0.10-alpha.20241104 by Cherry | Define new shops as custom tile properties
[10:17:18 INFO  SMAPI]    SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern
[10:17:18 INFO  SMAPI]    SpaceCore 1.26.1 by spacechase0 | The space-iest of cores. (Framework mod)
[10:17:18 INFO  SMAPI]    Stardew Valley Expanded 1.15.4 by FlashShifter, Esca, super-aardvark, and kittycatcasey | Adds coded elements to the game
[10:17:18 INFO  SMAPI]    StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[10:17:18 INFO  SMAPI]    Tractor Mod 4.20.0 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[10:17:18 INFO  SMAPI]    Unique Children 3.9.0 by Shaklin | Unique Sprites for each Child
[10:17:18 INFO  SMAPI]    Unique Children Talk 2.7.0 by Shaklin | Talk to your Children
[10:17:18 INFO  SMAPI]    Wear More Rings 7.6.0 by bcmpinc | Adds additional ring slots to your inventory.

[10:17:18 INFO  SMAPI] Loaded 80 content packs:
[10:17:18 INFO  SMAPI]    (AT) Bog's Mushroom Tree Recolors by Luny 1.0.0 by Luny | for Alternative Textures | Multiple recolors of the mushroom tree from Bog's Witchy Foliage
[10:17:18 INFO  SMAPI]    (AT) Nano's Retro Style Furniture 1.1.0 by Nano_NotRobot | for Alternative Textures | Retro style furnitures
[10:17:18 INFO  SMAPI]    (AT)floor and wall 1.0.0 by Jiaojiao | for Alternative Textures | Z's’’
[10:17:18 INFO  SMAPI]    (AT)Prophet's Dining Set 1.1.0 by Prophet | for Alternative Textures | Prophet's dining set
[10:17:18 INFO  SMAPI]    (AT)Yomi's Customized Furniture Sharing 1.0.0 by Yomi | for Alternative Textures | Yomi's Customized Furniture Sharing
[10:17:18 INFO  SMAPI]    (BFAV) SWANS by DRIJUCE 1.0.5 by DRIJUCE ~ BFAV2CP | for Content Patcher | Swans as new animals with new products.
[10:17:18 INFO  SMAPI]    (BL) Desert 1.0.5 by Hootless | for Bus Locations (1.6 fix by Sean) | Example content pack for BusLocations, which adds the Desert as a destination.
[10:17:18 INFO  SMAPI]    (BL) Downtown Zuzu 0.9.4 by Zuzu Development Team | for Bus Locations (1.6 fix by Sean) | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[10:17:18 INFO  SMAPI]    (CC) Downtown Zuzu 0.9.4 by Zuzu Development Team | for Custom Companions | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[10:17:18 INFO  SMAPI]    (CP) Better Honey Mead 1.0.6 by NCarigon | for Content Patcher | Allows flavored honey to brew into flavored mead.
[10:17:18 INFO  SMAPI]    (CP) Bigger Easter Eggs 1.0.0 by Emissaryofwind | for Content Patcher | Bigger eggs for the egg hunt
[10:17:18 INFO  SMAPI]    (CP) Downtown Zuzu 0.9.4 by Zuzu Development Team | for Content Patcher | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[10:17:18 INFO  SMAPI]    (CP) East Scarp 2.4.13 by LemurKat | for Content Patcher | Adds an area east of town.
[10:17:18 INFO  SMAPI]    (CP) Hello Kitty Furniture 1.0.0 by otohimexoxo | for Content Patcher
[10:17:18 INFO  SMAPI]    (CP) Orangeblossom's Basic Dining Set 1.0.0 by orangeblossom | for Content Patcher | Dining set.
[10:17:18 INFO  SMAPI]    (CP) Orangeblossom's Furniture Catalogue 1.0.2 by orangeblossom | for Content Patcher | Bedroom furniture.
[10:17:18 INFO  SMAPI]    (CP) Walk to the Desert Redux 1.3.3 by Tarniyar & Aeywoo | for Content Patcher | Walk to the Desert Redux adds a way for you to walk to the Calico Desert.
[10:17:18 INFO  SMAPI]    (CP)Yomi's Customized Kitchen Sharing 1.0.0 by Yomi | for Content Patcher | Yomi's Customized Kitchen Sharing
[10:17:18 INFO  SMAPI]    (CP)Z's custom furniture from Jiaojiao 1.0.0 by Jiaojiao | for Content Patcher | Decorative furniture
[10:17:18 INFO  SMAPI]    (FF) Hello Kitty Furniture 1.0.0 by otohimexoxo | for Furniture Framework
[10:17:18 INFO  SMAPI]    (FF) Playroom and Nursery Furniture 1.0.2 by Ignifex | for Furniture Framework | A mod which you can add furniture for your baby's nursery and your kid's playroom
[10:17:18 INFO  SMAPI]    (FTM) Downtown Zuzu 0.9.4 by Zuzu Development Team | for Farm Type Manager | FTM for Downtown Zuzu
[10:17:18 INFO  SMAPI]    (FTM) Walk to the Desert Redux 1.3.3 by Tarniyar & Aeywoo | for Farm Type Manager | Adds more varied foraging items to the new Custom Maps
[10:17:18 INFO  SMAPI]    (MFM) Downtown Zuzu 0.9.4 by Zuzu Development Team | for Mail Framework Mod | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[10:17:18 INFO  SMAPI]    (TS) Downtown Zuzu 0.9.4 by Zuzu Development Team | for  | TrainStation for Downtown Zuzu
[10:17:18 INFO  SMAPI]    Basic Floors 1.0.0 by orangeblossom | for Content Patcher | floors
[10:17:18 INFO  SMAPI]    Basic Wallpapers 1.0.0 by orangeblossom | for Content Patcher | wallpaper
[10:17:18 INFO  SMAPI]    BFAV Golden Goose 1.0.4 by MythicPhoenix ~ BFAV2CP | for Content Patcher | Adds geese as coop animals using BFAV.
[10:17:18 INFO  SMAPI]    BFAV Peacock 1.0.6 by Syanide23 ~ BFAV2CP | for Content Patcher | Adds peacocks to the barn.
[10:17:18 INFO  SMAPI]    Bonster's Walls and Floors 1.0.0 by Bonster | for Content Patcher | Adds walls and floors to the game.
[10:17:18 INFO  SMAPI]    Cani da tartufo 1.0.0 by Kana | for Content Patcher | Aggiunge i cani da tartufo.
[10:17:18 INFO  SMAPI]    CC Unique Horses 2.0.0 by cajcbell | for Content Patcher | choose a unique horse for a unique farmer
[10:17:18 INFO  SMAPI]    CustomCompanionVoid 2.2.0 by Arknir27 | for Custom Companions | Adds a haunted bunny doll to accompany a certain ghost girl.
[10:17:18 INFO  SMAPI]    DaisyNiko's Tilesheets 1.9.1 by DaisyNiko | for Content Patcher
[10:17:18 INFO  SMAPI]    Earthy Recolour 1.4.3 by DaisyNiko | for Content Patcher
[10:17:18 INFO  SMAPI]    East Scarp NPCs 2.4.13 by Lemurkat | for Content Patcher | Adds Dr Jacob, Eloise, Aideen, Rosa and more!
[10:17:18 INFO  SMAPI]    Ellie's Dig Spot 1.0.0 by EllieBellaLuna | for Content Patcher | Replaces the dig spot with an "X" marks the spot.
[10:17:18 INFO  SMAPI]    Extra Museum Space 1.1.4 by RaffieJohn | for Content Patcher | Adds more space to the Museum.
[10:17:18 INFO  SMAPI]    Family 1.0.0 by Br1ghtEy3s | for Content Patcher | Forms connection between Leo and Emily's parrot
[10:17:18 INFO  SMAPI]    Forage Settings East Scarp 2.4.13 by Lemurkat | for Farm Type Manager | Controls forage and monsters in East Scarp
[10:17:18 INFO  SMAPI]    Foxbloom Seeds 1.0.0 by CrypticHaze | for Content Patcher | Adds Foxbloom as a crop.
[10:17:18 INFO  SMAPI]    Giant Crop Texture Modification 1.1.0 by Rubberbark | for Content Patcher | Adjusted the appearance of the giant crop, based on the original version.
[10:17:18 INFO  SMAPI]    Grampleton Fields 1.15.0 by FlashShifter | for Content Patcher | Adds Grampleton Fields to the game, expansive flatlands residing between Pelican Town and the city of Grampleton.
[10:17:18 INFO  SMAPI]    Grandpa's Farm 1.15.1 by FlashShifter | for Content Patcher | A medium sized farm map for Stardew Valley Expanded.
[10:17:18 INFO  SMAPI]    Grandpa's Farm Forage Locations 1.15.1 by FlashShifter | for Farm Type Manager | A farm map for Stardew Valley Expanded.
[10:17:18 INFO  SMAPI]    Hidden Crop Recipes 1.0.0 by cosmicRetribution | for Content Patcher | Adds some cooking recipes using the new crops that can be found in 1.6.
[10:17:18 INFO  SMAPI]    Jas expansion 1.5.8 by Lemurkat | for Content Patcher | Additional events, dialogue and story for Jas
[10:17:18 INFO  SMAPI]    Jen's Mega Coop and Barn 1.4.2 by jenf1 | for Content Patcher | Adds Mega Coop and Mega Barn upgrades, increasing maximum animal capacity to 24.
[10:17:18 INFO  SMAPI]    Juliet, Jessie and Lodging House 1.5.6 by Lemurkat | for Content Patcher | Adds the NPC's Juliet and Jessie, plus their House and More!
[10:17:18 INFO  SMAPI]    Lavril - East Scarp NPC (King's Raid) 2.2.0 by Arknir27 | for Content Patcher | Adds a lonely ghost girl to the abandoned orchard in East Scarp
[10:17:18 INFO  SMAPI]    Lumisteria Tilesheets - Indoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod.
[10:17:18 INFO  SMAPI]    Lumisteria Tilesheets - Outdoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod.
[10:17:18 INFO  SMAPI]    Lumisteria's Furniture 1.0.0 by Lumisteria | for Content Patcher | A custom set of furniture matching some vanilla ones. Conversion by Elizabeth.
[10:17:18 INFO  SMAPI]    Lurking in the Dark 2.1.18 by 7thAxis | for Content Patcher | Adds a new shadow guy NPC for East Scarp.
[10:17:18 INFO  SMAPI]    Magic Beans 1.0.2 by vincott | for Json Assets | Hit the road, Jack
[10:17:18 INFO  SMAPI]    Marnie Immersive 1.5.8 by Lemurkat | for Content Patcher | Overhaul of dialogue and cut scenes for Marnie
[10:17:18 INFO  SMAPI]    Movie Theater Furniture and Decorations 1.0.0 by FarmerBeans | for Content Patcher | Adds Movie Theater furniture with its own catalog you can buy from the Traveling Cart
[10:17:18 INFO  SMAPI]    PC's Rattan Furniture 1.1.0 by PlatinumCats | for Content Patcher | A collection of rattan furniture by PlatinumCats.
[10:17:18 INFO  SMAPI]    Penguins 1.0.3 by NukaColaPrime silvermoonchan | for Content Patcher | Adds penguins as a coop animal
[10:17:18 INFO  SMAPI]    PlatinumCats' Paintings 1.1.0 by PlatinumCats | for Content Patcher | A collection of paintings.
[10:17:18 INFO  SMAPI]    Prophet's Dining Set 1.1.0 by Prophet | for Content Patcher | Prophet's dining set
[10:17:18 INFO  SMAPI]    Prophet's Furniture Catalogue 1.0.0 by Prophet | for Content Patcher | A catalogue for all of Prophet's furniture mods.
[10:17:18 INFO  SMAPI]    Prophet's Kitchen 1.2.0 by Prophet | for Content Patcher | A Cozy Kitchen.
[10:17:18 INFO  SMAPI]    Puffins 1.0.1 by starmops silvermoonchan | for Content Patcher | Adds puffins as coop animals.
[10:17:18 INFO  SMAPI]    Pusheen Plushies 1.0.0 by otohimexoxo | for Content Patcher | Adds Pusheen plushies to the game!
[10:17:18 INFO  SMAPI]    Red-Crowned Crane Barn Animals 1.1.0 by Unamazement | for Content Patcher | Adds cranes as barn animals that drop eggs and feathers.
[10:17:18 INFO  SMAPI]    Ridgeside Village - Extra Music 2.5.9 by Rafseazz | for Content Patcher | Adds Extra Custom Music to Ridgeside Village.
[10:17:18 INFO  SMAPI]    Ridgeside Village (Content Patcher component) 2.5.16 by Rafseazz | for Content Patcher | Adds Ridgeside Village to the game. A Stardew Valley Expansion mod.
[10:17:18 INFO  SMAPI]    Ridgeside Village (Custom Companions component) 2.5.16 by Rafseazz | for Custom Companions | Custom Companions pack for Ridgeside Village.
[10:17:18 INFO  SMAPI]    Ridgeside Village (Farm Type Manager component) 2.5.16 by Rafseazz | for Farm Type Manager | Adds forage and monsters to Ridgeside Village.
[10:17:18 INFO  SMAPI]    Rosa's Cruelty free Meat 1.1.3 by Roseloves109 | for Content Patcher | Adds Seeds allow you to grow Meat, Eggs, and Milk
[10:17:18 INFO  SMAPI]    SD's Totoro Cannoli - Secret Woods 1.0.0 by Sashaldystauns | for Content Patcher | Replace the Secret Woods statue with a standing Totoro holding his iconic umbrella. Enjoy Totoro’s whimsical presence as you explore the Secret Woods.
[10:17:18 INFO  SMAPI]    Soren's Botanical Wallpaper for AT 1.0.0 by egelska | for Alternative Textures | Wall textures.
[10:17:18 INFO  SMAPI]    Stardew Valley Expanded 1.15.4 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley.
[10:17:18 INFO  SMAPI]    Stardew Valley Expanded Farm Type Manager 1.15.4 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[10:17:18 INFO  SMAPI]    Sweeter than Pomegranates 1.0.0 by ClairesStoryofSeasons | for Content Patcher | A mod that enhances Elliott's marriage dialogue, making him a more realistic partner by incorporating additional lines, deeper personality traits, non-canon lore, and suggestive elements to make interactions with him feel more authentic and engaging.
[10:17:18 INFO  SMAPI]    unicorns 1.2.0 by Roszpunka1990 | for Content Patcher | Adds Unicorns adults and babies as farm animals using Content Patcher.
[10:17:18 INFO  SMAPI]    Wonderful-Watermelons 1.0.0 by queenkaelin | for Json Assets | Adds Watermelons to Stardew Valley
[10:17:18 INFO  SMAPI]    Yilisnow fruit 1.4.0 by Yililusiours | for Json Assets | Adding a new kind of fruit growing in winter for JsonAssets.
[10:17:18 INFO  SMAPI]    Yilisnow fruit 1.4.0 by Yililusiours | for Producer Framework Mod | Adding a new kind of fruit growing in winter for JsonAssets.

[10:17:18 ERROR SMAPI]    Skipped mods
[10:17:18 ERROR SMAPI]    --------------------------------------------------
[10:17:18 ERROR SMAPI]       These mods could not be added to your game.

[10:17:18 ERROR SMAPI]       - Train Station 1.1.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods

[10:17:18 WARN  SMAPI]    Changed save serializer
[10:17:18 WARN  SMAPI]    --------------------------------------------------
[10:17:18 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[10:17:18 WARN  SMAPI]       you uninstall these mods.

[10:17:18 WARN  SMAPI]       - SpaceCore

[10:17:18 INFO  SMAPI]    Patched game code
[10:17:18 INFO  SMAPI]    --------------------------------------------------
[10:17:18 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[10:17:18 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[10:17:18 INFO  SMAPI]       - (DLL) Downtown Zuzu
[10:17:18 INFO  SMAPI]       - Adjust Baby Chance
[10:17:18 INFO  SMAPI]       - Alternative Textures
[10:17:18 INFO  SMAPI]       - Better Beehouses
[10:17:18 INFO  SMAPI]       - Better Honey Mead
[10:17:18 INFO  SMAPI]       - Better Truffles
[10:17:18 INFO  SMAPI]       - Big Fridge
[10:17:18 INFO  SMAPI]       - Bigger Backpack
[10:17:18 INFO  SMAPI]       - Calcifer
[10:17:18 INFO  SMAPI]       - Convenient Inventory
[10:17:18 INFO  SMAPI]       - Cooperative Egg Hunt
[10:17:18 INFO  SMAPI]       - Custom Companions
[10:17:18 INFO  SMAPI]       - Destroyable Bushes
[10:17:18 INFO  SMAPI]       - East Scarp C#
[10:17:18 INFO  SMAPI]       - Easy Island Puzzle
[10:17:18 INFO  SMAPI]       - Farm Type Manager
[10:17:18 INFO  SMAPI]       - Furniture Framework
[10:17:18 INFO  SMAPI]       - Happy Home Designer
[10:17:18 INFO  SMAPI]       - Horse Overhaul
[10:17:18 INFO  SMAPI]       - Json Assets
[10:17:18 INFO  SMAPI]       - Mail Framework Mod
[10:17:18 INFO  SMAPI]       - Mapping Extensions and Extra Properties (MEEP)
[10:17:18 INFO  SMAPI]       - Movie Theater Options
[10:17:18 INFO  SMAPI]       - PFMAutomate
[10:17:18 INFO  SMAPI]       - Producer Framework Mod
[10:17:18 INFO  SMAPI]       - PyTK Lite
[10:17:18 INFO  SMAPI]       - Ridgeside Village (SMAPI component)
[10:17:18 INFO  SMAPI]       - Shop Tile Framework
[10:17:18 INFO  SMAPI]       - SpaceCore
[10:17:18 INFO  SMAPI]       - Stardew Valley Expanded
[10:17:18 INFO  SMAPI]       - StardewHack
[10:17:18 INFO  SMAPI]       - Wear More Rings

[10:17:18 TRACE SMAPI]    Direct console access
[10:17:18 TRACE SMAPI]    --------------------------------------------------
[10:17:18 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[10:17:18 TRACE SMAPI]       be logged by SMAPI.

[10:17:18 TRACE SMAPI]       - SpaceCore

[10:17:18 DEBUG SMAPI]    No update keys
[10:17:18 DEBUG SMAPI]    --------------------------------------------------
[10:17:18 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[10:17:18 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[10:17:18 DEBUG SMAPI]       - (AT) Bog's Mushroom Tree Recolors by Luny
[10:17:18 DEBUG SMAPI]       - (AT)floor and wall
[10:17:18 DEBUG SMAPI]       - (AT)Prophet's Dining Set
[10:17:18 DEBUG SMAPI]       - (AT)Yomi's Customized Furniture Sharing
[10:17:18 DEBUG SMAPI]       - (CP) Bigger Easter Eggs
[10:17:18 DEBUG SMAPI]       - (CP) Hello Kitty Furniture
[10:17:18 DEBUG SMAPI]       - (CP)Yomi's Customized Kitchen Sharing
[10:17:18 DEBUG SMAPI]       - (CP)Z's custom furniture from Jiaojiao
[10:17:18 DEBUG SMAPI]       - (DLL) Downtown Zuzu
[10:17:18 DEBUG SMAPI]       - Basic Floors
[10:17:18 DEBUG SMAPI]       - Basic Wallpapers
[10:17:18 DEBUG SMAPI]       - Calcifer
[10:17:18 DEBUG SMAPI]       - Cani da tartufo
[10:17:18 DEBUG SMAPI]       - East Scarp C#
[10:17:18 DEBUG SMAPI]       - Ellie's Dig Spot
[10:17:18 DEBUG SMAPI]       - Family
[10:17:18 DEBUG SMAPI]       - Giant Crop Texture Modification
[10:17:18 DEBUG SMAPI]       - Jas expansion
[10:17:18 DEBUG SMAPI]       - Prophet's Dining Set
[10:17:18 DEBUG SMAPI]       - Prophet's Furniture Catalogue
[10:17:18 DEBUG SMAPI]       - Prophet's Kitchen
[10:17:18 DEBUG SMAPI]       - Soren's Botanical Wallpaper for AT
[10:17:18 DEBUG SMAPI]       - Sweeter than Pomegranates
[10:17:18 DEBUG SMAPI]       - Wonderful-Watermelons

[10:17:21 DEBUG SMAPI] Launching mods...
[10:17:21 TRACE SMAPI]    Found mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker).
[10:17:21 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'.
[10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'.
[10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'.
[10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'.
[10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'.
[10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'.
[10:17:22 TRACE game] Registered event command: damageFarmer
[10:17:22 TRACE game] Registered event command: giveHat
[10:17:22 TRACE game] Registered event command: setDating
[10:17:22 TRACE game] Registered event command: setEngaged
[10:17:22 TRACE game] Registered event command: totemWarpEffect
[10:17:22 TRACE game] Registered event command: setActorScale
[10:17:22 TRACE game] Registered event command: cycleActorColors
[10:17:22 TRACE game] Registered event command: flash
[10:17:22 TRACE game] Registered event command: setRaining
[10:17:22 TRACE game] Registered event command: screenShake
[10:17:22 TRACE game] Registered event command: setZoom
[10:17:22 TRACE game] Registered event command: smoothZoom
[10:17:22 TRACE game] Registered event command: switchEventFull
[10:17:22 TRACE game] Registered event command: reSetUpCharacters
[10:17:22 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed.
[10:17:22 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten.
[10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'.
[10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'.
[10:17:22 TRACE SpaceCore] NPC.draw: inserting mul at 36
[10:17:22 TRACE SpaceCore] NPC.draw: inserting mul at 42
[10:17:22 TRACE SpaceCore] NPC.draw: inserting mul at 47
[10:17:22 TRACE SpaceCore] NPC.draw: replacing Color.White at 139
[10:17:22 TRACE SpaceCore] NPC.draw: replacing Color.White at 277
[10:17:22 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303
[10:17:22 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324
[10:17:22 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[10:17:22 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[10:17:22 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[10:17:22 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[10:17:22 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[10:17:22 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[10:17:23 TRACE SMAPI]    Found mod-provided API (SpaceCore.Api).
[10:17:23 TRACE SMAPI]    Found mod-provided API (JsonAssets.Api).
[10:17:23 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'.
[10:17:23 TRACE SMAPI]    Found mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api).
[10:17:24 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
[10:17:24 TRACE SMAPI]    Found mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi).
[10:17:24 DEBUG Better Beehouses] Starting up...
[10:17:24 TRACE SMAPI]    Found mod-provided API (BetterBeehouses.API).
[10:17:24 TRACE SMAPI]    Found mod-provided API (BetterRanching.BetterRanchingApi).
[10:17:24 INFO  StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0.
[10:17:24 DEBUG Bigger Backpack] Applying bytecode patches for spacechase0.BiggerBackpack.
[10:17:24 TRACE Bigger Backpack] Applying patch JunimoNoteMenu_setUpMenu to Void setUpMenu(Int32, System.Collections.Generic.Dictionary`2[System.Int32,System.Boolean[]]) in StardewValley.Menus.JunimoNoteMenu.
[10:17:24 TRACE Bigger Backpack] Applying patch ShippingMenu_ctor to Void .ctor(highlightThisItem, Boolean, Boolean, Int32, Int32, Int32, StardewValley.Menus.ItemExitBehavior, Boolean) in StardewValley.Menus.MenuWithInventory.
[10:17:24 TRACE Bigger Backpack] Applying patch ShopMenu_drawCurrency to Void drawCurrency(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu.
[10:17:24 TRACE Bigger Backpack] Applying patch ShopMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu.
[10:17:24 TRACE Bigger Backpack] Applying patch ShopMenu_Initialize to Void Initialize(Int32, OnPurchaseDelegate, System.Func`2[StardewValley.ISalable,System.Boolean], Boolean) in StardewValley.Menus.ShopMenu.
[10:17:24 TRACE Bigger Backpack] Applying patch CraftingPage_ctor to Void .ctor(Int32, Int32, Int32, Int32, Boolean, Boolean, System.Collections.Generic.List`1[StardewValley.Inventories.IInventory]) in StardewValley.Menus.CraftingPage.
[10:17:24 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[10:17:24 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[10:17:24 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation.
[10:17:24 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String[], StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation.
[10:17:24 TRACE Bigger Backpack] Applying patch SpecialItem_getTemporarySpriteForHoldingUp to StardewValley.TemporaryAnimatedSprite getTemporarySpriteForHoldingUp(Microsoft.Xna.Framework.Vector2) in StardewValley.Objects.SpecialItem.
[10:17:24 TRACE Bigger Backpack] Applying patch SeedShop_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Locations.SeedShop.
[10:17:24 TRACE Bus Locations (1.6 fix by Sean)] Reading content pack: (BL) Downtown Zuzu 0.9.4 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Downtown-Zuzu-main\[BL] Downtown Zuzu
[10:17:24 TRACE Bus Locations (1.6 fix by Sean)] Reading content pack: (BL) Desert 1.0.5 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[BL] Desert
[10:17:24 TRACE Calcifer] Patching methods.
[10:17:24 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi).
[10:17:24 TRACE CJB Cheats Menu] Started with menu key O.
[10:17:24 TRACE CJB Item Spawner] Started with menu key I, reclaim trash can price disabled.
[10:17:24 TRACE SMAPI]    Found mod-provided API (CustomCompanions.Framework.Interfaces.API.Api).
[10:17:24 INFO  PyTK Lite] Using PyTK Lite
[10:17:24 TRACE SMAPI]    Found mod-provided API (DeluxeGrabberRedux.ModApi).
[10:17:24 TRACE (DLL) Downtown Zuzu] (no translation:template.start)
[10:17:24 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)".
[10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster".
[10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition".
[10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer".
[10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer".
[10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster".
[10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()".
[10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)".
[10:17:25 TRACE SMAPI]    Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi).
[10:17:25 INFO  Stardew Valley Expanded] Starting Installation Checker...
[10:17:25 INFO  Stardew Valley Expanded] (Installation Checker provided by shekurika and moe)
[10:17:25 TRACE Stardew Valley Expanded] Number of dependencies to check: 5
[10:17:25 TRACE Stardew Valley Expanded] InstallationChecker checking SMAPI...
[10:17:25 TRACE Stardew Valley Expanded] SMAPI is loaded and up to date.
[10:17:25 TRACE Stardew Valley Expanded] InstallationChecker checking Content Patcher...
[10:17:25 TRACE Stardew Valley Expanded] Content Patcher is loaded and up to date.
[10:17:25 TRACE Stardew Valley Expanded] InstallationChecker checking Farm Type Manager (FTM)...
[10:17:25 TRACE Stardew Valley Expanded] Farm Type Manager (FTM) is loaded and up to date.
[10:17:25 TRACE Stardew Valley Expanded] InstallationChecker checking [CP] Stardew Valley Expanded...
[10:17:25 TRACE Stardew Valley Expanded] [CP] Stardew Valley Expanded is loaded and up to date.
[10:17:25 TRACE Stardew Valley Expanded] InstallationChecker checking [FTM] Stardew Valley Expanded...
[10:17:25 TRACE Stardew Valley Expanded] [FTM] Stardew Valley Expanded is loaded and up to date.
[10:17:25 TRACE Stardew Valley Expanded] Number of missing mods: 0
[10:17:25 TRACE Stardew Valley Expanded] Number of out of date mods: 0
[10:17:25 INFO  Stardew Valley Expanded] Installation check completed. Everything seems fine!
[10:17:25 TRACE Stardew Valley Expanded] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control.
[10:17:25 TRACE game] Registered event command: SVE_BadlandsDeath
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony Patch: HarmonyPatch_Mountain
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomFishPondColors": postfixing SDV method "FishPond.doFishSpecificWaterColoring()".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()".
[10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)".
[10:17:25 TRACE game] Registered event command: addColouredSlime
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Number of dependencies to check: 5
[10:17:25 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking SMAPI...
[10:17:25 TRACE Ridgeside Village (SMAPI component)] SMAPI is out of date: False
[10:17:25 TRACE Ridgeside Village (SMAPI component)] SMAPI is loaded and up to date.
[10:17:25 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking Content Patcher...
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Content Patcher: Local version (2.4.4) is older than required version (2.0.0): False
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Content Patcher is loaded and up to date.
[10:17:25 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking SpaceCore...
[10:17:25 TRACE Ridgeside Village (SMAPI component)] SpaceCore: Local version (1.26.1) is older than required version (1.19.0): False
[10:17:25 TRACE Ridgeside Village (SMAPI component)] SpaceCore is loaded and up to date.
[10:17:25 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking Custom Companions...
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Custom Companions: Local version (5.0.0) is older than required version (4.1.1): False
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Custom Companions is loaded and up to date.
[10:17:25 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking Farm Type Manager (FTM)...
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Farm Type Manager (FTM): Local version (1.23.0) is older than required version (1.17.0): False
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Farm Type Manager (FTM) is loaded and up to date.
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Number of missing mods: 0
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Number of out of date mods: 0
[10:17:25 WARN  Ridgeside Village (SMAPI component)] RSV's extra music add-on is no longer needed in this version of the main mod. You may delete the music add-on mod.
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Animations".
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Backgrounds".
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Dateables.
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "GameMenu_ChangeTab_PostFix.
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Rings.
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch from "SummitFarm".
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch from "TreasureItems".
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "UntimedSO" prefixing SDV method.
[10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Music".
[10:17:25 TRACE Furniture Framework] Patching Prefix for Furniture.draw
[10:17:25 TRACE Furniture Framework] Patching Prefix for Furniture.drawAtNonTileSpot
[10:17:25 TRACE Furniture Framework] Patching Prefix for Furniture.rotate
[10:17:25 TRACE Furniture Framework] Patching Prefix for Furniture.updateRotation
[10:17:25 TRACE Furniture Framework] Patching Prefix for Furniture.clicked
[10:17:25 TRACE Furniture Framework] Patching Transpiler for Furniture.drawInMenu
[10:17:25 TRACE Furniture Framework] Patching Transpiler for Furniture.canBeRemoved
[10:17:25 TRACE Furniture Framework] Patching Transpiler for Furniture.GetOneCopyFrom
[10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.GetFurnitureInstance
[10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.GetSeatPositions
[10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.GetSittingDirection
[10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.IntersectsForCollision
[10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.canBePlacedHere
[10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.AllowPlacementOnThisTile
[10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.checkForAction
[10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.updateWhenCurrentLocation
[10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.isGroundFurniture
[10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.isPassable
[10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.loadDescription
[10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.addLights
[10:17:25 TRACE Furniture Framework] Patching Postfix for StorageFurniture.updateWhenCurrentLocation
[10:17:25 TRACE Furniture Framework] Patching Postfix for TV.getScreenPosition
[10:17:25 TRACE Furniture Framework] Patching Postfix for TV.getScreenSizeModifier
[10:17:25 TRACE Furniture Framework] Patching Prefix for BedFurniture.draw
[10:17:25 TRACE Furniture Framework] Patching Postfix for BedFurniture.IntersectsForCollision
[10:17:25 TRACE Furniture Framework] Patching Postfix for BedFurniture.GetBedSpot
[10:17:25 TRACE Furniture Framework] Patching Postfix for BedFurniture.DoesTileHaveProperty
[10:17:26 TRACE Furniture Framework] Patching Postfix for BedFurniture.canBeRemoved
[10:17:26 TRACE Furniture Framework] Patching Prefix for FishTankFurniture.draw
[10:17:26 TRACE Furniture Framework] Patching Postfix for FishTankFurniture.checkForAction
[10:17:26 TRACE Furniture Framework] Patching Postfix for FishTankFurniture.updateWhenCurrentLocation
[10:17:26 TRACE Furniture Framework] Patching Postfix for FishTankFurniture.GetTankBounds
[10:17:26 TRACE Furniture Framework] Patching Postfix for GameLocation.getObjectAt
[10:17:26 TRACE Furniture Framework] Patching Postfix for GameLocation.isObjectAt
[10:17:26 TRACE Furniture Framework] Patching Transpiler for GameLocation.LowPriorityLeftClick
[10:17:26 TRACE Furniture Framework] Patching Transpiler for GameLocation.checkAction
[10:17:26 TRACE Furniture Framework] Patching Postfix for Farmer.getDrawLayer
[10:17:26 TRACE Furniture Framework] Patching Transpiler for Game1.DrawLighting
[10:17:26 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation.
[10:17:26 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String[], StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation.
[10:17:26 INFO  No More Lag] No More Lag mod initializing...
[10:17:26 DEBUG No More Lag] Configuration initialized successfully
[10:17:26 DEBUG No More Lag] World not ready, deferring manager initialization
[10:17:26 DEBUG No More Lag] Registering event handlers...
[10:17:26 DEBUG No More Lag] Event handlers registered successfully
[10:17:26 DEBUG No More Lag] Console commands registered successfully
[10:17:26 INFO  No More Lag] Mod initialized successfully. Detailed logs: True
[10:17:26 TRACE Save Backup] Already backed up today.
[10:17:26 INFO  Shop Tile Framework] Adding Content Packs...
[10:17:26 TRACE SMAPI]    Found mod-provided API (ShopTileFramework.Framework.Apis.ShopTileFrameworkApi).
[10:17:26 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'.
[10:17:26 TRACE SMAPI] Invalidated 0 cache entries.
[10:17:26 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings.
[10:17:26 TRACE Wear More Rings] Applying patch ForgeMenu_CreateButtons to Void _CreateButtons() in StardewValley.Menus.ForgeMenu.
[10:17:26 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage.
[10:17:26 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage.
[10:17:26 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[10:17:26 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[10:17:26 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[10:17:26 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[10:17:26 DEBUG SMAPI] Mods loaded and ready!
[10:17:26 TRACE SMAPI] Checking for known software conflicts...
[10:17:26 TRACE SMAPI]    None found!
[10:17:26 TRACE SMAPI] Checking for updates...
[10:17:26 TRACE Event Lookup] Loading Data/BigCraftables
[10:17:27 TRACE SMAPI] Big Fridge edited Data/BigCraftables.
[10:17:27 TRACE SMAPI] Better Beehouses edited Data/BigCraftables.
[10:17:27 TRACE Event Lookup] Loading Data/Objects
[10:17:27 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[10:17:27 TRACE SMAPI] Better Beehouses edited Data/Objects.
[10:17:27 TRACE SMAPI] Movie Theater Options edited Data/Objects.
[10:17:27 TRACE SMAPI] Horse Overhaul edited Data/Objects.
[10:17:27 TRACE Event Lookup] Loading Data/Crops
[10:17:27 TRACE Event Lookup] Loading Data/Characters
[10:17:27 TRACE Event Lookup] Loading Data/Pants
[10:17:27 TRACE Event Lookup] Loading Data/Shirts
[10:17:27 TRACE Event Lookup] Loading Data/Tools
[10:17:27 TRACE SMAPI] Happy Home Designer edited Data/Tools.
[10:17:27 TRACE Event Lookup] Loading Data/Weapons
[10:17:27 TRACE Event Lookup] Loading Data/Achievements
[10:17:27 TRACE Event Lookup] Loading Data/Buildings
[10:17:27 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[10:17:27 TRACE Event Lookup] Loading Data/FarmAnimals
[10:17:27 TRACE Event Lookup] Loading Data/FloorsAndPaths
[10:17:27 TRACE Event Lookup] Loading Data/FruitTrees
[10:17:27 TRACE Event Lookup] Loading Data/Locations
[10:17:27 TRACE Event Lookup] Loading Data/Furniture
[10:17:27 TRACE SMAPI] Happy Home Designer edited Data/Furniture.
[10:17:27 TRACE SMAPI] Furniture Framework edited Data/Furniture.
[10:17:27 TRACE Event Lookup] Loading Data/Boots
[10:17:27 TRACE Event Lookup] Loading Data/hats
[10:17:27 TRACE Event Lookup] Loading Data/Mannequins
[10:17:27 TRACE Event Lookup] Loading Data/Trinkets
[10:17:27 TRACE Event Lookup] Loading Data/AdditionalWallpaperFlooring
[10:17:27 TRACE Event Lookup] Loading Strings/Objects
[10:17:27 TRACE Event Lookup] Loading Data/Machines
[10:17:27 TRACE Event Lookup] Loading Strings/BigCraftables
[10:17:27 TRACE SMAPI] Better Beehouses edited Data/Machines.
[10:17:27 TRACE Event Lookup] Loading Data/Fish
[10:17:27 TRACE SMAPI] Recatch Legendary Fish edited Data/Locations.
[10:17:27 TRACE Event Lookup] Loading Data/LocationContexts
[10:17:27 TRACE Event Lookup] Loading Data/Pets
[10:17:27 TRACE Event Lookup] Loading Data/NPCGiftTastes
[10:17:27 TRACE Event Lookup] Loading Data/CraftingRecipes
[10:17:27 TRACE Event Lookup] Loading Data/CookingRecipes
[10:17:27 TRACE Event Lookup] Loading Data/JukeboxTracks
[10:17:27 TRACE Event Lookup] Loading LooseSprites/Concessions
[10:17:27 TRACE Event Lookup] Loading LooseSprites/birds
[10:17:27 TRACE Event Lookup] Loading LooseSprites/daybg
[10:17:27 TRACE Event Lookup] Loading LooseSprites/nightbg
[10:17:27 TRACE Event Lookup] Loading Maps/MenuTiles
[10:17:27 TRACE Event Lookup] Loading Maps/MenuTilesUncolored
[10:17:27 TRACE Event Lookup] Loading LooseSprites/Lighting/lantern
[10:17:27 TRACE Event Lookup] Loading LooseSprites/Lighting/windowLight
[10:17:27 TRACE Event Lookup] Loading LooseSprites/Lighting/sconceLight
[10:17:27 TRACE Event Lookup] Loading LooseSprites/Lighting/greenLight
[10:17:27 TRACE Event Lookup] Loading LooseSprites/Lighting/indoorWindowLight
[10:17:27 TRACE Event Lookup] Loading LooseSprites/shadow
[10:17:27 TRACE Event Lookup] Loading LooseSprites/Cursors
[10:17:27 TRACE Event Lookup] Loading LooseSprites/Cursors2
[10:17:27 TRACE Event Lookup] Loading LooseSprites/Cursors_1_6
[10:17:27 TRACE Event Lookup] Loading LooseSprites/Giftbox
[10:17:27 TRACE Event Lookup] Loading LooseSprites/ControllerMaps
[10:17:27 TRACE Event Lookup] Loading TileSheets/animations
[10:17:27 TRACE Event Lookup] Loading Maps/springobjects
[10:17:27 TRACE Event Lookup] Loading TileSheets/Objects_2
[10:17:27 TRACE Event Lookup] Loading TileSheets/bobbers
[10:17:27 TRACE Event Lookup] Loading TileSheets/crops
[10:17:27 TRACE Event Lookup] Loading TileSheets/emotes
[10:17:27 TRACE Event Lookup] Loading TileSheets/debris
[10:17:27 TRACE Event Lookup] Loading TileSheets/Craftables
[10:17:27 TRACE Event Lookup] Loading TileSheets/rain
[10:17:27 TRACE Event Lookup] Loading TileSheets/BuffsIcons
[10:17:27 TRACE Event Lookup] Loading TileSheets/weapons
[10:17:27 TRACE Event Lookup] Loading Characters/Farmer/hairstyles
[10:17:27 TRACE Event Lookup] Loading Characters/Farmer/shirts
[10:17:27 TRACE Event Lookup] Loading Characters/Farmer/pants
[10:17:27 TRACE Event Lookup] Loading Characters/Farmer/hats
[10:17:27 TRACE Event Lookup] Loading Characters/Farmer/accessories
[10:17:27 TRACE Event Lookup] Loading TileSheets/ChairTiles
[10:17:27 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:17:27 TRACE Event Lookup] Loading LooseSprites/font_colored
[10:17:27 TRACE Event Lookup] Loading TileSheets/Projectiles
[10:17:27 TRACE Event Lookup] Loading Fonts/SpriteFont1
[10:17:27 TRACE SMAPI]    SMAPI okay.
[10:17:27 TRACE SMAPI]    Checking for updates to 142 mods...
[10:17:27 TRACE Event Lookup] Loading Fonts/SmallFont
[10:17:27 TRACE Event Lookup] Loading Fonts/tinyFont
[10:17:27 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[10:17:27 TRACE Event Lookup] Loading Strings/Tools
[10:17:27 TRACE Event Lookup] Loading Strings/Weapons
[10:17:27 TRACE SpaceCore] PyTK is installed, but we couldn't notify it about serializer changes. PyTK serialization might not work correctly.
Technical details: couldn't fetch its mod instance.
[10:17:27 TRACE Event Lookup] Loading LooseSprites/PlayerStatusList
[10:17:27 TRACE Event Lookup] Loading spacechase0.SpaceCore/Dungeons
[10:17:27 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'.
[10:17:27 TRACE Event Lookup] Loading Data/AudioChanges
[10:17:27 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[10:17:27 TRACE SMAPI] Got update-check errors for some mods:
   (CP) East Scarp: The value '????' isn't a valid Nexus mod ID, must be an integer ID.
   (FTM) Walk to the Desert Redux: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   East Scarp NPCs: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Forage Settings East Scarp: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Grampleton Fields: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Grandpa's Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Noclip Mode: The CurseForge mod with ID '1000622' has no valid versions.
   Ridgeside Village (Custom Companions component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Ridgeside Village (Farm Type Manager component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Ridgeside Village (SMAPI component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID.

[10:17:27 ALERT SMAPI] You can update 15 mods:
[10:17:27 ALERT SMAPI]    (BL) Desert 1.2.0: https://www.nexusmods.com/stardewvalley/mods/2905 (you have 1.0.5)
[10:17:27 ALERT SMAPI]    Automate 2.3.1: https://www.nexusmods.com/stardewvalley/mods/1063 (you have 2.3.0)
[10:17:27 ALERT SMAPI]    Chests Anywhere 1.25.1: https://www.nexusmods.com/stardewvalley/mods/518 (you have 1.25.0)
[10:17:27 ALERT SMAPI]    CJB Cheats Menu 1.37.1: https://www.nexusmods.com/stardewvalley/mods/4 (you have 1.37.0)
[10:17:27 ALERT SMAPI]    CJB Item Spawner 2.5.1: https://www.nexusmods.com/stardewvalley/mods/93 (you have 2.5.0)
[10:17:27 ALERT SMAPI]    Earthy Recolour 1.4.4: https://www.nexusmods.com/stardewvalley/mods/5255 (you have 1.4.3)
[10:17:27 ALERT SMAPI]    Fast Animations 1.13.5: https://www.nexusmods.com/stardewvalley/mods/1089 (you have 1.13.4)
[10:17:27 ALERT SMAPI]    Instant Grow Trees 1.6.7: https://www.nexusmods.com/stardewvalley/mods/173 (you have 1.6.6)
[10:17:27 ALERT SMAPI]    Lookup Anything 1.46.1: https://www.nexusmods.com/stardewvalley/mods/541 (you have 1.46.0)
[10:17:27 ALERT SMAPI]    Noclip Mode 1.3.16: https://www.nexusmods.com/stardewvalley/mods/3900 (you have 1.3.15)
[10:17:27 ALERT SMAPI]    NPC Map Locations 3.2.1: https://www.nexusmods.com/stardewvalley/mods/239 (you have 3.2.0)
[10:17:27 ALERT SMAPI]    PC's Rattan Furniture 1.2.0: https://www.nexusmods.com/stardewvalley/mods/27047 (you have 1.1.0)
[10:17:27 ALERT SMAPI]    Recatch Legendary Fish 1.8.7: https://www.nexusmods.com/stardewvalley/mods/172 (you have 1.8.5)
[10:17:27 ALERT SMAPI]    Tractor Mod 4.20.1: https://www.nexusmods.com/stardewvalley/mods/1401 (you have 4.20.0)
[10:17:27 ALERT SMAPI]    Train Station 1.2.0-alpha.20240306: https://www.nexusmods.com/stardewvalley/mods/6183 (you have 1.1.1)
[10:17:27 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[10:17:27 TRACE Event Lookup] Loading Minigames/Clouds
[10:17:27 TRACE Event Lookup] Loading Minigames/TitleButtons
[10:17:27 TRACE SMAPI] Running on GPU: NVIDIA GeForce GT 1030/PCIe/SSE2
[10:17:28 TRACE game] Steam logged on: True
[10:17:28 TRACE game] Initializing GalaxySDK
[10:17:28 TRACE game] Requesting Steam app ticket
[10:17:30 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[10:17:30 TRACE Adjust Baby Chance] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:30 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[10:17:30 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:30 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[10:17:30 TRACE Event Lookup] Loading Data/TriggerActions
[10:17:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/TextureOverrides
[10:17:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[10:17:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/CraftingRecipeOverrides
[10:17:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[10:17:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/CookingRecipeOverrides
[10:17:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[10:17:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/VirtualCurrencyData
[10:17:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'.
[10:17:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/WearableData
[10:17:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'.
[10:17:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/TriggerActionExtensionData
[10:17:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'.
[10:17:30 TRACE Json Assets] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[10:17:30 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[10:17:30 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[10:17:30 TRACE Alternative Textures] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[10:17:30 DEBUG Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher.
[10:17:30 DEBUG Alternative Textures] Loading textures from pack: (AT)Prophet's Dining Set 1.1.0 by Prophet
[10:17:30 TRACE Alternative Textures] [(AT)Prophet's Dining Set] finished loading in 0.19 seconds
[10:17:30 DEBUG Alternative Textures] Loading textures from pack: (AT)Yomi's Customized Furniture Sharing 1.0.0 by Yomi
[10:17:30 TRACE Alternative Textures] [(AT)Yomi's Customized Furniture Sharing] finished loading in 0.29 seconds
[10:17:30 DEBUG Alternative Textures] Loading textures from pack: (AT) Bog's Mushroom Tree Recolors by Luny 1.0.0 by Luny
[10:17:30 TRACE Alternative Textures] [(AT) Bog's Mushroom Tree Recolors by Luny] finished loading in 0.08 seconds
[10:17:30 DEBUG Alternative Textures] Loading textures from pack: (AT) Nano's Retro Style Furniture 1.1.0 by Nano_NotRobot
[10:17:32 TRACE Alternative Textures] [(AT) Nano's Retro Style Furniture] finished loading in 1.83 seconds
[10:17:32 DEBUG Alternative Textures] Loading textures from pack: Soren's Botanical Wallpaper for AT 1.0.0 by egelska
[10:17:32 TRACE Alternative Textures] [Soren's Botanical Wallpaper for AT] finished loading in 0.01 seconds
[10:17:32 DEBUG Alternative Textures] Loading textures from pack: (AT)floor and wall 1.0.0 by Jiaojiao
[10:17:32 TRACE Alternative Textures] [(AT)floor and wall] finished loading in 0.02 seconds
[10:17:32 TRACE Alternative Textures] Requested cache invalidation for 'Data/AdditionalWallpaperFlooring'.
[10:17:32 TRACE SMAPI] Invalidated 1 asset names (Data/AdditionalWallpaperFlooring).
Propagated 0 core assets ().
[10:17:32 TRACE Alternative Textures] Finished loading all content packs in 2.46 seconds
[10:17:32 DEBUG Alternative Textures] Finished loading Alternative Textures content packs
[10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/PaintBucket
[10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'.
[10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/Scissors
[10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'.
[10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/SprayCan
[10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCan'.
[10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/SprayCanRare
[10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCanRare'.
[10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/PaintBrush_Empty
[10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'.
[10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/PaintBrush_Filled
[10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'.
[10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/Catalogue
[10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Catalogue'.
[10:17:32 TRACE Alternative Textures] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:32 DEBUG Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu.
[10:17:32 INFO  Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM.
[10:17:32 TRACE AutoAnimalDoors] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:32 DEBUG AutoAnimalDoors] Generic Mod Config detected, initializing menu
[10:17:32 TRACE Better Beehouses] Requested cache invalidation for 'Data/Machines'.
[10:17:32 TRACE SMAPI] Invalidated 1 asset names (Data/Machines).
Propagated 0 core assets ().
[10:17:32 TRACE Better Beehouses] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:32 INFO  Better Beehouses] Successfully removed beehouse control from PFM.
[10:17:32 INFO  Better Beehouses] Sucessfully applied all PFM patches.
[10:17:32 TRACE Better Ranching] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:32 TRACE Better Truffles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:32 TRACE Big Fridge] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:32 TRACE Bigger Backpack] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:32 TRACE Breed Like Rabbits 2: Procreation Boogaloo] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:32 TRACE Buy Recipes] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:32 TRACE game] Registered trigger type for Data/Triggers: sophie.Calcifer_FurnitureTriggered.
[10:17:32 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:32 TRACE CJB Cheats Menu] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:32 TRACE CJB Item Spawner] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:32 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[10:17:32 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[10:17:32 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[10:17:32 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[10:17:32 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage.
[10:17:32 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage.
[10:17:33 ERROR Convenient Inventory] InventoryMenuPatches.RightClick_Transpiler could not find target instruction(s) in rightClick, so no changes were made.
[10:17:33 TRACE Bigger Backpack] Applying patch ShopMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu.
[10:17:33 TRACE Convenient Inventory] Accessed mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi) for Chests Anywhere.
[10:17:33 TRACE Convenient Inventory] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:33 TRACE Cooperative Egg Hunt] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:33 TRACE Custom Companions] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[10:17:33 DEBUG Custom Companions] Successfully hooked into spacechase0.JsonAssets.
[10:17:33 TRACE Custom Companions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[10:17:33 DEBUG Custom Companions] Successfully hooked into Pathoschild.ContentPatcher.
[10:17:33 DEBUG Custom Companions] Loading companions from pack: (CC) Downtown Zuzu 0.9.4 by Zuzu Development Team
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child1
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child1' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child2
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child2' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child3
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child3' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child4
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child4' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja1
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja1' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja2
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja2' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja3
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja3' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja4
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja4' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man1
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man1' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man2
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man2' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man3
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man3' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man4
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man4' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man5
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man5' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man6
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man6' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Pigeon
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Pigeon' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman1
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman1' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman2
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman2' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman3
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman3' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman4
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman4' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman5
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman5' (for the '(CC) Downtown Zuzu' content pack).
[10:17:33 TRACE Custom Companions] No summoning rings available from (CC) Downtown Zuzu, this may be intended
[10:17:33 DEBUG Custom Companions] Loading companions from pack: Ridgeside Village (Custom Companions component) 2.5.16 by Rafseazz
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.BrownChicken
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.BrownChicken' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.BrownCow
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.BrownCow' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest1
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest1' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest10
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest10' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest3
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest3' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest5
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest5' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest6
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest6' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest9
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest9' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Howdy' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.MistFox
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.MistFox' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.MistFoxRing
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.MistFoxRing' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Spirit1
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit1' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Spirit2
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Spirit3
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit3' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Spirit4
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFox
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFox' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFoxRing
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFoxRing' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.WanderingChicken
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.WanderingChicken' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.WhiteChicken
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.WhiteChicken' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.WhiteCow
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.WhiteCow' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:33 TRACE Custom Companions] No summoning rings available from Ridgeside Village (Custom Companions component), this may be intended
[10:17:33 DEBUG Custom Companions] Loading companions from pack: CustomCompanionVoid 2.2.0 by Arknir27
[10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Arknir27.VoidCC.VoidSoul
[10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Arknir27.VoidCC.VoidSoul' (for the 'CustomCompanionVoid' content pack).
[10:17:33 TRACE SMAPI] Json Assets created dynamic content pack 'Json Assets (fake content pack: (NPC) Lavril\(CC) Void)' (unique ID: 77d0ffe276bc42daafa0e6d100c490d7, path: [NPC] Lavril\[CC] Void).
[10:17:33 TRACE SMAPI] Json Assets created dynamic content pack 'CustomCompanionVoid' (unique ID: CustomCompanionVoid, path: [NPC] Lavril\[CC] Void).
[10:17:33 INFO  Json Assets] 	CustomCompanionVoid 2.2.0 by Arknir27 - Adds a haunted bunny doll to accompany a certain ghost girl.
[10:17:33 TRACE Deluxe Grabber Redux 1.6] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:33 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": transpiling SDV method "Bush.performToolAction(Tool, int, Vector2)".
[10:17:33 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": postfixing SDV method "Bush.isDestroyable()".
[10:17:33 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_DestroyedBushBehavior": postfixing SDV method "Bush.performToolAction(Tool, int, Vector2)".
[10:17:33 TRACE (DLL) Downtown Zuzu] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[10:17:33 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:33 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM).
[10:17:33 TRACE Farm Type Manager] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[10:17:33 TRACE Farm Type Manager] API found: Expanded Preconditions Utility (EPU).
[10:17:33 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA).
[10:17:33 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[10:17:33 TRACE Farm Type Manager] API found: Content Patcher (CP).
[10:17:33 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF).
[10:17:33 TRACE Farm Type Manager] Optional API not found: Item Extensions.
[10:17:33 TRACE Mail Framework Mod] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[10:17:33 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation.
[10:17:33 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:33 TRACE Ridgeside Village (SMAPI component)] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[10:17:33 TRACE Ridgeside Village (SMAPI component)] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[10:17:33 TRACE Ridgeside Village (SMAPI component)] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:33 TRACE game] Registered event command: RSVShowImage
[10:17:33 TRACE game] Registered event command: RSVStopShowImage
[10:17:33 TRACE game] Registered precondition: rsvRidingHorse
[10:17:33 TRACE Event Lookup] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:33 TRACE FarmComputerPlus] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:33 TRACE Fast Animations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:33 DEBUG Furniture Framework] Loading Furniture Pack otohime.FF.HKF...
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkwindowpanes.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkwindowpanes2.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkwallbow.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkwallbow2.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/smallhk.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hksquish.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkballoon.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkchair.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkdoublebed.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkdresser.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkmedplush.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkheartlight.png
[10:17:33 TRACE Furniture Framework] loaded texture at Content/LooseSprites/Lighting/indoorWindowLight.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkpainting.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkshelves.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hksinglebed.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hksofa.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkstatue.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkstool.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hktable.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkheadrug.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/roundhkrug.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/roundhkrug2.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkcake.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkshortcake.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkplant.png
[10:17:33 TRACE Furniture Framework] loaded texture at assets/hkTV.png
[10:17:33 DEBUG Furniture Framework] Loading Furniture Pack Ignifex.Kid.Furniture...
[10:17:34 TRACE Furniture Framework] loaded texture at assets/NurseryKidFurniture.png
[10:17:34 DEBUG Furniture Framework] Finished loading Furniture Types.
[10:17:34 TRACE Furniture Framework] Requested cache invalidation for 'Data/Furniture'.
[10:17:34 TRACE SMAPI] Invalidated 1 asset names (Data/Furniture).
Propagated 1 core assets (Data/Furniture).
[10:17:34 TRACE Furniture Framework] Requested cache invalidation for 'Data/Shops'.
[10:17:34 TRACE SMAPI] Invalidated 0 cache entries.
[10:17:34 TRACE Furniture Framework] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 WARN  Furniture Framework] Furniture made with the Furniture Framework mod are not compatible with Alternative Textures.
[10:17:34 WARN  Furniture Framework] You can disable this message in the config of the Furniture Framework.
[10:17:34 TRACE Happy Home Designer] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 ERROR Convenient Inventory] InventoryMenuPatches.RightClick_Transpiler could not find target instruction(s) in rightClick, so no changes were made.
[10:17:34 DEBUG Happy Home Designer] Alternative Textures detected! Integrating...
[10:17:34 DEBUG Happy Home Designer] Integration successful.
[10:17:34 TRACE Horse Overhaul] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 TRACE Horse Overhaul] Accessed mod-provided API (BetterRanching.BetterRanchingApi) for Better Ranching.
[10:17:34 TRACE Instant Grow Trees] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 TRACE LadderLocator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 TRACE Let's Move It] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 TRACE Lookup Anything] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod.
[10:17:34 TRACE Lookup Anything] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[10:17:34 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 TRACE Movie Theater Options] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 DEBUG No More Lag] Preloading essential assets...
[10:17:34 DEBUG No More Lag] Preloading essential assets...
[10:17:34 DEBUG No More Lag] Essential assets preloaded successfully
[10:17:34 DEBUG No More Lag] Game launch optimization complete
[10:17:34 DEBUG No More Lag] LogDebugInfo called - DetailedLogs enabled: True
[10:17:34 INFO  No More Lag] === No More Lag Status ===
[10:17:34 INFO  No More Lag] Asset Cache Size: 0/100
[10:17:34 INFO  No More Lag] Current FPS: Current: 0.0 | Avg: 0.0
[10:17:34 INFO  No More Lag] Asset Loading Enabled: True
[10:17:34 INFO  No More Lag] Location Transitions Enabled: True
[10:17:34 INFO  No More Lag] Memory Usage: 938MB
[10:17:34 INFO  No More Lag] Performance Overlay: False
[10:17:34 INFO  No More Lag] === Performance Statistics ===
[10:17:34 INFO  No More Lag] GameLaunch: 9ms
[10:17:34 DEBUG No More Lag] Game launched event triggered
[10:17:34 DEBUG No More Lag] Preloading essential assets...
[10:17:34 DEBUG No More Lag] Preloading essential assets...
[10:17:34 DEBUG No More Lag] Essential assets preloaded successfully
[10:17:34 DEBUG No More Lag] Game launch optimization complete
[10:17:34 DEBUG No More Lag] LogDebugInfo called - DetailedLogs enabled: True
[10:17:34 INFO  No More Lag] === No More Lag Status ===
[10:17:34 INFO  No More Lag] Asset Cache Size: 0/100
[10:17:34 INFO  No More Lag] Current FPS: Current: 0.0 | Avg: 0.0
[10:17:34 INFO  No More Lag] Asset Loading Enabled: True
[10:17:34 INFO  No More Lag] Location Transitions Enabled: True
[10:17:34 INFO  No More Lag] Memory Usage: 938MB
[10:17:34 INFO  No More Lag] Performance Overlay: False
[10:17:34 INFO  No More Lag] === Performance Statistics ===
[10:17:34 INFO  No More Lag] GameLaunch: 1ms
[10:17:34 TRACE Noclip Mode] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 TRACE PFMAutomate] Accessed mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI) for Automate.
[10:17:34 TRACE Automate] Adding automation factory: PFMAutomate.Automate.ProducerFrameworkAutomationFactory, PFMAutomate, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[10:17:34 TRACE Recatch Legendary Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 TRACE Shop Tile Framework] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[10:17:34 TRACE Shop Tile Framework] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[10:17:34 INFO  Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
[10:17:34 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 TRACE Unique Children Talk] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 TRACE Wear More Rings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:34 TRACE game] Signing into GalaxySDK
[10:17:35 TRACE Content Patcher] Alternative Textures added 2 custom tokens with prefix 'PeacefulEnd.AlternativeTextures/': Textures, Tools.
[10:17:35 TRACE Content Patcher] Custom Companions added a custom token with prefix 'PeacefulEnd.CustomCompanions/': Companions.
[10:17:35 TRACE Content Patcher] Ridgeside Village (SMAPI component) added 22 custom tokens with prefix 'Rafseazz.RidgesideVillage/': BryleWeeklyVisitDays, Celebrant, CelebrantDisplayName, EasyIntroduction, EnableBetterBusStop, EnableOtherNPCsInCableCar, EnableRidgesideMusic, EnableTouristNPCs, ExpandedFestivalMaps, FoxbloomDay, FoxbloomSpawned, IreneTraveling, PoleAtBackwoods, ProgressiveStory, RepeatCableCarCutscene, RSVInstallDay, RSVNPCSAttendFestivals, SeasonalRSVMap, ShirtNameFromId, ShowVillagersOnMap, SpouseGender, ZayneWeeklyVisitDays.
[10:17:35 TRACE Content Patcher] Json Assets added 36 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, BootsId, BootsSpriteTilesheet, BootsSpriteX, BootsSpriteY, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, PantsId, PantsSpriteTilesheet, PantsSpriteX, PantsSpriteY, ShirtsId, ShirtsSpriteTilesheet, ShirtsSpriteX, ShirtsSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY.
[10:17:35 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked.
[10:17:35 INFO  Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.

Affected content packs:
- (CP)Yomi's Customized Kitchen Sharing
- Basic Floors
- Basic Wallpapers
- DaisyNiko's Tilesheets
- Ellie's Dig Spot

For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
[10:17:35 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'.
[10:17:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:17:41 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest5
[10:17:41 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest5' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:41 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest5 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest9
[10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest9' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest9 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest1
[10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest1' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest1 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest3
[10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest3' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest3 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8
[10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest8 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7
[10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2
[10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest10
[10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest10' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest10 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi
[10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4
[10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest4 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy
[10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Howdy' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Howdy (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest6
[10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest6' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest6 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading LooseSprites/Cursors
[10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Grandpa's Farm' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Ellie's Dig Spot' content pack).
[10:17:42 TRACE Event Lookup] Loading LooseSprites/Cursors2
[10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Prophet's Kitchen' content pack).
[10:17:42 TRACE Event Lookup] Loading LooseSprites/Cursors_1_6
[10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Earthy Recolour' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Giant Crop Texture Modification' content pack).
[10:17:42 TRACE Event Lookup] Loading Maps/springobjects
[10:17:42 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:17:42 TRACE Event Lookup] Loading TileSheets/crops
[10:17:42 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:17:42 TRACE Event Lookup] Loading TileSheets/ChairTiles
[10:17:42 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack).
[10:17:42 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:17:42 TRACE Event Lookup] Loading Maps/farmhouse_tiles
[10:17:42 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the '(CP)Yomi's Customized Kitchen Sharing' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Prophet's Kitchen' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/BigCraftables
[10:17:42 TRACE SMAPI] Big Fridge edited Data/BigCraftables.
[10:17:42 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Rosa's Cruelty free Meat' content pack).
[10:17:42 TRACE SMAPI] Better Beehouses edited Data/BigCraftables.
[10:17:42 TRACE Event Lookup] Loading Data/Objects
[10:17:42 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[10:17:42 TRACE SMAPI] Better Beehouses edited Data/Objects.
[10:17:42 TRACE SMAPI] Movie Theater Options edited Data/Objects.
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Downtown Zuzu' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'BFAV Golden Goose' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'BFAV Peacock' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Penguins' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Puffins' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(BFAV) SWANS by DRIJUCE' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Better Honey Mead' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cani da tartufo' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Foxbloom Seeds' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Hidden Crop Recipes' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Rosa's Cruelty free Meat' content pack).
[10:17:42 TRACE SMAPI] Horse Overhaul edited Data/Objects.
[10:17:42 TRACE Event Lookup] Loading Data/Crops
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) East Scarp' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Walk to the Desert Redux' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Foxbloom Seeds' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Rosa's Cruelty free Meat' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/Characters
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Downtown Zuzu' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lurking in the Dark' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/Shirts
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Shirts (for the '(CP) Downtown Zuzu' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/Weapons
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Weapons (for the '(CP) Downtown Zuzu' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/Buildings
[10:17:42 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) Downtown Zuzu' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) East Scarp' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Jen's Mega Coop and Barn' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/FarmAnimals
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'East Scarp NPCs' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'BFAV Golden Goose' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'BFAV Peacock' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Penguins' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Puffins' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the '(BFAV) SWANS by DRIJUCE' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Cani da tartufo' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'unicorns' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/FruitTrees
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the '(CP) East Scarp' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/Locations
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations.
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Downtown Zuzu' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Grampleton Fields' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/Furniture
[10:17:42 TRACE SMAPI] Happy Home Designer edited Data/Furniture.
[10:17:42 TRACE SMAPI] Furniture Framework edited Data/Furniture.
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Pusheen Plushies' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) East Scarp' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) Orangeblossom's Furniture Catalogue' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) Orangeblossom's Basic Dining Set' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'PC's Rattan Furniture' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Prophet's Dining Set' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Lumisteria's Furniture' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Movie Theater Furniture and Decorations' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'PlatinumCats' Paintings' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Prophet's Furniture Catalogue' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP)Z's custom furniture from Jiaojiao' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/Boots
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/hats
[10:17:42 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/AdditionalWallpaperFlooring
[10:17:42 TRACE SMAPI] Alternative Textures edited Data/AdditionalWallpaperFlooring.
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Bonster's Walls and Floors' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the '(CP) Downtown Zuzu' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the '(CP) Hello Kitty Furniture' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Basic Floors' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Basic Wallpapers' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Movie Theater Furniture and Decorations' content pack).
[10:17:42 TRACE Event Lookup] Loading Strings/Objects
[10:17:42 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Strings/Objects (for the '(CP) Better Honey Mead' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/Machines
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'BFAV Golden Goose' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'BFAV Peacock' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Penguins' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Puffins' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(BFAV) SWANS by DRIJUCE' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Better Honey Mead' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cani da tartufo' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Rosa's Cruelty free Meat' content pack).
[10:17:42 TRACE SMAPI] Better Beehouses edited Data/Machines.
[10:17:42 TRACE Event Lookup] Loading Data/Fish
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Fish (for the '(CP) Downtown Zuzu' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Fish (for the '(CP) East Scarp' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE SMAPI] Recatch Legendary Fish edited Data/Locations.
[10:17:42 TRACE Event Lookup] Loading Data/LocationContexts
[10:17:42 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the '(CP) Downtown Zuzu' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the '(CP) East Scarp' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/NPCGiftTastes
[10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Downtown Zuzu' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Juliet, Jessie and Lodging House' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Walk to the Desert Redux' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'East Scarp NPCs' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cani da tartufo' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Hidden Crop Recipes' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lurking in the Dark' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/CraftingRecipes
[10:17:42 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Downtown Zuzu' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Rosa's Cruelty free Meat' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/CookingRecipes
[10:17:42 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) East Scarp' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Hidden Crop Recipes' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Rosa's Cruelty free Meat' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/JukeboxTracks
[10:17:42 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[10:17:42 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:17:42 TRACE Event Lookup] Loading Data/AudioChanges
[10:17:42 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) Downtown Zuzu' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) East Scarp' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Penguins' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Puffins' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(BFAV) SWANS by DRIJUCE' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Ridgeside Village - Extra Music' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'unicorns' content pack).
[10:17:56 ERROR game] Error loading sound: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP]Unicorn Barn\assets\horse.wav
NotSupportedException: The specified sound format (-2) is not supported.
   at Microsoft.Xna.Framework.Audio.AudioLoader.GetSoundFormat(Int32 format, Int32 channels, Int32 bits) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\AudioLoader.cs:line 121
   at Microsoft.Xna.Framework.Audio.AudioLoader.LoadWave(BinaryReader reader, ALFormat& format, Int32& frequency, Int32& channels, Int32& blockAlignment, Int32& bitsPerSample, Int32& samplesPerBlock, Int32& sampleCount) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\AudioLoader.cs:line 267
   at Microsoft.Xna.Framework.Audio.AudioLoader.Load(Stream stream, ALFormat& format, Int32& frequency, Int32& channels, Int32& blockAlignment, Int32& bitsPerSample, Int32& samplesPerBlock, Int32& sampleCount) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\AudioLoader.cs:line 164
   at Microsoft.Xna.Framework.Audio.SoundEffect.PlatformLoadAudioStream(Stream stream, TimeSpan& duration) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffect.OAL.cs:line 62
   at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream(Stream stream, Boolean vorbis) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 397
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 99
[10:17:56 TRACE SMAPI] Invalidated 42 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi, CustomCompanions/Companions/Rafseazz.RSVCC.Guest1, CustomCompanions/Companions/Rafseazz.RSVCC.Guest10, CustomCompanions/Companions/Rafseazz.RSVCC.Guest2, CustomCompanions/Companions/Rafseazz.RSVCC.Guest3, CustomCompanions/Companions/Rafseazz.RSVCC.Guest4, CustomCompanions/Companions/Rafseazz.RSVCC.Guest5, CustomCompanions/Companions/Rafseazz.RSVCC.Guest6, CustomCompanions/Companions/Rafseazz.RSVCC.Guest7, CustomCompanions/Companions/Rafseazz.RSVCC.Guest8, CustomCompanions/Companions/Rafseazz.RSVCC.Guest9, CustomCompanions/Companions/Rafseazz.RSVCC.Howdy, Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/Fish, Data/FruitTrees, Data/hats, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Shirts, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/font_bold, Maps/farmhouse_tiles, Maps/springobjects, Strings/Objects, Strings/StringsFromCSFiles, TileSheets/ChairTiles, TileSheets/crops).
Propagated 28 core assets (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/hats, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Shirts, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/font_bold, Maps/farmhouse_tiles, Maps/springobjects, Strings/StringsFromCSFiles, TileSheets/ChairTiles, TileSheets/crops).
[10:17:56 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'.
[10:17:56 TRACE Event Lookup] Loading Data/Locations
[10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations.
[10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Downtown Zuzu' content pack).
[10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Grampleton Fields' content pack).
[10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack).
[10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack).
[10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack).
[10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack).
[10:17:56 TRACE SMAPI] Recatch Legendary Fish edited Data/Locations.
[10:17:56 TRACE SMAPI] Invalidated 1 asset names (Data/Locations).
Propagated 1 core assets (Data/Locations).
[10:17:56 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DTZ.DowntownZuzuCP
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lumisteria.LumiTilesheetsIndoor
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyRecolour
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LemurKat.EastScarpe.CP
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LemurKat.JulietHouse.NPC
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.GrandpasFarm
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Tarniyar.CP.WalkToDesert
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lemurkat.EastScarpNPCs.CP
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of PC.RattanFurniture
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of NCarigon.BetterHoneyMeadCP
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Kana.CaniDaTartufo
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of CC.Horses
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of EllieBellaLuna.DigSpot
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of CrypticHaze.FoxbloomSeeds
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of cosmicRetribution.HiddenCropRecipes
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of jenf1.megacoopbarn
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lumisteria.Furniture
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of 7thAxis.LitD.CP
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of PC.Paintings
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Prophet.Kitchen
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lemurkat.MarnieRanchPack.CP
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lemurkat.JasRanchPack.CP
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of sashaldystauns.totorocannoli
[10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Arknir27.Lavril
[10:17:56 INFO  Json Assets] Loading content packs...
[10:17:56 INFO  Json Assets] 	Wonderful-Watermelons 1.0.0 by queenkaelin - Adds Watermelons to Stardew Valley
[10:17:56 TRACE Json Assets]         Adding season requirements for Watermelon Seeds:
        New season requirements: z spring/z fall/z winter
[10:17:56 INFO  Json Assets] 	Magic Beans 1.0.2 by vincott - Hit the road, Jack
[10:17:56 INFO  Json Assets] 	Yilisnow fruit 1.4.0 by Yililusiours - Adding a new kind of fruit growing in winter for JsonAssets.
[10:17:56 TRACE Json Assets]         Adding season requirements for Yilisnow Fruit Seeds:
        New season requirements: z spring/z summer/z fall
[10:17:57 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate.
[10:17:57 TRACE Event Lookup] Loading Data/CookingRecipes
[10:17:57 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) East Scarp' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Hidden Crop Recipes' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Rosa's Cruelty free Meat' content pack).
[10:17:57 TRACE Event Lookup] Loading Data/Boots
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:57 TRACE SMAPI] Json Assets edited Data/Boots.
[10:17:57 TRACE Event Lookup] Loading Data/hats
[10:17:57 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:57 TRACE SMAPI] Json Assets edited Data/hats.
[10:17:57 TRACE Event Lookup] Loading Strings/Furniture
[10:17:57 TRACE Event Lookup] Loading Strings/1_6_Strings
[10:17:57 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'East Scarp NPCs' content pack).
[10:17:57 TRACE Event Lookup] Loading Strings/Pants
[10:17:57 TRACE Event Lookup] Loading Strings/Shirts
[10:17:57 TRACE SMAPI] Json Assets edited Data/CookingRecipes.
[10:17:57 TRACE Event Lookup] Loading Data/CraftingRecipes
[10:17:57 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Downtown Zuzu' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Rosa's Cruelty free Meat' content pack).
[10:17:57 TRACE SMAPI] Json Assets edited Data/CraftingRecipes.
[10:17:57 TRACE Event Lookup] Loading Data/Pants
[10:17:57 TRACE SMAPI] Json Assets edited Data/Pants.
[10:17:57 TRACE Event Lookup] Loading Data/FruitTrees
[10:17:57 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the '(CP) East Scarp' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:57 TRACE SMAPI] Json Assets edited Data/FruitTrees.
[10:17:57 TRACE Event Lookup] Loading Data/Weapons
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Weapons (for the '(CP) Downtown Zuzu' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:57 TRACE SMAPI] Json Assets edited Data/Weapons.
[10:17:57 TRACE Event Lookup] Loading Data/Shirts
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Shirts (for the '(CP) Downtown Zuzu' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:57 TRACE SMAPI] Json Assets edited Data/Shirts.
[10:17:57 TRACE Event Lookup] Loading Data/Crops
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) East Scarp' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Walk to the Desert Redux' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Foxbloom Seeds' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Rosa's Cruelty free Meat' content pack).
[10:17:57 TRACE SMAPI] Json Assets edited Data/Crops.
[10:17:57 TRACE Event Lookup] Loading Data/Objects
[10:17:57 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[10:17:57 TRACE SMAPI] Better Beehouses edited Data/Objects.
[10:17:57 TRACE SMAPI] Movie Theater Options edited Data/Objects.
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Downtown Zuzu' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'BFAV Golden Goose' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'BFAV Peacock' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Penguins' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Puffins' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(BFAV) SWANS by DRIJUCE' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Better Honey Mead' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cani da tartufo' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Foxbloom Seeds' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Hidden Crop Recipes' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Rosa's Cruelty free Meat' content pack).
[10:17:57 TRACE SMAPI] Json Assets edited Data/Objects.
[10:17:57 TRACE SMAPI] Horse Overhaul edited Data/Objects.
[10:17:57 TRACE Event Lookup] Loading Data/BigCraftables
[10:17:57 TRACE SMAPI] Big Fridge edited Data/BigCraftables.
[10:17:57 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Rosa's Cruelty free Meat' content pack).
[10:17:57 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[10:17:57 TRACE SMAPI] Better Beehouses edited Data/BigCraftables.
[10:17:57 TRACE SMAPI] Invalidated 11 asset names (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
Propagated 11 core assets (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
[10:17:57 TRACE Json Assets] Event: ItemsRegistered
[10:17:57 TRACE Event Lookup] Loading Data/TriggerActions
[10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lurking in the Dark' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) East Scarp' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) Walk to the Desert Redux' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'East Scarp NPCs' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lurking in the Dark' content pack).
[10:17:57 TRACE game] Galaxy auth success
[10:17:57 TRACE game] Galaxy signed in
[10:17:57 TRACE game] Galaxy logged on
[10:17:57 TRACE Event Lookup] Loading Data/AdditionalLanguages
[10:17:57 TRACE Event Lookup] Loading Mods/GenericModConfigMenu/ConfigButton
[10:17:57 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[10:17:57 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:57 TRACE Event Lookup] Loading Strings/Buildings
[10:17:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:17:57 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[10:17:57 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[10:17:57 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:17:57 TRACE Destroyable Bushes] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[10:17:57 TRACE game] Successfully set GOG Galaxy profile name.
[10:17:58 TRACE Producer Framework Mod] Content pack: Yilisnow fruit 1.4.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PFM]Yilisnow Fruit PFM
It does not have an Config.json file.
[10:17:58 TRACE Producer Framework Mod] Reading content pack: Yilisnow fruit 1.4.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PFM]Yilisnow Fruit PFM
[10:17:58 TRACE Producer Framework Mod] Content pack: Yilisnow fruit 1.4.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PFM]Yilisnow Fruit PFM
It does not have an ProducersConfig.json file.
[10:19:29 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[10:19:29 TRACE SpaceCore] Reinitializing serializers for 1 mod types...
[10:19:33 TRACE Event Lookup] Loading Data/HairData
[10:19:33 TRACE Event Lookup] Loading Characters/Farmer/hairstyles2
[10:19:33 TRACE Event Lookup] Loading spacechase0.SpaceCore/NpcExtensionData
[10:19:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'.
[10:19:33 TRACE SMAPI]    task complete.
[10:19:33 TRACE Event Lookup] Loading Characters/Farmer/farmer_girl_base
[10:19:33 TRACE Event Lookup] Loading Characters/Farmer/skinColors
[10:19:33 TRACE Event Lookup] Loading FlashShifter.StardewValleyExpandedCP/SVE_Boot_Colors
[10:19:33 TRACE SMAPI] Content Patcher loaded asset 'FlashShifter.StardewValleyExpandedCP/SVE_Boot_Colors' (for the 'Stardew Valley Expanded' content pack).
[10:19:33 TRACE Event Lookup] Loading Characters/Farmer/shoeColors
[10:21:11 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[10:21:11 TRACE SMAPI] Game loader synchronizing...
[10:21:11 TRACE game] getLoadEnumerator('Thunder_381866238')
[10:21:11 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[10:21:13 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:21:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:21:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:13 TRACE Event Lookup] Loading Data/PassiveFestivals
[10:21:13 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'East Scarp NPCs' content pack).
[10:21:13 TRACE Event Lookup] Loading Buildings
[10:21:13 TRACE Event Lookup] Loading Buildings/Error
[10:21:13 TRACE Event Lookup] Loading Buildings/Stable
[10:21:13 TRACE Event Lookup] Loading Buildings/Stable_PaintMask
[10:21:13 TRACE Event Lookup] Loading TerrainFeatures/hoeDirt
[10:21:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[10:21:13 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtDark
[10:21:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[10:21:13 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtSnow
[10:21:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the 'Earthy Recolour' content pack).
[10:21:13 TRACE Event Lookup] Loading Animals/horse
[10:21:13 TRACE SMAPI] Content Patcher loaded asset 'Animals/horse' (for the 'CC Unique Horses' content pack).
[10:21:13 TRACE SMAPI] Content Patcher edited Animals/horse (for the 'CC Unique Horses' content pack).
[10:21:13 TRACE Event Lookup] Loading Animals/dog
[10:21:13 TRACE Event Lookup] Loading Animals/cat
[10:21:13 TRACE Event Lookup] Loading Animals/cat1
[10:21:13 TRACE Event Lookup] Loading Animals/dog3
[10:21:13 TRACE Event Lookup] Loading Strings/Characters
[10:21:13 TRACE SMAPI] Content Patcher edited Strings/Characters (for the '(CP) Downtown Zuzu' content pack).
[10:21:13 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Stardew Valley Expanded' content pack).
[10:21:13 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:13 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:13 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Lurking in the Dark' content pack).
[10:21:13 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:13 TRACE Event Lookup] Loading Animals/turtle
[10:21:13 TRACE Event Lookup] Loading Animals/turtle1
[10:21:13 TRACE Event Lookup] Loading Data/Fences
[10:21:13 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack).
[10:21:13 TRACE SMAPI] Json Assets edited Data/Fences.
[10:21:14 TRACE Event Lookup] Loading TileSheets/fruitTrees
[10:21:14 TRACE SMAPI] Content Patcher edited TileSheets/fruitTrees (for the 'Earthy Recolour' content pack).
[10:21:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees
[10:21:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees' (for the 'Stardew Valley Expanded' content pack).
[10:21:14 TRACE Event Lookup] Loading Characters/Baby
[10:21:14 TRACE Event Lookup] Loading Characters/Toddler_girl
[10:21:14 TRACE Event Lookup] Loading Maps/FarmHouse
[10:21:14 TRACE Event Lookup] Loading Maps/townInterior
[10:21:14 TRACE Event Lookup] Loading Maps/farmhouse_tiles
[10:21:14 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[10:21:14 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the '(CP)Yomi's Customized Kitchen Sharing' content pack).
[10:21:14 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Prophet's Kitchen' content pack).
[10:21:14 TRACE Event Lookup] Loading Maps/walls_and_floors
[10:21:14 TRACE Event Lookup] Loading Maps/floors_2
[10:21:14 TRACE Event Lookup] Loading Mods/Walls
[10:21:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/Walls' (for the 'Bonster's Walls and Floors' content pack).
[10:21:14 TRACE Event Lookup] Loading Characters/raccoon
[10:21:15 TRACE Event Lookup] Loading Portraits/Gil
[10:21:15 TRACE Event Lookup] Loading Strings/NPCNames
[10:21:15 TRACE Event Lookup] Loading Data/Bundles
[10:21:15 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack).
[10:21:15 TRACE Event Lookup] Loading Mods/Rafseazz.RSVCP/Objects/FruitTrees
[10:21:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/Rafseazz.RSVCP/Objects/FruitTrees' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:16 TRACE Event Lookup] Loading Mods/Lemurkat.EastScarp/estrees
[10:21:16 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lemurkat.EastScarp/estrees' (for the '(CP) East Scarp' content pack).
[10:21:16 TRACE SMAPI]    task complete.
[10:21:16 TRACE Json Assets] Event: IdsAssigned
[10:21:16 TRACE Event Lookup] Loading Data/Shirts
[10:21:16 TRACE SMAPI] Content Patcher edited Data/Shirts (for the '(CP) Downtown Zuzu' content pack).
[10:21:16 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:16 TRACE SMAPI] Json Assets edited Data/Shirts.
[10:21:16 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:21:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:21:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest5
[10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest5' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest5 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest9
[10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest9' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest9 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest1
[10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest1' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest1 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest3
[10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest3' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest3 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8
[10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest8 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7
[10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2
[10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest10
[10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest10' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest10 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi
[10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4
[10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest4 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest6
[10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest6' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest6 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading Maps/springobjects
[10:21:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:21:17 TRACE Event Lookup] Loading TileSheets/ChairTiles
[10:21:17 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[10:21:17 TRACE Event Lookup] Loading TerrainFeatures/hoeDirt
[10:21:17 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[10:21:17 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtSnow
[10:21:17 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the 'Earthy Recolour' content pack).
[10:21:17 TRACE Event Lookup] Loading Data/NPCGiftTastes
[10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Downtown Zuzu' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'East Scarp NPCs' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cani da tartufo' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Hidden Crop Recipes' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lurking in the Dark' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:17 TRACE Event Lookup] Loading Data/LocationContexts
[10:21:17 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the '(CP) Downtown Zuzu' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the '(CP) East Scarp' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE Event Lookup] Loading Data/CraftingRecipes
[10:21:17 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Downtown Zuzu' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Rosa's Cruelty free Meat' content pack).
[10:21:17 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[10:21:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:17 TRACE SMAPI] Json Assets edited Data/CraftingRecipes.
[10:21:17 TRACE Event Lookup] Loading Data/AudioChanges
[10:21:17 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) Downtown Zuzu' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) East Scarp' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Penguins' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Puffins' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(BFAV) SWANS by DRIJUCE' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Ridgeside Village - Extra Music' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'unicorns' content pack).
[10:21:29 ERROR game] Error loading sound: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP]Unicorn Barn\assets\horse.wav
NotSupportedException: The specified sound format (-2) is not supported.
   at Microsoft.Xna.Framework.Audio.AudioLoader.GetSoundFormat(Int32 format, Int32 channels, Int32 bits) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\AudioLoader.cs:line 121
   at Microsoft.Xna.Framework.Audio.AudioLoader.LoadWave(BinaryReader reader, ALFormat& format, Int32& frequency, Int32& channels, Int32& blockAlignment, Int32& bitsPerSample, Int32& samplesPerBlock, Int32& sampleCount) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\AudioLoader.cs:line 267
   at Microsoft.Xna.Framework.Audio.AudioLoader.Load(Stream stream, ALFormat& format, Int32& frequency, Int32& channels, Int32& blockAlignment, Int32& bitsPerSample, Int32& samplesPerBlock, Int32& sampleCount) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\AudioLoader.cs:line 164
   at Microsoft.Xna.Framework.Audio.SoundEffect.PlatformLoadAudioStream(Stream stream, TimeSpan& duration) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffect.OAL.cs:line 62
   at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream(Stream stream, Boolean vorbis) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 397
   at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 99
[10:21:29 TRACE Event Lookup] Loading Data/FarmAnimals
[10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'East Scarp NPCs' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'BFAV Golden Goose' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'BFAV Peacock' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Penguins' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Puffins' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the '(BFAV) SWANS by DRIJUCE' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Cani da tartufo' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'unicorns' content pack).
[10:21:29 TRACE Event Lookup] Loading Data/Characters
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Downtown Zuzu' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lurking in the Dark' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:29 TRACE Event Lookup] Loading Data/Objects
[10:21:29 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[10:21:29 TRACE SMAPI] Better Beehouses edited Data/Objects.
[10:21:29 TRACE SMAPI] Movie Theater Options edited Data/Objects.
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Downtown Zuzu' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'BFAV Golden Goose' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'BFAV Peacock' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Penguins' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Puffins' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(BFAV) SWANS by DRIJUCE' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Better Honey Mead' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cani da tartufo' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Foxbloom Seeds' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Hidden Crop Recipes' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Rosa's Cruelty free Meat' content pack).
[10:21:29 TRACE SMAPI] Json Assets edited Data/Objects.
[10:21:29 TRACE SMAPI] Horse Overhaul edited Data/Objects.
[10:21:29 TRACE SMAPI] Invalidated 26 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi, CustomCompanions/Companions/Rafseazz.RSVCC.Guest1, CustomCompanions/Companions/Rafseazz.RSVCC.Guest10, CustomCompanions/Companions/Rafseazz.RSVCC.Guest2, CustomCompanions/Companions/Rafseazz.RSVCC.Guest3, CustomCompanions/Companions/Rafseazz.RSVCC.Guest4, CustomCompanions/Companions/Rafseazz.RSVCC.Guest5, CustomCompanions/Companions/Rafseazz.RSVCC.Guest6, CustomCompanions/Companions/Rafseazz.RSVCC.Guest7, CustomCompanions/Companions/Rafseazz.RSVCC.Guest8, CustomCompanions/Companions/Rafseazz.RSVCC.Guest9, CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Data/AudioChanges, Data/Characters, Data/CraftingRecipes, Data/FarmAnimals, Data/LocationContexts, Data/NPCGiftTastes, Data/Objects, Data/PassiveFestivals, Maps/springobjects, Strings/Characters, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtSnow, TileSheets/ChairTiles).
Propagated 12 core assets (Data/AudioChanges, Data/Characters, Data/CraftingRecipes, Data/FarmAnimals, Data/LocationContexts, Data/NPCGiftTastes, Data/Objects, Maps/springobjects, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtSnow, TileSheets/ChairTiles).
[10:21:29 TRACE Event Lookup] Loading Data/AdditionalFarms
[10:21:29 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[10:21:29 TRACE Json Assets] Loading stuff early (really super early)
[10:21:29 TRACE Event Lookup] Loading LooseSprites/chatBox
[10:21:29 TRACE Event Lookup] Loading LooseSprites/emojis
[10:21:29 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack).
[10:21:29 TRACE Event Lookup] Loading Maps/Farm
[10:21:29 TRACE Event Lookup] Loading Maps/spring_outdoorTileSheet_extra
[10:21:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[10:21:29 TRACE Event Lookup] Loading Maps/paths
[10:21:29 TRACE Event Lookup] Loading Maps/spring_outdoorsTileSheet
[10:21:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:29 TRACE Event Lookup] Loading Maps/spring_outdoorsTileSheet2
[10:21:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[10:21:29 TRACE Event Lookup] Loading Maps/spring_Waterfalls
[10:21:29 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[10:21:29 TRACE Event Lookup] Loading Maps/zGrandpasFarm_CanopyShadow
[10:21:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:29 TRACE Event Lookup] Loading Maps/zGrandpasFarm_UnderCanopyShadow
[10:21:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:29 TRACE Event Lookup] Loading Maps/spring_island_tilesheet_1
[10:21:29 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[10:21:29 TRACE Event Lookup] Loading Maps/spring_Shadows
[10:21:29 TRACE Event Lookup] Loading Maps/spring_SVE_Tilesheet2
[10:21:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[10:21:29 TRACE Event Lookup] Loading Maps/spring_z_extras
[10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[10:21:30 TRACE Event Lookup] Loading Maps/spring_town
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[10:21:30 TRACE Event Lookup] Loading Maps/z_SVEbuildingShadow
[10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:30 TRACE Event Lookup] Loading TileSheets/bushes
[10:21:30 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Earthy Recolour' content pack).
[10:21:30 TRACE Event Lookup] Loading Maps/FarmHouse
[10:21:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/ObjectExtensionData
[10:21:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[10:21:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:30 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[10:21:30 TRACE Event Lookup] Loading TileSheets/furniture
[10:21:30 TRACE Event Lookup] Loading Maps/FarmCave
[10:21:30 TRACE Event Lookup] Loading Maps/townInterior
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack).
[10:21:30 TRACE Event Lookup] Loading Maps/Mines/mine
[10:21:30 TRACE Event Lookup] Loading Maps/Town
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[10:21:30 TRACE Event Lookup] Loading Maps/spring_beach
[10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[10:21:31 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:31 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:21:31 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:31 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:31 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/JoshHouse
[10:21:31 TRACE Event Lookup] Loading Maps/townInterior_2
[10:21:31 TRACE Event Lookup] Loading Maps/VanillaFurniture
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/VanillaWallsAndFloors
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/HaleyHouse
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/SamHouse
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/Blacksmith
[10:21:31 TRACE Event Lookup] Loading Maps/VanillaCraftables
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/VanillaSpringObjects
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/ManorHouse
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher edited Maps/ManorHouse (for the 'Grandpa's Farm' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/SeedShop
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/Saloon
[10:21:31 TRACE Event Lookup] Loading Maps/Arcade_Couch
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/Trailer
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/Hospital
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/HarveyRoom
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/Beach
[10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[10:21:31 TRACE Event Lookup] Loading Maps/Beach-NightMarket
[10:21:31 TRACE Event Lookup] Loading Maps/night_market_tilesheet_objects
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack).
[10:21:32 TRACE Event Lookup] Loading Maps/winter_beach
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack).
[10:21:32 TRACE Event Lookup] Loading Maps/winter_Shadows
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/Beach-NightMarket (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack).
[10:21:32 TRACE Event Lookup] Loading Maps/ElliottHouse
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/ElliottHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE Event Lookup] Loading Maps/ElliottHouseTiles
[10:21:32 TRACE Event Lookup] Loading Maps/Mountain
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[10:21:32 TRACE Event Lookup] Loading Maps/ScienceHouse
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE Event Lookup] Loading Maps/SebastianRoom
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE Event Lookup] Loading Maps/Tent
[10:21:32 TRACE Event Lookup] Loading Maps/Forest
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[10:21:32 TRACE Event Lookup] Loading Animals/BabyBrown Cow
[10:21:32 TRACE Event Lookup] Loading Maps/WizardHouse
[10:21:32 TRACE Event Lookup] Loading Maps/z_WizardTowerLights
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE Event Lookup] Loading Maps/AnimalShop
[10:21:32 TRACE Event Lookup] Loading Maps/z_FireLight
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Jas expansion' content pack).
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE Event Lookup] Loading Maps/LeahHouse
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE Event Lookup] Loading Maps/BusStop
[10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack).
[10:21:32 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Grandpa's Farm' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/spring_zridgesidebuildings
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/Mine
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/Mine (for the '(CP) East Scarp' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/Sewer
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Sewer' (for the '(CP) Downtown Zuzu' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/BugLand
[10:21:33 TRACE Event Lookup] Loading Maps/bugLandTiles
[10:21:33 TRACE Event Lookup] Loading Maps/Desert
[10:21:33 TRACE Event Lookup] Loading Maps/DesertTiles_Extended
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/DesertTiles
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/desert_festival_tilesheet
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack).
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/VanillaFlooring
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/CastleVillage_Tilesheet
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/Desert (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack).
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/Club
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/SandyHouse
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/ArchaeologyHouse
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'East Scarp NPCs' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Extra Museum Space' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/WizardHouseBasement
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/AdventureGuild
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE Event Lookup] Loading Maps/Woods
[10:21:33 TRACE Event Lookup] Loading Maps/spring_RedBaneberry_Tilesheet
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack).
[10:21:33 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Grandpa's Farm' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/spring_z_Waterfalls
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Jas expansion' content pack).
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/Railroad
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/spring_GrampletonSuburbsTilesheet
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/WitchSwamp
[10:21:34 TRACE Event Lookup] Loading Maps/witchSwampTiles
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/WitchHut
[10:21:34 TRACE Event Lookup] Loading Maps/WitchHutTiles
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/WitchWarpCave
[10:21:34 TRACE Event Lookup] Loading Maps/Mines/mine_dark
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/Summit
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/FishShop
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/BathHouse_Entry
[10:21:34 TRACE Event Lookup] Loading Maps/bathhouse_tiles
[10:21:34 TRACE Event Lookup] Loading Maps/BathHouse_MensLocker
[10:21:34 TRACE Event Lookup] Loading Maps/BathHouse_WomensLocker
[10:21:34 TRACE Event Lookup] Loading Maps/BathHouse_Pool
[10:21:34 TRACE Event Lookup] Loading Maps/CommunityCenter_Ruins
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Ruins' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/JojaMart
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/Greenhouse
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Grandpa's Farm' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/Greenhouse (for the 'Grandpa's Farm' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/SkullCave
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/Mines/mine_desert
[10:21:34 TRACE Event Lookup] Loading Maps/Backwoods
[10:21:34 TRACE Event Lookup] Loading Maps/spring_monsterGraveTiles
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/spring_z_wtd_tilesheet
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_wtd_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/spring_zrsvcablecar
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcablecar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcablecar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_wtd_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/Tunnel
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/Tunnel (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/Trailer_big
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/Cellar
[10:21:34 TRACE Event Lookup] Loading Maps/MermaidHouse
[10:21:34 TRACE Event Lookup] Loading Maps/mermaid_house_tiles
[10:21:34 TRACE Event Lookup] Loading Maps/Submarine
[10:21:34 TRACE Event Lookup] Loading Maps/submarine_tilesheet
[10:21:34 TRACE Event Lookup] Loading Maps/AbandonedJojaMart
[10:21:34 TRACE Event Lookup] Loading Maps/JojaRuins_TileSheet
[10:21:34 TRACE Event Lookup] Loading Maps/MovieTheater
[10:21:34 TRACE Event Lookup] Loading Maps/MovieTheater_TileSheet
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Data/Movies
[10:21:34 TRACE Event Lookup] Loading Data/MoviesReactions
[10:21:34 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'East Scarp NPCs' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Lurking in the Dark' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/Sunroom
[10:21:34 TRACE Event Lookup] Loading Maps/CarolineGreenhouseTiles
[10:21:34 TRACE Event Lookup] Loading Maps/BoatTunnel
[10:21:34 TRACE Event Lookup] Loading Maps/boatTunnelTiles
[10:21:34 TRACE Event Lookup] Loading Maps/Island_S
[10:21:34 TRACE Event Lookup] Loading Maps/z_Island_S_CoralReefs
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/island_tilesheet_1
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/summer_outdoorsTileSheet
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading LooseSprites/parrots
[10:21:34 TRACE Event Lookup] Loading Maps/Island_SE
[10:21:34 TRACE Event Lookup] Loading Maps/z_Island_SE_CoralReefs
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/island_tilesheet_2
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Earthy Recolour' content pack).
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/IslandSouthEastCave
[10:21:34 TRACE Event Lookup] Loading Maps/Island_E
[10:21:34 TRACE Event Lookup] Loading Maps/Island_W
[10:21:34 TRACE Event Lookup] Loading Maps/z_Island_W_CoralReefs
[10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack).
[10:21:34 TRACE Event Lookup] Loading Maps/summer_outdoorsTileSheet2
[10:21:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Island_N
[10:21:35 TRACE Event Lookup] Loading Maps/Island_Hut
[10:21:35 TRACE Event Lookup] Loading Maps/Island_Hut_tilesheet
[10:21:35 TRACE Event Lookup] Loading Maps/IslandWestCave1
[10:21:35 TRACE Event Lookup] Loading Maps/cave
[10:21:35 TRACE Event Lookup] Loading Maps/IslandNorthCave1
[10:21:35 TRACE Event Lookup] Loading Maps/Island_FieldOffice
[10:21:35 TRACE Event Lookup] Loading Maps/Island_FieldOffice_Tilesheet
[10:21:35 TRACE Event Lookup] Loading Maps/IslandFarmHouse
[10:21:35 TRACE Event Lookup] Loading Data/PassiveFestivals
[10:21:35 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'Stardew Valley Expanded' content pack).
[10:21:35 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'East Scarp NPCs' content pack).
[10:21:35 TRACE Event Lookup] Loading spacechase0.SpaceCore/FurnitureExtensionData
[10:21:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'.
[10:21:35 TRACE Event Lookup] Loading Maps/Island_CaptainRoom
[10:21:35 TRACE Event Lookup] Loading Maps/Island_Shrine
[10:21:35 TRACE Event Lookup] Loading Maps/Island_FarmCave
[10:21:35 TRACE Event Lookup] Loading Maps/Caldera
[10:21:35 TRACE Event Lookup] Loading Maps/Mines/volcano_dungeon
[10:21:35 TRACE Event Lookup] Loading Maps/Mines/volcano_caldera
[10:21:35 TRACE Event Lookup] Loading Maps/z_CalderaLights
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[10:21:35 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack).
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/LeoTreeHouse
[10:21:35 TRACE Event Lookup] Loading Maps/LeoTreeHouse_Tilesheet
[10:21:35 TRACE Event Lookup] Loading Maps/QiNutRoom
[10:21:35 TRACE Event Lookup] Loading Maps/qiNutRoom_tilesheet
[10:21:35 TRACE Event Lookup] Loading Maps/MasteryCave
[10:21:35 TRACE Event Lookup] Loading Maps/masteryCaveTilesheet
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Desert-Festival
[10:21:35 TRACE Event Lookup] Loading Maps/desert_festival_tilesheet_text
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack).
[10:21:35 TRACE SMAPI] Content Patcher edited Maps/Desert-Festival (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/LewisBasement
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCity1
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCity1' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_PlaneSky
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_PlaneSky' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_Pizzeria
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Pizzeria' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_PizzeriaBack
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_PizzeriaBack' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_GioRoom
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_GioRoom' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_Airport
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Airport' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ResortAirport
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ResortAirport' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ResortSouth
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ResortSouth' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ResortSouthWest
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ResortSouthWest' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ResortSecretCave
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ResortSecretCave' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ResortCentral
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ResortCentral' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ResortShop
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ResortShop' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaMini
[10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaMini' (for the '(CP) Downtown Zuzu' content pack).
[10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCityCrossroads1
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCityCrossroads1' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_CrossNorth
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_CrossNorth' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_CrossEast
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_CrossEast' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaHQ
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaHQ' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaHQAppreciation
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaHQAppreciation' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCityFreeway1
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCityFreeway1' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE SMAPI] Content Patcher edited Maps/Custom_DTZ_ZuzuCityFreeway1 (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCityOasis1
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCityOasis1' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCitySewer
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCitySewer' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCitySecretQi
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCitySecretQi' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_SancInt
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_SancInt' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_DavidRoom
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_DavidRoom' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_OasisCave
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_OasisCave' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE SMAPI] Content Patcher edited Maps/Custom_DTZ_OasisCave (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_Forest2
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Forest2' (for the '(CP) Downtown Zuzu' content pack).
[10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_TrainStation
[10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_TrainStation' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaOffices
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaOffices' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Apartment1a
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Apartment1a' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Apartment1b
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Apartment1b' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Apartment1c
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Apartment1c' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Apartment1d
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Apartment1d' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaElevHall
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaElevHall' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaCEO
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaCEO' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaCEOScattered
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaCEOScattered' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaCEOBetrayal
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaCEOBetrayal' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_ApartmentLobby
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ApartmentLobby' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_OasisCaveUnder
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_OasisCaveUnder' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_OasisCaveJungle
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_OasisCaveJungle' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_OasisCaveDark
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_OasisCaveDark' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_OasisCaveLava
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_OasisCaveLava' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_OasisCaveHouse
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_OasisCaveHouse' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCitySewerTunnel
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCitySewerTunnel' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCitySewerSecret
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCitySewerSecret' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_NightClubEntrance
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_NightClubEntrance' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_NightClubBathrooms
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_NightClubBathrooms' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_NightClubMain
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_NightClubMain' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE SMAPI] Content Patcher edited Maps/Custom_DTZ_NightClubMain (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaHQCafe
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaHQCafe' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_GasStation
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_GasStation' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_GasInt
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_GasInt' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_BruisersHideout
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_BruisersHideout' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuBlockParty
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuBlockParty' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuPermits
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuPermits' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_SadieRoomAirport
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_SadieRoomAirport' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Sawmill
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Sawmill' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Pharmacy
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Pharmacy' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Builders
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Builders' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Bakery
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Bakery' (for the '(CP) Downtown Zuzu' content pack).
[10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Barber
[10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Barber' (for the '(CP) Downtown Zuzu' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_Mall
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Mall' (for the '(CP) Downtown Zuzu' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_Furnisure
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Furnisure' (for the '(CP) Downtown Zuzu' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_BillRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_BillRoom' (for the '(CP) Downtown Zuzu' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_Waterway
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Waterway' (for the '(CP) Downtown Zuzu' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_University
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_University' (for the '(CP) Downtown Zuzu' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_MaxHouse
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_MaxHouse' (for the '(CP) Downtown Zuzu' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_MaxHouseUpstairs
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_MaxHouseUpstairs' (for the '(CP) Downtown Zuzu' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_HazelHouse
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_HazelHouse' (for the '(CP) Downtown Zuzu' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_UniversityExterior
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_UniversityExterior' (for the '(CP) Downtown Zuzu' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyardRefurbished
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyardCellarRefurbished
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedRuins
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_TownEast
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove
[10:21:38 TRACE Event Lookup] Loading Maps/EnchantedGrove_CrimsonLight
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/EnchantedGrove_Shadows
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/EnchantedGrove_WarpLights
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove2
[10:21:38 TRACE Event Lookup] Loading Maps/EnchantedGrove_Colors
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_WillyRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_MarnieShed
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_AndyHouse
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher edited Maps/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_AndyCellar
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_SusanHouse
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_JenkinsHouse
[10:21:38 TRACE Event Lookup] Loading Maps/BathroomTilesheet
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_OliviaCellar
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_SophiaHouse
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher edited Maps/Custom_SophiaHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_SophiaCellar
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_CrimsonBadlandsMap
[10:21:38 TRACE Event Lookup] Loading Maps/CrimsonBadlandsMap
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_MovieTheaterScreen_ClaireEvent
[10:21:38 TRACE Event Lookup] Loading Maps/MovieTheaterScreen_TileSheet
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_CastleVillage_DayEnd_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyardPictureMap
[10:21:38 TRACE Event Lookup] Loading Maps/AuroraVineyardPicture
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_StardustFarmPictureMap
[10:21:38 TRACE Event Lookup] Loading Maps/StardustFarmPicture
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_GaldoranVoid
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Claire_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Martin_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Camilla_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Alesia_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Isaac_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Lance_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Jadu_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Apples_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Peaches_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Charlie_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Morgan_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Scarlett_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Sandy_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_ApplesRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_GunthersRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Countryside_BusStop_Bus
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Countryside_BusStop_NoBus
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Countryside_ClaireHouse
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_ClaireHouse
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_JojaEmporium
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_GuntherExpedition1
[10:21:38 TRACE Event Lookup] Loading Maps/z_mine
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_GuntherExpedition2
[10:21:38 TRACE Event Lookup] Loading Maps/GuntherExpedition2_Shadows
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_GrampletonFields_Small
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_BusStop_NoBus
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardCottageInterior
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Highway
[10:21:38 TRACE Event Lookup] Loading Maps/VanillaCursors
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Sawyer_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Jolyne_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Edmund_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Gale_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Gertrude_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Brock_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Cordelia_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Freya_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Cassandra_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Emin_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Brianna_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_Drake_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_HighlandsDwarf_WarpRoom
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_MorrisHouse
[10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:38 TRACE Event Lookup] Loading Maps/Custom_ForestWestOld
[10:21:38 TRACE Event Lookup] Loading Maps/ForestWest_Shadow
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_LanceSecretWarp
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/summer_z_extras
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_Krobus_WarpRoom
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_VoidDen
[10:21:39 TRACE Event Lookup] Loading Maps/VoidDen_Tilesheet
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_ScarlettHouse
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher edited Maps/Custom_ScarlettHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_HanksGarage
[10:21:39 TRACE Event Lookup] Loading Maps/HanksGarage_Tilesheet
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_WoodsCompat
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_VictorSummit
[10:21:39 TRACE Event Lookup] Loading Maps/spring_ValleyBackdrop
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyard
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_FarmCliff
[10:21:39 TRACE Event Lookup] Loading Maps/z_FarmCliff_Copper
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Copper' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/z_FarmCliff_Gems
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gems' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/z_FarmCliff_Gold
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gold' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/z_FarmCliff_Iron
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Iron' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/z_FarmCliff_Shadow
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Shadow' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FarmCliff' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Copper' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gems' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gold' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Iron' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Shadow' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_GrandpasGrove
[10:21:39 TRACE Event Lookup] Loading Maps/GrandpasGrove_Shadows1
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows1' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/GrandpasGrove_Shadows2
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows2' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasGrove' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows1' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows2' (for the 'Grandpa's Farm' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/jenf1.megacoopbarn_Barn4
[10:21:39 TRACE Event Lookup] Loading Maps/coopTiles
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/jenf1.megacoopbarn_Coop4
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_ArkOrchard
[10:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/spring_cottage
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_cottage' (for the '(CP) East Scarp' content pack).
[10:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/spring_daisyextras
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[10:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ArkOrchard' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_cottage' (for the '(CP) East Scarp' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_DayEnd_WarpRoom
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_Atlantis
[10:21:39 TRACE Event Lookup] Loading Maps/AtlantisTilesheet
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/AtlantisTilesheetRuins
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/AtlantisTilesheet_MaskEffect
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_DesertRailway
[10:21:39 TRACE Event Lookup] Loading Maps/z_RailwayTilesheet
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_FirstSlashGuestRoom
[10:21:39 TRACE Event Lookup] Loading Maps/FirstSlashGuildBuilding
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[10:21:39 TRACE Event Lookup] Loading Maps/Custom_GrampletonCoast
[10:21:40 TRACE Event Lookup] Loading Maps/Lighthouse
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE Event Lookup] Loading Maps/Custom_GrampletonTrainStation
[10:21:40 TRACE Event Lookup] Loading Maps/GrampletonTrainStationTilesheet
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE Event Lookup] Loading Maps/Custom_GrenvilleFalls
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavernPrison
[10:21:40 TRACE Event Lookup] Loading Maps/HighlandsCavern_LightingTilesheet
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE Event Lookup] Loading Maps/HighlandsCavern_OreTilesheet
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE Event Lookup] Loading Maps/HighlandsCavern_ShadowTilesheet
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsCavernPrison (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavernPrisonEvent
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_IridiumQuarry
[10:21:41 TRACE Event Lookup] Loading Maps/IridiumQuarry
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/IridiumQuarry_Shadow
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_JojaPetStore
[10:21:41 TRACE Event Lookup] Loading Maps/JojaPetStore
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyard
[10:21:41 TRACE Event Lookup] Loading Maps/SakuraVineyardTilesheet
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardCellar
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardCottage
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardDiningRoom
[10:21:41 TRACE Event Lookup] Loading Maps/SakuraVineyardDiningRoomTilesheet
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_SpriteSpringCave
[10:21:41 TRACE Event Lookup] Loading Maps/Mines/mine_frost_dangerous
[10:21:41 TRACE Event Lookup] Loading Maps/SpriteSpringCave_Effects
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_TreasureCave
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_Void
[10:21:41 TRACE Event Lookup] Loading Maps/Festivals
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Bigger Easter Eggs' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Bigger Easter Eggs' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZCCC_Entrance
[10:21:41 TRACE Event Lookup] Loading Maps/ZCCC_Entrance_Tilesheet
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZCCC_FoodCourt
[10:21:41 TRACE Event Lookup] Loading Maps/ZCCC_FoodCourt_Tilesheet
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZCCC_MainHall
[10:21:41 TRACE Event Lookup] Loading Maps/ZCCC_MainHall_Tilesheet
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZCCC_Stage
[10:21:41 TRACE Event Lookup] Loading Maps/ZCCC_Stage_Tilesheet
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZCCC_VendorFloor
[10:21:41 TRACE Event Lookup] Loading Maps/ZCCC_VendorFloor_Tilesheet
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZuzuCityStreet
[10:21:41 TRACE Event Lookup] Loading Maps/ZuzuCityStreet_Tilesheet
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_HighlandsOutpost
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_CastleVillageOutpost
[10:21:41 TRACE Event Lookup] Loading Maps/Outpost_CrimsonLight
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_FirstSlashGuild
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_FirstSlashHallway
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_WizardBasement
[10:21:41 TRACE Event Lookup] Loading Maps/z_WizardBasementLights
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZCCC_Courtyard
[10:21:41 TRACE Event Lookup] Loading Maps/CherryBlossomPetals
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/ZCCC_Courtyard_NPCs
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_SVESummit
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_AdventurerSummit
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard
[10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack).
[10:21:41 TRACE Event Lookup] Loading Maps/Custom_ForbiddenMaze
[10:21:42 TRACE Event Lookup] Loading Maps/ForbiddenMaze_Darkness
[10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[10:21:42 TRACE Event Lookup] Loading Maps/ForbiddenMaze_Shadow
[10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack).
[10:21:42 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack).
[10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:42 TRACE Event Lookup] Loading Maps/Custom_HenchmanBackyard
[10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack).
[10:21:42 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack).
[10:21:42 TRACE Event Lookup] Loading Maps/Custom_HenchmanHouse
[10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:42 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:42 TRACE Event Lookup] Loading Maps/Custom_DinoIsland_South
[10:21:42 TRACE Event Lookup] Loading Maps/summer_beach
[10:21:42 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack).
[10:21:42 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[10:21:42 TRACE Event Lookup] Loading Maps/summer_SVE_Tilesheet2
[10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack).
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_DinoIsland_North
[10:21:43 TRACE Event Lookup] Loading Maps/DinoIsland_North_Mask
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_CrimsonBadlands
[10:21:43 TRACE Event Lookup] Loading Maps/z_CastleVillage
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/z_RedEyes
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_FableReef
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse
[10:21:43 TRACE Event Lookup] Loading Maps/VanillaFloors
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_ForestWest
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_Garden
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbs
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbsTrainStation
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbsTrainStation (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbsOutskirts
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_GoGoatRanch
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_GoGoatRanch_Interior
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedOutside
[10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedOutside (for the 'Stardew Valley Expanded' content pack).
[10:21:43 TRACE Event Lookup] Loading Maps/Custom_Highlands
[10:21:44 TRACE Event Lookup] Loading Maps/Highlands_CanopyTreeShadows
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE Event Lookup] Loading Maps/winter_z_extras
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_extras' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher edited Maps/winter_z_extras (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavern
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE Event Lookup] Loading Maps/Custom_DiamondCavern
[10:21:44 TRACE Event Lookup] Loading Maps/Mines/mine_frost
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods
[10:21:44 TRACE Event Lookup] Loading Maps/JunimoWoods_Shadow
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE Event Lookup] Loading Maps/Custom_MorrisProperty
[10:21:44 TRACE Event Lookup] Loading Maps/spring_MorrisModernHouse
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE Event Lookup] Loading Maps/Custom_ShearwaterBridge
[10:21:44 TRACE Event Lookup] Loading Maps/ShearwaterBridgeConeBarricade
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the '(CP) East Scarp' content pack).
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE Event Lookup] Loading Maps/Custom_SpriteSpring2
[10:21:44 TRACE Event Lookup] Loading Maps/SpriteSpring_Effects
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[10:21:44 TRACE Event Lookup] Loading Maps/Custom_GrampletonFields
[10:21:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[10:21:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:44 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields' (for the 'Grampleton Fields' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonFields (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE Event Lookup] Loading Maps/EastScarp_DeepMountains
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepMountains' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Bigger Easter Eggs' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[10:21:45 TRACE Event Lookup] Loading Maps/spring_EastScarpe
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_EastScarpe' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the 'East Scarp NPCs' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_EastScarpe' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE Event Lookup] Loading Maps/EastScarp_Village
[10:21:45 TRACE Event Lookup] Loading Maps/balcony_house
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/balcony_house' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_EastScarpe' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE Event Lookup] Loading Maps/spring_inn
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_inn' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack).
[10:21:45 TRACE Event Lookup] Loading Maps/Flooring
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Flooring' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE Event Lookup] Loading Maps/lemur_coffeeshop
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemur_coffeeshop' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE Event Lookup] Loading Maps/spring_lighthouse
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_lighthouse' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE Event Lookup] Loading Maps/spring_rockpools
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_rockpools' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[10:21:45 TRACE Event Lookup] Loading Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[10:21:45 TRACE Event Lookup] Loading Maps/spring_himeoutdoors
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_himeoutdoors' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Village' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'East Scarp NPCs' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/balcony_house' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_inn' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Flooring' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemur_coffeeshop' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_lighthouse' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_rockpools' (for the '(CP) East Scarp' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_himeoutdoors' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_SeaCave
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/cave_daisyextras
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SeaCave' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SeaCave (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_DeepDark
[10:21:46 TRACE Event Lookup] Loading Maps/DeepDark_outdoorsTileSheet
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark_outdoorsTileSheet' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/ES_mine_desert
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ES_mine_desert' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDark' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/7thAxis_BaseRug
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/7thAxis_BaseRug' (for the 'Lurking in the Dark' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/lemurfurniture
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/lumi_towninterior
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the 'Lurking in the Dark' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark_outdoorsTileSheet' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ES_mine_desert' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/7thAxis_BaseRug' (for the 'Lurking in the Dark' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_Orchard
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_cottage' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Orchard' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Orchard (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_ClearingHouse
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_ClearingHouse' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_ClearingHouse (for the 'East Scarp NPCs' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen
[10:21:46 TRACE Event Lookup] Loading Maps/fall_outdoorsTileSheet
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SmugglerDen' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the 'East Scarp NPCs' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_MineEntrance
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MineEntrance' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_House1
[10:21:46 TRACE Event Lookup] Loading Maps/LemurCustom
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/LemurCustom' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/walls_and_floors
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_House1' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/LemurCustom' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_BirdHide
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_BirdHide' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/summer_EastScarpe
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_EastScarpe' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_BirdHide (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_EastScarpe' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_VetHouse
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VetHouse' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_VetHouse (for the 'East Scarp NPCs' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_JacobOffice
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_JacobOffice' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_JacobBarn
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_JacobBarn' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_LanternRoom
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LanternRoom' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_Silo
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Silo' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_LumaHut
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LumaHut' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_OrchardHouse
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_OrchardHouse' (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_OrchardHouse (for the '(CP) East Scarp' content pack).
[10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_OrchardHouse (for the 'East Scarp NPCs' content pack).
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_OrchardHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_Shack
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Shack' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Shack (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_VillageInn
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VillageInn' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_VillageInn (for the 'East Scarp NPCs' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_InnBath
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_InnBath' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_UnderwaterLexi
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_UnderwaterLexi' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_EyvinderCave
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_EyvinderCave' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_InnRoomRosa
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_InnRoomRosa' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_ToriSlimeBasement
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_ToriSlimeBasement' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_RosJulesHouse
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RosJulesHouse' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_ArkOrchard
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_ArkOrchard' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_NTHouse
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_NTHouse' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/Custom_HenryWarp
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenryWarp' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_Lighthouse
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Lighthouse' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_MeadowFarm
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowFarm' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_MeadowFarm (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_MeadowShed
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowShed' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_MeadowShed (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_MeadowShed_Ruins
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowShed_Ruins' (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/Custom_LK_ClearingHouse
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_ClearingHouse' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_ClearingHouse (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/Custom_LK_LodgingHouse
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_LodgingHouse' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/Custom_LK_JojaBreakRoom
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_JojaBreakRoom' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/Custom_LK_TheaterBreakroom
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_TheaterBreakroom' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_TheaterBreakroom (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/Custom_LK_LodgingHouseBasement
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_LodgingHouseBasement' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_LodgingHouseBasement (for the '(CP) East Scarp' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Meadow
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Meadow (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:47 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Forest_Road (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:47 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Interchange (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Town
[10:21:48 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/desert_z_roads
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/desert_z_roads' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/z_ghosttown_tilesheet
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghosttown_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Ghost_Town (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/desert_z_roads' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghosttown_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Shop
[10:21:48 TRACE Event Lookup] Loading Maps/z_ghostshoptiles
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghostshoptiles' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Shop' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghostshoptiles' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Pete_Hidden
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Pete_Hidden' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Cave
[10:21:48 TRACE Event Lookup] Loading Maps/z_mine_desert
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine_desert' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Cave' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Cave (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine_desert' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff_AlissaDate
[10:21:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:21:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/spring_zrsvcliffhouse
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcliffhouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/spring_zrsvwideview
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideview' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/zrsvshadows
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvshadows' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/z_rsvinterior
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvinterior' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCliff_AlissaDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcliffhouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideview' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvshadows' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvinterior' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff_FayeDate
[10:21:48 TRACE Event Lookup] Loading Maps/RafNPCSheet
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/RafNPCSheet' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/zrsvfestivals
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvfestivals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCliff_FayeDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/RafNPCSheet' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvfestivals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCorineDate
[10:21:48 TRACE Event Lookup] Loading Maps/zrsvCorineDate
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvCorineDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/spring_zridgetiles
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgetiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCorineDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvCorineDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgetiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_Event
[10:21:48 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[10:21:48 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Bigger Easter Eggs' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/RVanimals
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/RVanimals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/spring_zridgeside
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/zridgesideCraftables
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesideCraftables' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/zrsvspecialeffects
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspecialeffects' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/zrsvspiritrealm
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspiritrealm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage_Event' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/RVanimals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesideCraftables' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspecialeffects' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspiritrealm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:48 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_CookOff
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage_CookOff' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_Fashion
[10:21:49 TRACE Event Lookup] Loading Maps/zridgesidefurniture
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesidefurniture' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage_Fashion' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesidefurniture' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge_KennethDate_OFF
[10:21:49 TRACE Event Lookup] Loading Maps/zrsvcolorlights
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvcolorlights' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_Ridge_KennethDate_OFF' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvcolorlights' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVEvacuationCenter
[10:21:49 TRACE Event Lookup] Loading Maps/zrsvwallsfloorcopy
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvwallsfloorcopy' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVEvacuationCenter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvwallsfloorcopy' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge_KennethDate_ON
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_Ridge_KennethDate_ON' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion_Ball
[10:21:49 TRACE Event Lookup] Loading Maps/farmhouse_tiles
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the '(CP)Yomi's Customized Kitchen Sharing' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Prophet's Kitchen' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PurpleMansion_Ball' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneCorp
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AmethyneCorp' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneJewelry
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AmethyneJewelry' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneMine
[10:21:49 TRACE Event Lookup] Loading Maps/z_rsvAmethyneCave
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCave' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/z_rsvAmethyneCrystals
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCrystals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AmethyneMine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCave' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCrystals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCave
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarCave' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AguarCave (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EzekielPic
[10:21:49 TRACE Event Lookup] Loading Maps/EzekielPicFinal
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/EzekielPicFinal' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/MenuTiles
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_EzekielPic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_EzekielPic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/EzekielPicFinal' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LolaShed
[10:21:49 TRACE Event Lookup] Loading Maps/FreddieShedItems
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/FreddieShedItems' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LolaShed' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LolaShed (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/FreddieShedItems' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_TortsRealm
[10:21:49 TRACE Event Lookup] Loading Maps/zrsvSpacerockTiles
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvSpacerockTiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_TortsRealm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_TortsRealm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvSpacerockTiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVAbandonedHouse
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVAbandonedHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVAbandonedHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_JuneNPC_ResortDate
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/pirates_tilesheet
[10:21:49 TRACE Event Lookup] Loading Maps/fire
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/fire' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_JuneNPC_ResortDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/fire' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PrincessVilleDate
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PrincessVilleDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PrincessVilleDate (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVWestCliff
[10:21:49 TRACE Event Lookup] Loading Maps/zRSVVerdeView
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVVerdeView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVWestCliff' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVVerdeView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGreenhouse1
[10:21:49 TRACE Event Lookup] Loading Maps/z_rsvgarden
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvgarden' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVGreenhouse1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVGreenhouse1 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvgarden' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGreenhouse2
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVGreenhouse2' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVGreenhouse2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheRide
[10:21:49 TRACE Event Lookup] Loading Maps/spring_zrsvscene1
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvscene1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheRide' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVTheRide (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvscene1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheRide_static
[10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheRide_static' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_Ballroom
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_Ballroom' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_Birthday
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_Birthday' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinEventHall_Birthday (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_NightParty
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_NightParty' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EmberNight
[10:21:50 TRACE Event Lookup] Loading Maps/characterSheet
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/RSVBonfire
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/RSVBonfire' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/winter_zridgesidebuildings
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_EmberNight' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_EmberNight (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/RSVBonfire' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGathering
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/fall_zridgeside
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/fall_zridgesidebuildings
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/fall_town
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Earthy Recolour' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Stardew Valley Expanded' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/zrsvgatheringtiles
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvgatheringtiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVGathering' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVGathering (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvgatheringtiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarBasement
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarBasement' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AguarBasement (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarLab
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarLab' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AguarLab (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AlissaHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AlissaHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AlissaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AlissaShed
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AlissaShed' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AlissaShed (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BertHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_BertHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_BertHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BertHouse2ndFloor
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_BertHouse2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_BertHouse2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EzekielHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_EzekielHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_EzekielHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_FreddieHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_FreddieHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_FreddieHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_IanHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_IanHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_IanHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_JericHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_JericHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_JericHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_KennethHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_KennethHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_KennethHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LennyHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LennyHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LennyHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotel2ndFloor
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotel2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotel2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotel3rdFloor
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotel3rdFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotel3rdFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotelLobby
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotelLobby' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotelLobby (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MaddieHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MaddieHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MaddieHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PikaHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PikaHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PikaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVNinjaHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVNinjaHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVNinjaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_ShiroHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_ShiroHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_ShiroHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinEventHall (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BlairHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_BlairHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_BlairHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_FayeHouse
[10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_FayeHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_FayeHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PurpleMansion' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PurpleMansion (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion2ndFloor
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PurpleMansion2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PurpleMansion2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_3Bros
[10:21:51 TRACE Event Lookup] Loading Maps/zrsv3brosInterior
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsv3brosInterior' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_3Bros' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_3Bros (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsv3brosInterior' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_3Bros2ndFloor
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_3Bros2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_3Bros2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSewers
[10:21:51 TRACE Event Lookup] Loading Maps/SewerTiles
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSewers' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PaulaClinic
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PaulaClinic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PaulaClinic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitHouse
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSummitHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVSummitHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitHouseNew
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSummitHouseNew' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVSummitHouseNew (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitShed
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSummitShed' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls1
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MysticFalls1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MysticFalls1 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls2
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MysticFalls2' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MysticFalls2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls3
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MysticFalls3' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MysticFalls3 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSpiritRealm
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSpiritRealm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVSpiritRealm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/summer_zridgeside
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgePond
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgePond' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgePond (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_Ridge' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_Ridge (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgeFalls
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgeFalls' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgeFalls (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgeForest
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgeForest' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgeForest (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage
[10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCableCar
[10:21:52 TRACE Event Lookup] Loading Maps/spring_zrsvwideviewnight
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideviewnight' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCableCar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVCableCar (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideviewnight' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCliff' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVCliff (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheHike
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheHike' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVTheHike (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_SummitFarm
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_SummitFarm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_SummitFarm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVRoad' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVRoad (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVRoad (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVHiddenWarp
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVHiddenWarp' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVHiddenWarp (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVHiddenWarp2
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVHiddenWarp2' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVHiddenWarp2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_WeddingReceptionPic
[10:21:52 TRACE Event Lookup] Loading Maps/spring_zRSVbg
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zRSVbg' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/z_RSVspousePic
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RSVspousePic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/z_RSVspousePic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_WeddingReceptionPic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zRSVbg' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RSVspousePic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/z_RSVspousePic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_KiarraPick
[10:21:52 TRACE Event Lookup] Loading Maps/zKiarraPickDesign
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zKiarraPickDesign' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_KiarraPick' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zKiarraPickDesign' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_OldRSVKids
[10:21:52 TRACE Event Lookup] Loading Maps/zRSVOldKids
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVOldKids' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_OldRSVKids' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVOldKids' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSkyGazing
[10:21:52 TRACE Event Lookup] Loading Maps/zRSVSkyGazing
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVSkyGazing' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSkyGazing' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVSkyGazing' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_ZuzuCableCarView
[10:21:52 TRACE Event Lookup] Loading Maps/zRSVZuzuCableCarView
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVZuzuCableCarView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_ZuzuCableCarView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVZuzuCableCarView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCaveFixed
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarCaveFixed' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCaveFixed_alt
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarCaveFixed_alt' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/EastScarp_VetAwayWarpRoom
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VetAwayWarpRoom' (for the 'East Scarp NPCs' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/EastScarp_TNPCWaitingWarpRoom
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_TNPCWaitingWarpRoom' (for the 'East Scarp NPCs' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/EastScarp_CatWarpRoom
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_CatWarpRoom' (for the 'East Scarp NPCs' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/EastScarp_AbyssCoop
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_AbyssCoop' (for the 'East Scarp NPCs' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/EastScarpeInn_SpiritEve
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Bigger Easter Eggs' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarpeInn_SpiritEve' (for the 'East Scarp NPCs' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/EastScarpeInn_SpiritEve (for the 'East Scarp NPCs' content pack).
[10:21:52 TRACE Event Lookup] Loading spacechase0.SpaceCore/FarmExtensionData
[10:21:52 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'.
[10:21:52 TRACE Event Lookup] Loading Strings/UI
[10:21:52 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Grandpa's Farm' content pack).
[10:21:52 TRACE Event Lookup] Loading Data/Quests
[10:21:52 TRACE SMAPI] Content Patcher edited Data/Quests (for the '(CP) Downtown Zuzu' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Data/Quests (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'East Scarp NPCs' content pack).
[10:21:52 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Lurking in the Dark' content pack).
[10:21:52 TRACE SpaceCore] Event: OnBlankSave
[10:21:52 TRACE SMAPI]    task complete.
[10:21:52 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[10:21:52 TRACE SMAPI]    task complete.
[10:21:52 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet2
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/winter_Shadows
[10:21:52 TRACE Event Lookup] Loading Maps/winter_Waterfalls
[10:21:52 TRACE SMAPI] Content Patcher edited Maps/winter_Waterfalls (for the 'Earthy Recolour' content pack).
[10:21:52 TRACE Event Lookup] Loading Maps/winter_SVE_Tilesheet2
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/winter_town
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/winter_z_extras
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_extras' (for the 'Stardew Valley Expanded' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/winter_z_extras (for the 'Stardew Valley Expanded' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/winter_beach
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack).
[10:21:53 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:21:53 TRACE Event Lookup] Loading Data/Characters
[10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Downtown Zuzu' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lurking in the Dark' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/FarmCave
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/Mine
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/Mine (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/EastScarp_SeaCave
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SeaCave' (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SeaCave (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/EastScarp_DeepDark
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDark' (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the 'Lurking in the Dark' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SmugglerDen' (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the 'East Scarp NPCs' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/EastScarp_OrchardHouse
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_OrchardHouse' (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_OrchardHouse (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_OrchardHouse (for the 'East Scarp NPCs' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_OrchardHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/EastScarp_Shack
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Shack' (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Shack (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/EastScarp_MeadowShed
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowShed' (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_MeadowShed (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/Custom_LK_LodgingHouseBasement
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_LodgingHouseBasement' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_LodgingHouseBasement (for the '(CP) East Scarp' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCableCar
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCableCar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVCableCar (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/winter_zridgeside
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/winter_zridgesidebuildings
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/winter_zrsvcablecar
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvcablecar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/winter_zrsvcliffhouse
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvcliffhouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/winter_zrsvwideview
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvwideview' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/winter_zrsvwideviewnight
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvwideviewnight' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:53 TRACE SMAPI] Invalidated 11 asset names (Data/Characters, Maps/Custom_LK_LodgingHouseBasement, Maps/Custom_Ridgeside_RSVCableCar, Maps/EastScarp_DeepDark, Maps/EastScarp_MeadowShed, Maps/EastScarp_OrchardHouse, Maps/EastScarp_SeaCave, Maps/EastScarp_Shack, Maps/EastScarp_SmugglerDen, Maps/FarmCave, Maps/Mine).
Propagated 11 core assets (Data/Characters, Maps/Custom_LK_LodgingHouseBasement, Maps/Custom_Ridgeside_RSVCableCar, Maps/EastScarp_DeepDark, Maps/EastScarp_MeadowShed, Maps/EastScarp_OrchardHouse, Maps/EastScarp_SeaCave, Maps/EastScarp_Shack, Maps/EastScarp_SmugglerDen, Maps/FarmCave, Maps/Mine).
Updated NPC warp route cache.
[10:21:53 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[10:21:53 TRACE Event Lookup] Loading Maps/spousePatios
[10:21:53 TRACE Event Lookup] Loading Data/ChairTiles
[10:21:53 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Indoor' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[10:21:53 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/FarmHouse2_marriage
[10:21:53 TRACE Event Lookup] Loading Maps/FarmHouse_Cellar
[10:21:53 TRACE Event Lookup] Loading Maps/spouseRooms
[10:21:53 TRACE Event Lookup] Loading Mods/[CP] Basic Wallpapers
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP] Basic Wallpapers' (for the 'Basic Wallpapers' content pack).
[10:21:53 TRACE Event Lookup] Loading Maps/wallpapers_2
[10:21:53 TRACE Event Lookup] Loading Mods/HKWalls
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/HKWalls' (for the '(CP) Hello Kitty Furniture' content pack).
[10:21:53 TRACE Event Lookup] Loading Mods/HKFloors
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/HKFloors' (for the '(CP) Hello Kitty Furniture' content pack).
[10:21:53 TRACE Event Lookup] Loading Mods/[CP] Basic Floors
[10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP] Basic Floors' (for the 'Basic Floors' content pack).
[10:21:53 WARN  game] The tilesheet for wallpaper/floor 'ob7.basicfloors' is 512 pixels wide, but it must be exactly 256 pixels wide.
[10:21:53 TRACE Event Lookup] Loading Maps/Forest_RaccoonHouse
[10:21:54 TRACE Event Lookup] Loading Maps/CommunityCenter_Refurbished
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Refurbished' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Maps/Island_Resort
[10:21:54 TRACE Event Lookup] Loading Maps/Island_House_Restored
[10:21:54 TRACE Event Lookup] Loading Maps/Island_House_Bin
[10:21:54 TRACE Event Lookup] Loading Maps/Island_House_Cave
[10:21:54 TRACE Event Lookup] Loading Maps/Island_W_Obelisk
[10:21:54 TRACE Event Lookup] Loading Maps/Farm Obelisk
[10:21:54 TRACE Event Lookup] Loading Maps/Island_Bridge_Repaired
[10:21:54 TRACE Event Lookup] Loading Mods/Floors
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/Floors' (for the 'Bonster's Walls and Floors' content pack).
[10:21:54 TRACE Event Lookup] Loading Maps/jenf1.megacoopbarn_Coop4
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/Golden Chicken
[10:21:54 TRACE Event Lookup] Loading Animals/Blue Chicken
[10:21:54 TRACE Event Lookup] Loading Animals/White Chicken
[10:21:54 TRACE Event Lookup] Loading Animals/Brown Chicken
[10:21:54 TRACE Event Lookup] Loading Animals/Void Chicken
[10:21:54 TRACE Event Lookup] Loading Maps/jenf1.megacoopbarn_Barn4
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/BabyWhite Cow
[10:21:54 TRACE Event Lookup] Loading Animals/Pig
[10:21:54 TRACE Event Lookup] Loading Animals/White Cow
[10:21:54 TRACE Event Lookup] Loading Animals/Brown Cow
[10:21:54 TRACE Event Lookup] Loading Animals/NMZ.RCBA-Crane
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/NMZ.RCBA-Crane' (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:21:54 TRACE Event Lookup] Loading Maps/Shed2
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/Duck
[10:21:54 TRACE Event Lookup] Loading Animals/starmops.puffins-Black Puffin
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/starmops.puffins-Black Puffin' (for the 'Puffins' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/starmops.puffins-Gray Puffin
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/starmops.puffins-Gray Puffin' (for the 'Puffins' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/NukaColaPrime.penguin-Penguin
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/NukaColaPrime.penguin-Penguin' (for the 'Penguins' content pack).
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/Roszpunka1990.Unicorns- Grey
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/Roszpunka1990.Unicorns- Grey' (for the 'unicorns' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/Roszpunka1990.Unicorns- Pink
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/Roszpunka1990.Unicorns- Pink' (for the 'unicorns' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/Roszpunka1990.Unicorns- Blackblue
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/Roszpunka1990.Unicorns- Blackblue' (for the 'unicorns' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/Roszpunka1990.Unicorns- Blue
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/Roszpunka1990.Unicorns- Blue' (for the 'unicorns' content pack).
[10:21:54 TRACE Event Lookup] Loading Kana.CaniDaTartufo/CaneBianco
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Kana.CaniDaTartufo/CaneBianco' (for the 'Cani da tartufo' content pack).
[10:21:54 TRACE Event Lookup] Loading Kana.CaniDaTartufo/Cane
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Kana.CaniDaTartufo/Cane' (for the 'Cani da tartufo' content pack).
[10:21:54 TRACE Event Lookup] Loading Maps/SlimeHutch
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/DRIJUCE.Swan-Whooper Swan
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/DRIJUCE.Swan-Whooper Swan' (for the '(BFAV) SWANS by DRIJUCE' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/MythicPhoenix.BFAVGoldenGoose-Golden Goose
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/MythicPhoenix.BFAVGoldenGoose-Golden Goose' (for the 'BFAV Golden Goose' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/DRIJUCE.Swan-Mute Swan
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/DRIJUCE.Swan-Mute Swan' (for the '(BFAV) SWANS by DRIJUCE' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/DRIJUCE.Swan-Black Swan
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/DRIJUCE.Swan-Black Swan' (for the '(BFAV) SWANS by DRIJUCE' content pack).
[10:21:54 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goose
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Maps/SVE_PremiumCoop
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/Rabbit
[10:21:54 TRACE Event Lookup] Loading Animals/Dinosaur
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE Event Lookup] Loading Animals/ShearedSheep
[10:21:54 TRACE Event Lookup] Loading Animals/Ostrich
[10:21:54 TRACE Event Lookup] Loading Animals/Goat
[10:21:54 TRACE Event Lookup] Loading Animals/Syanide23.BFAVPeacock-Peacock
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/Syanide23.BFAVPeacock-Peacock' (for the 'BFAV Peacock' content pack).
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Monsters/Green Slime
[10:21:54 TRACE Event Lookup] Loading Characters/Monsters/Tiger Slime
[10:21:54 TRACE Event Lookup] Loading Data/Monsters
[10:21:54 TRACE SMAPI] Content Patcher edited Data/Monsters (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Elliott_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Elliott_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Elliott
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/MorrisTod_Winter
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/MorrisTod_Winter
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/MorrisTod
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/SenS
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/SenS' (for the 'Lurking in the Dark' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/SenS
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/SenS' (for the 'Lurking in the Dark' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/SenS
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SenS' (for the 'Lurking in the Dark' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/SenS (for the 'Lurking in the Dark' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/SenS
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SenS' (for the 'Lurking in the Dark' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SenS (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SenS (for the 'Lurking in the Dark' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Evelyn_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Evelyn_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Evelyn
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/George_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/George_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/George
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Alex_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Alex_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Alex
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Haley_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Haley_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Haley
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Emily_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Emily_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Emily
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Vincent_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Vincent_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Vincent
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Jodi_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Jodi_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Jodi
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Sam_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Sam_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Sam
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Clint_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Clint_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Clint
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Lewis_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Lewis_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Lewis
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Marnie Immersive' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Caroline_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Caroline_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Caroline
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Abigail_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Abigail_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Abigail
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Pierre_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Pierre_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Pierre
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Gus_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Gus_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Gus
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Harvey_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Harvey_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Harvey
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Demetrius_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Demetrius_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Demetrius
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Maru_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Maru_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Maru
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Robin_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Robin_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Robin
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Sebastian_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Sebastian_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Sebastian
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Linus_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Linus_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Linus
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Wizard
[10:21:54 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Wizard
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Wizard
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Jas_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Jas_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Jas
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Marnie_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Marnie_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Marnie
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Marnie Immersive' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Shane_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Shane_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Shane
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Marnie Immersive' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Leah_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Leah_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Leah
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Dwarf
[10:21:54 TRACE Event Lookup] Loading Characters/Dwarf
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Dwarf
[10:21:54 TRACE Event Lookup] Loading Portraits/Krobus
[10:21:54 TRACE Event Lookup] Loading Characters/Krobus
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Krobus
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/MrQi
[10:21:54 TRACE Event Lookup] Loading Characters/MrQi
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Mister Qi
[10:21:54 TRACE Event Lookup] Loading Portraits/Sandy
[10:21:54 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Sandy
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Sandy
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/Sandy
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Grandpa's Farm' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Gunther
[10:21:54 TRACE Event Lookup] Loading Characters/Gunther
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Gunther
[10:21:54 TRACE Event Lookup] Loading Portraits/GuntherSilvian
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/GuntherSilvian
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/GuntherSilvian
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/GuntherSilvian
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Grandpa's Farm' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Lurking in the Dark' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Marlon
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Marlon' (for the 'Marnie Immersive' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Marlon
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Marlon
[10:21:54 TRACE Event Lookup] Loading Portraits/MarlonFay_Winter
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/MarlonFay_Winter
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/MarlonFay
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Lance_Winter
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lance_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Lance_Winter
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lance_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Lance
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lance' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Lance (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/Lance
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lance' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Grandpa's Farm' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Willy_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Willy_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Willy
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Penny_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Penny_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Penny
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Pam_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/Pam_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Pam
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Birdie
[10:21:54 TRACE Event Lookup] Loading Characters/Birdie
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Birdie
[10:21:54 TRACE Event Lookup] Loading Portraits/Fizz
[10:21:54 TRACE Event Lookup] Loading Characters/Fizz
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Fizz
[10:21:54 TRACE Event Lookup] Loading Portraits/ParrotBoy_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/ParrotBoy_Winter
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/LeoMainland
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/LeoMainland (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/LeoMainland
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/LeoMainland (for the 'Family' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Andy_Winter
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Andy_Winter
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Andy
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/Andy
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Grandpa's Farm' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Susan_Winter
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Susan_Winter
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Susan
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Olivia_Winter
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Olivia_Winter
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/schedules/Olivia
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/Olivia
[10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Grandpa's Farm' content pack).
[10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'East Scarp NPCs' content pack).
[10:21:54 TRACE Event Lookup] Loading Portraits/Victor_Winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Victor_Winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Victor
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Victor
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Grandpa's Farm' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Sophia_Winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Sophia_Winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Sophia
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Sophia
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Grandpa's Farm' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Claire_Winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Claire_Winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Claire
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Claire
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Grandpa's Farm' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Martin_Winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Martin_Winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Martin
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Martin
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Grandpa's Farm' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Camilla
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Camilla
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Camilla
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Alesia
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Alesia
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Alesia
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Alesia (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Isaac
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Isaac
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Isaac
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Isaac (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Jadu
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Jadu
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Jadu
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Peaches
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Peaches
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Peaches
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/CharlieChicken
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/CharlieChicken
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/CharlieChicken
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the '(CP) East Scarp' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/CharlieChicken
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/CharlieChicken (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Scarlett_Winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Scarlett_Winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett_Winter' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/ScarlettFake
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Sawyer
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Sawyer
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Sawyer
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Gertrude
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Gertrude
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Gertrude
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Brock
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Brock
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Brock
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Brock
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brock' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brock (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Cordelia
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Cordelia
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Cordelia
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Freya
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Freya
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Freya
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Cassandra
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Cassandra
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Cassandra
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Emin
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Emin
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Emin
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/HighlandsDwarf
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/HighlandsDwarf
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/HighlandsDwarf
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Treyvon
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Treyvon
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Treyvon
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Treyvon
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Scarlett
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Scarlett (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/HankSVE
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/HankSVE
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/HankSVE
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/HankSVE
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Jolyne
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Jolyne
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Jolyne
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Jolyne (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Jolyne
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Drake
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Drake
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Drake
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Drake
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Henchman
[10:21:55 TRACE Event Lookup] Loading Characters/SVE_Henchman
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/SVE_Henchman
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/SVE_Henchman (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/SVE_Henchman
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SVE_Henchman (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Gale
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Gale
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Gale
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Gale
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Edmund
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Edmund
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Edmund
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Edmund
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Brianna
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Brianna
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Brianna
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Brianna
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/DuckNPC
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/DuckNPC' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/DuckNPC
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/DuckNPC' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/DuckNPC
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DuckNPC' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Duck2NPC
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Duck2NPC' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Duck2NPC
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Duck2NPC' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Duck2NPC
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Duck2NPC' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Leximonster
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Leximonster' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Leximonster
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Leximonster' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Leximonster
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Leximonster' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Void
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Void
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Void
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Aideen
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aideen' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Aideen
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aideen' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Aideen
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Aideen' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/RichieTheMacaw
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/RichieTheMacaw' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/RichieTheMacaw
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/RichieTheMacaw' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/RichieTheMacaw
[10:21:55 TRACE Event Lookup] Loading Portraits/Eloise
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Eloise' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Portraits/Eloise (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Eloise
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Eloise' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Eloise (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Eloise
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Eloise' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Eloise (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/VivienneLK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/VivienneLK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/VivienneLK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/VivienneLK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/VivienneLK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/VivienneLK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/PepperPup
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/PepperPup' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/PepperPup
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/PepperPup' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/PepperPup
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/PepperPup' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/PepperPup (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Jacob
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jacob' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Portraits/Jacob (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Jacob
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jacob' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Jacob (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Jacob
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jacob' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/LumaJunimo
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/LumaJunimo' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/LumaJunimo
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/LumaJunimo' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/LumaJunimo
[10:21:55 TRACE Event Lookup] Loading Portraits/Lavril
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Lavril
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Lavril
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Rosa
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Rosa' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Rosa
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Rosa' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Rosa
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Rosa' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Rosa (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/JosephineK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/JosephineK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/JosephineK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/JosephineK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/JosephineK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/JosephineK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/JosephineK (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/JosephineK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/JosephineK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/JosephineK (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/OliverK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/OliverK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/OliverK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/OliverK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/OliverK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/OliverK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/OliverK (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/OliverK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/OliverK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/OliverK (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/LittleGruff
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/LittleGruff' (for the '(CP) East Scarp' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/LittleGruff
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/LittleGruff' (for the '(CP) East Scarp' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/LittleGruff
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/LittleGruff' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/LittleGruff (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Eyvinder
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Eyvinder' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Portraits/Eyvinder (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Eyvinder
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Eyvinder' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Eyvinder (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Eyvinder
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Eyvinder' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Eyvinder (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/HappySlime
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HappySlime' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/HappySlime
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/HappySlime' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/HappySlime
[10:21:55 TRACE Event Lookup] Loading Portraits/ToriLK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ToriLK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/ToriLK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/ToriLK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/ToriLK
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ToriLK' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Beatrice
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Beatrice' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Portraits/Beatrice (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Beatrice
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Beatrice' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Beatrice (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Beatrice
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Beatrice' (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Jessie
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Jessie
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Jessie
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Jessie (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Juliet
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Portraits/Juliet (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Juliet
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/Juliet (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Juliet
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Juliet (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Juliet (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Gremlin
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gremlin' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Gremlin
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gremlin' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Gremlin
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gremlin' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Gremlin (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Gremlin (for the 'East Scarp NPCs' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/PickledPete
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/PickledPete
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/PickledPete
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/PickledPete (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Aguar_winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aguar_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Aguar_winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aguar_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Aguar
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Aguar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Aguar (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:55 TRACE Event Lookup] Loading Portraits/Alissa_winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alissa_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/Alissa_winter
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alissa_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:55 TRACE Event Lookup] Loading Characters/schedules/Alissa
[10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alissa' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Alissa (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Malaya_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Malaya_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Malaya_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Malaya_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Malaya
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Malaya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Malaya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Malaya
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Malaya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Malaya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Malaya (for the 'East Scarp NPCs' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Malaya (for the 'Marnie Immersive' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Kimpoi_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kimpoi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Kimpoi_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kimpoi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Kimpoi
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kimpoi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Kimpoi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Kimpoi
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Kimpoi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kimpoi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kimpoi (for the 'East Scarp NPCs' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kimpoi (for the 'Marnie Immersive' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Trinnie_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Trinnie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Trinnie_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Trinnie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Trinnie
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Trinnie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Trinnie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Olga_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olga_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Olga_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olga_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Olga
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olga' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Olga (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Bert_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bert_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Bert_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bert_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Bert
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bert' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Bert (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Ezekiel_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ezekiel_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Ezekiel_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ezekiel_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Ezekiel
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ezekiel' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Ezekiel (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Corine_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Corine_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Corine_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Corine_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Corine
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Corine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Corine (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Freddie_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freddie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Freddie_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freddie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Freddie
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Freddie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Lola_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lola_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Lola_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lola_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Lola
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lola' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Lola (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Sean_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sean_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Sean_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sean_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Sean
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sean' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Sean (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Sean
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sean' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sean (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sean (for the 'East Scarp NPCs' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Ian_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ian_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Ian_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ian_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Ian
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ian' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Ian (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Ian
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Ian' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ian (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ian (for the 'East Scarp NPCs' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Jeric_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jeric_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Jeric_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jeric_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Jeric
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jeric' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Jeric (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Kenneth_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kenneth_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Kenneth_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kenneth_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Kenneth
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kenneth' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Kenneth (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Lenny_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lenny_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Lenny_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lenny_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Lenny
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lenny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Lenny (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Flor_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Flor_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Flor_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Flor_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Flor
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Flor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Flor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Ysabelle_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ysabelle_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Ysabelle_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ysabelle_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Ysabelle
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ysabelle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Ysabelle (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Philip_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Philip_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Philip_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Philip_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Philip
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Philip' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Philip (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/June_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/June_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/June_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/June_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/June
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/June' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/June (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/June
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/June' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/June (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Richard_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Richard_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Richard_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Richard_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Richard
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Richard' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Richard (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Maddie_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Maddie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Maddie_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Maddie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Maddie
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Maddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Maddie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Keahi_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Keahi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Keahi_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Keahi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Keahi
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Keahi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Keahi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Pika_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Pika_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Pika_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Pika_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Pika
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Pika' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Pika (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Jio
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Jio
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Jio
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Jio (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Daia_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Daia_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Daia_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Daia_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Daia
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Daia' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Daia (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Daia
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Daia' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Daia (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Daia (for the 'East Scarp NPCs' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Shiro_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Shiro_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Shiro_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shiro_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Shiro
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Shiro' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Shiro (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Yuuma_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Yuuma_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Yuuma_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Yuuma_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Yuuma
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Yuuma' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Yuuma (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Blair_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Blair_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Blair_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Blair_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Blair
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Blair' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Blair (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Carmen_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Carmen_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Carmen_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Carmen_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Carmen
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Carmen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Carmen (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Faye_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Faye_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Faye_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Faye_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Faye
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Faye' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Faye (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Sonny_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sonny_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Sonny_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sonny_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Sonny
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sonny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Sonny (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Irene_Chef
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Irene_Chef' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Irene_Chef
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Irene_Chef' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Irene
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Irene' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Irene (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Louie_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Louie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Louie_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Louie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Louie
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Louie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Louie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Ariah_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ariah_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Ariah_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ariah_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Ariah
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ariah' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Ariah (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Maive_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Maive_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Maive_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Maive_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Maive
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Maive' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Maive (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Zayne_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Zayne_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Zayne_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Zayne_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Zayne
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Zayne' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Zayne (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Zayne
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Zayne' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zayne (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zayne (for the 'East Scarp NPCs' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Kiarra_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kiarra_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Kiarra_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kiarra_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Kiarra
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kiarra' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Kiarra (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Lorenzo_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lorenzo_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Lorenzo_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lorenzo_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Lorenzo
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lorenzo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Lorenzo (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Anton_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Anton_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Anton_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Anton_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Anton
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Anton' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Anton (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Shanice_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Shanice_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Shanice_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shanice_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Shanice
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Shanice' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Shanice (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Paula_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Paula_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Paula_winter
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Paula_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Paula
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Paula' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Paula (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Belinda
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Belinda
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/schedules/Belinda
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Belinda (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Belinda
[10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Belinda (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Belinda (for the 'East Scarp NPCs' content pack).
[10:21:56 TRACE Event Lookup] Loading Portraits/Raeriyala
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Raeriyala
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Raeriyala
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Raeriyala (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Raeriyala
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Raeriyala (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Raeriyala (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Torts
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Torts
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Torts
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Torts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Undreya
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Undreya
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Undreya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Undreya
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Undreya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Undreya
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Undreya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Undreya (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Sari
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Sari
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Sari
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Sari (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Sari
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sari (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sari (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Acorn
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Acorn
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Acorn
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Acorn (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Acorn
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Acorn (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Acorn (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Pipo
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Pipo
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Pipo
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Pipo (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Pipo
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pipo (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pipo (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Althea
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Althea
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Althea
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Althea (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Lorraine
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Lorraine
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Lorraine
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Lorraine (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Nadaline
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Nadaline
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Nadaline
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Nadaline (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Zachary
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Zachary
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Zachary
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Zachary (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/TreehouseGirl
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/TreehouseGirl
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/TreehouseGirl
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/TreehouseGirl (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Kiwi
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Kiwi
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Kiwi
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Kiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/RelicSpirit
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/RelicSpirit
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/RelicSpirit
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/RelicSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Bryle_winter
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bryle_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Bryle_winter
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bryle_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Bryle
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bryle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Bryle (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Bryle
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Bryle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bryle (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bryle (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Naomi_winter
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Naomi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Naomi_winter
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Naomi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Naomi
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Naomi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Naomi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Bliss
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Bliss
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Bliss
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Bliss (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Bliss
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bliss (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bliss (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Helen
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Helen
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Helen
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Helen (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/KatarynaLK
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/KatarynaLK' (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/KatarynaLK
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/KatarynaLK' (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/KatarynaLK
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/KatarynaLK' (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/KatarynaLK (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE SMAPI]    task complete.
[10:21:57 TRACE Json Assets] Fixing IDs
[10:21:57 TRACE Event Lookup] Loading Data/WildTrees
[10:21:57 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_outdoorTileSheet_extra
[10:21:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_island_tilesheet_1
[10:21:57 TRACE SMAPI] Content Patcher edited Maps/winter_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_RedBaneberry_Tilesheet
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_z_Waterfalls
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_GrampletonSuburbsTilesheet
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_monsterGraveTiles
[10:21:57 TRACE SMAPI] Content Patcher edited Maps/winter_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_z_wtd_tilesheet
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_wtd_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_ValleyBackdrop
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_cottage
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_cottage' (for the '(CP) East Scarp' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_daisyextras
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_MorrisModernHouse
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_EastScarpe
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_EastScarpe' (for the '(CP) East Scarp' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_inn
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_inn' (for the '(CP) East Scarp' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_lighthouse
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_lighthouse' (for the '(CP) East Scarp' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_rockpools
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_rockpools' (for the '(CP) East Scarp' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_mod_lumisteria_tilesheetsoutdoor_decorations
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_himeoutdoors
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_himeoutdoors' (for the '(CP) East Scarp' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_zridgetiles
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgetiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Maps/winter_zrsvscene1
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvscene1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/schedules/Leo
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Leo (for the 'Stardew Valley Expanded' content pack).
[10:21:57 TRACE Event Lookup] Loading Data/animationDescriptions
[10:21:57 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Lurking in the Dark' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Sam
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Grandpa's Farm' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Lurking in the Dark' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Aguar
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Aguar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Aguar (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Aguar (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Alex
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Valley Expanded' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Grandpa's Farm' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Lurking in the Dark' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Shane
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Grandpa's Farm' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'East Scarp NPCs' content pack).
[10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Lurking in the Dark' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Sam_Beach
[10:21:57 TRACE Event Lookup] Loading Characters/Shane_Beach
[10:21:57 TRACE Event Lookup] Loading Characters/Alex_Beach
[10:21:57 TRACE Event Lookup] Loading Characters/Aguar_Beach
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aguar_Beach' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:57 DEBUG game] Applying save fix: RestoreDwarvish
[10:21:57 DEBUG game] Applying save fix: FixTubOFlowers
[10:21:57 DEBUG game] Applying save fix: MigrateStatFields
[10:21:57 DEBUG game] Applying save fix: MakeWildSeedsDeterministic
[10:21:57 DEBUG game] Applying save fix: FixTranslatedInternalNames
[10:21:57 DEBUG game] Applying save fix: ConvertBuildingQuests
[10:21:57 DEBUG game] Applying save fix: AddJunimoKartAndPrairieKingStats
[10:21:57 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[10:21:57 TRACE Event Lookup] Loading Characters/Callum
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Callum' (for the '(CP) Downtown Zuzu' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Callum
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Callum' (for the '(CP) Downtown Zuzu' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/David
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/David' (for the '(CP) Downtown Zuzu' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/David
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/David' (for the '(CP) Downtown Zuzu' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Gwen
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gwen' (for the '(CP) Downtown Zuzu' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Gwen
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gwen' (for the '(CP) Downtown Zuzu' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Kristoff
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kristoff' (for the '(CP) Downtown Zuzu' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Kristoff
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kristoff' (for the '(CP) Downtown Zuzu' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Sadie
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sadie' (for the '(CP) Downtown Zuzu' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Sadie
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sadie' (for the '(CP) Downtown Zuzu' content pack).
[10:21:57 TRACE Event Lookup] Loading Characters/Buddy
[10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Buddy' (for the '(CP) Downtown Zuzu' content pack).
[10:21:57 TRACE Event Lookup] Loading Portraits/Buddy
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Buddy' (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE Event Lookup] Loading Characters/Selena
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Selena' (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE Event Lookup] Loading Portraits/Selena
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Selena' (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE Event Lookup] Loading Characters/Max
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Max' (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE Event Lookup] Loading Portraits/Max
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Max' (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE Event Lookup] Loading Characters/Hazel
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Hazel' (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE Event Lookup] Loading Portraits/Hazel
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Hazel' (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE Event Lookup] Loading Characters/Bill
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bill' (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE Event Lookup] Loading Portraits/Bill
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bill' (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE Event Lookup] Loading Characters/Giovanni
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Giovanni' (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE Event Lookup] Loading Portraits/Giovanni
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Giovanni' (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE Event Lookup] Loading Data/MonsterSlayerQuests
[10:21:58 TRACE SMAPI] Content Patcher edited Data/MonsterSlayerQuests (for the 'Lurking in the Dark' content pack).
[10:21:58 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:46.9047352'
[10:21:58 TRACE Event Lookup] Loading Data/Festivals/winter10
[10:21:58 TRACE Event Lookup] Loading Data/Events/FarmHouse
[10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Grandpa's Farm' content pack).
[10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'East Scarp NPCs' content pack).
[10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Marnie Immersive' content pack).
[10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:58 TRACE Event Lookup] Loading TileSheets/critters
[10:21:58 TRACE Event Lookup] Loading LooseSprites/Lighting/pinpointLight
[10:21:58 TRACE Event Lookup] Loading Data/AquariumFish
[10:21:58 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Stardew Valley Expanded' content pack).
[10:21:58 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the '(CP) East Scarp' content pack).
[10:21:58 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:58 TRACE Event Lookup] Loading LooseSprites/AquariumFish
[10:21:58 TRACE SMAPI] Content Patcher edited LooseSprites/AquariumFish (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE Event Lookup] Loading TileSheets/furniture_2
[10:21:58 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/SecretWoodsAquariumFish
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SecretWoodsAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[10:21:58 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/GingerIslandAquariumFish
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/GingerIslandAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[10:21:58 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/TheresEvenMoreAquariumFish
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/TheresEvenMoreAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_Bedroom_Normal
[10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_SouthernRoom_Add
[10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_CornerRoom_Add
[10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoom_Add
[10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_Cubby_Add
[10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_FarUpperRoom_Add
[10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_ExtendedCornerRoom_Add
[10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoomWall_Remove
[10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_Crib_1
[10:21:58 TRACE Event Lookup] Loading AlternativeTextures/Textures/RetroStyle.Furniture.Nano.Wallpaper
[10:21:58 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Textures/RetroStyle.Furniture.Nano.Wallpaper'.
[10:21:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:21:58 TRACE SMAPI] Invalidated 0 cache entries.
[10:21:58 TRACE game] setGameMode( 'playingGameMode (3)' )
[10:21:58 TRACE SMAPI] Game loader done.
[10:21:58 TRACE Json Assets] Adding default recipes
[10:21:58 TRACE Event Lookup] Loading Characters/MrsRaccoon
[10:21:58 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received].
[10:21:58 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received].
[10:21:58 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received].
[10:21:58 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received].
[10:21:58 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received].
[10:21:58 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice].
[10:21:58 TRACE Event Lookup] Loading Characters/Dialogue/MarriageDialogueElliott
[10:21:58 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueElliott (for the 'Sweeter than Pomegranates' content pack).
[10:21:58 TRACE Event Lookup] Loading Characters/Dialogue/MarriageDialogue
[10:21:58 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogue (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:58 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:21:58 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:21:58 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:58 TRACE Event Lookup] Loading Data/LostItemsShop
[10:21:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:21:58 TRACE Event Lookup] Loading sophie.Calcifer/FurnitureOffsets
[10:21:58 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'.
[10:21:58 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'.
[10:21:58 TRACE Event Lookup] Loading TileSheets/joja_furniture
[10:21:58 TRACE Event Lookup] Loading TileSheets/retro_furniture
[10:21:58 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_3
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_3' (for the '(CP)Z's custom furniture from Jiaojiao' content pack).
[10:21:58 TRACE Event Lookup] Loading TileSheets/wizard_furniture
[10:21:58 TRACE Event Lookup] Loading Mods/PC.RattanFurniture/FurnitureBig
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.RattanFurniture/FurnitureBig' (for the 'PC's Rattan Furniture' content pack).
[10:21:58 TRACE Event Lookup] Loading TileSheets/furniture_3
[10:21:58 TRACE Event Lookup] Loading Mods/PC.RattanFurniture/FurnitureSmall
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.RattanFurniture/FurnitureSmall' (for the 'PC's Rattan Furniture' content pack).
[10:21:58 TRACE Event Lookup] Loading TileSheets/junimo_furniture
[10:21:58 TRACE Event Lookup] Loading Characters/Farmer/farmer_girl_base
[10:21:58 TRACE Event Lookup] Loading Characters/Farmer/skinColors
[10:21:58 TRACE Event Lookup] Loading Characters/Farmer/shoeColors
[10:21:58 TRACE Event Lookup] Loading TileSheets/Mannequins
[10:21:58 TRACE Event Lookup] Loading Characters/Farmer/farmer_girl_mannequin
[10:21:58 TRACE Event Lookup] Loading FlashShifter.StardewValleyExpandedCP/SVE_Boot_Colors
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'FlashShifter.StardewValleyExpandedCP/SVE_Boot_Colors' (for the 'Stardew Valley Expanded' content pack).
[10:21:58 TRACE Event Lookup] Loading Characters/Farmer/farmer_base_mannequin
[10:21:58 TRACE Event Lookup] Loading Mods/Lumisteria.Furniture/lumisteriabeechfurnitures
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.Furniture/lumisteriabeechfurnitures' (for the 'Lumisteria's Furniture' content pack).
[10:21:58 TRACE Event Lookup] Loading Mods/Lumisteria.Furniture/lumisteriaflowerset
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.Furniture/lumisteriaflowerset' (for the 'Lumisteria's Furniture' content pack).
[10:21:58 TRACE SMAPI] Content Patcher edited Mods/Lumisteria.Furniture/lumisteriaflowerset (for the 'Lumisteria's Furniture' content pack).
[10:21:58 TRACE Event Lookup] Loading Tilesheets/OB7Furni_Catalogue
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/OB7Furni_Catalogue' (for the '(CP) Orangeblossom's Furniture Catalogue' content pack).
[10:21:58 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/bluemermaid
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/bluemermaid' (for the 'Pusheen Plushies' content pack).
[10:21:58 TRACE Event Lookup] Loading Tilesheets/ob7_basicdining_chairs
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/ob7_basicdining_chairs' (for the '(CP) Orangeblossom's Basic Dining Set' content pack).
[10:21:58 TRACE Event Lookup] Loading Tilesheets/ob7_basicdining_square
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/ob7_basicdining_square' (for the '(CP) Orangeblossom's Basic Dining Set' content pack).
[10:21:58 TRACE Event Lookup] Loading Mods/FarmerBeans.MovieTheaterCP/MovieTheaterFurniture
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FarmerBeans.MovieTheaterCP/MovieTheaterFurniture' (for the 'Movie Theater Furniture and Decorations' content pack).
[10:21:58 TRACE Event Lookup] Loading Mods/Rafseazz.RSVCP/Objects/Objects
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Rafseazz.RSVCP/Objects/Objects' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:58 TRACE Event Lookup] Loading Mods/PC.RattanFurniture/FurniturePlants
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.RattanFurniture/FurniturePlants' (for the 'PC's Rattan Furniture' content pack).
[10:21:58 TRACE Event Lookup] Loading Mods/PC.RattanFurniture/FurnitureMedium
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.RattanFurniture/FurnitureMedium' (for the 'PC's Rattan Furniture' content pack).
[10:21:58 TRACE Event Lookup] Loading Mods/Lumisteria.Furniture/lumisteriaspringfurnitures
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.Furniture/lumisteriaspringfurnitures' (for the 'Lumisteria's Furniture' content pack).
[10:21:58 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/superuni
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/superuni' (for the 'Pusheen Plushies' content pack).
[10:21:58 TRACE Convenient Inventory] Favorite item slots loaded for Stormi: '000000000000000000000000000000000000000000000000'.
[10:21:58 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/DiamondWand
[10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/DiamondWand' (for the 'Stardew Valley Expanded' content pack).
[10:21:58 TRACE Event Lookup] Loading TileSheets/tools
[10:21:59 TRACE SMAPI] Context: loaded save 'Thunder_381866238', starting winter 10 Y1, locale set to . Single-player.
[10:21:59 TRACE Producer Framework Mod] Content pack: Yilisnow fruit 1.4.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PFM]Yilisnow Fruit PFM
It does not have an Config.json file.
[10:21:59 TRACE Producer Framework Mod] Reading content pack: Yilisnow fruit 1.4.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PFM]Yilisnow Fruit PFM
[10:21:59 TRACE Producer Framework Mod] Content pack: Yilisnow fruit 1.4.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PFM]Yilisnow Fruit PFM
It does not have an ProducersConfig.json file.
[10:21:59 INFO  Buy Recipes] No recipes availabe this week. You know them all.
[10:21:59 TRACE CJB Cheats Menu] Requested cache invalidation for 'Data/Crops'.
[10:21:59 TRACE Event Lookup] Loading Data/Crops
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Foxbloom Seeds' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Rosa's Cruelty free Meat' content pack).
[10:21:59 TRACE SMAPI] Json Assets edited Data/Crops.
[10:21:59 TRACE SMAPI] CJB Cheats Menu edited Data/Crops.
[10:21:59 TRACE SMAPI] Invalidated 1 asset names (Data/Crops).
Propagated 1 core assets (Data/Crops).
[10:21:59 TRACE Convenient Inventory] Favorite item slots loaded for Stormi: '000000000000000000000000000000000000000000000000'.
[10:21:59 TRACE Mail Framework Mod] Reading content pack: (MFM) Downtown Zuzu 0.9.4 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Downtown-Zuzu-main\[MFM] Downtown Zuzu
[10:21:59 TRACE Event Lookup] Loading Animals/BabyGoat
[10:21:59 TRACE Event Lookup] Loading Animals/BabyPig
[10:21:59 TRACE Event Lookup] Loading Mods/Bouhm.NPCMapLocations/NPCs
[10:21:59 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Lurking in the Dark' content pack).
[10:21:59 TRACE Event Lookup] Loading Mods/Bouhm.NPCMapLocations/Locations
[10:21:59 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/WorldMap
[10:21:59 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the '(CP) Downtown Zuzu' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Grampleton Fields' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Ridgeside Village (SMAPI component)] Adding pedestals
[10:21:59 TRACE Event Lookup] Loading LooseSprites/RSVIcon
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/RSVIcon' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited LooseSprites/RSVIcon (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Ridgeside Village (SMAPI component)] dailies Done: 11,23,24,6,8,72861019,14,7,15,16,12,,72861001,17,72860006,72860500,72861000,80000000,72860001,100,18,72861025,72860007,1,19,72861012,20,72860003,9,25,72861024,72861002,72860004,72860502,72861022,98765,72861020,72861013,72861008,101,72861014,72860501,72861007,72861023,102,72861005,72861029,72861011,103,72861027,104,72861010,72861003,105,1373001,578743,72861004,578742,72861021,106,72861015,107,108,72861017,72861026,109,110,72861016
[10:21:59 TRACE Ridgeside Village (SMAPI component)] RSV: Greenhouse Custom_Ridgeside_AguarCaveTemporary could not be found
[10:21:59 TRACE Ridgeside Village (SMAPI component)] RSV: Custom_Ridgeside_RSVGreenhouse1 set to greenhouse
[10:21:59 TRACE Ridgeside Village (SMAPI component)] RSV: Custom_Ridgeside_RSVGreenhouse2 set to greenhouse
[10:21:59 TRACE Ridgeside Village (SMAPI component)] RSV: Custom_Ridgeside_SummitFarm set to greenhouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/Farm
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Grandpa's Farm' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/FarmCave
[10:21:59 TRACE Event Lookup] Loading Data/Events/Town
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Grandpa's Farm' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Family' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Lurking in the Dark' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Marnie Immersive' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Jas expansion' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/JoshHouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/HaleyHouse
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/HaleyHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/HaleyHouse (for the 'Family' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/SamHouse
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/SamHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Blacksmith
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Blacksmith' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Blacksmith (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Blacksmith (for the 'Grandpa's Farm' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Blacksmith (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/ManorHouse
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ManorHouse (for the 'Grandpa's Farm' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ManorHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ManorHouse (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ManorHouse (for the 'Marnie Immersive' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/SeedShop
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/SeedShop (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/SeedShop (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/SeedShop (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Saloon
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Saloon (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Saloon (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Saloon (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Saloon (for the 'Marnie Immersive' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Trailer
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Trailer (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Hospital
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Hospital (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/HarveyRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Beach
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/BeachNightMarket
[10:21:59 TRACE Event Lookup] Loading Data/Events/ElliottHouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/Mountain
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/ScienceHouse
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ScienceHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ScienceHouse (for the 'Grandpa's Farm' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/SebastianRoom
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/SebastianRoom (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Tent
[10:21:59 TRACE Event Lookup] Loading Data/Events/Forest
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Marnie Immersive' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Jas expansion' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/WizardHouse
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/WizardHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/WizardHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/AnimalShop
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/AnimalShop (for the 'Marnie Immersive' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/AnimalShop (for the 'Jas expansion' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/LeahHouse
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/LeahHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/LeahHouse (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/BusStop
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Lurking in the Dark' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Mine
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Mine (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Mine (for the 'Lurking in the Dark' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Sewer
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Sewer (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/BugLand
[10:21:59 TRACE Event Lookup] Loading Data/Events/Desert
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Desert' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Desert (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Club
[10:21:59 TRACE Event Lookup] Loading Data/Events/SandyHouse
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/SandyHouse (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/ArchaeologyHouse
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ArchaeologyHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ArchaeologyHouse (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ArchaeologyHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/WizardHouseBasement
[10:21:59 TRACE Event Lookup] Loading Data/Events/AdventureGuild
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/AdventureGuild' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/AdventureGuild (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/AdventureGuild (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Woods
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Woods (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Woods (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Railroad
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Railroad (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/WitchSwamp
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/WitchSwamp' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/WitchSwamp (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/WitchHut
[10:21:59 TRACE Event Lookup] Loading Data/Events/WitchWarpCave
[10:21:59 TRACE Event Lookup] Loading Data/Events/Summit
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Summit' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/FishShop
[10:21:59 TRACE Event Lookup] Loading Data/Events/BathHouse_Entry
[10:21:59 TRACE Event Lookup] Loading Data/Events/BathHouse_MensLocker
[10:21:59 TRACE Event Lookup] Loading Data/Events/BathHouse_WomensLocker
[10:21:59 TRACE Event Lookup] Loading Data/Events/BathHouse_Pool
[10:21:59 TRACE Event Lookup] Loading Data/Events/CommunityCenter
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/CommunityCenter (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/CommunityCenter (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/JojaMart
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/JojaMart' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/JojaMart (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/JojaMart (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Greenhouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/SkullCave
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/SkullCave' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Backwoods
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Backwoods (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Tunnel
[10:21:59 TRACE Event Lookup] Loading Data/Events/Trailer_Big
[10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar
[10:21:59 TRACE Event Lookup] Loading Data/Events/MermaidHouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/Submarine
[10:21:59 TRACE Event Lookup] Loading Data/Events/AbandonedJojaMart
[10:21:59 TRACE Event Lookup] Loading Data/Events/MovieTheater
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/MovieTheater' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/MovieTheater (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Sunroom
[10:21:59 TRACE Event Lookup] Loading Data/Events/BoatTunnel
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandSouth
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/IslandSouth (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandSouthEast
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/IslandSouthEast' (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/IslandSouthEast (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandSouthEastCave
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandEast
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandWest
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/IslandWest (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandNorth
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandHut
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandWestCave1
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandNorthCave1
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandFieldOffice
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandFarmHouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/CaptainRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandShrine
[10:21:59 TRACE Event Lookup] Loading Data/Events/IslandFarmCave
[10:21:59 TRACE Event Lookup] Loading Data/Events/Caldera
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Caldera' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Caldera (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/LeoTreeHouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/QiNutRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/MasteryCave
[10:21:59 TRACE Event Lookup] Loading Data/Events/DesertFestival
[10:21:59 TRACE Event Lookup] Loading Data/Events/LewisBasement
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCity1
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_ZuzuCity1' (for the '(CP) Downtown Zuzu' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_PlaneSky
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_PlaneSky' (for the '(CP) Downtown Zuzu' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Pizzeria
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_PizzeriaBack
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GioRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Airport
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortAirport
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSouth
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSouthWest
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSecretCave
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortCentral
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortShop
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaMini
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_JojaMini' (for the '(CP) Downtown Zuzu' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCityCrossroads1
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_CrossNorth
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_CrossEast
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaHQ
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_JojaHQ' (for the '(CP) Downtown Zuzu' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaHQAppreciation
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCityFreeway1
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCityOasis1
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_ZuzuCityOasis1' (for the '(CP) Downtown Zuzu' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewer
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySecretQi
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_SancInt
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_SancInt' (for the '(CP) Downtown Zuzu' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_DavidRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCave
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Forest2
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_Forest2' (for the '(CP) Downtown Zuzu' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_TrainStation
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaOffices
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1a
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_Apartment1a' (for the '(CP) Downtown Zuzu' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1b
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1c
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1d
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaElevHall
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaCEO
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_JojaCEO' (for the '(CP) Downtown Zuzu' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaCEOScattered
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_JojaCEOScattered' (for the '(CP) Downtown Zuzu' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaCEOBetrayal
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ApartmentLobby
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveUnder
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveJungle
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveDark
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveLava
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveHouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewerTunnel
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewerSecret
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubEntrance
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubBathrooms
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubMain
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaHQCafe
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GasStation
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GasInt
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_BruisersHideout
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuBlockParty
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuPermits
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_SadieRoomAirport
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Sawmill
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Pharmacy
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Builders
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Bakery
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Barber
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Mall
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Furnisure
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_BillRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Waterway
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_University
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_MaxHouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_MaxHouseUpstairs
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_HazelHouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_UniversityExterior
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardRefurbished
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardCellarRefurbished
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedRuins
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShed
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_TownEast
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove2
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_WillyRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_MarnieShed
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_MarnieShed (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AndyHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AndyCellar
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SusanHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_SusanHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_JenkinsHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_JenkinsHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_OliviaCellar
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SophiaHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_SophiaHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SophiaCellar
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlandsMap
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_MovieTheaterScreen_ClaireEvent
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_CastleVillage_DayEnd_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardPictureMap
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_StardustFarmPictureMap
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GaldoranVoid
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Claire_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Martin_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Camilla_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Alesia_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Isaac_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Lance_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Jadu_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Apples_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Peaches_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Charlie_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Morgan_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Scarlett_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Sandy_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ApplesRoom
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GunthersRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_Bus
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_NoBus
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_ClaireHouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ClaireHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_JojaEmporium
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition1
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition2
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonFields_Small
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_BusStop_NoBus
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottageInterior
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Highway
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Sawyer_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Jolyne_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Edmund_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Gale_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Gertrude_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Brock_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Cordelia_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Freya_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Cassandra_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Emin_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Brianna_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Drake_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsDwarf_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_MorrisHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ForestWestOld
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_LanceSecretWarp
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Krobus_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_VoidDen
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ScarlettHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_ScarlettHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HanksGarage
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_WoodsCompat
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_VictorSummit
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyard
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AuroraVineyard (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FarmCliff
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasGrove
[10:21:59 TRACE Event Lookup] Loading Data/Events/jenf1.megacoopbarn_Barn4
[10:21:59 TRACE Event Lookup] Loading Data/Events/jenf1.megacoopbarn_Coop4
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ArkOrchard
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DayEnd_WarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Atlantis
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DesertRailway
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_DesertRailway (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_EnchantedGrove
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashGuestRoom
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_FirstSlashGuestRoom (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonCoast
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonTrainStation
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrenvilleFalls
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavernPrison
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HighlandsCavernPrison (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavernPrisonEvent
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_IridiumQuarry
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_JojaPetStore
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyard
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCellar
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottage
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardDiningRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SpriteSpringCave
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_TreasureCave
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Void
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_Void' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Entrance
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_FoodCourt
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_MainHall
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Stage
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_VendorFloor
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZuzuCityStreet
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsOutpost
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_CastleVillageOutpost
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashGuild
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashHallway
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_WizardBasement
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Courtyard
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SVESummit
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AdventurerSummit
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_BlueMoonVineyard
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_BlueMoonVineyard (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ForbiddenMaze
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HenchmanBackyard
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HenchmanHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HenchmanHouse (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_South
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_North
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlands
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FableReef
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_FableReef (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedGreenhouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ForestWest
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Garden
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_Garden' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbs
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbsTrainStation
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_GrampletonSuburbsTrainStation (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbsOutskirts
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch_Interior
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedOutside
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Highlands
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavern
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HighlandsCavern (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DiamondCavern
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_JunimoWoods
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_JunimoWoods (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_MorrisProperty
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_MorrisProperty (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ShearwaterBridge
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_ShearwaterBridge (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SpriteSpring2
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_SpriteSpring2 (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonFields
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_DeepMountains
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_DeepMountains' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_DeepMountains (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_DeepMountains (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_Village
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_Village' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_Village (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_Village (for the 'Lurking in the Dark' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_Village (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_SeaCave
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_SeaCave' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_SeaCave (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_DeepDark
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_DeepDark' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_DeepDark (for the 'Lurking in the Dark' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_Orchard
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_Orchard' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_Orchard (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_Orchard (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_ClearingHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_ClearingHouse' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_SmugglerDen
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_SmugglerDen' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_SmugglerDen (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_MineEntrance
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_MineEntrance' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_MineEntrance (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_House1
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_House1' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_House1 (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_BirdHide
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_BirdHide' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_BirdHide (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_VetHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_VetHouse' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VetHouse (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VetHouse (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VetHouse (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VetHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_JacobOffice
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_JacobBarn
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_LanternRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_Silo
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_Silo' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_LumaHut
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_OrchardHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_OrchardHouse' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_OrchardHouse (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_OrchardHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_Shack
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_VillageInn
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_VillageInn' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VillageInn (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VillageInn (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_InnBath
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_UnderwaterLexi
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_EyvinderCave
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_EyvinderCave' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_InnRoomRosa
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_ToriSlimeBasement
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_RosJulesHouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_ArkOrchard
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_NTHouse
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HenryWarp
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_Lighthouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_Lighthouse' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_Lighthouse (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_MeadowFarm
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_MeadowFarm' (for the '(CP) East Scarp' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_MeadowFarm (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_MeadowFarm (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_MeadowShed
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_MeadowShed_Ruins
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_LK_ClearingHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_LK_ClearingHouse' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_LK_ClearingHouse (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_LK_LodgingHouse
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_LK_LodgingHouse' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_LK_LodgingHouse (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_LK_JojaBreakRoom
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_LK_JojaBreakRoom' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_LK_JojaBreakRoom (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_LK_TheaterBreakroom
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_LK_LodgingHouseBasement
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_LK_LodgingHouseBasement' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Meadow
[10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Forest_Road
[10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Winding_Road
[10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Interchange
[10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Town
[10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Shop
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Shop' (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Shop (for the '(CP) Walk to the Desert Redux' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Pete_Hidden
[10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Cave
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff_AlissaDate
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCliff_AlissaDate'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff_FayeDate
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCliff_FayeDate'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCorineDate
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCorineDate'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_Event
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage_Event'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_CookOff
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage_CookOff'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_Fashion
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage_Fashion'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge_KennethDate_OFF
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_Ridge_KennethDate_OFF'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVEvacuationCenter
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVEvacuationCenter'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge_KennethDate_ON
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_Ridge_KennethDate_ON'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion_Ball
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PurpleMansion_Ball'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneCorp
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AmethyneCorp'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneJewelry
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AmethyneJewelry'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneMine
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AmethyneMine'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCave
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarCave'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EzekielPic
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_EzekielPic'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LolaShed
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LolaShed'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LolaShed (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_TortsRealm
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_TortsRealm'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVAbandonedHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVAbandonedHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVAbandonedHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_JuneNPC_ResortDate
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_JuneNPC_ResortDate'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PrincessVilleDate
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PrincessVilleDate'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVWestCliff
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVWestCliff'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGreenhouse1
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVGreenhouse1'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVGreenhouse1 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGreenhouse2
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVGreenhouse2'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVGreenhouse2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheRide
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVTheRide'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheRide_static
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVTheRide_static'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_Ballroom
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_Ballroom'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_Birthday
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_Birthday'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_NightParty
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_NightParty'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EmberNight
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_EmberNight'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGathering
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVGathering'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarBasement
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarBasement'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_AguarBasement (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarLab
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarLab'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_AguarLab (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AlissaHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AlissaHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_AlissaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AlissaShed
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AlissaShed'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_AlissaShed (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BertHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_BertHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_BertHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BertHouse2ndFloor
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_BertHouse2ndFloor'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EzekielHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_EzekielHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_EzekielHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_FreddieHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_FreddieHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_FreddieHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_IanHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_IanHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_IanHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_JericHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_JericHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_JericHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_KennethHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_KennethHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_KennethHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LennyHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LennyHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LennyHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotel2ndFloor
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinHotel2ndFloor'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LogCabinHotel2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotel3rdFloor
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinHotel3rdFloor'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LogCabinHotel3rdFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotelLobby
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinHotelLobby'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LogCabinHotelLobby (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MaddieHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_MaddieHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_MaddieHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PikaHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PikaHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_PikaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVNinjaHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVNinjaHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVNinjaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_ShiroHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_ShiroHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_ShiroHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BlairHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_BlairHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_BlairHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_FayeHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_FayeHouse'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_FayeHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PurpleMansion'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_PurpleMansion (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion2ndFloor
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PurpleMansion2ndFloor'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_PurpleMansion2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_3Bros
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_3Bros'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_3Bros (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_3Bros2ndFloor
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_3Bros2ndFloor'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_3Bros2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSewers
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSewers'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PaulaClinic
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PaulaClinic'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_PaulaClinic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitHouse
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSummitHouse'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitHouseNew
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSummitHouseNew'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitShed
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSummitShed'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls1
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_MysticFalls1'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls2
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_MysticFalls2'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls3
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_MysticFalls3'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSpiritRealm
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSpiritRealm'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVSpiritRealm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgePond
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgePond'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_Ridge'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_Ridge (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgeFalls
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgeFalls'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RidgeFalls (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgeForest
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgeForest'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RidgeForest (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCableCar
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCableCar'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVCableCar (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCliff'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVCliff (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheHike
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVTheHike'.
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVTheHike (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_SummitFarm
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_SummitFarm'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVRoad
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVRoad'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVHiddenWarp
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVHiddenWarp'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVHiddenWarp2
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVHiddenWarp2'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_WeddingReceptionPic
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_WeddingReceptionPic'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_KiarraPick
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_KiarraPick'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_OldRSVKids
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_OldRSVKids'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSkyGazing
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSkyGazing'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_ZuzuCableCarView
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_ZuzuCableCarView'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCaveFixed
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarCaveFixed'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCaveFixed_alt
[10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarCaveFixed_alt'.
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_VetAwayWarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_TNPCWaitingWarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_CatWarpRoom
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_AbyssCoop
[10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_VillageInn_SpiritEve
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_VillageInn_SpiritEve' (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VillageInn_SpiritEve (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar2
[10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar3
[10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar4
[10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar5
[10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar6
[10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar7
[10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar8
[10:21:59 TRACE Event Lookup] Event collection took 182ms
[10:21:59 TRACE Shop Tile Framework] Updating current language settings: en
[10:21:59 INFO  Wear More Rings] Save loaded for Stormi.
[10:21:59 TRACE Wear More Rings] Deprecated save data not available.
[10:21:59 DEBUG Ridgeside Village (SMAPI component)] RSV: 106 animals pet for 1060g
[10:21:59 DEBUG AutoAnimalDoors] Skipping because it is Winter
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Autograbbing on day start
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x2
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x5
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Desert:
    Powdermelon Seeds (Normal) x7
    Winter Root (Normal) x1

[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x5
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x3
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x3
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Woods:
    Holly (Iridium) x1
    Hardwood (Normal) x17

[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x2
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_SVESummit:
    Snow Yam (Normal) x1
    Powdermelon Seeds (Normal) x2

[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_ForestWest:
    Pine Cone (Normal) x20

[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Prehistoric Handaxe [120] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Elvish Jewelry [104] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Elvish Jewelry [104] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Elvish Jewelry [104] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_JunimoWoods:
    Prehistoric Handaxe (Normal) x1
    Elvish Jewelry (Normal) x3

[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clay [330] x3
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at EastScarp_MineEntrance:
    Clay (Normal) x3
    Crocus (Iridium) x1
    Winter Root (Normal) x2

[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mystery Box [37] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at EastScarp_MeadowFarm:
    Mystery Box (Normal) x1

[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:21:59 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RidgeForest:
    Winter Root (Normal) x2

[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x2
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x2
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RSVTheHike:
    Pine Cone (Normal) x1
    Winter Root (Normal) x3
    Powdermelon Seeds (Normal) x4

[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Slime [766] x19
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Petrified Slime [557] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Slime [766] x18
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Petrified Slime [557] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Slime [766] x16
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Petrified Slime [557] x1
[10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:21:59 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Slime Hutch:
    Slime (Normal) x53
    Petrified Slime (Normal) x3

[10:21:59 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'.
[10:21:59 TRACE SMAPI] Invalidated 0 cache entries.
[10:21:59 TRACE Event Lookup] Loading Maps/HighlandsBackground
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE SMAPI] Content Patcher edited Maps/HighlandsBackground (for the 'Stardew Valley Expanded' content pack).
[10:21:59 TRACE Event Lookup] Loading Maps/Mines/VolcanoTemplate
[10:21:59 TRACE Event Lookup] Loading VolcanoLayouts/Layouts
[10:21:59 TRACE Event Lookup] Loading Maps/Mines/Volcano_SetPieces_4
[10:21:59 TRACE Event Lookup] Loading Characters/Monsters/Lava Lurk
[10:21:59 TRACE NPC Map Locations] Unknown locations: Custom_ArkOrchard, Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_DTZ_PlaneSky, Custom_DTZ_ZuzuBlockParty, Custom_FakeEnchantedGrove, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_GrandpasGrove, Custom_HenryWarp, Custom_JunimoWoods, Custom_LK_ClearingHouse, Custom_Ridgeside_AguarCaveFixed, Custom_Ridgeside_AguarCaveFixed_alt, Custom_Ridgeside_AmethyneCorp, Custom_Ridgeside_AmethyneJewelry, Custom_Ridgeside_AmethyneMine, Custom_Ridgeside_EmberNight, Custom_Ridgeside_KiarraPick, Custom_Ridgeside_LogCabinEventHall_Ballroom, Custom_Ridgeside_LogCabinEventHall_NightParty, Custom_Ridgeside_LogCabinEventHall_WeddingReception, Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp, Custom_Ridgeside_OldRSVKids, Custom_Ridgeside_PrincessVilleDate, Custom_Ridgeside_PurpleMansion_Ball, Custom_Ridgeside_Ridge_KennethDate_OFF, Custom_Ridgeside_Ridge_KennethDate_ON, Custom_Ridgeside_RidgePond, Custom_Ridgeside_RidgesideVillage_CookOff, Custom_Ridgeside_RidgesideVillage_Event, Custom_Ridgeside_RidgesideVillage_Fashion, Custom_Ridgeside_RSVCableCar, Custom_Ridgeside_RSVCliff_AlissaDate, Custom_Ridgeside_RSVCliff_FayeDate, Custom_Ridgeside_RSVCorineDate, Custom_Ridgeside_RSVEvacuationCenter, Custom_Ridgeside_RSVGathering, Custom_Ridgeside_RSVRoad, Custom_Ridgeside_RSVSewers, Custom_Ridgeside_RSVSkyGazing, Custom_Ridgeside_RSVSpiritRealm, Custom_Ridgeside_RSVTheRide, Custom_Ridgeside_RSVTheRide_static, Custom_Ridgeside_RSVWestCliff, Custom_Ridgeside_SummitFarm, Custom_Ridgeside_WeddingReceptionPic, Custom_Ridgeside_ZuzuCableCarView, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, EastScarp_ArkOrchard, EastScarp_ClearingHouse, EastScarp_DeepMountains, EastScarp_MeadowFarm, EastScarp_SmugglerDen, EastScarp_UnderwaterLexi, LewisBasement, Tarniyar.CP.WalkToDesert_Cave, Tarniyar.CP.WalkToDesert_Forest_Road, Tarniyar.CP.WalkToDesert_Ghost_Town, Tarniyar.CP.WalkToDesert_Interchange, Tarniyar.CP.WalkToDesert_Meadow, Tarniyar.CP.WalkToDesert_Winding_Road
[10:21:59 TRACE Event Lookup] Loading MEEP/FarmAnimals/SpawnData
[10:21:59 TRACE SMAPI] Mapping Extensions and Extra Properties (MEEP) loaded asset 'MEEP/FarmAnimals/SpawnData'.
[10:21:59 TRACE SMAPI] Content Patcher edited MEEP/FarmAnimals/SpawnData (for the 'East Scarp NPCs' content pack).
[10:21:59 TRACE Event Lookup] Loading Characters/albinoRabbit
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/albinoRabbit' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_albinoRabbit spawned in EastScarp_JacobBarn.
[10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Alpaca was false. Skipping!
[10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Alpaca was false. Skipping!
[10:21:59 TRACE Event Lookup] Loading Animals/Alpaca2
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Animals/Alpaca2' (for the '(CP) East Scarp' content pack).
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Alpaca spawned in EastScarp_JacobBarn.
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Alpaca spawned in EastScarp_JacobBarn.
[10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn BabyChick was false. Skipping!
[10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn BabyChick was false. Skipping!
[10:21:59 TRACE Event Lookup] Loading Animals/BabyWhite Chicken
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_BabyChickWhite spawned in EastScarp_JacobBarn.
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_BabyChickWhite spawned in EastScarp_JacobBarn.
[10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Baron_Reginald was false. Skipping!
[10:21:59 TRACE Event Lookup] Loading Animals/Reginald
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Animals/Reginald' (for the '(CP) East Scarp' content pack).
[10:21:59 WARN  game] Farm animal 'LemurKat.EastScarpe.CP_Reginald' has sprite height 128px, but expected at least 192px based on its data. This may cause issues like frozen animations.
[10:21:59 WARN  game] Farm animal 'LemurKat.EastScarpe.CP_Reginald' has sprite width 288px, but it should be exactly 128px.
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Reginald spawned in EastScarp_JacobBarn.
[10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn BrownChicken was false. Skipping!
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_BrownChicken spawned in EastScarp_JacobBarn.
[10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Emperor_Duckling was false. Skipping!
[10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Emperor_Duckling was false. Skipping!
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_HappySlime spawned in EastScarp_ToriSlimeBasement.
[10:21:59 TRACE Event Lookup] Loading Characters/Munchboi
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Munchboi' (for the 'East Scarp NPCs' content pack).
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Munchboi spawned in EastScarp_House1.
[10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Munchington was false. Skipping!
[10:21:59 TRACE Event Lookup] Loading Animals/VoidNanny
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Animals/VoidNanny' (for the '(CP) East Scarp' content pack).
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains.
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains.
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains.
[10:21:59 TRACE Event Lookup] Loading Animals/VoidKid
[10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Animals/VoidKid' (for the '(CP) East Scarp' content pack).
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidKid spawned in EastScarp_DeepMountains.
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidKid spawned in EastScarp_DeepMountains.
[10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn WhiteChicken was false. Skipping!
[10:21:59 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_WhiteChicken spawned in EastScarp_JacobBarn.
[10:21:59 TRACE Ridgeside Village (SMAPI component)] Removed all repeatable events
[10:21:59 TRACE Event Lookup] repopulation took 23ms
[10:21:59 TRACE Event Lookup] Loading Mods/Pathoschild.TractorMod/tractor
[10:21:59 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/tractor'.
[10:21:59 TRACE Event Lookup] Loading Mods/Pathoschild.TractorMod/garage
[10:21:59 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/garage'.
[10:21:59 TRACE Event Lookup] Loading Mods/Pathoschild.TractorMod/buffIcon
[10:21:59 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/buffIcon'.
[10:21:59 TRACE Unique Children] UniqueChildren_childlist_sent new day: 
[10:21:59 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:21:59 TRACE SMAPI] Invalidated 4 asset names (Data/Events/BusStop, Data/Events/Custom_Ridgeside_RidgesideVillage, Data/Events/Custom_Ridgeside_RSVTheHike, Data/Events/Farm).
Propagated 0 core assets ().
[10:22:00 TRACE Farm Type Manager] Day is starting. Loading config data.
[10:22:00 TRACE Farm Type Manager] Beginning file loading process...
[10:22:00 TRACE Farm Type Manager] Loading files from content pack: (FTM) Downtown Zuzu
[10:22:00 TRACE Farm Type Manager] Validating data from content pack: (FTM) Downtown Zuzu
[10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[10:22:00 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Downtown Zuzu
[10:22:00 TRACE Farm Type Manager] Checking file conditions...
[10:22:00 TRACE Farm Type Manager] Content pack loaded successfully.
[10:22:00 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager
[10:22:00 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager
[10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[10:22:00 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager
[10:22:00 TRACE Farm Type Manager] Checking file conditions...
[10:22:00 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[10:22:00 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist.
[10:22:00 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[10:22:00 TRACE Farm Type Manager] Content pack loaded successfully.
[10:22:00 TRACE Farm Type Manager] Loading files from content pack: Ridgeside Village (Farm Type Manager component)
[10:22:00 TRACE Farm Type Manager] Validating data from content pack: Ridgeside Village (Farm Type Manager component)
[10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[10:22:00 TRACE Farm Type Manager] Validation complete for content pack: Ridgeside Village (Farm Type Manager component)
[10:22:00 TRACE Farm Type Manager] Checking file conditions...
[10:22:00 TRACE Farm Type Manager] Content pack loaded successfully.
[10:22:00 TRACE Farm Type Manager] Loading files from content pack: Grandpa's Farm Forage Locations
[10:22:00 TRACE Farm Type Manager] Validating data from content pack: Grandpa's Farm Forage Locations
[10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[10:22:00 TRACE Farm Type Manager] Validation complete for content pack: Grandpa's Farm Forage Locations
[10:22:00 TRACE Farm Type Manager] Checking file conditions...
[10:22:00 TRACE Farm Type Manager] Farm type condition(s) found. Checking...
[10:22:00 TRACE Farm Type Manager] Farm type matched a setting. File allowed.
[10:22:00 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[10:22:00 TRACE Farm Type Manager] Mod check successful: "flashshifter.GrandpasFarm" does exist.
[10:22:00 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[10:22:00 TRACE Farm Type Manager] Content pack loaded successfully.
[10:22:00 TRACE Farm Type Manager] Loading files from content pack: Forage Settings East Scarp
[10:22:00 TRACE Farm Type Manager] Validating data from content pack: Forage Settings East Scarp
[10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[10:22:00 TRACE Farm Type Manager] Validation complete for content pack: Forage Settings East Scarp
[10:22:00 TRACE Farm Type Manager] Checking file conditions...
[10:22:00 TRACE Farm Type Manager] Content pack loaded successfully.
[10:22:00 TRACE Farm Type Manager] Loading files from content pack: (FTM) Walk to the Desert Redux
[10:22:00 TRACE Farm Type Manager] Validating data from content pack: (FTM) Walk to the Desert Redux
[10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[10:22:00 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Walk to the Desert Redux
[10:22:00 TRACE Farm Type Manager] Checking file conditions...
[10:22:00 TRACE Farm Type Manager] Content pack loaded successfully.
[10:22:00 TRACE Farm Type Manager] All available content packs checked.
[10:22:00 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[10:22:00 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[10:22:00 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[10:22:00 TRACE Farm Type Manager] Checking file conditions...
[10:22:00 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[10:22:00 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[10:22:00 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[10:22:00 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[10:22:00 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[10:22:00 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[10:22:00 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[10:22:00 TRACE Farm Type Manager] Missing objects: 3. Respawned: 3. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[10:22:00 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[10:22:00 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Downtown Zuzu
[10:22:00 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_DTZ_ZuzuCitySanctuary" (Custom_DTZ_ZuzuCitySanctuary)
[10:22:00 TRACE Farm Type Manager] No map named "Custom_DTZ_ZuzuCitySanctuary" could be found. Forage won't be spawned there.
[10:22:00 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Downtown Zuzu
[10:22:00 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager
[10:22:00 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363138". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=9514263". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 8
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 3
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 18
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Day conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Year conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Beach: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 3" (Beach)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Year conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Year conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Desert: 5
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at BackWoods: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 5
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 3
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Summit: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Summit: 5
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Summit: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 6" (Summit)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Mountain: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Year conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at RailRoad: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 4
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 8
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 8
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Year conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 14
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 20
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 6
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 3" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 4" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 5" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 5
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 7" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 8" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 3. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 4
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 9" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 10" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 0
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 4
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Bearberrys Spawns" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Woods forage area 1" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 3
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Woods forage area 2" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Day conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 3
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Ancient Ferns Spawns" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Day conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Year conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Year conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 7
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 3
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 3
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_AuroraVineyard: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_AuroraVineyard: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_GrampletonSuburbs: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 34
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 43
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 112
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 49
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 11
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360186". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 12
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 8. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_TreasureCave: 9
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 9
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 7
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 23
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Year conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Year conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Day conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 42
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[10:22:00 TRACE Farm Type Manager] Starting forage generation for this content pack: Ridgeside Village (Farm Type Manager component)
[10:22:00 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Hike Forage" (Custom_Ridgeside_RSVTheHike)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVTheHike: 10
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Hike Forage" (Custom_Ridgeside_RSVTheHike)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Village Forage" (Custom_Ridgeside_RidgesideVillage)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgesideVillage: 20
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Village Forage" (Custom_Ridgeside_RidgesideVillage)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forage" (Custom_Ridgeside_Ridge)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_Ridge: 5
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forage" (Custom_Ridgeside_Ridge)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Falls Forage" (Custom_Ridgeside_RidgeFalls)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeFalls: 7
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Falls Forage" (Custom_Ridgeside_RidgeFalls)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Forage" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 22
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Forage" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest Mid-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 3
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV RidgeForest Mid-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest Good-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest God-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Mistbloom" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Yellow Wood Sculpture" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Yellow Wood Sculpture" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Silver Fish Bones" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Silver Fish Bones" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Inked Fossil" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Inked Fossil" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Nightblack Diamond" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Nightblack Diamond" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Shell Bracelet" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Shell Bracelet" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Aguar Fruit Cave" (Custom_Ridgeside_AguarCave)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasDialogueAnswer, HasDialogueAnswer:|contains=751600641". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Aguar Flower Cave" (Custom_Ridgeside_AguarCave)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 14. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_AguarCave: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Aguar Flower Cave" (Custom_Ridgeside_AguarCave)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Summit Farm Forage" (Custom_Ridgeside_SummitFarm)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_SummitFarm: 18
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Summit Farm Forage" (Custom_Ridgeside_SummitFarm)
[10:22:00 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[10:22:00 TRACE Farm Type Manager] Starting forage generation for this content pack: Grandpa's Farm Forage Locations
[10:22:00 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forage" (Farm)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Farm: 5
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forage" (Farm)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Mushrooms" (Farm)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Grove spawns" (Custom_GrandpasGrove)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_GrandpasGrove: 5
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Grove spawns" (Custom_GrandpasGrove)
[10:22:00 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Grandpa's Farm Forage Locations
[10:22:00 TRACE Farm Type Manager] Starting forage generation for this content pack: Forage Settings East Scarp
[10:22:00 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpeLand" (EastScarp_Village)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "EastScarpeLand" (EastScarp_Village)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpeBeach" (EastScarp_Village)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "EastScarpeBeach" (EastScarp_Village)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpe (summer extras)" (EastScarp_Village)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "DeepDark Foraging Area 1" (EastScarp_DeepDark)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "DeepDark Foraging Area 1" (EastScarp_DeepDark)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Underground1 forage area 1" (EastScarp_DeepDark)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Underground1 forage area 1" (EastScarp_DeepDark)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JacobBarn" (EastScarp_JacobBarn)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_JacobBarn: 0
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "JacobBarn" (EastScarp_JacobBarn)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "ESOrchard Beach" (EastScarp_Orchard)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_Orchard: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "ESOrchard Beach" (EastScarp_Orchard)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "SmugglerDen" (EastScarp_SmugglerDen)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_SmugglerDen: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "SmugglerDen" (EastScarp_SmugglerDen)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarp_SmugglerDen forage area 1" (EastScarp_SmugglerDen)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_SmugglerDen: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "EastScarp_SmugglerDen forage area 1" (EastScarp_SmugglerDen)
[10:22:00 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Forage Settings East Scarp
[10:22:00 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Walk to the Desert Redux
[10:22:00 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchard" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 1
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "OldOrchard" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardEaster" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardFlower" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardLuau" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardJelly" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardOctoberfest" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardHalloween" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardIce" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] Day conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardChristmas" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] Day conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldFarm" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 INFO  Farm Type Manager] An area's item list contains an object ID or name that did not match any loaded objects.
[10:22:00 INFO  Farm Type Manager] Affected spawn area: "OldFarm"
[10:22:00 INFO  Farm Type Manager] Object name: "Juniper Berry"
[10:22:00 INFO  Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.
[10:22:00 INFO  Farm Type Manager] An area's item list contains an object ID or name that did not match any loaded objects.
[10:22:00 INFO  Farm Type Manager] Affected spawn area: "OldFarm"
[10:22:00 INFO  Farm Type Manager] Object name: "Mint"
[10:22:00 INFO  Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.
[10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldFarmArtifact" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 0
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "OldFarmArtifact" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "WindingRoadArtifact" (Tarniyar.CP.WalkToDesert_Winding_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "WindingRoadArtifact" (Tarniyar.CP.WalkToDesert_Winding_Road)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "InterchangeArtifact" (Tarniyar.CP.WalkToDesert_Interchange)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 5
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "InterchangeArtifact" (Tarniyar.CP.WalkToDesert_Interchange)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "GhostTownArtifact" (Tarniyar.CP.WalkToDesert_Ghost_Town)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Ghost_Town: 2
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "GhostTownArtifact" (Tarniyar.CP.WalkToDesert_Ghost_Town)
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "MeadowFlowers" (Tarniyar.CP.WalkToDesert_Meadow)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "MeadowForage" (Tarniyar.CP.WalkToDesert_Meadow)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Meadow: 3
[10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "MeadowForage" (Tarniyar.CP.WalkToDesert_Meadow)
[10:22:00 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Walk to the Desert Redux
[10:22:00 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Thunder_381866238.json
[10:22:00 TRACE Farm Type Manager] Forage generation is disabled for this file.
[10:22:00 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[10:22:00 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Downtown Zuzu
[10:22:00 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Custom_DTZ_OasisCaveRock" (Custom_DTZ_OasisCave)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[10:22:00 TRACE Farm Type Manager] Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCave: 2.
[10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Custom_DTZ_OasisCaveRock" (Custom_DTZ_OasisCave)
[10:22:00 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: (FTM) Downtown Zuzu
[10:22:00 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager
[10:22:00 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Day conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[10:22:00 TRACE Farm Type Manager] Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[10:22:00 TRACE Farm Type Manager] Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 9.
[10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[10:22:00 TRACE Farm Type Manager] Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[10:22:00 TRACE Farm Type Manager] Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[10:22:00 TRACE Farm Type Manager] Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[10:22:00 TRACE Farm Type Manager] Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[10:22:00 TRACE Farm Type Manager] Starting large object generation for this content pack: Ridgeside Village (Farm Type Manager component)
[10:22:00 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "RSV Ridge Log" (Custom_Ridgeside_Ridge)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[10:22:00 TRACE Farm Type Manager] Starting large object generation for this content pack: Grandpa's Farm Forage Locations
[10:22:00 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite" (Farm)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Year conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Grandpa's Farm Forage Locations
[10:22:00 TRACE Farm Type Manager] Starting large object generation for this content pack: Forage Settings East Scarp
[10:22:00 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "ESOrchard" (EastScarp_Orchard)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[10:22:00 TRACE Farm Type Manager] Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_Orchard: -1.
[10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "ESOrchard" (EastScarp_Orchard)
[10:22:00 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Forage Settings East Scarp
[10:22:00 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Walk to the Desert Redux
[10:22:00 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "MeadowBlock" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: (FTM) Walk to the Desert Redux
[10:22:00 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Thunder_381866238.json
[10:22:00 TRACE Farm Type Manager] Large object generation is disabled for this file.
[10:22:00 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[10:22:00 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Downtown Zuzu
[10:22:00 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_OasisCaveOre" (Custom_DTZ_OasisCave)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCave: 66.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_OasisCaveOre" (Custom_DTZ_OasisCave)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_ResortSecretCave" (Custom_DTZ_ResortSecretCave)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_ResortSecretCave: 52.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_ResortSecretCave" (Custom_DTZ_ResortSecretCave)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_OasisCaveUnderOre" (Custom_DTZ_OasisCaveUnder)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveUnder: 124.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_OasisCaveUnderOre" (Custom_DTZ_OasisCaveUnder)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_OasisCaveDarkOre" (Custom_DTZ_OasisCaveDark)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveDark: 73.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_OasisCaveDarkOre" (Custom_DTZ_OasisCaveDark)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_OasisCaveLavaOre" (Custom_DTZ_OasisCaveLava)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveLava: 166.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_OasisCaveLavaOre" (Custom_DTZ_OasisCaveLava)
[10:22:00 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: (FTM) Downtown Zuzu
[10:22:00 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager
[10:22:00 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 66.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 77.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 88.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 2.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 330.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area...
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 8.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 6.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 63.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[10:22:00 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[10:22:00 TRACE Farm Type Manager] Starting ore generation for this content pack: Ridgeside Village (Farm Type Manager component)
[10:22:00 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "RSV Ridge Forest Ore" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 43.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "RSV Ridge Forest Ore" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "RSV Summit Farm Ore Area" (Custom_Ridgeside_SummitFarm)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_SummitFarm: 2.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "RSV Summit Farm Ore Area" (Custom_Ridgeside_SummitFarm)
[10:22:00 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[10:22:00 TRACE Farm Type Manager] Starting ore generation for this content pack: Grandpa's Farm Forage Locations
[10:22:00 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Ore spawns" (Custom_FarmCliff)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_FarmCliff: 2.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Ore spawns" (Custom_FarmCliff)
[10:22:00 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Grandpa's Farm Forage Locations
[10:22:00 TRACE Farm Type Manager] Starting ore generation for this content pack: Forage Settings East Scarp
[10:22:00 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "DeepDark Ore Area 1" (EastScarp_DeepDark)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 12.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "DeepDark Ore Area 1" (EastScarp_DeepDark)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "EastScarp_SmugglerDen ore area 1" (EastScarp_SmugglerDen)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_SmugglerDen: 3.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "EastScarp_SmugglerDen ore area 1" (EastScarp_SmugglerDen)
[10:22:00 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Forage Settings East Scarp
[10:22:00 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Walk to the Desert Redux
[10:22:00 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "WindingRoadQuarry" (Tarniyar.CP.WalkToDesert_Winding_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 6.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "WindingRoadQuarry" (Tarniyar.CP.WalkToDesert_Winding_Road)
[10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "InterchangeQuarry" (Tarniyar.CP.WalkToDesert_Interchange)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 6.
[10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "InterchangeQuarry" (Tarniyar.CP.WalkToDesert_Interchange)
[10:22:00 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: (FTM) Walk to the Desert Redux
[10:22:00 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Thunder_381866238.json
[10:22:00 TRACE Farm Type Manager] Ore generation is disabled for this file.
[10:22:00 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[10:22:00 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Downtown Zuzu
[10:22:00 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_ZuzuCitySewer" (Custom_DTZ_ZuzuCitySewer)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_ZuzuCitySewer: 81.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_ZuzuCitySewer" (Custom_DTZ_ZuzuCitySewer)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_ZuzuCitySewerTunnel" (Custom_DTZ_ZuzuCitySewerTunnel)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_ZuzuCitySewerTunnel: 119.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_ZuzuCitySewerTunnel" (Custom_DTZ_ZuzuCitySewerTunnel)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_ResortSecretCaveMonsters" (Custom_DTZ_ResortSecretCave)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_ResortSecretCave: 96.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_ResortSecretCaveMonsters" (Custom_DTZ_ResortSecretCave)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveMobs" (Custom_DTZ_OasisCave)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCave: 125.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveMobs" (Custom_DTZ_OasisCave)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveUnderMobs" (Custom_DTZ_OasisCaveUnder)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveUnder: 88.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveUnderMobs" (Custom_DTZ_OasisCaveUnder)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveLavaMobs" (Custom_DTZ_OasisCaveLava)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveLava: 54.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveLavaMobs" (Custom_DTZ_OasisCaveLava)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveDarkMobs" (Custom_DTZ_OasisCaveDark)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveDark: 84.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveDarkMobs" (Custom_DTZ_OasisCaveDark)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveJungle" (Custom_DTZ_OasisCaveJungle)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveJungle: 20.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveJungle" (Custom_DTZ_OasisCaveJungle)
[10:22:00 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: (FTM) Downtown Zuzu
[10:22:00 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager
[10:22:00 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1.
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 15.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 4" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SwampFlowerCrab
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 2.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/LegendaryPurpleMushroomCrab
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1.
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SwampGolem
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 50.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 22.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1.
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/ToxicBubble
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 41.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SwampPutridGhost
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 3.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/ToxicBubble_Variant
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 23.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 18.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Poltergeist
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 21.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SwampLurk
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 24.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SkeletonDangerous
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/EvilMummy
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SkeletonMageDangerous
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/BadlandsSerpent
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/CorruptMummy
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 8.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 5.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/FallenAdventurerMale
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/FallenAdventurerFemale
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 46.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 23.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RoyalBadlandsSerpent
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SandScorpion
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/LegendarySandScorpion
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/CorruptSerpent
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/CorruptSpirit
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/LegendarySlime
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 200.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/WildernessGolemWinter
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 120.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Winter" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 500.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/WhiteDustSpiritDangerous
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 20.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/DangerousMetalHead
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/StoneGolemDangerous
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 29.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/DangerousBat
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 25.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/CopperCrab
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/IronCrab
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/GoldCrab
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 10.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Fungus Seed - winter" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Season conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 27.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/BullyRex
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Apophis
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[10:22:00 TRACE Farm Type Manager] Starting monster generation for this content pack: Ridgeside Village (Farm Type Manager component)
[10:22:00 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Corrupted Spirit" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVCorruptSpirit
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 40.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Corrupted Spirit" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV RidgeForest Wraith" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVWraith
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 34.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV RidgeForest Wraith" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Viperial" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "pepper rex" is 0. Setting it to 1.
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVViperial
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 9.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Viperial" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV RidgeForest Extra Viperials" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] CP conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "pepper rex" is 0. Setting it to 1.
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 10.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV RidgeForest Extra Viperials" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Serpentine Beasts" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast3
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast2
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast1
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 50.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Serpentine Beasts" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Serperial" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "royal serpent" is 0. Setting it to 1.
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVSerperial
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 6.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Serperial" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Vanilla Ghosts" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 22.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Vanilla Ghosts" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Vanilla Grounded Monsters" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 95.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Vanilla Grounded Monsters" (Custom_Ridgeside_RidgeForest)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Corrupted Spirit" (Custom_Ridgeside_RSVSpiritRealm)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Wraith" (Custom_Ridgeside_RSVSpiritRealm)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Viperial" (Custom_Ridgeside_RSVSpiritRealm)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Serpentine Beasts" (Custom_Ridgeside_RSVSpiritRealm)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Serperial" (Custom_Ridgeside_RSVSpiritRealm)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[10:22:00 TRACE Farm Type Manager] Starting monster generation for this content pack: Grandpa's Farm Forage Locations
[10:22:00 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[10:22:00 TRACE Farm Type Manager] Starting monster generation for this content pack: Forage Settings East Scarp
[10:22:00 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarpe monster area 1" (EastScarp_Village)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 11.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarpe monster area 1" (EastScarp_Village)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Underground Monster Area" (EastScarp_DeepDark)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 14.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Underground Monster Area" (EastScarp_DeepDark)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Abandoned Mine Monsters" (EastScarp_MineEntrance)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/ESMineBatIridium
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/ESMineBat
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_MineEntrance: 25.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Abandoned Mine Monsters" (EastScarp_MineEntrance)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "ESOrchard monster area 1" (EastScarp_Orchard)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Smugglers Den" (EastScarp_SmugglerDen)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter.
[10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed.
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_SmugglerDen: 12.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Smugglers Den" (EastScarp_SmugglerDen)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimeBasement" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimeBasement" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 1" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 1" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 2" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 2" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 3" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 3" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 4" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 5.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 4" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 5" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking...
[10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimeBasement monster area 6" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 1.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimeBasement monster area 6" (EastScarp_ToriSlimebasement)
[10:22:00 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Forage Settings East Scarp
[10:22:00 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Walk to the Desert Redux
[10:22:00 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "ForestRoadMonsters" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 37.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "ForestRoadMonsters" (Tarniyar.CP.WalkToDesert_Forest_Road)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "WindingRoadMonsters" (Tarniyar.CP.WalkToDesert_Winding_Road)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 86.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "WindingRoadMonsters" (Tarniyar.CP.WalkToDesert_Winding_Road)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "InterchangeDayMonsters" (Tarniyar.CP.WalkToDesert_Interchange)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 81.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "InterchangeDayMonsters" (Tarniyar.CP.WalkToDesert_Interchange)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "InterchangeNightMonsters" (Tarniyar.CP.WalkToDesert_Interchange)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 5.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "InterchangeNightMonsters" (Tarniyar.CP.WalkToDesert_Interchange)
[10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "GhostTownMonsters" (Tarniyar.CP.WalkToDesert_Ghost_Town)
[10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area...
[10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Ghost_Town: 53.
[10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "GhostTownMonsters" (Tarniyar.CP.WalkToDesert_Ghost_Town)
[10:22:00 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: (FTM) Walk to the Desert Redux
[10:22:00 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Thunder_381866238.json
[10:22:00 TRACE Farm Type Manager] Monster generation is disabled for this file.
[10:22:00 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[10:22:00 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Duggy
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Wilderness Golem
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Grub
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Big Slime
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Royal Serpent
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Pepper Rex
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemWinter' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Dust Spirit
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WhiteDustSpiritDangerous' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Skeleton
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Mummy
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Skeleton Mage
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Rock Crab
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/GoldCrab' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/IronCrab' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CopperCrab' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Metal Head
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousMetalHead' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Squid Kid
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Stone Golem
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/StoneGolemDangerous' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack).
[10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Carbon Ghost
[10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack).
[10:22:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack).
[10:22:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack).
[10:22:01 TRACE Event Lookup] Loading Characters/Monsters/Iridium Golem
[10:22:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampGolem' (for the 'Stardew Valley Expanded' content pack).
[10:22:01 TRACE Event Lookup] Loading Data/GiantCrops
[10:22:01 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the '(CP) East Scarp' content pack).
[10:22:01 TRACE SMAPI] Json Assets edited Data/GiantCrops.
[10:22:01 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2189.
[10:22:01 TRACE Ridgeside Village (SMAPI component)] Player has done following quests: 11,23,24,6,8,72861019,14,7,15,16,12,,72861001,17,72860006,72860500,72861000,80000000,72860001,100,18,72861025,72860007,1,19,72861012,20,72860003,9,25,72861024,72861002,72860004,72860502,72861022,98765,72861020,72861013,72861008,101,72861014,72860501,72861007,72861023,102,72861005,72861029,72861011,103,72861027,104,72861010,72861003,105,1373001,578743,72861004,578742,72861021,106,72861015,107,108,72861017,72861026,109,110,72861016
[10:22:01 TRACE Ridgeside Village (SMAPI component)] RSV questfactory rolled 0.3539973601484659
[10:22:01 TRACE Event Lookup] Loading data/quests
[10:22:01 TRACE SMAPI] Content Patcher edited data/quests (for the '(CP) Downtown Zuzu' content pack).
[10:22:01 TRACE SMAPI] Content Patcher edited data/quests (for the 'Stardew Valley Expanded' content pack).
[10:22:01 TRACE SMAPI] Content Patcher edited data/quests (for the '(CP) Walk to the Desert Redux' content pack).
[10:22:01 TRACE SMAPI] Content Patcher edited data/quests (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:01 TRACE SMAPI] Content Patcher edited data/quests (for the 'East Scarp NPCs' content pack).
[10:22:01 TRACE SMAPI] Content Patcher edited data/quests (for the 'Lurking in the Dark' content pack).
[10:22:01 TRACE Ridgeside Village (SMAPI component)] 30 candidates for daily Quest
[10:22:01 TRACE Ridgeside Village (SMAPI component)] chose 72861012
[10:22:01 TRACE Ridgeside Village (SMAPI component)] Trying to load quest 72861012
[10:22:01 INFO  No More Lag] Aggressive FPS optimization triggered. Current FPS: 0.0
[10:22:02 TRACE Event Lookup] Loading Data/Buffs
[10:22:02 TRACE Unique Children] (childfound): Ellen Arl/27
[10:22:02 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:22:02 TRACE Unique Children] (Spousefound): Elliott
[10:22:02 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:22:02 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:22:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:22:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:22:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:22:02 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:22:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:22:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:22:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaBarn
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaBarn
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at FlashShifter.StardewValleyExpandedCP_PremiumCoop
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaCoop
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Slime Hutch
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaBarn
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaCoop
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Big Shed
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaBarn
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaCoop
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Farm
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at FarmHouse
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at FarmCave
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Town
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at HaleyHouse
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Blacksmith
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Beach
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Mountain
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Forest
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at BusStop
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Mine
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at BugLand
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Desert
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coconut [88] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coconut [88] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coconut [88] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Cactus Fruit [90] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Cactus Fruit [90] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Desert:
    Cactus Fruit (Iridium) x3
    Coconut (Iridium) x4

[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Woods
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mystery Box [37] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mixed Seeds [770] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mixed Seeds [770] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Bearberrys [0] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Bearberrys [0] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mystery Box [37] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mystery Box [37] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mixed Seeds [770] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x5
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x5
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x3
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x6
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x6
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mahogany Seed [292] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Woods:
    Mystery Box (Normal) x3
    Mahogany Seed (Normal) x1
    Mixed Seeds (Normal) x3
    Poison Mushroom (Iridium) x3
    Hardwood (Normal) x33
    Winter Root (Normal) x8
    Snow Yam (Normal) x4

[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Railroad
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Summit
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Greenhouse
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at SkullCave
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Backwoods
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Trailer_Big
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandSouth
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandSouthEast
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandSouthEastCave
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandEast
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandWest
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandNorth
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandHut
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandNorthCave1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandFarmHouse
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandShrine
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Caldera
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at DesertFestival
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_ResortSouth
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_ResortSouthWest
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_ResortSecretCave
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCave
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_Forest2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCaveUnder
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCaveDark
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCaveLava
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_GasStation
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_Sawmill
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrandpasShed
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_TownEast
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FakeEnchantedGrove
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Countryside_BusStop_Bus
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Countryside_BusStop_NoBus
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Countryside_ClaireHouse
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrampletonFields_Small
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BusStop_NoBus
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForestWestOld
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_WoodsCompat
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_VictorSummit
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_AuroraVineyard
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FarmCliff
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrandpasGrove
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ArkOrchard
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_IridiumQuarry
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SpriteSpringCave
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ancient Fruit [454] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Chanterelle [281] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_SpriteSpringCave:
    Purple Mushroom (Iridium) x1
    Red Mushroom (Iridium) x1
    Chanterelle (Iridium) x1
    Ancient Fruit (Iridium) x1

[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_TreasureCave
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SVESummit
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Star Rose [0] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Star Rose [0] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Star Rose [0] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_SVESummit:
    Goldenrod (Iridium) x10
    Holly (Iridium) x2

[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_AdventurerSummit
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BlueMoonVineyard
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForbiddenMaze
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HenchmanHouse
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_CrimsonBadlands
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FableReef
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Golden Ocean Flower [0] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Rainbow Shell [394] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Oyster [723] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Shark Tooth [0] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Rainbow Shell [394] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Oyster [723] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Dried Sand Dollar [0] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Nautilus Shell [392] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Nautilus Shell [392] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Rainbow Shell [394] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Oyster [723] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Shark Tooth [0] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Shark Tooth [0] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sea Urchin [397] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sea Urchin [397] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_FableReef:
    Clam (Iridium) x7
    Oyster (Iridium) x4
    Big Conch (Iridium) x7
    Coral (Iridium) x6
    Nautilus Shell (Iridium) x2
    Rainbow Shell (Iridium) x4
    Sea Urchin (Iridium) x2

[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForestWest
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_ForestWest:
    Crystal Fruit (Iridium) x12
    Crocus (Iridium) x13
    Holly (Iridium) x14

[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Garden
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrampletonSuburbs
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrampletonSuburbsOutskirts
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GoGoatRanch
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrandpasShedOutside
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_JunimoWoods
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_JunimoWoods:
    Red Mushroom (Iridium) x6
    Common Mushroom (Iridium) x5
    Purple Mushroom (Iridium) x4
    Holly (Iridium) x8
    Crystal Fruit (Iridium) x5
    Crocus (Iridium) x5

[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_MorrisProperty
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ShearwaterBridge
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SpriteSpring2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_SpriteSpring2:
    Holly (Iridium) x3
    Crocus (Iridium) x11
    Crystal Fruit (Iridium) x1

[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrampletonFields
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_DeepMountains
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_Village
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_DeepDark
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_Orchard
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_ClearingHouse
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_MineEntrance
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_ArkOrchard
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HenryWarp
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_MeadowFarm
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_MeadowShed
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_LK_ClearingHouse
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Meadow
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Forest_Road
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Ghost_Town
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Ghost_Shop
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage_Event
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage_CookOff
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage_Fashion
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_Ridge_KennethDate_OFF
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVEvacuationCenter
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_Ridge_KennethDate_ON
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_AguarCave
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_JuneNPC_ResortDate
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_PrincessVilleDate
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVGreenhouse2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_EmberNight
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVGathering
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVNinjaHouse
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVSummitHouseNew
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgePond
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_Ridge
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeFalls
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RidgeFalls:
    Ridgeside Clementine (Iridium) x3
    Aurorean Iris (Iridium) x3
    Sierra Wintergreen (Iridium) x1
    Frost Clump Berry (Iridium) x2

[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeForest
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Tea Leaves [815] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RidgeForest:
    Ridgeside Clementine (Iridium) x5
    Crystal Fruit (Iridium) x7
    Holly (Iridium) x1
    Aurorean Iris (Iridium) x4
    Crocus (Iridium) x5
    Frost Clump Berry (Iridium) x5
    Tea Leaves (Iridium) x1

[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVCableCar
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVCliff
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVTheHike
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:22:02 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RSVTheHike:
    Holly (Iridium) x1
    Sierra Wintergreen (Iridium) x8
    Frost Clump Berry (Iridium) x1
    Aurorean Iris (Iridium) x1
    Ridgeside Clementine (Iridium) x3

[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_SummitFarm
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVRoad
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar3
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar4
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar5
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar6
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar7
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar8
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Desert
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Woods
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mixed Seeds [770] x1
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:22:02 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Woods:
    Mixed Seeds (Normal) x1

[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SpriteSpringCave
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SVESummit
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FableReef
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForestWest
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_JunimoWoods
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SpriteSpring2
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeFalls
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeForest
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVTheHike
[10:22:02 INFO  No More Lag] Aggressive FPS optimization triggered. Current FPS: 3.5
[10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Woods
[10:22:02 TRACE Event Lookup] Loading Data/Events/Farm
[10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack).
[10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Juliet, Jessie and Lodging House' content pack).
[10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Grandpa's Farm' content pack).
[10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'East Scarp NPCs' content pack).
[10:22:02 TRACE Event Lookup] Loading Data/Events/FarmCave
[10:22:02 TRACE Event Lookup] Loading Data/Events/BeachNightMarket
[10:22:02 TRACE Event Lookup] Loading Data/Events/BusStop
[10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Stardew Valley Expanded' content pack).
[10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Juliet, Jessie and Lodging House' content pack).
[10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'East Scarp NPCs' content pack).
[10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Lurking in the Dark' content pack).
[10:22:02 TRACE Event Lookup] Loading Data/Events/BugLand
[10:22:02 TRACE Event Lookup] Loading Data/Events/Club
[10:22:02 TRACE Event Lookup] Loading Data/Events/WizardHouseBasement
[10:22:02 TRACE Event Lookup] Loading Data/Events/WitchHut
[10:22:02 TRACE Event Lookup] Loading Data/Events/WitchWarpCave
[10:22:02 TRACE Event Lookup] Loading Data/Events/BathHouse_Entry
[10:22:02 TRACE Event Lookup] Loading Data/Events/BathHouse_MensLocker
[10:22:02 TRACE Event Lookup] Loading Data/Events/BathHouse_WomensLocker
[10:22:02 TRACE Event Lookup] Loading Data/Events/Greenhouse
[10:22:02 TRACE Event Lookup] Loading Data/Events/Tunnel
[10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar
[10:22:02 TRACE Event Lookup] Loading Data/Events/MermaidHouse
[10:22:02 TRACE Event Lookup] Loading Data/Events/Submarine
[10:22:02 TRACE Event Lookup] Loading Data/Events/IslandSouthEastCave
[10:22:02 TRACE Event Lookup] Loading Data/Events/IslandEast
[10:22:02 TRACE Event Lookup] Loading Data/Events/IslandWestCave1
[10:22:02 TRACE Event Lookup] Loading Data/Events/IslandNorthCave1
[10:22:02 TRACE Event Lookup] Loading Data/Events/IslandFieldOffice
[10:22:02 TRACE Event Lookup] Loading Data/Events/CaptainRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/IslandShrine
[10:22:02 TRACE Event Lookup] Loading Data/Events/IslandFarmCave
[10:22:02 TRACE Event Lookup] Loading Data/Events/LeoTreeHouse
[10:22:02 TRACE Event Lookup] Loading Data/Events/MasteryCave
[10:22:02 TRACE Event Lookup] Loading Data/Events/LewisBasement
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Pizzeria
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_PizzeriaBack
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GioRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Airport
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortAirport
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSouth
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSouthWest
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSecretCave
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortCentral
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortShop
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCityCrossroads1
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_CrossNorth
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_CrossEast
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaHQAppreciation
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCityFreeway1
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewer
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySecretQi
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_DavidRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCave
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_TrainStation
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaOffices
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1b
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1c
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1d
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaElevHall
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaCEOBetrayal
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ApartmentLobby
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveUnder
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveJungle
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveDark
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveLava
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveHouse
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewerTunnel
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewerSecret
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubEntrance
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubBathrooms
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubMain
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaHQCafe
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GasStation
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GasInt
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_BruisersHideout
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuBlockParty
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuPermits
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_SadieRoomAirport
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Sawmill
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Pharmacy
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Builders
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Bakery
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Barber
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Mall
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Furnisure
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_BillRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Waterway
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_University
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_MaxHouse
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_MaxHouseUpstairs
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_HazelHouse
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_UniversityExterior
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardCellarRefurbished
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove2
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_WillyRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_AndyCellar
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SophiaCellar
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlandsMap
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_MovieTheaterScreen_ClaireEvent
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_CastleVillage_DayEnd_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardPictureMap
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_StardustFarmPictureMap
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GaldoranVoid
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Claire_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Martin_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Camilla_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Alesia_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Isaac_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Lance_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Jadu_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Apples_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Peaches_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Charlie_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Morgan_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Scarlett_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Sandy_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GunthersRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_Bus
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_NoBus
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_ClaireHouse
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition1
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition2
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_BusStop_NoBus
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottageInterior
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Highway
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Sawyer_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Jolyne_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Edmund_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Gale_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Gertrude_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Brock_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Cordelia_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Freya_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Cassandra_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Emin_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Brianna_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Drake_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsDwarf_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ForestWestOld
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_LanceSecretWarp
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Krobus_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_VoidDen
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_HanksGarage
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_VictorSummit
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_FarmCliff
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasGrove
[10:22:02 TRACE Event Lookup] Loading Data/Events/jenf1.megacoopbarn_Barn4
[10:22:02 TRACE Event Lookup] Loading Data/Events/jenf1.megacoopbarn_Coop4
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ArkOrchard
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DayEnd_WarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Atlantis
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonCoast
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonTrainStation
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrenvilleFalls
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavernPrisonEvent
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_IridiumQuarry
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_JojaPetStore
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyard
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCellar
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottage
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardDiningRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SpriteSpringCave
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Entrance
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_FoodCourt
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_MainHall
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Stage
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_VendorFloor
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZuzuCityStreet
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashHallway
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Courtyard
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SVESummit
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_HenchmanBackyard
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_South
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_North
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlands
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedGreenhouse
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbsOutskirts
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch_Interior
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DiamondCavern
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonFields
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_JacobOffice
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_JacobBarn
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_LanternRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_LumaHut
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_Shack
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_InnBath
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_UnderwaterLexi
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_InnRoomRosa
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_ToriSlimeBasement
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_RosJulesHouse
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_ArkOrchard
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_NTHouse
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_HenryWarp
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_MeadowShed
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_MeadowShed_Ruins
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_LK_TheaterBreakroom
[10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Meadow
[10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Forest_Road
[10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Winding_Road
[10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Interchange
[10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Town
[10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Pete_Hidden
[10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Cave
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage
[10:22:02 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage'.
[10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheHike
[10:22:02 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVTheHike'.
[10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVTheHike (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_VetAwayWarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_TNPCWaitingWarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_CatWarpRoom
[10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_AbyssCoop
[10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar2
[10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar3
[10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar4
[10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar5
[10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar6
[10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar7
[10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar8
[10:22:13 TRACE Event Lookup] Loading LooseSprites/Billboard
[10:22:13 TRACE Event Lookup] Loading Characters/Jeric
[10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jeric' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE Event Lookup] Loading Characters/Linus
[10:22:13 TRACE Event Lookup] Loading Characters/Blair
[10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Blair' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE Event Lookup] Loading Characters/Caroline
[10:22:13 TRACE Event Lookup] Loading Data/Festivals/winter8
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'Stardew Valley Expanded' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'Juliet, Jessie and Lodging House' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'East Scarp NPCs' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'Lurking in the Dark' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'Marnie Immersive' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:22:13 TRACE Event Lookup] Loading Characters/Sebastian
[10:22:13 TRACE Event Lookup] Loading Characters/Keahi
[10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Keahi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE Event Lookup] Loading Characters/Harvey
[10:22:13 TRACE Event Lookup] Loading Characters/Louie
[10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Louie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE Event Lookup] Loading Characters/Freddie
[10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE Event Lookup] Loading Characters/MarlonFay
[10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[10:22:13 TRACE Event Lookup] Loading Characters/Evelyn
[10:22:13 TRACE Event Lookup] Loading Characters/Pika
[10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Pika' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE Event Lookup] Loading Characters/Leah
[10:22:13 TRACE Event Lookup] Loading Data/Festivals/winter25
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'Stardew Valley Expanded' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'Juliet, Jessie and Lodging House' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'East Scarp NPCs' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'Lurking in the Dark' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'Marnie Immersive' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:22:13 TRACE Event Lookup] Loading Characters/Clint
[10:22:13 TRACE Event Lookup] Loading Characters/Shanice
[10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shanice' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE Event Lookup] Loading Characters/Sophia
[10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack).
[10:22:13 TRACE Event Lookup] Loading Characters/Irene
[10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Irene' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE Event Lookup] Loading Data/Festivals/winter28
[10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Data/Festivals/winter28' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter28 (for the 'Juliet, Jessie and Lodging House' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter28 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter28 (for the 'East Scarp NPCs' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter28 (for the 'Lurking in the Dark' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter28 (for the 'Marnie Immersive' content pack).
[10:22:13 TRACE Event Lookup] Loading Characters/Shiro
[10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shiro' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:13 TRACE Event Lookup] Loading sophie.Calcifer/FurnitureActions
[10:22:13 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureActions'.
[10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) Orangeblossom's Furniture Catalogue' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'PC's Rattan Furniture' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'Movie Theater Furniture and Decorations' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'PlatinumCats' Paintings' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'Prophet's Furniture Catalogue' content pack).
[10:22:13 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureActions'.
[10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) Orangeblossom's Furniture Catalogue' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'PC's Rattan Furniture' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'Movie Theater Furniture and Decorations' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'PlatinumCats' Paintings' content pack).
[10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'Prophet's Furniture Catalogue' content pack).
[10:22:18 TRACE Lookup Anything] Received a lookup request... searching the open 'Billboard' menu...
[10:22:18 TRACE Lookup Anything] Showing CharacterSubject::Villager::Sebastian.
[10:22:18 TRACE Event Lookup] Loading Data/SecretNotes
[10:22:18 TRACE SMAPI] Content Patcher edited Data/SecretNotes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:18 TRACE Event Lookup] Loading LooseSprites/letterBG
[10:22:31 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shadow Crop
[10:22:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shadow Crop' (for the 'Stardew Valley Expanded' content pack).
[10:22:32 TRACE Event Lookup] Loading Data/Shops
[10:22:32 TRACE SMAPI] Big Fridge edited Data/Shops.
[10:22:32 TRACE SMAPI] Furniture Framework edited Data/Shops.
[10:22:32 TRACE SMAPI] Happy Home Designer edited Data/Shops.
[10:22:32 TRACE SMAPI] Movie Theater Options edited Data/Shops.
[10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Downtown Zuzu' content pack).
[10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack).
[10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) East Scarp' content pack).
[10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Walk to the Desert Redux' content pack).
[10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Orangeblossom's Furniture Catalogue' content pack).
[10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'PC's Rattan Furniture' content pack).
[10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lumisteria's Furniture' content pack).
[10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Movie Theater Furniture and Decorations' content pack).
[10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'PlatinumCats' Paintings' content pack).
[10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Prophet's Furniture Catalogue' content pack).
[10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Rosa's Cruelty free Meat' content pack).
[10:22:33 TRACE Event Lookup] Loading spacechase0.SpaceCore/ShopExtensionData
[10:22:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ShopExtensionData'.
[10:22:33 TRACE Event Lookup] Loading LooseSprites/textBox
[10:22:33 TRACE Event Lookup] Loading Mods/Rafseazz.RSVCP/Objects/Shirts
[10:22:33 TRACE SMAPI] Content Patcher loaded asset 'Mods/Rafseazz.RSVCP/Objects/Shirts' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:35 TRACE Event Lookup] Loading Data/Powers
[10:22:35 TRACE Event Lookup] Loading Mods/tlitookilakin.HappyHomeDesigner/Catalogue
[10:22:35 TRACE SMAPI] Happy Home Designer loaded asset 'Mods/tlitookilakin.HappyHomeDesigner/Catalogue'.
[10:22:35 TRACE SMAPI] Happy Home Designer edited Data/Powers.
[10:22:35 TRACE SMAPI] Content Patcher edited Data/Powers (for the '(CP) Downtown Zuzu' content pack).
[10:22:35 TRACE SMAPI] Content Patcher edited Data/Powers (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:22:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Soul
[10:22:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Soul' (for the 'Stardew Valley Expanded' content pack).
[10:22:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Galdoran Gem
[10:22:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Galdoran Gem' (for the 'Stardew Valley Expanded' content pack).
[10:22:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butter
[10:22:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butter' (for the 'Stardew Valley Expanded' content pack).
[10:22:52 TRACE Event Lookup] Loading Strings/EnchantmentNames
[10:22:55 TRACE Event Lookup] Loading TileSheets/BigFridge
[10:22:55 TRACE SMAPI] Big Fridge loaded asset 'TileSheets/BigFridge'.
[10:22:59 TRACE Event Lookup] Loading TerrainFeatures/Flooring_winter
[10:22:59 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Statue Of Treasure
[10:22:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Statue Of Treasure' (for the 'Stardew Valley Expanded' content pack).
[10:23:00 TRACE Event Lookup] Loading Characters/Dialogue/Elliott
[10:23:00 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Stardew Valley Expanded' content pack).
[10:23:00 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Grandpa's Farm' content pack).
[10:23:00 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:23:00 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'East Scarp NPCs' content pack).
[10:23:00 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Lurking in the Dark' content pack).
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
[10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject
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[10:23:03 TRACE SpaceCore] Event: AfterGiftGiven
[10:23:44 TRACE Event Lookup] Loading Characters/Dialogue/Own/Toddler/Girl/Dialogue
[10:23:45 TRACE SMAPI] Unique Children Talk loaded asset 'Characters/Dialogue/Own/Toddler/Girl/Dialogue'.
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[10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[10:23:59 TRACE SpaceCore] Event: BeforeWarp
[10:23:59 TRACE game] Warping to Farm
[10:23:59 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:23:59 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:23:59 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:23:59 TRACE Event Lookup] Loading Maps/Farm_Greenhouse_Dirt
[10:23:59 TRACE SMAPI] Content Patcher edited Maps/Farm_Greenhouse_Dirt (for the 'Grandpa's Farm' content pack).
[10:24:00 TRACE Event Lookup] Loading Buildings/Shipping Bin
[10:24:00 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Earthy Recolour' content pack).
[10:24:00 TRACE Event Lookup] Loading Buildings/Shipping Bin_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/Fish Pond
[10:24:00 TRACE Event Lookup] Loading Buildings/Fish Pond_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/Big Shed
[10:24:00 TRACE Event Lookup] Loading Buildings/Big Shed_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/Silo
[10:24:00 TRACE Event Lookup] Loading Buildings/Silo_PaintMask
[10:24:00 TRACE Event Lookup] Loading Mods/Pathoschild.TractorMod/Garage_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/Gold Clock
[10:24:00 TRACE Event Lookup] Loading Buildings/Gold Clock_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/Earth Obelisk
[10:24:00 TRACE Event Lookup] Loading Buildings/Earth Obelisk_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/Water Obelisk
[10:24:00 TRACE Event Lookup] Loading Buildings/Water Obelisk_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/Desert Obelisk
[10:24:00 TRACE Event Lookup] Loading Buildings/Desert Obelisk_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/Island Obelisk
[10:24:00 TRACE Event Lookup] Loading Buildings/Island Obelisk_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/Scarp_Obelisk
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Buildings/Scarp_Obelisk' (for the '(CP) East Scarp' content pack).
[10:24:00 TRACE Event Lookup] Loading Buildings/Scarp_Obelisk_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/RSV Obelisk
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Buildings/RSV Obelisk' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:24:00 TRACE Event Lookup] Loading Buildings/RSV Obelisk_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/Well
[10:24:00 TRACE Event Lookup] Loading Buildings/Well_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/Junimo Hut
[10:24:00 TRACE Event Lookup] Loading Buildings/Junimo Hut_PaintMask
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence Tilesheet
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence Tilesheet (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Iridium Node
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Iridium Node' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Dwarf Chest
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dwarf Chest' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gold Node
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Node' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mystic Node
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mystic Node' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Copper Node
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Copper Node' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Node
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Node' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Cinder Shard Node 2
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cinder Shard Node 2' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Diamond Node
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Node' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Meteorite L
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteorite L' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Meteorite R
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteorite R' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Buildings/houses
[10:24:00 TRACE Event Lookup] Loading Buildings/houses_PaintMask
[10:24:00 TRACE Event Lookup] Loading Buildings/Mailbox
[10:24:00 TRACE Event Lookup] Loading TileSheets/FreeCactuses
[10:24:00 TRACE Event Lookup] Loading Mods/Lemurkat.EastScarp/esfurniture
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lemurkat.EastScarp/esfurniture' (for the '(CP) East Scarp' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading TerrainFeatures/tree3_winter
[10:24:00 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_winter (for the 'Earthy Recolour' content pack).
[10:24:00 TRACE Event Lookup] Loading TerrainFeatures/tree2_winter
[10:24:00 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_winter (for the 'Earthy Recolour' content pack).
[10:24:00 TRACE Event Lookup] Loading TerrainFeatures/tree8_winter
[10:24:00 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_winter (for the 'Earthy Recolour' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/winter_Fir_Tree
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/winter_Fir_Tree' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/winter_Birch_Tree
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/winter_Birch_Tree' (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading TerrainFeatures/grass
[10:24:00 TRACE SMAPI] Content Patcher edited TerrainFeatures/grass (for the 'Earthy Recolour' content pack).
[10:24:00 TRACE Event Lookup] Loading Mods/EastScarp/LocationMetadata
[10:24:00 TRACE SMAPI] East Scarp C# loaded asset 'Mods/EastScarp/LocationMetadata'.
[10:24:00 DEBUG No More Lag] Warped event triggered: FarmHouse -> Farm
[10:24:00 INFO  No More Lag] Starting location transition to Farm
[10:24:00 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[10:24:00 TRACE Event Lookup] Loading Maps/Farm
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:24:00 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:24:00 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 1 core assets (Maps/Farm).
[10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:24:00 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:24:00 TRACE No More Lag] Successfully preloaded: Maps/Farm
[10:24:00 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm_underlayer'.
[10:24:00 TRACE SMAPI] Invalidated 0 cache entries.
[10:24:00 TRACE Event Lookup] Loading Maps/Farm_underlayer
[10:24:00 TRACE No More Lag] Failed to load asset Maps/Farm_underlayer: No More Lag failed loading content asset 'Maps/Farm_underlayer' from the game content.
[10:24:00 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm_objects'.
[10:24:00 TRACE SMAPI] Invalidated 0 cache entries.
[10:24:00 TRACE Event Lookup] Loading Maps/Farm_objects
[10:24:00 TRACE No More Lag] Failed to load asset Maps/Farm_objects: No More Lag failed loading content asset 'Maps/Farm_objects' from the game content.
[10:24:00 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm_extras'.
[10:24:00 TRACE SMAPI] Invalidated 0 cache entries.
[10:24:00 TRACE Event Lookup] Loading Maps/Farm_extras
[10:24:00 TRACE No More Lag] Failed to load asset Maps/Farm_extras: No More Lag failed loading content asset 'Maps/Farm_extras' from the game content.
[10:24:00 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[10:24:00 TRACE No More Lag] Layer not found: Maps/Farm_objects
[10:24:00 TRACE Event Lookup] Loading Maps/Farm_custom
[10:24:00 TRACE No More Lag] Layer not found: Maps/Farm_custom
[10:24:00 INFO  No More Lag] Location transition to Farm completed in 445ms
[10:24:00 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:24:00 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:24:00 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:24:00 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:24:00 TRACE Event Lookup] Loading Maps/springobjects
[10:24:00 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:24:00 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading TileSheets/crops
[10:24:00 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:24:00 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:24:00 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:24:00 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:24:00 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:24:01 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:24:01 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[10:24:01 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:24:01 TRACE Event Lookup] Loading Maps/winter_town
[10:24:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:24:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:24:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:24:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:24:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:24:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:24:01 TRACE SMAPI] Invalidated 7 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), TileSheets/crops).
Propagated 6 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), TileSheets/crops).
[10:24:01 TRACE Event Lookup] Loading Portraits/Lewis
[10:24:01 TRACE Event Lookup] Loading Characters/Lewis
[10:24:01 TRACE Unique Children] (childfound): Ellen Arl/27
[10:24:01 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:24:01 TRACE Unique Children] (Spousefound): Elliott
[10:24:01 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:24:01 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:24:01 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:24:01 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:24:01 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:24:01 TRACE Unique Children] (childfound): Ellen Arl/27
[10:24:01 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:24:01 TRACE Unique Children] (Spousefound): Elliott
[10:24:02 TRACE Event Lookup] Loading Characters/Dialogue/Lewis
[10:24:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Stardew Valley Expanded' content pack).
[10:24:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Juliet, Jessie and Lodging House' content pack).
[10:24:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:24:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'East Scarp NPCs' content pack).
[10:24:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Lurking in the Dark' content pack).
[10:24:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Marnie Immersive' content pack).
[10:24:11 TRACE SpaceCore] Event: OnEventFinished
[10:24:11 TRACE SpaceCore] Event: BeforeWarp
[10:24:11 TRACE game] Warping to Farm
[10:24:11 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:24:11 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:24:11 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:24:11 TRACE Unique Children] (childfound): Ellen Arl/27
[10:24:11 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:24:11 TRACE Unique Children] (Spousefound): Elliott
[10:24:11 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:24:11 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:24:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:24:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:24:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:24:13 TRACE Event Lookup] Loading Characters/Dialogue/Wizard
[10:24:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Valley Expanded' content pack).
[10:24:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Juliet, Jessie and Lodging House' content pack).
[10:24:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Grandpa's Farm' content pack).
[10:24:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:24:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'East Scarp NPCs' content pack).
[10:24:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Lurking in the Dark' content pack).
[10:24:26 TRACE SpaceCore] Event: OnEventFinished
[10:24:26 TRACE SpaceCore] Event: BeforeWarp
[10:24:26 TRACE game] Warping to Farm
[10:24:26 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:24:26 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:24:26 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:24:31 TRACE Event Lookup] Loading Mods/Lemurkat.EastScarp/escrops
[10:24:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lemurkat.EastScarp/escrops' (for the '(CP) East Scarp' content pack).
[10:24:32 TRACE Event Lookup] Loading Data/mail
[10:24:32 TRACE SMAPI] Happy Home Designer edited Data/mail.
[10:24:32 TRACE SMAPI] Mail Framework Mod edited Data/mail.
[10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Downtown Zuzu' content pack).
[10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Valley Expanded' content pack).
[10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Juliet, Jessie and Lodging House' content pack).
[10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Walk to the Desert Redux' content pack).
[10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the 'East Scarp NPCs' content pack).
[10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Marnie Immersive' content pack).
[10:24:32 TRACE Event Lookup] Loading LooseSprites/letterBG
[10:24:32 TRACE Event Lookup] Loading TileSheets/SmallFridge
[10:24:32 TRACE SMAPI] Big Fridge loaded asset 'TileSheets/SmallFridge'.
[10:24:51 TRACE SpaceCore] Event: BeforeWarp
[10:24:51 TRACE game] Warping to FarmHouse
[10:24:51 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:24:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:24:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:24:51 DEBUG No More Lag] Warped event triggered: Farm -> FarmHouse
[10:24:51 INFO  No More Lag] Starting location transition to FarmHouse
[10:24:51 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse'.
[10:24:51 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmHouse).
Propagated 0 core assets ().
[10:24:51 TRACE Event Lookup] Loading Maps/FarmHouse
[10:24:51 TRACE No More Lag] Successfully preloaded: Maps/FarmHouse
[10:24:51 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse_underlayer'.
[10:24:51 TRACE SMAPI] Invalidated 0 cache entries.
[10:24:51 TRACE Event Lookup] Loading Maps/FarmHouse_underlayer
[10:24:51 TRACE No More Lag] Failed to load asset Maps/FarmHouse_underlayer: No More Lag failed loading content asset 'Maps/FarmHouse_underlayer' from the game content.
[10:24:51 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse_objects'.
[10:24:51 TRACE SMAPI] Invalidated 0 cache entries.
[10:24:51 TRACE Event Lookup] Loading Maps/FarmHouse_objects
[10:24:51 TRACE No More Lag] Failed to load asset Maps/FarmHouse_objects: No More Lag failed loading content asset 'Maps/FarmHouse_objects' from the game content.
[10:24:51 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse_extras'.
[10:24:51 TRACE SMAPI] Invalidated 0 cache entries.
[10:24:51 TRACE Event Lookup] Loading Maps/FarmHouse_extras
[10:24:51 TRACE No More Lag] Failed to load asset Maps/FarmHouse_extras: No More Lag failed loading content asset 'Maps/FarmHouse_extras' from the game content.
[10:24:51 TRACE No More Lag] Layer not found: Maps/FarmHouse_underlayer
[10:24:51 TRACE No More Lag] Layer not found: Maps/FarmHouse_objects
[10:24:51 TRACE Event Lookup] Loading Maps/FarmHouse_custom
[10:24:51 TRACE No More Lag] Layer not found: Maps/FarmHouse_custom
[10:24:51 INFO  No More Lag] Location transition to FarmHouse completed in 14ms
[10:24:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:24:51 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:24:51 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:24:51 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:24:51 TRACE Event Lookup] Loading Maps/springobjects
[10:24:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:24:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:24:51 TRACE Event Lookup] Loading TileSheets/crops
[10:24:51 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:24:51 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:24:51 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:24:51 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:24:51 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:24:51 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:24:51 TRACE Event Lookup] Loading Maps/winter_town
[10:24:51 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:24:51 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:24:51 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:24:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:24:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:24:51 TRACE SMAPI] Invalidated 7 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), TileSheets/crops).
Propagated 6 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), TileSheets/crops).
[10:24:51 TRACE Unique Children] (childfound): Ellen Arl/27
[10:24:51 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:24:51 TRACE Unique Children] (Spousefound): Elliott
[10:24:51 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:24:51 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:24:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:24:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:24:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:25:30 TRACE Deluxe Grabber Redux 1.6] Object list changed at FarmHouse
[10:25:45 TRACE SpaceCore] Event: BeforeWarp
[10:25:45 TRACE game] Warping to Farm
[10:25:45 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:25:45 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:25:45 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:25:45 DEBUG No More Lag] Warped event triggered: FarmHouse -> Farm
[10:25:45 INFO  No More Lag] Starting location transition to Farm
[10:25:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[10:25:45 TRACE Event Lookup] Loading Maps/Farm
[10:25:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:25:45 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:25:45 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 1 core assets (Maps/Farm).
[10:25:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:25:45 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:25:45 TRACE No More Lag] Successfully preloaded: Maps/Farm
[10:25:45 TRACE Event Lookup] Loading Maps/Farm_underlayer
[10:25:45 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[10:25:45 TRACE Event Lookup] Loading Maps/Farm_objects
[10:25:45 TRACE No More Lag] Layer not found: Maps/Farm_objects
[10:25:45 TRACE Event Lookup] Loading Maps/Farm_custom
[10:25:45 TRACE No More Lag] Layer not found: Maps/Farm_custom
[10:25:45 INFO  No More Lag] Location transition to Farm completed in 425ms
[10:25:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:25:45 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:25:45 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:25:45 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:25:45 TRACE Event Lookup] Loading Maps/springobjects
[10:25:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:25:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:25:45 TRACE Event Lookup] Loading TileSheets/crops
[10:25:45 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[10:25:45 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:25:45 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:25:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:25:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:25:45 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:25:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:25:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[10:25:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:25:45 TRACE Event Lookup] Loading Maps/winter_town
[10:25:45 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:25:45 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:25:45 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:25:45 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:25:45 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:25:45 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:25:45 TRACE SMAPI] Invalidated 7 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), TileSheets/crops).
Propagated 6 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), TileSheets/crops).
[10:25:45 TRACE Unique Children] (childfound): Ellen Arl/27
[10:25:45 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:25:45 TRACE Unique Children] (Spousefound): Elliott
[10:25:45 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:25:45 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:25:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:25:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:25:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:27:36 TRACE Deluxe Grabber Redux 1.6] Object list changed at Farm
[10:27:38 TRACE CJB Item Spawner] Received menu open key.
[10:27:38 TRACE Event Lookup] Loading Data/FishPondData
[10:27:38 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Stardew Valley Expanded' content pack).
[10:27:38 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the '(CP) East Scarp' content pack).
[10:27:38 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_window_panes_red
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_window_panes_red'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_window_panes_pink
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_window_panes_pink'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_wall_bow_red
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_wall_bow_red'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_wall_bow_pink
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_wall_bow_pink'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.small_hk_plush
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.small_hk_plush'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_squish
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_squish'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_balloon
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_balloon'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_chair
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_chair'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_double_bed
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_double_bed'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_dresser
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_dresser'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_medium_plush
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_medium_plush'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_heart_light
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_heart_light'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_painting
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_painting'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_shelves
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_shelves'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_single_bed
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_single_bed'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_sofa
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_sofa'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_statue
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_statue'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_bow_stool
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_bow_stool'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_table
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_table'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_head_rug
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_head_rug'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.round_hk_rug_white
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.round_hk_rug_white'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.round_hk_rug_red
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.round_hk_rug_red'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_cake
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_cake'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_shortcake
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_shortcake'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_plant
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_plant'.
[10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_TV
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_TV'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.High Chair
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.High Chair'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Shell Chair
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Shell Chair'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Mini Tent
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Mini Tent'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Changing Table
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Changing Table'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Shell Table
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Shell Table'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Baby Mobile
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Baby Mobile'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Flower Rug
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Flower Rug'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Dollhouse
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Dollhouse'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Giraffe Plush
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Giraffe Plush'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Baby Gym
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Baby Gym'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Toy Xylophone
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Toy Xylophone'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Toy Piano
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Toy Piano'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Rattle
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Rattle'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Toy Drum
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Toy Drum'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Blocks
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Blocks'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Elephant in Wheels
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Elephant in Wheels'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Block Tower
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Block Tower'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Book Rack
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Book Rack'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Dinosaur
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Dinosaur'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Laundry Basket
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Laundry Basket'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Grocery Clackercart
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Grocery Clackercart'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Nursery Shelf
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Nursery Shelf'.
[10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Baby Mobile Short
[10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Baby Mobile Short'.
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/blackspots
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/blackspots' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/calico
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/calico' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/black
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/black' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/orange
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/orange' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/pastelblue
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/pastelblue' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/pastelpink
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/pastelpink' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/pastelpurple
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/pastelpurple' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/pinkmermaid
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/pinkmermaid' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/purplemermaid
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/purplemermaid' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/pusheen
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/pusheen' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/pusheenicorn
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/pusheenicorn' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/siamese
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/siamese' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/tabby
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/tabby' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/unimermaid
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/unimermaid' (for the 'Pusheen Plushies' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits' (for the 'Stardew Valley Expanded' content pack).
[10:27:38 TRACE Event Lookup] Loading RSV/Objects/PortraitFrames
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'RSV/Objects/PortraitFrames' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/PC.RattanFurniture/FurnitureBathroom
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.RattanFurniture/FurnitureBathroom' (for the 'PC's Rattan Furniture' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Prophet.DiningSet/Dining_0
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Prophet.DiningSet/Dining_0' (for the 'Prophet's Dining Set' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Prophet.DiningSet/Dining_1
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Prophet.DiningSet/Dining_1' (for the 'Prophet's Dining Set' content pack).
[10:27:38 TRACE Event Lookup] Loading Tilesheets/chair1
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/chair1' (for the 'Prophet's Dining Set' content pack).
[10:27:38 TRACE Event Lookup] Loading Tilesheets/chair1pillow
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/chair1pillow' (for the 'Prophet's Dining Set' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Prophet.DiningSet/Dining_4
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Prophet.DiningSet/Dining_4' (for the 'Prophet's Dining Set' content pack).
[10:27:38 TRACE Event Lookup] Loading Tilesheets/bench
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/bench' (for the 'Prophet's Dining Set' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Prophet.DiningSet/Dining_6
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Prophet.DiningSet/Dining_6' (for the 'Prophet's Dining Set' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Prophet.DiningSet/Dining_7
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Prophet.DiningSet/Dining_7' (for the 'Prophet's Dining Set' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Prophet.DiningSet/Dining_8
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Prophet.DiningSet/Dining_8' (for the 'Prophet's Dining Set' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Lumisteria.Furniture/lumisteriaflowerpridebanners
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.Furniture/lumisteriaflowerpridebanners' (for the 'Lumisteria's Furniture' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/PC.Paintings/Paintings
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.Paintings/Paintings' (for the 'PlatinumCats' Paintings' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/PC.Paintings/Paintings1
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.Paintings/Paintings1' (for the 'PlatinumCats' Paintings' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/PC.Paintings/Catalogue
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.Paintings/Catalogue' (for the 'PlatinumCats' Paintings' content pack).
[10:27:38 TRACE Event Lookup] Loading Tilesheets/Proph_Catalogue
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/Proph_Catalogue' (for the 'Prophet's Furniture Catalogue' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_0
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_0' (for the '(CP)Z's custom furniture from Jiaojiao' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_1
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_1' (for the '(CP)Z's custom furniture from Jiaojiao' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_2
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_2' (for the '(CP)Z's custom furniture from Jiaojiao' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_4
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_4' (for the '(CP)Z's custom furniture from Jiaojiao' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_5
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_5' (for the '(CP)Z's custom furniture from Jiaojiao' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_6
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_6' (for the '(CP)Z's custom furniture from Jiaojiao' content pack).
[10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_7
[10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_7' (for the '(CP)Z's custom furniture from Jiaojiao' content pack).
[10:27:41 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Aurora Vineyard Property Deed
[10:27:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Aurora Vineyard Property Deed' (for the 'Stardew Valley Expanded' content pack).
[10:27:41 TRACE Event Lookup] Loading Mods/NCarigon.BetterHoneyMeadCP/HoneyColored
[10:27:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/NCarigon.BetterHoneyMeadCP/HoneyColored' (for the '(CP) Better Honey Mead' content pack).
[10:27:41 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/BBQ Sauce
[10:27:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/BBQ Sauce' (for the 'Rosa's Cruelty free Meat' content pack).
[10:27:41 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:27:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:27:41 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[10:27:41 TRACE Event Lookup] Loading Mods/Rafseazz.RSVCP/Objects/Weapons
[10:27:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/Rafseazz.RSVCP/Objects/Weapons' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:27:42 TRACE CJB Cheats Menu] Received menu open key, but a 'ItemMenu' menu is already open.
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Object list changed at Farm
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x2
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coal [382] x1
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Maple Seed [310] x1
[10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[10:27:47 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Farm:
    Holly (Iridium) x2
    Crocus (Iridium) x3
    Crystal Fruit (Iridium) x2
    Powdermelon Seeds (Normal) x2
    Coal (Normal) x1
    Maple Seed (Normal) x1

[10:27:47 TRACE Deluxe Grabber Redux 1.6] Object list changed at Farm
[10:28:06 TRACE CJB Cheats Menu] Received menu open key, but a 'ItemGrabMenu' menu is already open.
[10:28:12 TRACE CJB Cheats Menu] Received menu open key, but a 'ItemGrabMenu' menu is already open.
[10:28:21 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Small Hardwood Fence Tilesheet
[10:28:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Small Hardwood Fence Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[10:28:21 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Small Hardwood Fence Tilesheet (for the 'Stardew Valley Expanded' content pack).
[10:28:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:28:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:28:24 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[10:28:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:28:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:28:24 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[10:28:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:28:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:28:24 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:28:24 TRACE Event Lookup] Loading Buildings/Deluxe Barn
[10:28:24 TRACE Event Lookup] Loading Buildings/Deluxe Barn_PaintMask
[10:28:24 TRACE Event Lookup] Loading Buildings/SVE_PremiumCoop
[10:28:24 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack).
[10:28:24 TRACE Event Lookup] Loading Buildings/SVE_PremiumCoop_PaintMask
[10:28:24 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumCoop_PaintMask' (for the 'Stardew Valley Expanded' content pack).
[10:28:26 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Highlands Bass
[10:28:26 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Highlands Bass' (for the 'Stardew Valley Expanded' content pack).
[10:28:27 TRACE Event Lookup] Loading Buildings/Slime Hutch
[10:28:27 TRACE Event Lookup] Loading Buildings/Slime Hutch_PaintMask
[10:28:27 TRACE Event Lookup] Loading Mods/Lemurkat.EastScarp/esobjects
[10:28:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lemurkat.EastScarp/esobjects' (for the '(CP) East Scarp' content pack).
[10:28:27 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/King Salmon
[10:28:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/King Salmon' (for the 'Stardew Valley Expanded' content pack).
[10:28:27 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shark
[10:28:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark' (for the 'Stardew Valley Expanded' content pack).
[10:28:27 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Alligator
[10:28:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Alligator' (for the 'Stardew Valley Expanded' content pack).
[10:28:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gemfish
[10:28:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gemfish' (for the 'Stardew Valley Expanded' content pack).
[10:28:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Seahorse
[10:28:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seahorse' (for the 'Stardew Valley Expanded' content pack).
[10:28:30 TRACE SpaceCore] Event: BeforeWarp
[10:28:30 TRACE game] Warping to SlimeHutch90005988-cfe9-4818-a728-ffa933fe9d96
[10:28:30 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:28:30 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:28:30 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:28:30 TRACE Event Lookup] Loading Data/Events/Slime Hutch
[10:28:30 DEBUG No More Lag] Warped event triggered: Farm -> Slime Hutch
[10:28:30 INFO  No More Lag] Starting location transition to Slime Hutch
[10:28:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Slime Hutch'.
[10:28:30 TRACE SMAPI] Invalidated 0 cache entries.
[10:28:30 TRACE Event Lookup] Loading Maps/Slime Hutch
[10:28:30 TRACE No More Lag] Failed to load asset Maps/Slime Hutch: No More Lag failed loading content asset 'Maps/Slime Hutch' from the game content.
[10:28:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Slime Hutch_underlayer'.
[10:28:30 TRACE SMAPI] Invalidated 0 cache entries.
[10:28:30 TRACE Event Lookup] Loading Maps/Slime Hutch_underlayer
[10:28:30 TRACE No More Lag] Failed to load asset Maps/Slime Hutch_underlayer: No More Lag failed loading content asset 'Maps/Slime Hutch_underlayer' from the game content.
[10:28:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Slime Hutch_objects'.
[10:28:30 TRACE SMAPI] Invalidated 0 cache entries.
[10:28:30 TRACE Event Lookup] Loading Maps/Slime Hutch_objects
[10:28:30 TRACE No More Lag] Failed to load asset Maps/Slime Hutch_objects: No More Lag failed loading content asset 'Maps/Slime Hutch_objects' from the game content.
[10:28:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Slime Hutch_extras'.
[10:28:30 TRACE SMAPI] Invalidated 0 cache entries.
[10:28:30 TRACE Event Lookup] Loading Maps/Slime Hutch_extras
[10:28:30 TRACE No More Lag] Failed to load asset Maps/Slime Hutch_extras: No More Lag failed loading content asset 'Maps/Slime Hutch_extras' from the game content.
[10:28:30 TRACE No More Lag] Layer not found: Maps/Slime Hutch_underlayer
[10:28:30 TRACE No More Lag] Layer not found: Maps/Slime Hutch_objects
[10:28:30 TRACE Event Lookup] Loading Maps/Slime Hutch_custom
[10:28:30 TRACE No More Lag] Layer not found: Maps/Slime Hutch_custom
[10:28:30 INFO  No More Lag] Location transition to Slime Hutch completed in 13ms
[10:28:30 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:28:30 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:28:30 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:28:30 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:28:30 TRACE Event Lookup] Loading Maps/springobjects
[10:28:30 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:28:30 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:28:30 TRACE Event Lookup] Loading TileSheets/crops
[10:28:30 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:28:30 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:28:30 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:28:30 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:28:30 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:28:30 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:28:30 TRACE Event Lookup] Loading Maps/winter_town
[10:28:30 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:28:30 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:28:30 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:28:30 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:28:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:28:30 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:28:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:28:30 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:28:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:28:30 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:28:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:28:30 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:28:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:28:30 TRACE SMAPI] Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 10 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:28:30 TRACE Unique Children] (childfound): Ellen Arl/27
[10:28:30 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:28:30 TRACE Unique Children] (Spousefound): Elliott
[10:28:30 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:28:30 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:28:30 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:28:30 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:28:30 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:29:43 TRACE Deluxe Grabber Redux 1.6] Object list changed at Slime Hutch
[10:29:59 TRACE Deluxe Grabber Redux 1.6] Object list changed at Slime Hutch
[10:30:08 TRACE Deluxe Grabber Redux 1.6] Object list changed at Slime Hutch
[10:30:36 TRACE SpaceCore] Event: BeforeWarp
[10:30:36 TRACE game] Warping to Farm
[10:30:36 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:30:36 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:30:36 DEBUG No More Lag] Warped event triggered: Slime Hutch -> Farm
[10:30:36 INFO  No More Lag] Starting location transition to Farm
[10:30:36 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[10:30:36 TRACE Event Lookup] Loading Maps/Farm
[10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:30:36 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 1 core assets (Maps/Farm).
[10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:30:36 TRACE No More Lag] Successfully preloaded: Maps/Farm
[10:30:36 TRACE Event Lookup] Loading Maps/Farm_underlayer
[10:30:36 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[10:30:36 TRACE Event Lookup] Loading Maps/Farm_objects
[10:30:36 TRACE No More Lag] Layer not found: Maps/Farm_objects
[10:30:36 TRACE Event Lookup] Loading Maps/Farm_custom
[10:30:36 TRACE No More Lag] Layer not found: Maps/Farm_custom
[10:30:36 INFO  No More Lag] Location transition to Farm completed in 425ms
[10:30:36 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:30:36 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:30:36 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:30:36 TRACE Event Lookup] Loading Maps/springobjects
[10:30:36 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE Event Lookup] Loading TileSheets/crops
[10:30:36 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:30:36 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:30:36 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:30:36 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:30:36 TRACE Event Lookup] Loading Maps/winter_town
[10:30:36 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:30:36 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:30:36 TRACE SMAPI] Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 10 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:30:36 TRACE Unique Children] (childfound): Ellen Arl/27
[10:30:36 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:30:36 TRACE Unique Children] (Spousefound): Elliott
[10:30:36 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:30:36 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:30:36 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:30:36 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:30:36 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:30:39 TRACE Lookup Anything] Received a lookup request... searching the world...
[10:30:39 TRACE Lookup Anything] Showing BuildingSubject::Building::Slime Hutch.
[10:30:39 WARN  game] Item spawn fields with ID 'Default' produced a null or empty item ID.
[10:30:39 WARN  game] Item spawn fields with ID 'Default' produced a null or empty item ID.
[10:30:39 WARN  game] Item spawn fields with ID 'Default' produced a null or empty item ID.
[10:30:39 WARN  game] Item spawn fields with ID 'Default' produced a null or empty item ID.
[10:30:39 WARN  game] Item spawn fields with ID 'Default' produced a null or empty item ID.
[10:30:39 WARN  game] Item spawn fields with ID 'Default' produced a null or empty item ID.
[10:30:39 WARN  game] Item spawn fields with ID 'Default' produced a null or empty item ID.
[10:30:39 TRACE Event Lookup] Loading Buildings/Coop
[10:30:39 TRACE Event Lookup] Loading Buildings/Coop_PaintMask
[10:30:39 TRACE Event Lookup] Loading Buildings/Barn
[10:30:39 TRACE Event Lookup] Loading Buildings/Barn_PaintMask
[10:30:39 TRACE Event Lookup] Loading Buildings/Mill
[10:30:39 TRACE Event Lookup] Loading Buildings/Mill_PaintMask
[10:30:39 TRACE Event Lookup] Loading Buildings/Shed
[10:30:39 TRACE Event Lookup] Loading Buildings/Shed_PaintMask
[10:30:39 TRACE Event Lookup] Loading Buildings/Stone Cabin
[10:30:39 TRACE Event Lookup] Loading Buildings/Stone Cabin_PaintMask
[10:30:39 TRACE Event Lookup] Loading Buildings/Pet Bowl
[10:30:39 TRACE SMAPI] Content Patcher edited Buildings/Pet Bowl (for the 'Earthy Recolour' content pack).
[10:30:39 TRACE Event Lookup] Loading Buildings/Pet Bowl_PaintMask
[10:30:39 TRACE Event Lookup] Loading Buildings/Big Coop
[10:30:39 TRACE Event Lookup] Loading Buildings/Big Coop_PaintMask
[10:30:39 TRACE Event Lookup] Loading Buildings/Deluxe Coop
[10:30:39 TRACE Event Lookup] Loading Buildings/Deluxe Coop_PaintMask
[10:30:39 TRACE Event Lookup] Loading Buildings/Big Barn
[10:30:39 TRACE Event Lookup] Loading Buildings/Big Barn_PaintMask
[10:30:39 TRACE Event Lookup] Loading Buildings/Zuzu Obelisk
[10:30:39 TRACE SMAPI] Content Patcher loaded asset 'Buildings/Zuzu Obelisk' (for the '(CP) Downtown Zuzu' content pack).
[10:30:39 TRACE Event Lookup] Loading Buildings/Zuzu Obelisk_PaintMask
[10:30:39 TRACE Event Lookup] Loading Buildings/SVE_Winery
[10:30:39 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_Winery' (for the 'Stardew Valley Expanded' content pack).
[10:30:39 TRACE Event Lookup] Loading Buildings/SVE_Winery_PaintMask
[10:30:39 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_Winery_PaintMask' (for the 'Stardew Valley Expanded' content pack).
[10:30:39 TRACE Event Lookup] Loading Buildings/SVE_PremiumBarn
[10:30:39 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[10:30:39 TRACE Event Lookup] Loading Buildings/SVE_PremiumBarn_PaintMask
[10:30:39 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn_PaintMask' (for the 'Stardew Valley Expanded' content pack).
[10:30:39 TRACE Event Lookup] Loading LooseSprites/tailoring
[10:30:39 TRACE Event Lookup] Loading Data/TailoringRecipes
[10:30:39 TRACE SMAPI] Json Assets edited Data/TailoringRecipes.
[10:30:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goldenfish
[10:30:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenfish' (for the 'Stardew Valley Expanded' content pack).
[10:30:47 TRACE Event Lookup] Loading Buildings/Greenhouse
[10:30:47 TRACE Event Lookup] Loading Buildings/Greenhouse_PaintMask
[10:30:48 TRACE Event Lookup] Loading TerrainFeatures/tree1_greenRain_winter
[10:30:48 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_greenRain_winter (for the 'Earthy Recolour' content pack).
[10:30:51 TRACE SpaceCore] Event: BeforeWarp
[10:30:51 TRACE game] Warping to Greenhouse
[10:30:51 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:30:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:30:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:30:51 TRACE Event Lookup] Loading Data/Events/Greenhouse
[10:30:51 TRACE Event Lookup] Loading TerrainFeatures/Flooring
[10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Nectarine
[10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine' (for the 'Stardew Valley Expanded' content pack).
[10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Persimmon
[10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Persimmon' (for the 'Stardew Valley Expanded' content pack).
[10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Pear
[10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear' (for the 'Stardew Valley Expanded' content pack).
[10:30:51 DEBUG No More Lag] Warped event triggered: Farm -> Greenhouse
[10:30:51 INFO  No More Lag] Starting location transition to Greenhouse
[10:30:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse'.
[10:30:51 TRACE Event Lookup] Loading Maps/Greenhouse
[10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Grandpa's Farm' content pack).
[10:30:51 TRACE SMAPI] Content Patcher edited Maps/Greenhouse (for the 'Grandpa's Farm' content pack).
[10:30:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Greenhouse).
Propagated 1 core assets (Maps/Greenhouse).
[10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Grandpa's Farm' content pack).
[10:30:51 TRACE SMAPI] Content Patcher edited Maps/Greenhouse (for the 'Grandpa's Farm' content pack).
[10:30:51 TRACE No More Lag] Successfully preloaded: Maps/Greenhouse
[10:30:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse_underlayer'.
[10:30:51 TRACE SMAPI] Invalidated 0 cache entries.
[10:30:51 TRACE Event Lookup] Loading Maps/Greenhouse_underlayer
[10:30:51 TRACE No More Lag] Failed to load asset Maps/Greenhouse_underlayer: No More Lag failed loading content asset 'Maps/Greenhouse_underlayer' from the game content.
[10:30:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse_objects'.
[10:30:51 TRACE SMAPI] Invalidated 0 cache entries.
[10:30:51 TRACE Event Lookup] Loading Maps/Greenhouse_objects
[10:30:51 TRACE No More Lag] Failed to load asset Maps/Greenhouse_objects: No More Lag failed loading content asset 'Maps/Greenhouse_objects' from the game content.
[10:30:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse_extras'.
[10:30:51 TRACE SMAPI] Invalidated 0 cache entries.
[10:30:51 TRACE Event Lookup] Loading Maps/Greenhouse_extras
[10:30:51 TRACE No More Lag] Failed to load asset Maps/Greenhouse_extras: No More Lag failed loading content asset 'Maps/Greenhouse_extras' from the game content.
[10:30:51 TRACE No More Lag] Layer not found: Maps/Greenhouse_underlayer
[10:30:51 TRACE No More Lag] Layer not found: Maps/Greenhouse_objects
[10:30:51 TRACE Event Lookup] Loading Maps/Greenhouse_custom
[10:30:51 TRACE No More Lag] Layer not found: Maps/Greenhouse_custom
[10:30:51 INFO  No More Lag] Location transition to Greenhouse completed in 18ms
[10:30:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:30:51 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:30:51 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:30:51 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:30:51 TRACE Event Lookup] Loading Maps/springobjects
[10:30:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:30:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:30:51 TRACE Event Lookup] Loading TileSheets/crops
[10:30:51 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:30:51 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:30:51 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:30:51 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:30:51 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:30:51 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:30:51 TRACE Event Lookup] Loading Maps/winter_town
[10:30:51 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:30:51 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:30:51 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:30:51 TRACE SMAPI] Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 10 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:30:51 TRACE Unique Children] (childfound): Ellen Arl/27
[10:30:51 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:30:51 TRACE Unique Children] (Spousefound): Elliott
[10:30:51 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:30:51 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:30:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:30:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:30:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:31:04 TRACE CJB Item Spawner] Received menu open key.
[10:31:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ancient Ferns Seed
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ancient Ferns Seed' (for the 'Stardew Valley Expanded' content pack).
[10:31:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef Seeds
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef Seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Birch Seed
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Seed' (for the 'Stardew Valley Expanded' content pack).
[10:31:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash Seed
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash Seed' (for the 'Stardew Valley Expanded' content pack).
[10:31:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Chevon Seeds
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Chevon Seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Chicken Seeds
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Chicken Seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Cucumber Seed
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber Seed' (for the 'Stardew Valley Expanded' content pack).
[10:31:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Duck Egg seeds
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Duck Egg seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Duck Seeds
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Duck Seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:06 TRACE Event Lookup] Loading Mods/Tarniyar.CP.WalkToDesert/Objects
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Tarniyar.CP.WalkToDesert/Objects' (for the '(CP) Walk to the Desert Redux' content pack).
[10:31:06 TRACE Event Lookup] Loading CrypticHaze.FoxbloomSeeds/Objects
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'CrypticHaze.FoxbloomSeeds/Objects' (for the 'Foxbloom Seeds' content pack).
[10:31:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fungus Seed
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fungus Seed' (for the 'Stardew Valley Expanded' content pack).
[10:31:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot Seed
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot Seed' (for the 'Stardew Valley Expanded' content pack).
[10:31:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Gold Egg
[10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Gold Egg' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:12 TRACE Event Lookup] Loading Mods/Rafseazz.RSVCP/Objects/FruitTreeSaplings
[10:31:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/Rafseazz.RSVCP/Objects/FruitTreeSaplings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:31:20 TRACE Event Lookup] Loading JA/Object/Vincott.MagicBeans_Magic_Iridium_Bean_Seeds
[10:31:20 TRACE SMAPI] Json Assets loaded asset 'JA/Object/Vincott.MagicBeans_Magic_Iridium_Bean_Seeds'.
[10:31:20 TRACE Event Lookup] Loading JA/Object/Vincott.MagicBeans_Magic_Gold_Bean_Seeds
[10:31:20 TRACE SMAPI] Json Assets loaded asset 'JA/Object/Vincott.MagicBeans_Magic_Gold_Bean_Seeds'.
[10:31:20 TRACE Event Lookup] Loading JA/Object/Vincott.MagicBeans_Magic_Bean_Seeds
[10:31:20 TRACE SMAPI] Json Assets loaded asset 'JA/Object/Vincott.MagicBeans_Magic_Bean_Seeds'.
[10:31:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tree Coin
[10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tree Coin' (for the 'Stardew Valley Expanded' content pack).
[10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Ostrich Egg seeds
[10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Ostrich Egg seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Ostrich Seeds
[10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Ostrich Seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Persimmon Sapling
[10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Persimmon Sapling' (for the 'Stardew Valley Expanded' content pack).
[10:31:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Sapling
[10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Sapling' (for the 'Stardew Valley Expanded' content pack).
[10:31:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Joja Berry Starter
[10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Joja Berry Starter' (for the 'Stardew Valley Expanded' content pack).
[10:31:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Pear Sapling
[10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear Sapling' (for the 'Stardew Valley Expanded' content pack).
[10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Large_Goat_Milk_seeds
[10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Large_Goat_Milk_seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Void Egg seeds
[10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Void Egg seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Large Brown Egg Seeds
[10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Large Brown Egg Seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Large_Cow_Milk_seeds
[10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Large_Cow_Milk_seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Large White Egg Seeds
[10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Large White Egg Seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:30 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Joja Veggie Seeds
[10:31:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Joja Veggie Seeds' (for the 'Stardew Valley Expanded' content pack).
[10:31:32 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Stalk Seed
[10:31:32 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stalk Seed' (for the 'Stardew Valley Expanded' content pack).
[10:31:32 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shrub Seed
[10:31:32 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shrub Seed' (for the 'Stardew Valley Expanded' content pack).
[10:31:32 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Seed
[10:31:32 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Seed' (for the 'Stardew Valley Expanded' content pack).
[10:31:32 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Slime Seed
[10:31:32 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Seed' (for the 'Stardew Valley Expanded' content pack).
[10:31:32 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fir Cone
[10:31:32 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Cone' (for the 'Stardew Valley Expanded' content pack).
[10:31:33 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato Seed
[10:31:33 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato Seed' (for the 'Stardew Valley Expanded' content pack).
[10:31:34 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Pork Seeds
[10:31:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Pork Seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:34 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Rabbit Seeds
[10:31:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Rabbit Seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:34 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Mutton Seeds
[10:31:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Mutton Seeds' (for the 'Rosa's Cruelty free Meat' content pack).
[10:31:34 TRACE Event Lookup] Loading JA/Object/queenkaelin.Wonderful-Watermelons_Watermelon_Seeds
[10:31:34 TRACE SMAPI] Json Assets loaded asset 'JA/Object/queenkaelin.Wonderful-Watermelons_Watermelon_Seeds'.
[10:31:35 TRACE Event Lookup] Loading JA/Object/yili.yilisnowfruit_Yilisnow_Fruit_Seeds
[10:31:35 TRACE SMAPI] Json Assets loaded asset 'JA/Object/yili.yilisnowfruit_Yilisnow_Fruit_Seeds'.
[10:31:35 TRACE Event Lookup] Loading Mods/NCarigon.BetterHoneyMeadCP/MeadColored
[10:31:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NCarigon.BetterHoneyMeadCP/MeadColored' (for the '(CP) Better Honey Mead' content pack).
[10:32:05 TRACE Event Lookup] Loading Characters/MorrisTod
[10:32:05 TRACE Event Lookup] Loading Portraits/MorrisTod
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Characters/Henchman
[10:32:05 TRACE Event Lookup] Loading LooseSprites/map_winter
[10:32:05 TRACE SMAPI] Content Patcher edited LooseSprites/map_winter (for the 'Earthy Recolour' content pack).
[10:32:05 TRACE SMAPI] Content Patcher edited LooseSprites/map_winter (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE SMAPI] Content Patcher edited LooseSprites/map_winter (for the 'Grandpa's Farm' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Qi Crystal
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Qi Crystal' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Armor Elixir
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Armor Elixir' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Haste Elixir
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Haste Elixir' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Hero Elixir
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hero Elixir' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Seed Cookie
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seed Cookie' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Small Hardwood Fence
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Small Hardwood Fence' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bombardier Elixir
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bombardier Elixir' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butter Churner
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butter Churner' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Yarn Spooler
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn Spooler' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sun Totem
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sun Totem' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wind Totem
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wind Totem' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Marsh Tonic
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Marsh Tonic' (for the 'Stardew Valley Expanded' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Canning Machine
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Canning Machine' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Luxury Smoker
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Luxury Smoker' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:05 TRACE Event Lookup] Loading JA/BigCraftable/yili.yilisnowfruit_Yilis_Extractor
[10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/yili.yilisnowfruit_Yilis_Extractor'.
[10:32:05 TRACE Event Lookup] Loading assets/OlioAlTartufoBianco
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'assets/OlioAlTartufoBianco' (for the 'Cani da tartufo' content pack).
[10:32:05 TRACE Event Lookup] Loading assets/TartufoBianco
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'assets/TartufoBianco' (for the 'Cani da tartufo' content pack).
[10:32:05 TRACE Event Lookup] Loading JA/Object/queenkaelin.Wonderful-Watermelons_Watermelon
[10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/queenkaelin.Wonderful-Watermelons_Watermelon'.
[10:32:05 TRACE Event Lookup] Loading JA/Object/Vincott.MagicBeans_Magic_Bean
[10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/Vincott.MagicBeans_Magic_Bean'.
[10:32:05 TRACE Event Lookup] Loading JA/Object/Vincott.MagicBeans_Magic_Gold_Bean
[10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/Vincott.MagicBeans_Magic_Gold_Bean'.
[10:32:05 TRACE Event Lookup] Loading JA/Object/Vincott.MagicBeans_Magic_Iridium_Bean
[10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/Vincott.MagicBeans_Magic_Iridium_Bean'.
[10:32:05 TRACE Event Lookup] Loading JA/Object/yili.yilisnowfruit_Candied_Yilisnow_Fruit_On_A_Stick
[10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/yili.yilisnowfruit_Candied_Yilisnow_Fruit_On_A_Stick'.
[10:32:05 TRACE Event Lookup] Loading JA/Object/yili.yilisnowfruit_Yilisnow_Fruit
[10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/yili.yilisnowfruit_Yilisnow_Fruit'.
[10:32:05 TRACE Event Lookup] Loading JA/Object/yili.yilisnowfruit_Yilisnow_Fruit_Extract
[10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/yili.yilisnowfruit_Yilisnow_Fruit_Extract'.
[10:32:05 TRACE Event Lookup] Loading JA/Object/yili.yilisnowfruit_Yilisnow_Pie
[10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/yili.yilisnowfruit_Yilisnow_Pie'.
[10:32:05 TRACE Event Lookup] Loading Mods/cosmicRetribution.HiddenCropRecipes/objects16px
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/cosmicRetribution.HiddenCropRecipes/objects16px' (for the 'Hidden Crop Recipes' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Ackee
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Ackee' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Angelfish
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Angelfish' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Araza
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Araza' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Big Burger
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Big Burger' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/BLT
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/BLT' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Bubblegum Ice Cream
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Bubblegum Ice Cream' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Cherimoya
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Cherimoya' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Chicken Drumstick
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Chicken Drumstick' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Chocolate Ice Cream
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Chocolate Ice Cream' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Chocolate Slice
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Chocolate Slice' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Cider
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Cider' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Clownfish
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Clownfish' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Downtown Dog
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Downtown Dog' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Fire Jellyfish
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Fire Jellyfish' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Granary Stack
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Granary Stack' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Ice Delight
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Ice Delight' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Jackfruit
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Jackfruit' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Joja Cocktail
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Joja Cocktail' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Joja Fries
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Joja Fries' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Joja Soda
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Joja Soda' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Lemon Drizzle Cheesecake
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Lemon Drizzle Cheesecake' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Marine Dragon
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Marine Dragon' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Marine Gold
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Marine Gold' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Mozzarella Slice
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Mozzarella Slice' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Popcorn
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Popcorn' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Sapphire Starfish
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Sapphire Starfish' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Serpent Fragment
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Serpent Fragment' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Spanish Lime
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Spanish Lime' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Strawberry Daiquiri
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Strawberry Daiquiri' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Strawberry Popsicle
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Strawberry Popsicle' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Vampire Squid
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Vampire Squid' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Zuzu Carp
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Zuzu Carp' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Zuzu Champagne
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Zuzu Champagne' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Zuzu Ice Cream
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Zuzu Ice Cream' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Zuzu Milkshake
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Zuzu Milkshake' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Zuzu Signature Cocktail
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Zuzu Signature Cocktail' (for the '(CP) Downtown Zuzu' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Bacon
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Bacon' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Bacon and eggs
[10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Bacon and eggs' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:05 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Bacon Hamburger
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Bacon Hamburger' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef Burrito
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef Burrito' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef ribs
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef ribs' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef Sandwich
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef Sandwich' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned Fish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned Fish' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned Fruit
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned Fruit' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned Meat
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned Meat' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned vegetable
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned vegetable' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/CheeseBurger
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/CheeseBurger' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Chicken Nuggets
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Chicken Nuggets' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Beef
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Beef' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Chevon
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Chevon' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Chicken
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Chicken' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Duck
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Duck' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Mutton
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Mutton' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Ostrich Meat
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Ostrich Meat' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Pork
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Pork' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Rabbit
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Rabbit' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Corndog
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Corndog' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Dried fruit
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Dried fruit' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Egg
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Egg' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Fish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Fish' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Meat
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Meat' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Mushroom
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Mushroom' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Vegetable
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Vegetable' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Fried Chicken
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Fried Chicken' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Hamburger Patty
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Hamburger Patty' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Hot dog
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Hot dog' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Ketchup
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Ketchup' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Meat Seasonings
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Meat Seasonings' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Meatloaf
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Meatloaf' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Pizza Diavolo
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Pizza Diavolo' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Pork Egg Rolls
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Pork Egg Rolls' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Sausage
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Sausage' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Spaghetti and Meatballs
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Spaghetti and Meatballs' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Steak
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Steak' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Steak_and_Mashed_Potatoes_
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Steak_and_Mashed_Potatoes_' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Sweet and Sour Pork with Rice
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Sweet and Sour Pork with Rice' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/White Gravy
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/White Gravy' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Amber
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Amber' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ancient Fiber
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ancient Fiber' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Arrowhead Shark
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Arrowhead Shark' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Baby Lunaloo
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baby Lunaloo' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Baked Berry Oatmeal Supreme
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Berry Oatmeal Supreme' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Baked Potato
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Potato' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Barred Knifejaw
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Barred Knifejaw' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bearberrys
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bearberrys' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Bark Burger
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bark Burger' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Conch
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Conch' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Birch Syrup
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Syrup' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Birch Water
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Water' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Blue Tang
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Blue Tang' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bonefish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bonefish' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Boomerang
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Boomerang' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bull Trout
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bull Trout' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butterfish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butterfish' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Camel Wool
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel Wool' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Candy
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Candy' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Cheese Charcuterie
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cheese Charcuterie' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Chocolate Truffle Bar
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Chocolate Truffle Bar' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Clownfish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Clownfish' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Cucumber
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Daggerfish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Daggerfish' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Diamond Carp
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Carp' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Diamond Flower
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Flower' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Dried Sand Dollar
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dried Sand Dollar' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Dulse Seaweed
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dulse Seaweed' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Faded Button
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Faded Button' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ferngill Primrose
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ferngill Primrose' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fiber Goby
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fiber Goby' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fir Wax
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Wax' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fish Dumpling
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fish Dumpling' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Cookie
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Cookie' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fossilized Apple
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fossilized Apple' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frog
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frog Legs
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog Legs' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gar
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gar' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gingerbread Man
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gingerbread Man' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Glazed Butterfish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Butterfish' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Glazed Pear
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Pear' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gold Slime Egg
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Slime Egg' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Golden Goose Egg
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Goose Egg' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Golden Ocean Flower
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Ocean Flower' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goldenrod
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenrod' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goldfish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldfish' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goose Egg
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Egg' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goose Mayonnaise
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Mayonnaise' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Grass Carp
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grass Carp' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Green Mushroom
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Green Mushroom' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Grilled Cheese Sandwich
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grilled Cheese Sandwich' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Honey Jar
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Honey Jar' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ice Cream Sundae
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ice Cream Sundae' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Kittyfish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Kittyfish' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Lucky Four Leaf Clover
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lucky Four Leaf Clover' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Lunaloo
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lunaloo' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Magic Lamp
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Magic Lamp' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mega Purple Mushroom
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mega Purple Mushroom' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Meteor Carp
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteor Carp' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Minnow
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Minnow' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mixed Berry Pie
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mixed Berry Pie' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Monster Fruit
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Fruit' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Monster Mushroom
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Mushroom' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Berry Rice
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Berry Rice' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Colony
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Colony' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Fruit Bread
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Fruit Bread' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ocean Sunfish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ocean Sunfish' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Old Coin
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Old Coin' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Pineapple Custard Crepe
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pineapple Custard Crepe' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Poison Mushroom
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Poison Mushroom' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Prismatic Pop
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Prismatic Pop' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Puppyfish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Puppyfish' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Bass
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Bass' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ramen
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ramen' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Red Baneberry
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Red Baneberry' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Rusty Blade
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Blade' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Rusty Shield
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Shield' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Salal Berry
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Salal Berry' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sea Sponge
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sea Sponge' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Seaweed Salad
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seaweed Salad' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shark Tooth
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark Tooth' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shiny Lunaloo
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shiny Lunaloo' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Slime Berry
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Berry' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sludge
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sludge' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Smelly Rafflesia
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Smelly Rafflesia' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Snatcher Worm
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Snatcher Worm' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Starfish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Starfish' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Stone of Yoba
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stone of Yoba' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Stuffed Persimmon
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stuffed Persimmon' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Supernatural Goo
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Supernatural Goo' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Swamp Crab
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Crab' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Swamp Essence
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Essence' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Swamp Flower
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Flower' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Swirl Stone
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swirl Stone' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tadpole
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tadpole' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Thistle
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Thistle' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Torpedo Trout
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Torpedo Trout' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Turretfish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Turretfish' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Undeadfish
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Undeadfish' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Vegan Cone
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Vegan Cone' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Viper Eel
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Viper Eel' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Delight
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Delight' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Eel
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Eel' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Pebble
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Pebble' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Root
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Root' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Salmon Sushi
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Salmon Sushi' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Shard
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Shard' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Water Grub
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Water Grub' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Winter Star Rose
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Winter Star Rose' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wolf Snapper
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wolf Snapper' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Yarn
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn' (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE Event Lookup] Loading Objects/NMZ.RCBA-CraneEgg
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Objects/NMZ.RCBA-CraneEgg' (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:32:06 TRACE Event Lookup] Loading Objects/NMZ.RCBA-CraneFeather
[10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Objects/NMZ.RCBA-CraneFeather' (for the 'Red-Crowned Crane Barn Animals' content pack).
[10:32:06 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[10:32:06 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[10:32:06 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:32:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:32:14 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:32:45 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Chicken crop
[10:32:45 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Chicken crop' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:48 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef crop
[10:32:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef crop' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:51 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Pork crop
[10:32:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Pork crop' (for the 'Rosa's Cruelty free Meat' content pack).
[10:32:55 TRACE Deluxe Grabber Redux 1.6] Object list changed at Greenhouse
[10:32:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:33:03 TRACE Deluxe Grabber Redux 1.6] Object list changed at Greenhouse
[10:33:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Rabbit crop
[10:33:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Rabbit crop' (for the 'Rosa's Cruelty free Meat' content pack).
[10:33:36 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Money Bag
[10:33:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Money Bag' (for the 'Stardew Valley Expanded' content pack).
[10:34:06 TRACE SpaceCore] Event: BeforeWarp
[10:34:06 TRACE game] Warping to Farm
[10:34:06 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:34:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:34:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:34:06 DEBUG No More Lag] Warped event triggered: Greenhouse -> Farm
[10:34:06 INFO  No More Lag] Starting location transition to Farm
[10:34:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[10:34:06 TRACE Event Lookup] Loading Maps/Farm
[10:34:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:34:06 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:34:06 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 1 core assets (Maps/Farm).
[10:34:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:34:06 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:34:06 TRACE No More Lag] Successfully preloaded: Maps/Farm
[10:34:06 TRACE Event Lookup] Loading Maps/Farm_underlayer
[10:34:06 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[10:34:06 TRACE Event Lookup] Loading Maps/Farm_objects
[10:34:06 TRACE No More Lag] Layer not found: Maps/Farm_objects
[10:34:06 TRACE Event Lookup] Loading Maps/Farm_custom
[10:34:06 TRACE No More Lag] Layer not found: Maps/Farm_custom
[10:34:06 INFO  No More Lag] Location transition to Farm completed in 420ms
[10:34:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:34:06 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:34:06 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:34:06 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:34:06 TRACE Event Lookup] Loading Maps/springobjects
[10:34:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:34:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:34:06 TRACE Event Lookup] Loading TileSheets/crops
[10:34:07 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:34:07 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:34:07 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:34:07 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:34:07 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:34:07 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:34:07 TRACE Event Lookup] Loading Maps/winter_town
[10:34:07 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:34:07 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:34:07 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:34:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:34:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:34:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:34:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:34:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:34:07 TRACE SMAPI] Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 10 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:34:07 TRACE Unique Children] (childfound): Ellen Arl/27
[10:34:07 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:34:07 TRACE Unique Children] (Spousefound): Elliott
[10:34:07 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:34:07 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:34:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:34:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:34:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:34:34 TRACE SpaceCore] Event: BeforeWarp
[10:34:34 TRACE game] Warping to SVE_PremiumCoop640a011f-c819-4d2b-80d0-28dfaf5c8f63
[10:34:34 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:34:34 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:34:34 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:34:34 TRACE Event Lookup] Loading Data/Events/FlashShifter.StardewValleyExpandedCP_PremiumCoop
[10:34:34 DEBUG No More Lag] Warped event triggered: Farm -> FlashShifter.StardewValleyExpandedCP_PremiumCoop
[10:34:34 INFO  No More Lag] Starting location transition to FlashShifter.StardewValleyExpandedCP_PremiumCoop
[10:34:34 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop'.
[10:34:34 TRACE SMAPI] Invalidated 0 cache entries.
[10:34:34 TRACE Event Lookup] Loading Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop
[10:34:34 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop' from the game content.
[10:34:34 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_underlayer'.
[10:34:34 TRACE SMAPI] Invalidated 0 cache entries.
[10:34:34 TRACE Event Lookup] Loading Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_underlayer
[10:34:34 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_underlayer: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_underlayer' from the game content.
[10:34:34 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_objects'.
[10:34:34 TRACE SMAPI] Invalidated 0 cache entries.
[10:34:34 TRACE Event Lookup] Loading Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_objects
[10:34:34 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_objects: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_objects' from the game content.
[10:34:34 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_extras'.
[10:34:34 TRACE SMAPI] Invalidated 0 cache entries.
[10:34:34 TRACE Event Lookup] Loading Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_extras
[10:34:34 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_extras: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_extras' from the game content.
[10:34:34 TRACE No More Lag] Layer not found: Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_underlayer
[10:34:34 TRACE No More Lag] Layer not found: Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_objects
[10:34:34 TRACE Event Lookup] Loading Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_custom
[10:34:34 TRACE No More Lag] Layer not found: Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_custom
[10:34:34 INFO  No More Lag] Location transition to FlashShifter.StardewValleyExpandedCP_PremiumCoop completed in 13ms
[10:34:34 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:34:34 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:34:34 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:34:34 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:34:34 TRACE Event Lookup] Loading Maps/springobjects
[10:34:34 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:34:34 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:34:34 TRACE Event Lookup] Loading TileSheets/crops
[10:34:34 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:34:34 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:34:34 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:34:34 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:34:34 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:34:34 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:34:34 TRACE Event Lookup] Loading Maps/winter_town
[10:34:34 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:34:34 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:34:34 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:34:34 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:34:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:34:34 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:34:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:34:34 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:34:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:34:34 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:34:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:34:34 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:34:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:34:34 TRACE SMAPI] Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 10 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:34:34 TRACE Unique Children] (childfound): Ellen Arl/27
[10:34:34 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:34:34 TRACE Unique Children] (Spousefound): Elliott
[10:34:34 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:34:34 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:34:34 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:34:34 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:34:34 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:34:44 TRACE Event Lookup] Loading Strings/FarmAnimals
[10:34:51 TRACE SpaceCore] Event: BeforeWarp
[10:34:51 TRACE game] Warping to Farm
[10:34:51 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:34:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:34:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:34:51 DEBUG No More Lag] Warped event triggered: FlashShifter.StardewValleyExpandedCP_PremiumCoop -> Farm
[10:34:51 INFO  No More Lag] Starting location transition to Farm
[10:34:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[10:34:51 TRACE Event Lookup] Loading Maps/Farm
[10:34:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:34:51 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:34:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 1 core assets (Maps/Farm).
[10:34:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:34:51 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:34:51 TRACE No More Lag] Successfully preloaded: Maps/Farm
[10:34:51 TRACE Event Lookup] Loading Maps/Farm_underlayer
[10:34:51 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[10:34:51 TRACE Event Lookup] Loading Maps/Farm_objects
[10:34:51 TRACE No More Lag] Layer not found: Maps/Farm_objects
[10:34:51 TRACE Event Lookup] Loading Maps/Farm_custom
[10:34:51 TRACE No More Lag] Layer not found: Maps/Farm_custom
[10:34:51 INFO  No More Lag] Location transition to Farm completed in 422ms
[10:34:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:34:52 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:34:52 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:34:52 TRACE Event Lookup] Loading Maps/springobjects
[10:34:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE Event Lookup] Loading TileSheets/crops
[10:34:52 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:34:52 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:34:52 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:34:52 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:34:52 TRACE Event Lookup] Loading Maps/winter_town
[10:34:52 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:34:52 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:34:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:34:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:34:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:34:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:34:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:34:52 TRACE SMAPI] Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 10 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:34:52 TRACE Unique Children] (childfound): Ellen Arl/27
[10:34:52 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:34:52 TRACE Unique Children] (Spousefound): Elliott
[10:34:52 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:34:52 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:34:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:34:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:34:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:34:54 TRACE Lookup Anything] Received a lookup request... searching the world...
[10:34:54 TRACE Lookup Anything] Showing BuildingSubject::Building::Premium Coop.
[10:35:01 TRACE Lookup Anything] Received a lookup request... searching the world...
[10:35:01 TRACE Lookup Anything] Showing FarmerSubject::Player::Stormi.
[10:35:14 TRACE Lookup Anything] Received a lookup request... searching the world...
[10:35:14 TRACE Lookup Anything] Showing BuildingSubject::Building::Mega Barn.
[10:35:22 TRACE Lookup Anything] Received a lookup request... searching the world...
[10:35:22 TRACE Lookup Anything] Showing FarmerSubject::Player::Stormi.
[10:35:25 TRACE Lookup Anything] Received a lookup request... searching the world...
[10:35:25 TRACE Lookup Anything] Showing BuildingSubject::Building::Mega Barn.
[10:35:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fancy Wood Lamp-post
[10:35:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fancy Wood Lamp-post' (for the 'Stardew Valley Expanded' content pack).
[10:35:39 TRACE Event Lookup] Loading TerrainFeatures/tree2_greenRain_winter
[10:35:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_greenRain_winter (for the 'Earthy Recolour' content pack).
[10:35:39 TRACE Event Lookup] Loading TerrainFeatures/tree3_greenRain_winter
[10:35:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_greenRain_winter (for the 'Earthy Recolour' content pack).
[10:35:39 TRACE Event Lookup] Loading TerrainFeatures/tree1_winter
[10:35:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_winter (for the 'Earthy Recolour' content pack).
[10:35:42 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:35:42 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:35:42 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:35:45 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[10:35:45 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[10:35:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Backpack
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Backpack' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Potted Plant
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Potted Plant' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Adventurer Gear
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Adventurer Gear' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack).
[10:36:27 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Razor Trout
[10:36:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Razor Trout' (for the 'Stardew Valley Expanded' content pack).
[10:36:54 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Dagger
[10:36:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Dagger' (for the 'Stardew Valley Expanded' content pack).
[10:36:54 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Sword
[10:36:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Sword' (for the 'Stardew Valley Expanded' content pack).
[10:36:54 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Hammer
[10:36:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Hammer' (for the 'Stardew Valley Expanded' content pack).
[10:37:09 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Castle_Village_Outpost_Vendor_Schedule
[10:37:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Castle_Village_Outpost_Vendor_Schedule' (for the 'Stardew Valley Expanded' content pack).
[10:37:09 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Lance's_Schedule
[10:37:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lance's_Schedule' (for the 'Stardew Valley Expanded' content pack).
[10:37:09 TRACE Event Lookup] Loading FlashShifter.StardewValleyExpandedCP/SVE_Boots
[10:37:09 TRACE SMAPI] Content Patcher loaded asset 'FlashShifter.StardewValleyExpandedCP/SVE_Boots' (for the 'Stardew Valley Expanded' content pack).
[10:37:09 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Iron Node
[10:37:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Iron Node' (for the 'Stardew Valley Expanded' content pack).
[10:37:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/GoldenKey
[10:37:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/GoldenKey' (for the 'Stardew Valley Expanded' content pack).
[10:37:20 TRACE Event Lookup] Loading JA/Object/CustomCompanionVoid_Arknir.Rings.VoidRing
[10:37:20 TRACE SMAPI] Json Assets loaded asset 'JA/Object/CustomCompanionVoid_Arknir.Rings.VoidRing'.
[10:37:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Aegis Elixir
[10:37:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Aegis Elixir' (for the 'Stardew Valley Expanded' content pack).
[10:37:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Barbarian Elixir
[10:37:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Barbarian Elixir' (for the 'Stardew Valley Expanded' content pack).
[10:37:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gravity Elixir
[10:37:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gravity Elixir' (for the 'Stardew Valley Expanded' content pack).
[10:37:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Lightning Elixir
[10:37:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lightning Elixir' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE SpaceCore] Event: BeforeWarp
[10:37:55 TRACE game] Warping to FarmCave
[10:37:55 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:37:55 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:37:55 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:37:55 TRACE Event Lookup] Loading Data/Events/FarmCave
[10:37:55 DEBUG No More Lag] Warped event triggered: Farm -> FarmCave
[10:37:55 INFO  No More Lag] Starting location transition to FarmCave
[10:37:55 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmCave'.
[10:37:55 TRACE Event Lookup] Loading Maps/FarmCave
[10:37:55 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack).
[10:37:55 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmCave).
Propagated 1 core assets (Maps/FarmCave).
[10:37:55 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack).
[10:37:55 TRACE No More Lag] Successfully preloaded: Maps/FarmCave
[10:37:55 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmCave_underlayer'.
[10:37:55 TRACE SMAPI] Invalidated 0 cache entries.
[10:37:55 TRACE Event Lookup] Loading Maps/FarmCave_underlayer
[10:37:55 TRACE No More Lag] Failed to load asset Maps/FarmCave_underlayer: No More Lag failed loading content asset 'Maps/FarmCave_underlayer' from the game content.
[10:37:55 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmCave_objects'.
[10:37:55 TRACE SMAPI] Invalidated 0 cache entries.
[10:37:55 TRACE Event Lookup] Loading Maps/FarmCave_objects
[10:37:55 TRACE No More Lag] Failed to load asset Maps/FarmCave_objects: No More Lag failed loading content asset 'Maps/FarmCave_objects' from the game content.
[10:37:55 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmCave_extras'.
[10:37:55 TRACE SMAPI] Invalidated 0 cache entries.
[10:37:55 TRACE Event Lookup] Loading Maps/FarmCave_extras
[10:37:55 TRACE No More Lag] Failed to load asset Maps/FarmCave_extras: No More Lag failed loading content asset 'Maps/FarmCave_extras' from the game content.
[10:37:55 TRACE No More Lag] Layer not found: Maps/FarmCave_underlayer
[10:37:55 TRACE No More Lag] Layer not found: Maps/FarmCave_objects
[10:37:55 TRACE Event Lookup] Loading Maps/FarmCave_custom
[10:37:55 TRACE No More Lag] Layer not found: Maps/FarmCave_custom
[10:37:55 INFO  No More Lag] Location transition to FarmCave completed in 32ms
[10:37:55 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:37:55 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:37:55 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:37:55 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:37:55 TRACE Event Lookup] Loading Maps/springobjects
[10:37:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:37:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading TileSheets/crops
[10:37:55 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:37:55 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:37:55 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:37:55 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:37:55 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:37:55 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:37:55 TRACE Event Lookup] Loading Maps/winter_town
[10:37:55 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:37:55 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:37:55 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:37:55 TRACE Unique Children] (childfound): Ellen Arl/27
[10:37:55 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:37:55 TRACE Unique Children] (Spousefound): Elliott
[10:37:55 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:37:55 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:37:55 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:37:55 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:37:55 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:37:58 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Joja Berry
[10:37:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Joja Berry' (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SpaceCore] Event: BeforeWarp
[10:38:01 TRACE game] Warping to Farm
[10:38:01 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:38:01 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:01 DEBUG No More Lag] Warped event triggered: FarmCave -> Farm
[10:38:01 INFO  No More Lag] Starting location transition to Farm
[10:38:01 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[10:38:01 TRACE Event Lookup] Loading Maps/Farm
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:38:01 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 1 core assets (Maps/Farm).
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:38:01 TRACE No More Lag] Successfully preloaded: Maps/Farm
[10:38:01 TRACE Event Lookup] Loading Maps/Farm_underlayer
[10:38:01 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[10:38:01 TRACE Event Lookup] Loading Maps/Farm_objects
[10:38:01 TRACE No More Lag] Layer not found: Maps/Farm_objects
[10:38:01 TRACE Event Lookup] Loading Maps/Farm_custom
[10:38:01 TRACE No More Lag] Layer not found: Maps/Farm_custom
[10:38:01 INFO  No More Lag] Location transition to Farm completed in 423ms
[10:38:01 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:38:01 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:38:01 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:01 TRACE Event Lookup] Loading Maps/springobjects
[10:38:01 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE Event Lookup] Loading TileSheets/crops
[10:38:01 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:38:01 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:38:01 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:38:01 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:38:01 TRACE Event Lookup] Loading Maps/winter_town
[10:38:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack).
[10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:38:02 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack).
[10:38:02 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:38:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:38:02 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack).
[10:38:02 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:38:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:38:02 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack).
[10:38:02 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:38:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:38:02 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack).
[10:38:02 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:38:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:02 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:38:02 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:38:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:38:02 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack).
[10:38:02 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:38:02 TRACE Unique Children] (childfound): Ellen Arl/27
[10:38:02 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:38:02 TRACE Unique Children] (Spousefound): Elliott
[10:38:02 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:38:02 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:38:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:02 TRACE SpaceCore] Event: BeforeWarp
[10:38:02 TRACE game] Warping to FarmCave
[10:38:02 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:38:02 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:38:02 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:02 TRACE Event Lookup] Loading Data/Events/FarmCave
[10:38:02 DEBUG No More Lag] Warped event triggered: Farm -> FarmCave
[10:38:02 INFO  No More Lag] Starting location transition to FarmCave
[10:38:02 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmCave'.
[10:38:02 TRACE Event Lookup] Loading Maps/FarmCave
[10:38:02 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack).
[10:38:02 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmCave).
Propagated 1 core assets (Maps/FarmCave).
[10:38:02 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack).
[10:38:02 TRACE No More Lag] Successfully preloaded: Maps/FarmCave
[10:38:02 TRACE Event Lookup] Loading Maps/FarmCave_underlayer
[10:38:02 TRACE No More Lag] Layer not found: Maps/FarmCave_underlayer
[10:38:02 TRACE Event Lookup] Loading Maps/FarmCave_objects
[10:38:02 TRACE No More Lag] Layer not found: Maps/FarmCave_objects
[10:38:02 TRACE Event Lookup] Loading Maps/FarmCave_custom
[10:38:02 TRACE No More Lag] Layer not found: Maps/FarmCave_custom
[10:38:02 INFO  No More Lag] Location transition to FarmCave completed in 14ms
[10:38:02 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:38:02 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:38:02 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:38:02 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:02 TRACE Event Lookup] Loading Maps/springobjects
[10:38:02 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:38:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading TileSheets/crops
[10:38:03 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:38:03 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:38:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:38:03 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:38:03 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:38:03 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:38:03 TRACE Event Lookup] Loading Maps/winter_town
[10:38:03 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:38:03 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:38:03 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:38:03 TRACE Unique Children] (childfound): Ellen Arl/27
[10:38:03 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:38:03 TRACE Unique Children] (Spousefound): Elliott
[10:38:03 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:38:03 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:38:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:04 TRACE Event Lookup] Loading LooseSprites/Bat
[10:38:05 TRACE SpaceCore] Event: BeforeWarp
[10:38:05 TRACE game] Warping to EastScarp_SmugglerDen
[10:38:05 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:38:05 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:38:05 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:05 DEBUG No More Lag] Warped event triggered: FarmCave -> EastScarp_SmugglerDen
[10:38:05 INFO  No More Lag] Starting location transition to EastScarp_SmugglerDen
[10:38:05 TRACE No More Lag] Requested cache invalidation for 'Maps/EastScarp_SmugglerDen'.
[10:38:05 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen
[10:38:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SmugglerDen' (for the '(CP) East Scarp' content pack).
[10:38:05 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the '(CP) East Scarp' content pack).
[10:38:05 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the 'East Scarp NPCs' content pack).
[10:38:05 TRACE SMAPI] Invalidated 1 asset names (Maps/EastScarp_SmugglerDen).
Propagated 1 core assets (Maps/EastScarp_SmugglerDen).
[10:38:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SmugglerDen' (for the '(CP) East Scarp' content pack).
[10:38:05 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the '(CP) East Scarp' content pack).
[10:38:05 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the 'East Scarp NPCs' content pack).
[10:38:05 TRACE No More Lag] Successfully preloaded: Maps/EastScarp_SmugglerDen
[10:38:05 TRACE No More Lag] Requested cache invalidation for 'Maps/EastScarp_SmugglerDen_underlayer'.
[10:38:05 TRACE SMAPI] Invalidated 0 cache entries.
[10:38:05 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen_underlayer
[10:38:05 TRACE No More Lag] Failed to load asset Maps/EastScarp_SmugglerDen_underlayer: No More Lag failed loading content asset 'Maps/EastScarp_SmugglerDen_underlayer' from the game content.
[10:38:05 TRACE No More Lag] Requested cache invalidation for 'Maps/EastScarp_SmugglerDen_objects'.
[10:38:05 TRACE SMAPI] Invalidated 0 cache entries.
[10:38:05 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen_objects
[10:38:05 TRACE No More Lag] Failed to load asset Maps/EastScarp_SmugglerDen_objects: No More Lag failed loading content asset 'Maps/EastScarp_SmugglerDen_objects' from the game content.
[10:38:05 TRACE No More Lag] Requested cache invalidation for 'Maps/EastScarp_SmugglerDen_extras'.
[10:38:05 TRACE SMAPI] Invalidated 0 cache entries.
[10:38:05 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen_extras
[10:38:05 TRACE No More Lag] Failed to load asset Maps/EastScarp_SmugglerDen_extras: No More Lag failed loading content asset 'Maps/EastScarp_SmugglerDen_extras' from the game content.
[10:38:05 TRACE No More Lag] Layer not found: Maps/EastScarp_SmugglerDen_underlayer
[10:38:05 TRACE No More Lag] Layer not found: Maps/EastScarp_SmugglerDen_objects
[10:38:05 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen_custom
[10:38:05 TRACE No More Lag] Layer not found: Maps/EastScarp_SmugglerDen_custom
[10:38:05 INFO  No More Lag] Location transition to EastScarp_SmugglerDen completed in 34ms
[10:38:05 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:38:05 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:38:05 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:38:05 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:05 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:38:05 TRACE Unique Children] (childfound): Ellen Arl/27
[10:38:05 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:38:05 TRACE Unique Children] (Spousefound): Elliott
[10:38:05 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:38:05 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:38:05 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:05 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:05 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE SpaceCore] Event: BombExploded
[10:38:12 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen
[10:38:15 TRACE SpaceCore] Event: BombExploded
[10:38:15 TRACE SpaceCore] Event: BombExploded
[10:38:15 TRACE SpaceCore] Event: BombExploded
[10:38:15 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen
[10:38:15 TRACE SpaceCore] Event: BombExploded
[10:38:15 TRACE SpaceCore] Event: BombExploded
[10:38:15 TRACE SpaceCore] Event: BombExploded
[10:38:15 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen
[10:38:15 TRACE SpaceCore] Event: BombExploded
[10:38:15 TRACE SpaceCore] Event: BombExploded
[10:38:15 TRACE SpaceCore] Event: BombExploded
[10:38:16 TRACE SpaceCore] Event: BombExploded
[10:38:16 TRACE SpaceCore] Event: BombExploded
[10:38:16 TRACE SpaceCore] Event: BombExploded
[10:38:16 TRACE SpaceCore] Event: BombExploded
[10:38:16 TRACE SpaceCore] Event: BombExploded
[10:38:16 TRACE SpaceCore] Event: BombExploded
[10:38:16 TRACE SpaceCore] Event: BombExploded
[10:38:16 TRACE SpaceCore] Event: BombExploded
[10:38:16 TRACE SpaceCore] Event: BombExploded
[10:38:19 TRACE SpaceCore] Event: BombExploded
[10:38:19 TRACE SpaceCore] Event: BombExploded
[10:38:19 TRACE SpaceCore] Event: BombExploded
[10:38:19 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:20 TRACE SpaceCore] Event: BombExploded
[10:38:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen
[10:38:35 TRACE SpaceCore] Event: BeforeWarp
[10:38:35 TRACE game] Warping to Farmcave
[10:38:35 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:38:35 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:38:35 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:35 TRACE Event Lookup] Loading Data/Events/FarmCave
[10:38:35 DEBUG No More Lag] Warped event triggered: EastScarp_SmugglerDen -> FarmCave
[10:38:35 INFO  No More Lag] Starting location transition to FarmCave
[10:38:35 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmCave'.
[10:38:35 TRACE Event Lookup] Loading Maps/FarmCave
[10:38:35 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack).
[10:38:35 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmCave).
Propagated 1 core assets (Maps/FarmCave).
[10:38:35 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack).
[10:38:35 TRACE No More Lag] Successfully preloaded: Maps/FarmCave
[10:38:35 TRACE Event Lookup] Loading Maps/FarmCave_underlayer
[10:38:35 TRACE No More Lag] Layer not found: Maps/FarmCave_underlayer
[10:38:35 TRACE Event Lookup] Loading Maps/FarmCave_objects
[10:38:35 TRACE No More Lag] Layer not found: Maps/FarmCave_objects
[10:38:35 TRACE Event Lookup] Loading Maps/FarmCave_custom
[10:38:35 TRACE No More Lag] Layer not found: Maps/FarmCave_custom
[10:38:35 INFO  No More Lag] Location transition to FarmCave completed in 15ms
[10:38:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:38:35 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:38:35 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:38:35 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:35 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:38:35 TRACE Unique Children] (childfound): Ellen Arl/27
[10:38:35 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:38:35 TRACE Unique Children] (Spousefound): Elliott
[10:38:35 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:38:35 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:38:35 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:35 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:35 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:37 TRACE SpaceCore] Event: BeforeWarp
[10:38:37 TRACE game] Warping to Farm
[10:38:37 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:38:37 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:38:37 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:38 DEBUG No More Lag] Warped event triggered: FarmCave -> Farm
[10:38:38 INFO  No More Lag] Starting location transition to Farm
[10:38:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[10:38:38 TRACE Event Lookup] Loading Maps/Farm
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:38:38 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 1 core assets (Maps/Farm).
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:38:38 TRACE No More Lag] Successfully preloaded: Maps/Farm
[10:38:38 TRACE Event Lookup] Loading Maps/Farm_underlayer
[10:38:38 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[10:38:38 TRACE Event Lookup] Loading Maps/Farm_objects
[10:38:38 TRACE No More Lag] Layer not found: Maps/Farm_objects
[10:38:38 TRACE Event Lookup] Loading Maps/Farm_custom
[10:38:38 TRACE No More Lag] Layer not found: Maps/Farm_custom
[10:38:38 INFO  No More Lag] Location transition to Farm completed in 420ms
[10:38:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:38:38 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:38:38 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:38 TRACE Event Lookup] Loading Maps/springobjects
[10:38:38 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading TileSheets/crops
[10:38:38 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:38:38 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:38:38 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:38:38 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:38:38 TRACE Event Lookup] Loading Maps/winter_town
[10:38:38 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack).
[10:38:38 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:38:38 TRACE Unique Children] (childfound): Ellen Arl/27
[10:38:38 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:38:38 TRACE Unique Children] (Spousefound): Elliott
[10:38:38 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:38:38 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:38:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:43 TRACE Event Lookup] Loading TerrainFeatures/mushroom_tree
[10:38:43 TRACE SMAPI] Content Patcher edited TerrainFeatures/mushroom_tree (for the 'Earthy Recolour' content pack).
[10:38:46 TRACE SpaceCore] Event: BeforeWarp
[10:38:46 TRACE game] Warping to Custom_GrandpasShed
[10:38:46 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:38:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:38:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:46 DEBUG No More Lag] Warped event triggered: Farm -> Custom_GrandpasShed
[10:38:46 INFO  No More Lag] Starting location transition to Custom_GrandpasShed
[10:38:46 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShed'.
[10:38:46 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_GrandpasShed).
Propagated 1 core assets (Maps/Custom_GrandpasShed).
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE No More Lag] Successfully preloaded: Maps/Custom_GrandpasShed
[10:38:46 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShed_underlayer'.
[10:38:46 TRACE SMAPI] Invalidated 0 cache entries.
[10:38:46 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_underlayer
[10:38:46 TRACE No More Lag] Failed to load asset Maps/Custom_GrandpasShed_underlayer: No More Lag failed loading content asset 'Maps/Custom_GrandpasShed_underlayer' from the game content.
[10:38:46 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShed_objects'.
[10:38:46 TRACE SMAPI] Invalidated 0 cache entries.
[10:38:46 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_objects
[10:38:46 TRACE No More Lag] Failed to load asset Maps/Custom_GrandpasShed_objects: No More Lag failed loading content asset 'Maps/Custom_GrandpasShed_objects' from the game content.
[10:38:46 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShed_extras'.
[10:38:46 TRACE SMAPI] Invalidated 0 cache entries.
[10:38:46 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_extras
[10:38:46 TRACE No More Lag] Failed to load asset Maps/Custom_GrandpasShed_extras: No More Lag failed loading content asset 'Maps/Custom_GrandpasShed_extras' from the game content.
[10:38:46 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShed_underlayer
[10:38:46 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShed_objects
[10:38:46 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_custom
[10:38:46 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShed_custom
[10:38:46 INFO  No More Lag] Location transition to Custom_GrandpasShed completed in 76ms
[10:38:46 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:38:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:38:46 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:38:46 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:46 TRACE Event Lookup] Loading Maps/springobjects
[10:38:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:38:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading TileSheets/crops
[10:38:46 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:38:46 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:38:46 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:38:46 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:38:46 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:38:46 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:38:46 TRACE Event Lookup] Loading Maps/winter_town
[10:38:46 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:38:46 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:38:46 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:38:46 TRACE Unique Children] (childfound): Ellen Arl/27
[10:38:46 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:38:46 TRACE Unique Children] (Spousefound): Elliott
[10:38:46 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:38:46 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:38:46 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:46 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:46 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:50 TRACE SpaceCore] Event: BeforeWarp
[10:38:50 TRACE game] Warping to Custom_GrandpasShedGreenhouse
[10:38:50 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:38:50 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:38:50 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:50 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedGreenhouse
[10:38:50 DEBUG No More Lag] Warped event triggered: Custom_GrandpasShed -> Custom_GrandpasShedGreenhouse
[10:38:50 INFO  No More Lag] Starting location transition to Custom_GrandpasShedGreenhouse
[10:38:50 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShedGreenhouse'.
[10:38:50 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse
[10:38:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack).
[10:38:50 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_GrandpasShedGreenhouse).
Propagated 1 core assets (Maps/Custom_GrandpasShedGreenhouse).
[10:38:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack).
[10:38:50 TRACE No More Lag] Successfully preloaded: Maps/Custom_GrandpasShedGreenhouse
[10:38:50 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShedGreenhouse_underlayer'.
[10:38:50 TRACE SMAPI] Invalidated 0 cache entries.
[10:38:50 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse_underlayer
[10:38:50 TRACE No More Lag] Failed to load asset Maps/Custom_GrandpasShedGreenhouse_underlayer: No More Lag failed loading content asset 'Maps/Custom_GrandpasShedGreenhouse_underlayer' from the game content.
[10:38:50 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShedGreenhouse_objects'.
[10:38:50 TRACE SMAPI] Invalidated 0 cache entries.
[10:38:50 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse_objects
[10:38:50 TRACE No More Lag] Failed to load asset Maps/Custom_GrandpasShedGreenhouse_objects: No More Lag failed loading content asset 'Maps/Custom_GrandpasShedGreenhouse_objects' from the game content.
[10:38:50 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShedGreenhouse_extras'.
[10:38:50 TRACE SMAPI] Invalidated 0 cache entries.
[10:38:50 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse_extras
[10:38:50 TRACE No More Lag] Failed to load asset Maps/Custom_GrandpasShedGreenhouse_extras: No More Lag failed loading content asset 'Maps/Custom_GrandpasShedGreenhouse_extras' from the game content.
[10:38:50 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShedGreenhouse_underlayer
[10:38:50 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShedGreenhouse_objects
[10:38:50 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse_custom
[10:38:50 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShedGreenhouse_custom
[10:38:50 INFO  No More Lag] Location transition to Custom_GrandpasShedGreenhouse completed in 18ms
[10:38:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:38:50 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:38:50 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:38:50 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:38:50 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:38:50 TRACE Unique Children] (childfound): Ellen Arl/27
[10:38:50 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:38:50 TRACE Unique Children] (Spousefound): Elliott
[10:38:50 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:38:50 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:38:50 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:50 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:50 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:38:55 TRACE Event Lookup] Loading spacechase0.SpaceCore/CropExtensionData
[10:38:55 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CropExtensionData'.
[10:39:59 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[10:39:59 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[10:39:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:40:06 TRACE SpaceCore] Event: BeforeWarp
[10:40:06 TRACE game] Warping to Custom_GrandpasShed
[10:40:06 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:40:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:40:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:40:06 DEBUG No More Lag] Warped event triggered: Custom_GrandpasShedGreenhouse -> Custom_GrandpasShed
[10:40:06 INFO  No More Lag] Starting location transition to Custom_GrandpasShed
[10:40:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShed'.
[10:40:06 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed
[10:40:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack).
[10:40:06 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack).
[10:40:06 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_GrandpasShed).
Propagated 1 core assets (Maps/Custom_GrandpasShed).
[10:40:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack).
[10:40:06 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack).
[10:40:06 TRACE No More Lag] Successfully preloaded: Maps/Custom_GrandpasShed
[10:40:06 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_underlayer
[10:40:06 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShed_underlayer
[10:40:06 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_objects
[10:40:06 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShed_objects
[10:40:06 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_custom
[10:40:06 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShed_custom
[10:40:06 INFO  No More Lag] Location transition to Custom_GrandpasShed completed in 69ms
[10:40:07 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:40:07 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:40:07 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:40:07 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:40:07 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:40:07 TRACE Unique Children] (childfound): Ellen Arl/27
[10:40:07 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:40:07 TRACE Unique Children] (Spousefound): Elliott
[10:40:07 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:40:07 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:40:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:40:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:40:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:40:13 TRACE SpaceCore] Event: BeforeWarp
[10:40:13 TRACE game] Warping to Farm
[10:40:13 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:40:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:40:13 DEBUG No More Lag] Warped event triggered: Custom_GrandpasShed -> Farm
[10:40:13 INFO  No More Lag] Starting location transition to Farm
[10:40:13 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[10:40:13 TRACE Event Lookup] Loading Maps/Farm
[10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:40:13 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 1 core assets (Maps/Farm).
[10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:40:13 TRACE No More Lag] Successfully preloaded: Maps/Farm
[10:40:13 TRACE Event Lookup] Loading Maps/Farm_underlayer
[10:40:13 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[10:40:13 TRACE Event Lookup] Loading Maps/Farm_objects
[10:40:13 TRACE No More Lag] Layer not found: Maps/Farm_objects
[10:40:13 TRACE Event Lookup] Loading Maps/Farm_custom
[10:40:13 TRACE No More Lag] Layer not found: Maps/Farm_custom
[10:40:13 INFO  No More Lag] Location transition to Farm completed in 419ms
[10:40:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:40:13 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:40:13 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:40:13 TRACE Event Lookup] Loading Maps/springobjects
[10:40:13 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE Event Lookup] Loading TileSheets/crops
[10:40:13 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:40:13 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:40:13 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:40:13 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:40:13 TRACE Event Lookup] Loading Maps/winter_town
[10:40:13 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:40:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:40:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack).
[10:40:14 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:40:14 TRACE Unique Children] (childfound): Ellen Arl/27
[10:40:14 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:40:14 TRACE Unique Children] (Spousefound): Elliott
[10:40:14 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:40:14 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:40:14 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:40:14 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:40:14 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:40:15 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[10:40:15 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[10:40:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:40:24 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[10:40:24 TRACE Lookup Anything] Showing ItemSubject::Artisan Goods::(no translation:Roseloves109_DeluxeDriedVegetables.DisplayName).
[10:40:24 TRACE Event Lookup] Loading Strings/SpecialOrderStrings
[10:40:24 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Stardew Valley Expanded' content pack).
[10:40:24 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Grandpa's Farm' content pack).
[10:40:24 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:40:24 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'East Scarp NPCs' content pack).
[10:40:38 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[10:40:38 TRACE Lookup Anything] Showing ItemSubject::Forage::Spanish Lime.
[10:40:50 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[10:40:50 TRACE Lookup Anything] Showing ItemSubject::Forage::Mega Purple Mushroom.
[10:40:54 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[10:40:54 TRACE Lookup Anything] Showing ItemSubject::Monster Loot::Magic Lamp.
[10:40:59 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[10:40:59 TRACE Lookup Anything] Showing ItemSubject::Monster Loot::Gold Slime Egg.
[10:41:04 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[10:41:04 TRACE Lookup Anything] Showing ItemSubject::Forage::Spanish Lime.
[10:41:06 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[10:41:06 TRACE Lookup Anything] Showing ItemSubject::Forage::Ackee.
[10:42:02 TRACE SpaceCore] Event: BeforeWarp
[10:42:02 TRACE game] Warping to Woods
[10:42:02 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:42:02 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:42:02 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:42:03 DEBUG No More Lag] Warped event triggered: Farm -> Woods
[10:42:03 INFO  No More Lag] Starting location transition to Woods
[10:42:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Woods'.
[10:42:03 TRACE Event Lookup] Loading Maps/Woods
[10:42:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack).
[10:42:03 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Grandpa's Farm' content pack).
[10:42:03 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Jas expansion' content pack).
[10:42:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Woods).
Propagated 1 core assets (Maps/Woods).
[10:42:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack).
[10:42:03 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Grandpa's Farm' content pack).
[10:42:03 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Jas expansion' content pack).
[10:42:03 TRACE No More Lag] Successfully preloaded: Maps/Woods
[10:42:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Woods_underlayer'.
[10:42:03 TRACE SMAPI] Invalidated 0 cache entries.
[10:42:03 TRACE Event Lookup] Loading Maps/Woods_underlayer
[10:42:03 TRACE No More Lag] Failed to load asset Maps/Woods_underlayer: No More Lag failed loading content asset 'Maps/Woods_underlayer' from the game content.
[10:42:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Woods_objects'.
[10:42:03 TRACE SMAPI] Invalidated 0 cache entries.
[10:42:03 TRACE Event Lookup] Loading Maps/Woods_objects
[10:42:03 TRACE No More Lag] Failed to load asset Maps/Woods_objects: No More Lag failed loading content asset 'Maps/Woods_objects' from the game content.
[10:42:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Woods_extras'.
[10:42:03 TRACE SMAPI] Invalidated 0 cache entries.
[10:42:03 TRACE Event Lookup] Loading Maps/Woods_extras
[10:42:03 TRACE No More Lag] Failed to load asset Maps/Woods_extras: No More Lag failed loading content asset 'Maps/Woods_extras' from the game content.
[10:42:03 TRACE No More Lag] Layer not found: Maps/Woods_underlayer
[10:42:03 TRACE No More Lag] Layer not found: Maps/Woods_objects
[10:42:03 TRACE Event Lookup] Loading Maps/Woods_custom
[10:42:03 TRACE No More Lag] Layer not found: Maps/Woods_custom
[10:42:03 INFO  No More Lag] Location transition to Woods completed in 205ms
[10:42:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:42:03 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:42:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:42:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:42:03 TRACE Event Lookup] Loading Maps/springobjects
[10:42:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:42:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:42:03 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:42:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:42:03 TRACE SMAPI] Invalidated 3 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects).
Propagated 2 core assets (LooseSprites/font_bold, Maps/springobjects).
[10:42:03 TRACE Unique Children] (childfound): Ellen Arl/27
[10:42:03 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:42:03 TRACE Unique Children] (Spousefound): Elliott
[10:42:03 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:42:03 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:42:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:42:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:42:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:42:07 TRACE SpaceCore] Event: BombExploded
[10:42:07 TRACE SpaceCore] Event: BombExploded
[10:42:07 TRACE SpaceCore] Event: BombExploded
[10:42:07 TRACE SpaceCore] Event: BombExploded
[10:42:07 TRACE SpaceCore] Event: BombExploded
[10:42:07 TRACE SpaceCore] Event: BombExploded
[10:42:08 TRACE Event Lookup] Loading Mods/EastScarp/DurationOverride
[10:42:08 TRACE SMAPI] East Scarp C# loaded asset 'Mods/EastScarp/DurationOverride'.
[10:42:08 TRACE SMAPI] Content Patcher edited Mods/EastScarp/DurationOverride (for the 'East Scarp NPCs' content pack).
[10:42:11 TRACE Event Lookup] Loading Mods/shekurika.EventLookup/blocklist
[10:42:11 TRACE SMAPI] Event Lookup loaded asset 'Mods/shekurika.EventLookup/blocklist'.
[10:42:11 TRACE SMAPI] Content Patcher edited Mods/shekurika.EventLookup/blocklist (for the 'Stardew Valley Expanded' content pack).
[10:42:11 TRACE SMAPI] Content Patcher edited Mods/shekurika.EventLookup/blocklist (for the '(CP) East Scarp' content pack).
[10:42:11 TRACE Event Lookup] Pelican Town 20:00-2:00
[10:42:11 TRACE Event Lookup] Pierre's General Store when Josephine is there.
[10:42:11 TRACE Event Lookup] Stardrop Saloon
[10:42:11 TRACE Event Lookup] Stardrop Saloon when Kataryna is there.
[10:42:11 TRACE Event Lookup] Pelican Beach 16:00-19:00 when Vincent is there.
[10:42:11 TRACE Event Lookup] Pelican Beach 12:00-17:00 when  Vincent, Kataryna are there.
[10:42:11 TRACE Event Lookup] Wizard's Tower
[10:42:11 TRACE Event Lookup] IslandSouth when  Rosa, Juliet are there.
[10:42:11 TRACE Event Lookup] East Scarp 9:00-14:00
[10:42:11 TRACE Event Lookup] Amethyne Mansion
[10:42:11 TRACE Event Lookup] Ridgeside Village 12:00-16:00
[10:42:11 TRACE Event Lookup] Loading LooseSprites/letterBG
[10:42:32 TRACE SpaceCore] Event: BombExploded
[10:42:32 TRACE SpaceCore] Event: BombExploded
[10:42:32 TRACE SpaceCore] Event: BombExploded
[10:42:32 TRACE SpaceCore] Event: BombExploded
[10:42:32 TRACE SpaceCore] Event: BombExploded
[10:42:32 TRACE SpaceCore] Event: BombExploded
[10:42:33 TRACE SpaceCore] Event: BombExploded
[10:42:33 TRACE SpaceCore] Event: BombExploded
[10:42:33 TRACE SpaceCore] Event: BombExploded
[10:42:35 TRACE SpaceCore] Event: BombExploded
[10:42:35 TRACE SpaceCore] Event: BombExploded
[10:42:35 TRACE SpaceCore] Event: BombExploded
[10:42:35 TRACE SpaceCore] Event: BombExploded
[10:42:35 TRACE SpaceCore] Event: BombExploded
[10:42:35 TRACE SpaceCore] Event: BombExploded
[10:42:35 TRACE SpaceCore] Event: BombExploded
[10:42:35 TRACE SpaceCore] Event: BombExploded
[10:42:35 TRACE SpaceCore] Event: BombExploded
[10:42:41 TRACE SpaceCore] Event: BombExploded
[10:42:41 TRACE SpaceCore] Event: BombExploded
[10:42:41 TRACE SpaceCore] Event: BombExploded
[10:42:41 TRACE SpaceCore] Event: BombExploded
[10:42:41 TRACE SpaceCore] Event: BombExploded
[10:42:41 TRACE SpaceCore] Event: BombExploded
[10:42:41 TRACE SpaceCore] Event: BombExploded
[10:42:41 TRACE SpaceCore] Event: BombExploded
[10:42:41 TRACE SpaceCore] Event: BombExploded
[10:42:42 TRACE SpaceCore] Event: BombExploded
[10:42:42 TRACE SpaceCore] Event: BombExploded
[10:42:42 TRACE SpaceCore] Event: BombExploded
[10:42:42 TRACE SpaceCore] Event: BombExploded
[10:42:42 TRACE SpaceCore] Event: BombExploded
[10:42:42 TRACE SpaceCore] Event: BombExploded
[10:42:42 TRACE SpaceCore] Event: BombExploded
[10:42:42 TRACE SpaceCore] Event: BombExploded
[10:42:42 TRACE SpaceCore] Event: BombExploded
[10:42:43 TRACE SpaceCore] Event: BombExploded
[10:42:43 TRACE SpaceCore] Event: BombExploded
[10:42:43 TRACE SpaceCore] Event: BombExploded
[10:42:43 TRACE SpaceCore] Event: BombExploded
[10:42:43 TRACE SpaceCore] Event: BombExploded
[10:42:43 TRACE SpaceCore] Event: BombExploded
[10:42:44 TRACE SpaceCore] Event: BombExploded
[10:42:44 TRACE SpaceCore] Event: BombExploded
[10:42:44 TRACE SpaceCore] Event: BombExploded
[10:42:48 TRACE SpaceCore] Event: BombExploded
[10:42:48 TRACE SpaceCore] Event: BombExploded
[10:42:48 TRACE SpaceCore] Event: BombExploded
[10:42:58 TRACE SpaceCore] Event: BeforeWarp
[10:42:58 TRACE game] Warping to Custom_ForestWest
[10:42:58 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:42:58 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:42:58 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:42:58 DEBUG No More Lag] Warped event triggered: Woods -> Custom_ForestWest
[10:42:58 INFO  No More Lag] Starting location transition to Custom_ForestWest
[10:42:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_ForestWest'.
[10:42:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest
[10:42:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[10:42:58 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[10:42:58 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_ForestWest).
Propagated 1 core assets (Maps/Custom_ForestWest).
[10:42:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[10:42:58 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[10:42:58 TRACE No More Lag] Successfully preloaded: Maps/Custom_ForestWest
[10:42:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_ForestWest_underlayer'.
[10:42:58 TRACE SMAPI] Invalidated 0 cache entries.
[10:42:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest_underlayer
[10:42:58 TRACE No More Lag] Failed to load asset Maps/Custom_ForestWest_underlayer: No More Lag failed loading content asset 'Maps/Custom_ForestWest_underlayer' from the game content.
[10:42:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_ForestWest_objects'.
[10:42:58 TRACE SMAPI] Invalidated 0 cache entries.
[10:42:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest_objects
[10:42:58 TRACE No More Lag] Failed to load asset Maps/Custom_ForestWest_objects: No More Lag failed loading content asset 'Maps/Custom_ForestWest_objects' from the game content.
[10:42:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_ForestWest_extras'.
[10:42:58 TRACE SMAPI] Invalidated 0 cache entries.
[10:42:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest_extras
[10:42:58 TRACE No More Lag] Failed to load asset Maps/Custom_ForestWest_extras: No More Lag failed loading content asset 'Maps/Custom_ForestWest_extras' from the game content.
[10:42:58 TRACE No More Lag] Layer not found: Maps/Custom_ForestWest_underlayer
[10:42:58 TRACE No More Lag] Layer not found: Maps/Custom_ForestWest_objects
[10:42:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest_custom
[10:42:58 TRACE No More Lag] Layer not found: Maps/Custom_ForestWest_custom
[10:42:58 INFO  No More Lag] Location transition to Custom_ForestWest completed in 150ms
[10:42:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:42:58 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:42:58 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:42:58 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:42:58 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:42:58 TRACE Unique Children] (childfound): Ellen Arl/27
[10:42:58 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:42:58 TRACE Unique Children] (Spousefound): Elliott
[10:42:58 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:42:58 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:42:58 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:42:58 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:42:58 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:43:17 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[10:43:17 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[10:43:17 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:43:20 TRACE SpaceCore] Event: BeforeWarp
[10:43:20 TRACE game] Warping to Forest
[10:43:20 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:43:20 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:43:20 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:43:21 TRACE Event Lookup] Loading Characters/asldkfjsquaskutanfsldk
[10:43:21 DEBUG No More Lag] Warped event triggered: Custom_ForestWest -> Forest
[10:43:21 INFO  No More Lag] Starting location transition to Forest
[10:43:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest'.
[10:43:21 TRACE Event Lookup] Loading Maps/Forest
[10:43:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[10:43:21 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[10:43:21 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[10:43:21 TRACE SMAPI] Invalidated 1 asset names (Maps/Forest).
Propagated 1 core assets (Maps/Forest).
[10:43:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[10:43:21 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[10:43:21 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[10:43:21 TRACE No More Lag] Successfully preloaded: Maps/Forest
[10:43:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest_underlayer'.
[10:43:21 TRACE SMAPI] Invalidated 0 cache entries.
[10:43:21 TRACE Event Lookup] Loading Maps/Forest_underlayer
[10:43:21 TRACE No More Lag] Failed to load asset Maps/Forest_underlayer: No More Lag failed loading content asset 'Maps/Forest_underlayer' from the game content.
[10:43:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest_objects'.
[10:43:21 TRACE SMAPI] Invalidated 0 cache entries.
[10:43:21 TRACE Event Lookup] Loading Maps/Forest_objects
[10:43:21 TRACE No More Lag] Failed to load asset Maps/Forest_objects: No More Lag failed loading content asset 'Maps/Forest_objects' from the game content.
[10:43:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest_extras'.
[10:43:21 TRACE SMAPI] Invalidated 0 cache entries.
[10:43:21 TRACE Event Lookup] Loading Maps/Forest_extras
[10:43:21 TRACE No More Lag] Failed to load asset Maps/Forest_extras: No More Lag failed loading content asset 'Maps/Forest_extras' from the game content.
[10:43:21 TRACE No More Lag] Layer not found: Maps/Forest_underlayer
[10:43:21 TRACE No More Lag] Layer not found: Maps/Forest_objects
[10:43:21 TRACE Event Lookup] Loading Maps/Forest_custom
[10:43:21 TRACE No More Lag] Layer not found: Maps/Forest_custom
[10:43:21 INFO  No More Lag] Location transition to Forest completed in 906ms
[10:43:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:43:21 TRACE Event Lookup] Loading Maps/springobjects
[10:43:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:43:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:43:22 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:43:22 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:43:22 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:43:22 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/springobjects).
Propagated 2 core assets (LooseSprites/font_bold, Maps/springobjects).
[10:43:22 TRACE Unique Children] (childfound): Ellen Arl/27
[10:43:22 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:43:22 TRACE Unique Children] (Spousefound): Elliott
[10:43:22 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:43:22 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:43:22 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:43:22 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:43:22 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:43:30 DEBUG game] DebugOutput: 
External 
component 
has 
thrown 
an 
exception. 
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:30 TRACE Deluxe Grabber Redux 1.6] Object list changed at Forest
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:33 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 TRACE Deluxe Grabber Redux 1.6] Object list changed at Forest
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:34 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:35 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:36 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:37 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:38 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:39 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:42 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:43:50 TRACE Deluxe Grabber Redux 1.6] Object list changed at Forest
[10:44:03 TRACE SpaceCore] Event: BeforeWarp
[10:44:03 TRACE game] Warping to Custom_BlueMoonVineyard
[10:44:03 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:44:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:44:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:44:03 DEBUG No More Lag] Warped event triggered: Forest -> Custom_BlueMoonVineyard
[10:44:03 INFO  No More Lag] Starting location transition to Custom_BlueMoonVineyard
[10:44:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_BlueMoonVineyard'.
[10:44:03 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard
[10:44:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack).
[10:44:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_BlueMoonVineyard).
Propagated 1 core assets (Maps/Custom_BlueMoonVineyard).
[10:44:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack).
[10:44:03 TRACE No More Lag] Successfully preloaded: Maps/Custom_BlueMoonVineyard
[10:44:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_BlueMoonVineyard_underlayer'.
[10:44:03 TRACE SMAPI] Invalidated 0 cache entries.
[10:44:03 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard_underlayer
[10:44:03 TRACE No More Lag] Failed to load asset Maps/Custom_BlueMoonVineyard_underlayer: No More Lag failed loading content asset 'Maps/Custom_BlueMoonVineyard_underlayer' from the game content.
[10:44:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_BlueMoonVineyard_objects'.
[10:44:03 TRACE SMAPI] Invalidated 0 cache entries.
[10:44:03 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard_objects
[10:44:03 TRACE No More Lag] Failed to load asset Maps/Custom_BlueMoonVineyard_objects: No More Lag failed loading content asset 'Maps/Custom_BlueMoonVineyard_objects' from the game content.
[10:44:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_BlueMoonVineyard_extras'.
[10:44:03 TRACE SMAPI] Invalidated 0 cache entries.
[10:44:03 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard_extras
[10:44:03 TRACE No More Lag] Failed to load asset Maps/Custom_BlueMoonVineyard_extras: No More Lag failed loading content asset 'Maps/Custom_BlueMoonVineyard_extras' from the game content.
[10:44:03 TRACE No More Lag] Layer not found: Maps/Custom_BlueMoonVineyard_underlayer
[10:44:03 TRACE No More Lag] Layer not found: Maps/Custom_BlueMoonVineyard_objects
[10:44:03 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard_custom
[10:44:03 TRACE No More Lag] Layer not found: Maps/Custom_BlueMoonVineyard_custom
[10:44:03 INFO  No More Lag] Location transition to Custom_BlueMoonVineyard completed in 78ms
[10:44:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:44:03 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:44:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:44:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:44:03 TRACE Event Lookup] Loading Maps/springobjects
[10:44:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:44:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:44:03 TRACE SMAPI] Invalidated 2 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/springobjects).
Propagated 1 core assets (Maps/springobjects).
[10:44:03 TRACE Unique Children] (childfound): Ellen Arl/27
[10:44:03 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:44:03 TRACE Unique Children] (Spousefound): Elliott
[10:44:03 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:44:03 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:44:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:44:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:44:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BlueMoonVineyard
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:05 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:09 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BlueMoonVineyard
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:11 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BlueMoonVineyard
[10:44:20 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BlueMoonVineyard
[10:44:22 TRACE SpaceCore] Event: BeforeWarp
[10:44:22 TRACE game] Warping to Beach
[10:44:22 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:44:22 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:44:22 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:44:22 TRACE Event Lookup] Loading Maps/Forest_FishingDerbySign
[10:44:22 TRACE Event Lookup] Loading Maps/FishingDerbyTiles
[10:44:22 TRACE SMAPI] Content Patcher edited Maps/FishingDerbyTiles (for the 'Earthy Recolour' content pack).
[10:44:22 DEBUG No More Lag] Warped event triggered: Custom_BlueMoonVineyard -> Beach
[10:44:22 INFO  No More Lag] Starting location transition to Beach
[10:44:22 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach'.
[10:44:22 TRACE Event Lookup] Loading Maps/Beach
[10:44:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[10:44:22 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[10:44:23 TRACE SMAPI] Invalidated 1 asset names (Maps/Beach).
Propagated 1 core assets (Maps/Beach).
[10:44:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[10:44:23 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[10:44:23 TRACE No More Lag] Successfully preloaded: Maps/Beach
[10:44:23 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach_underlayer'.
[10:44:23 TRACE SMAPI] Invalidated 0 cache entries.
[10:44:23 TRACE Event Lookup] Loading Maps/Beach_underlayer
[10:44:23 TRACE No More Lag] Failed to load asset Maps/Beach_underlayer: No More Lag failed loading content asset 'Maps/Beach_underlayer' from the game content.
[10:44:23 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach_objects'.
[10:44:23 TRACE SMAPI] Invalidated 0 cache entries.
[10:44:23 TRACE Event Lookup] Loading Maps/Beach_objects
[10:44:23 TRACE No More Lag] Failed to load asset Maps/Beach_objects: No More Lag failed loading content asset 'Maps/Beach_objects' from the game content.
[10:44:23 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach_extras'.
[10:44:23 TRACE SMAPI] Invalidated 0 cache entries.
[10:44:23 TRACE Event Lookup] Loading Maps/Beach_extras
[10:44:23 TRACE No More Lag] Failed to load asset Maps/Beach_extras: No More Lag failed loading content asset 'Maps/Beach_extras' from the game content.
[10:44:23 TRACE No More Lag] Layer not found: Maps/Beach_underlayer
[10:44:23 TRACE No More Lag] Layer not found: Maps/Beach_objects
[10:44:23 TRACE Event Lookup] Loading Maps/Beach_custom
[10:44:23 TRACE No More Lag] Layer not found: Maps/Beach_custom
[10:44:23 INFO  No More Lag] Location transition to Beach completed in 247ms
[10:44:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:44:23 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:44:23 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:44:23 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold).
Propagated 1 core assets (LooseSprites/font_bold).
[10:44:23 TRACE Unique Children] (childfound): Ellen Arl/27
[10:44:23 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:44:23 TRACE Unique Children] (Spousefound): Elliott
[10:44:23 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:44:23 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:44:23 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:44:23 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:44:23 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:44:23 TRACE Deluxe Grabber Redux 1.6] Object list changed at Beach
[10:44:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Beach
[10:44:29 TRACE Event Lookup] Loading LooseSprites/letterBG
[10:44:29 TRACE Event Lookup] Loading LooseSprites/squidFestLetterBG
[10:44:38 TRACE Deluxe Grabber Redux 1.6] Object list changed at Beach
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 TRACE Deluxe Grabber Redux 1.6] Object list changed at Beach
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:40 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:44:44 TRACE SpaceCore] Event: BeforeWarp
[10:44:44 TRACE game] Warping to Town
[10:44:44 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:44:44 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:44:44 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:44:44 TRACE Event Lookup] Loading LooseSprites/Movies
[10:44:44 TRACE Event Lookup] Loading LooseSprites/Lighting/treeLights
[10:44:44 TRACE Event Lookup] Loading Maps/Town-Theater
[10:44:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town-Theater' (for the 'Stardew Valley Expanded' content pack).
[10:44:44 TRACE SMAPI] Content Patcher edited Maps/Town-Theater (for the 'Juliet, Jessie and Lodging House' content pack).
[10:44:44 DEBUG No More Lag] Warped event triggered: Beach -> Town
[10:44:44 INFO  No More Lag] Starting location transition to Town
[10:44:44 TRACE No More Lag] Requested cache invalidation for 'Maps/Town'.
[10:44:44 TRACE Event Lookup] Loading Maps/Town
[10:44:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[10:44:45 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[10:44:45 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:44:45 TRACE SMAPI] Invalidated 1 asset names (Maps/Town).
Propagated 1 core assets (Maps/Town).
Updated NPC warp route cache.
[10:44:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[10:44:45 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[10:44:45 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:44:45 TRACE No More Lag] Successfully preloaded: Maps/Town
[10:44:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Town_underlayer'.
[10:44:45 TRACE SMAPI] Invalidated 0 cache entries.
[10:44:45 TRACE Event Lookup] Loading Maps/Town_underlayer
[10:44:45 TRACE No More Lag] Failed to load asset Maps/Town_underlayer: No More Lag failed loading content asset 'Maps/Town_underlayer' from the game content.
[10:44:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Town_objects'.
[10:44:45 TRACE SMAPI] Invalidated 0 cache entries.
[10:44:45 TRACE Event Lookup] Loading Maps/Town_objects
[10:44:45 TRACE No More Lag] Failed to load asset Maps/Town_objects: No More Lag failed loading content asset 'Maps/Town_objects' from the game content.
[10:44:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Town_extras'.
[10:44:45 TRACE SMAPI] Invalidated 0 cache entries.
[10:44:45 TRACE Event Lookup] Loading Maps/Town_extras
[10:44:45 TRACE No More Lag] Failed to load asset Maps/Town_extras: No More Lag failed loading content asset 'Maps/Town_extras' from the game content.
[10:44:45 TRACE No More Lag] Layer not found: Maps/Town_underlayer
[10:44:45 TRACE No More Lag] Layer not found: Maps/Town_objects
[10:44:45 TRACE Event Lookup] Loading Maps/Town_custom
[10:44:45 TRACE No More Lag] Layer not found: Maps/Town_custom
[10:44:45 INFO  No More Lag] Location transition to Town completed in 736ms
[10:44:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:44:45 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:44:45 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:44:45 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:44:45 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:44:45 TRACE Unique Children] (childfound): Ellen Arl/27
[10:44:45 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:44:45 TRACE Unique Children] (Spousefound): Elliott
[10:44:45 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:44:45 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:44:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:44:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:44:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:45:24 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[10:45:24 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[10:45:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:45:40 TRACE CJB Item Spawner] Received menu open key.
[10:45:43 TRACE Event Lookup] Loading RSV/Objects/Boots
[10:45:43 TRACE SMAPI] Content Patcher loaded asset 'RSV/Objects/Boots' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:45:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frozen Geode Node
[10:45:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frozen Geode Node' (for the 'Stardew Valley Expanded' content pack).
[10:45:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 1
[10:45:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 1' (for the 'Stardew Valley Expanded' content pack).
[10:45:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 2
[10:45:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 2' (for the 'Stardew Valley Expanded' content pack).
[10:45:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 3
[10:45:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 3' (for the 'Stardew Valley Expanded' content pack).
[10:45:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 4
[10:45:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 4' (for the 'Stardew Valley Expanded' content pack).
[10:45:43 TRACE CJB Cheats Menu] Received menu open key, but a 'ItemMenu' menu is already open.
[10:45:51 TRACE SpaceCore] Event: BeforeWarp
[10:45:51 TRACE game] Warping to Custom_LK_ClearingHouse
[10:45:51 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:45:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:45:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:45:51 DEBUG No More Lag] Warped event triggered: Town -> Custom_LK_ClearingHouse
[10:45:51 INFO  No More Lag] Starting location transition to Custom_LK_ClearingHouse
[10:45:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_LK_ClearingHouse'.
[10:45:51 TRACE Event Lookup] Loading Maps/Custom_LK_ClearingHouse
[10:45:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_ClearingHouse' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:45:51 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_ClearingHouse (for the 'Juliet, Jessie and Lodging House' content pack).
[10:45:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_LK_ClearingHouse).
Propagated 1 core assets (Maps/Custom_LK_ClearingHouse).
[10:45:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_ClearingHouse' (for the 'Juliet, Jessie and Lodging House' content pack).
[10:45:51 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_ClearingHouse (for the 'Juliet, Jessie and Lodging House' content pack).
[10:45:51 TRACE No More Lag] Successfully preloaded: Maps/Custom_LK_ClearingHouse
[10:45:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_LK_ClearingHouse_underlayer'.
[10:45:51 TRACE SMAPI] Invalidated 0 cache entries.
[10:45:51 TRACE Event Lookup] Loading Maps/Custom_LK_ClearingHouse_underlayer
[10:45:51 TRACE No More Lag] Failed to load asset Maps/Custom_LK_ClearingHouse_underlayer: No More Lag failed loading content asset 'Maps/Custom_LK_ClearingHouse_underlayer' from the game content.
[10:45:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_LK_ClearingHouse_objects'.
[10:45:52 TRACE SMAPI] Invalidated 0 cache entries.
[10:45:52 TRACE Event Lookup] Loading Maps/Custom_LK_ClearingHouse_objects
[10:45:52 TRACE No More Lag] Failed to load asset Maps/Custom_LK_ClearingHouse_objects: No More Lag failed loading content asset 'Maps/Custom_LK_ClearingHouse_objects' from the game content.
[10:45:52 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_LK_ClearingHouse_extras'.
[10:45:52 TRACE SMAPI] Invalidated 0 cache entries.
[10:45:52 TRACE Event Lookup] Loading Maps/Custom_LK_ClearingHouse_extras
[10:45:52 TRACE No More Lag] Failed to load asset Maps/Custom_LK_ClearingHouse_extras: No More Lag failed loading content asset 'Maps/Custom_LK_ClearingHouse_extras' from the game content.
[10:45:52 TRACE No More Lag] Layer not found: Maps/Custom_LK_ClearingHouse_underlayer
[10:45:52 TRACE No More Lag] Layer not found: Maps/Custom_LK_ClearingHouse_objects
[10:45:52 TRACE Event Lookup] Loading Maps/Custom_LK_ClearingHouse_custom
[10:45:52 TRACE No More Lag] Layer not found: Maps/Custom_LK_ClearingHouse_custom
[10:45:52 INFO  No More Lag] Location transition to Custom_LK_ClearingHouse completed in 61ms
[10:45:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:45:52 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:45:52 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:45:52 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:45:52 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:45:52 TRACE Unique Children] (childfound): Ellen Arl/27
[10:45:52 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:45:52 TRACE Unique Children] (Spousefound): Elliott
[10:45:52 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:45:52 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:45:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:45:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:45:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:54 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_LK_ClearingHouse
[10:45:55 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_LK_ClearingHouse
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:57 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_LK_ClearingHouse
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:45:58 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:46:11 TRACE SpaceCore] Event: BeforeWarp
[10:46:11 TRACE game] Warping to Town
[10:46:11 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:46:11 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:46:11 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:46:11 TRACE Event Lookup] Loading LooseSprites/Movies
[10:46:11 DEBUG No More Lag] Warped event triggered: Custom_LK_ClearingHouse -> Town
[10:46:11 INFO  No More Lag] Starting location transition to Town
[10:46:11 TRACE No More Lag] Requested cache invalidation for 'Maps/Town'.
[10:46:11 TRACE Event Lookup] Loading Maps/Town
[10:46:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[10:46:11 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[10:46:11 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:46:11 TRACE SMAPI] Invalidated 1 asset names (Maps/Town).
Propagated 1 core assets (Maps/Town).
[10:46:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[10:46:11 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[10:46:11 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:46:11 TRACE No More Lag] Successfully preloaded: Maps/Town
[10:46:11 TRACE Event Lookup] Loading Maps/Town_underlayer
[10:46:11 TRACE No More Lag] Layer not found: Maps/Town_underlayer
[10:46:11 TRACE Event Lookup] Loading Maps/Town_objects
[10:46:11 TRACE No More Lag] Layer not found: Maps/Town_objects
[10:46:11 TRACE Event Lookup] Loading Maps/Town_custom
[10:46:11 TRACE No More Lag] Layer not found: Maps/Town_custom
[10:46:11 INFO  No More Lag] Location transition to Town completed in 700ms
[10:46:11 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:46:11 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:46:11 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:46:11 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:46:11 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:46:11 TRACE Unique Children] (childfound): Ellen Arl/27
[10:46:11 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:46:11 TRACE Unique Children] (Spousefound): Elliott
[10:46:11 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:46:11 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:46:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:37 TRACE Deluxe Grabber Redux 1.6] Object list changed at Town
[10:46:41 TRACE SpaceCore] Event: BeforeWarp
[10:46:41 TRACE game] Warping to Mountain
[10:46:41 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:46:41 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:46:41 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:46:41 TRACE Event Lookup] Loading Maps/Mountain-BridgeFixed
[10:46:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack).
[10:46:41 TRACE Event Lookup] Loading Maps/Mountain_Shortcuts
[10:46:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain_Shortcuts' (for the 'Stardew Valley Expanded' content pack).
[10:46:41 DEBUG No More Lag] Warped event triggered: Town -> Mountain
[10:46:41 INFO  No More Lag] Starting location transition to Mountain
[10:46:41 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain'.
[10:46:41 TRACE Event Lookup] Loading Maps/Mountain
[10:46:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[10:46:41 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[10:46:41 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[10:46:41 TRACE Event Lookup] Loading Maps/Mountain-BridgeFixed
[10:46:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack).
[10:46:41 TRACE SMAPI] Invalidated 1 asset names (Maps/Mountain).
Propagated 1 core assets (Maps/Mountain).
[10:46:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[10:46:41 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[10:46:41 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[10:46:41 TRACE No More Lag] Successfully preloaded: Maps/Mountain
[10:46:41 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain_underlayer'.
[10:46:41 TRACE SMAPI] Invalidated 0 cache entries.
[10:46:41 TRACE Event Lookup] Loading Maps/Mountain_underlayer
[10:46:41 TRACE No More Lag] Failed to load asset Maps/Mountain_underlayer: No More Lag failed loading content asset 'Maps/Mountain_underlayer' from the game content.
[10:46:41 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain_objects'.
[10:46:41 TRACE SMAPI] Invalidated 0 cache entries.
[10:46:41 TRACE Event Lookup] Loading Maps/Mountain_objects
[10:46:41 TRACE No More Lag] Failed to load asset Maps/Mountain_objects: No More Lag failed loading content asset 'Maps/Mountain_objects' from the game content.
[10:46:41 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain_extras'.
[10:46:41 TRACE SMAPI] Invalidated 0 cache entries.
[10:46:41 TRACE Event Lookup] Loading Maps/Mountain_extras
[10:46:41 TRACE No More Lag] Failed to load asset Maps/Mountain_extras: No More Lag failed loading content asset 'Maps/Mountain_extras' from the game content.
[10:46:41 TRACE No More Lag] Layer not found: Maps/Mountain_underlayer
[10:46:41 TRACE No More Lag] Layer not found: Maps/Mountain_objects
[10:46:41 TRACE Event Lookup] Loading Maps/Mountain_custom
[10:46:41 TRACE No More Lag] Layer not found: Maps/Mountain_custom
[10:46:41 INFO  No More Lag] Location transition to Mountain completed in 121ms
[10:46:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:46:41 TRACE Event Lookup] Loading Maps/springobjects
[10:46:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:46:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:46:41 TRACE SMAPI] Invalidated 1 asset names (Maps/springobjects).
Propagated 1 core assets (Maps/springobjects).
[10:46:41 TRACE Unique Children] (childfound): Ellen Arl/27
[10:46:41 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:46:41 TRACE Unique Children] (Spousefound): Elliott
[10:46:41 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:46:41 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:46:41 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:41 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:41 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:44 TRACE SpaceCore] Event: BeforeWarp
[10:46:44 TRACE game] Warping to ScienceHouse
[10:46:44 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:46:44 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:46:44 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:46:44 DEBUG No More Lag] Warped event triggered: Mountain -> ScienceHouse
[10:46:44 INFO  No More Lag] Starting location transition to ScienceHouse
[10:46:44 TRACE No More Lag] Requested cache invalidation for 'Maps/ScienceHouse'.
[10:46:44 TRACE Event Lookup] Loading Maps/ScienceHouse
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE SMAPI] Invalidated 1 asset names (Maps/ScienceHouse).
Propagated 1 core assets (Maps/ScienceHouse).
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE No More Lag] Successfully preloaded: Maps/ScienceHouse
[10:46:44 TRACE No More Lag] Requested cache invalidation for 'Maps/ScienceHouse_underlayer'.
[10:46:44 TRACE SMAPI] Invalidated 0 cache entries.
[10:46:44 TRACE Event Lookup] Loading Maps/ScienceHouse_underlayer
[10:46:44 TRACE No More Lag] Failed to load asset Maps/ScienceHouse_underlayer: No More Lag failed loading content asset 'Maps/ScienceHouse_underlayer' from the game content.
[10:46:44 TRACE No More Lag] Requested cache invalidation for 'Maps/ScienceHouse_objects'.
[10:46:44 TRACE SMAPI] Invalidated 0 cache entries.
[10:46:44 TRACE Event Lookup] Loading Maps/ScienceHouse_objects
[10:46:44 TRACE No More Lag] Failed to load asset Maps/ScienceHouse_objects: No More Lag failed loading content asset 'Maps/ScienceHouse_objects' from the game content.
[10:46:44 TRACE No More Lag] Requested cache invalidation for 'Maps/ScienceHouse_extras'.
[10:46:44 TRACE SMAPI] Invalidated 0 cache entries.
[10:46:44 TRACE Event Lookup] Loading Maps/ScienceHouse_extras
[10:46:44 TRACE No More Lag] Failed to load asset Maps/ScienceHouse_extras: No More Lag failed loading content asset 'Maps/ScienceHouse_extras' from the game content.
[10:46:44 TRACE No More Lag] Layer not found: Maps/ScienceHouse_underlayer
[10:46:44 TRACE No More Lag] Layer not found: Maps/ScienceHouse_objects
[10:46:44 TRACE Event Lookup] Loading Maps/ScienceHouse_custom
[10:46:44 TRACE No More Lag] Layer not found: Maps/ScienceHouse_custom
[10:46:44 INFO  No More Lag] Location transition to ScienceHouse completed in 17ms
[10:46:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:46:44 TRACE Event Lookup] Loading Maps/springobjects
[10:46:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:46:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading TileSheets/crops
[10:46:44 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:46:44 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:46:44 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:46:44 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:46:44 TRACE Event Lookup] Loading Maps/winter_town
[10:46:44 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:46:44 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:46:44 TRACE SMAPI] Invalidated 20 asset names (Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 20 core assets (Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:46:44 TRACE Unique Children] (childfound): Ellen Arl/27
[10:46:44 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:46:44 TRACE Unique Children] (Spousefound): Elliott
[10:46:44 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:46:44 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:46:44 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:44 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:44 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:46 TRACE SpaceCore] Event: BeforeWarp
[10:46:46 TRACE game] Warping to SebastianRoom
[10:46:46 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:46:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:46:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:46:46 DEBUG No More Lag] Warped event triggered: ScienceHouse -> SebastianRoom
[10:46:46 INFO  No More Lag] Starting location transition to SebastianRoom
[10:46:46 TRACE No More Lag] Requested cache invalidation for 'Maps/SebastianRoom'.
[10:46:46 TRACE Event Lookup] Loading Maps/SebastianRoom
[10:46:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack).
[10:46:46 TRACE SMAPI] Invalidated 1 asset names (Maps/SebastianRoom).
Propagated 1 core assets (Maps/SebastianRoom).
[10:46:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack).
[10:46:46 TRACE No More Lag] Successfully preloaded: Maps/SebastianRoom
[10:46:46 TRACE No More Lag] Requested cache invalidation for 'Maps/SebastianRoom_underlayer'.
[10:46:46 TRACE SMAPI] Invalidated 0 cache entries.
[10:46:46 TRACE Event Lookup] Loading Maps/SebastianRoom_underlayer
[10:46:46 TRACE No More Lag] Failed to load asset Maps/SebastianRoom_underlayer: No More Lag failed loading content asset 'Maps/SebastianRoom_underlayer' from the game content.
[10:46:46 TRACE No More Lag] Requested cache invalidation for 'Maps/SebastianRoom_objects'.
[10:46:46 TRACE SMAPI] Invalidated 0 cache entries.
[10:46:46 TRACE Event Lookup] Loading Maps/SebastianRoom_objects
[10:46:46 TRACE No More Lag] Failed to load asset Maps/SebastianRoom_objects: No More Lag failed loading content asset 'Maps/SebastianRoom_objects' from the game content.
[10:46:46 TRACE No More Lag] Requested cache invalidation for 'Maps/SebastianRoom_extras'.
[10:46:46 TRACE SMAPI] Invalidated 0 cache entries.
[10:46:46 TRACE Event Lookup] Loading Maps/SebastianRoom_extras
[10:46:46 TRACE No More Lag] Failed to load asset Maps/SebastianRoom_extras: No More Lag failed loading content asset 'Maps/SebastianRoom_extras' from the game content.
[10:46:46 TRACE No More Lag] Layer not found: Maps/SebastianRoom_underlayer
[10:46:46 TRACE No More Lag] Layer not found: Maps/SebastianRoom_objects
[10:46:46 TRACE Event Lookup] Loading Maps/SebastianRoom_custom
[10:46:46 TRACE No More Lag] Layer not found: Maps/SebastianRoom_custom
[10:46:46 INFO  No More Lag] Location transition to SebastianRoom completed in 15ms
[10:46:46 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:46:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:46:46 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:46:46 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:46:46 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:46:46 TRACE Unique Children] (childfound): Ellen Arl/27
[10:46:46 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:46:46 TRACE Unique Children] (Spousefound): Elliott
[10:46:46 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:46:46 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:46:46 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:46 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:46 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:50 TRACE Event Lookup] Loading Characters/Dialogue/Sebastian
[10:46:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Valley Expanded' content pack).
[10:46:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Juliet, Jessie and Lodging House' content pack).
[10:46:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Grandpa's Farm' content pack).
[10:46:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:46:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'East Scarp NPCs' content pack).
[10:46:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Lurking in the Dark' content pack).
[10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject
[10:46:52 TRACE SpaceCore] Event: AfterGiftGiven
[10:46:55 TRACE SpaceCore] Event: BeforeWarp
[10:46:55 TRACE game] Warping to ScienceHouse
[10:46:55 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:46:55 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:46:55 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:46:55 DEBUG No More Lag] Warped event triggered: SebastianRoom -> ScienceHouse
[10:46:55 INFO  No More Lag] Starting location transition to ScienceHouse
[10:46:55 TRACE No More Lag] Requested cache invalidation for 'Maps/ScienceHouse'.
[10:46:55 TRACE Event Lookup] Loading Maps/ScienceHouse
[10:46:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack).
[10:46:55 TRACE SMAPI] Invalidated 1 asset names (Maps/ScienceHouse).
Propagated 1 core assets (Maps/ScienceHouse).
[10:46:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack).
[10:46:55 TRACE No More Lag] Successfully preloaded: Maps/ScienceHouse
[10:46:55 TRACE Event Lookup] Loading Maps/ScienceHouse_underlayer
[10:46:55 TRACE No More Lag] Layer not found: Maps/ScienceHouse_underlayer
[10:46:55 TRACE Event Lookup] Loading Maps/ScienceHouse_objects
[10:46:55 TRACE No More Lag] Layer not found: Maps/ScienceHouse_objects
[10:46:55 TRACE Event Lookup] Loading Maps/ScienceHouse_custom
[10:46:55 TRACE No More Lag] Layer not found: Maps/ScienceHouse_custom
[10:46:55 INFO  No More Lag] Location transition to ScienceHouse completed in 7ms
[10:46:55 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:46:55 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:46:55 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:46:55 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:46:55 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:46:55 TRACE Unique Children] (childfound): Ellen Arl/27
[10:46:55 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:46:55 TRACE Unique Children] (Spousefound): Elliott
[10:46:55 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:46:55 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:46:55 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:55 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:55 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:57 TRACE SpaceCore] Event: BeforeWarp
[10:46:57 TRACE game] Warping to Mountain
[10:46:57 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:46:57 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:46:57 DEBUG No More Lag] Warped event triggered: ScienceHouse -> Mountain
[10:46:57 INFO  No More Lag] Starting location transition to Mountain
[10:46:57 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain'.
[10:46:57 TRACE Event Lookup] Loading Maps/Mountain
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[10:46:57 TRACE Event Lookup] Loading Maps/Mountain-BridgeFixed
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Invalidated 1 asset names (Maps/Mountain).
Propagated 1 core assets (Maps/Mountain).
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[10:46:57 TRACE No More Lag] Successfully preloaded: Maps/Mountain
[10:46:57 TRACE Event Lookup] Loading Maps/Mountain_underlayer
[10:46:57 TRACE No More Lag] Layer not found: Maps/Mountain_underlayer
[10:46:57 TRACE Event Lookup] Loading Maps/Mountain_objects
[10:46:57 TRACE No More Lag] Layer not found: Maps/Mountain_objects
[10:46:57 TRACE Event Lookup] Loading Maps/Mountain_custom
[10:46:57 TRACE No More Lag] Layer not found: Maps/Mountain_custom
[10:46:57 INFO  No More Lag] Location transition to Mountain completed in 111ms
[10:46:57 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:46:57 TRACE Event Lookup] Loading Maps/springobjects
[10:46:57 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading TileSheets/crops
[10:46:57 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:46:57 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:46:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:46:57 TRACE Event Lookup] Loading Maps/winter_town
[10:46:57 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack).
[10:46:57 TRACE SMAPI] Invalidated 20 asset names (Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 20 core assets (Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:46:57 TRACE Unique Children] (childfound): Ellen Arl/27
[10:46:57 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:46:57 TRACE Unique Children] (Spousefound): Elliott
[10:46:57 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:46:57 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:46:57 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:57 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:46:57 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:01 TRACE Deluxe Grabber Redux 1.6] Object list changed at Mountain
[10:47:07 TRACE SpaceCore] Event: BeforeWarp
[10:47:07 TRACE game] Warping to Backwoods
[10:47:07 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:47:07 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:47:07 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:47:07 TRACE Event Lookup] Loading Maps/Backwoods_Staircase
[10:47:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods_Staircase' (for the 'Stardew Valley Expanded' content pack).
[10:47:07 DEBUG No More Lag] Warped event triggered: Mountain -> Backwoods
[10:47:07 INFO  No More Lag] Starting location transition to Backwoods
[10:47:07 TRACE No More Lag] Requested cache invalidation for 'Maps/Backwoods'.
[10:47:07 TRACE Event Lookup] Loading Maps/Backwoods
[10:47:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[10:47:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack).
[10:47:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:47:07 TRACE SMAPI] Invalidated 1 asset names (Maps/Backwoods).
Propagated 1 core assets (Maps/Backwoods).
[10:47:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[10:47:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack).
[10:47:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:47:07 TRACE No More Lag] Successfully preloaded: Maps/Backwoods
[10:47:07 TRACE No More Lag] Requested cache invalidation for 'Maps/Backwoods_underlayer'.
[10:47:07 TRACE SMAPI] Invalidated 0 cache entries.
[10:47:07 TRACE Event Lookup] Loading Maps/Backwoods_underlayer
[10:47:07 TRACE No More Lag] Failed to load asset Maps/Backwoods_underlayer: No More Lag failed loading content asset 'Maps/Backwoods_underlayer' from the game content.
[10:47:07 TRACE No More Lag] Requested cache invalidation for 'Maps/Backwoods_objects'.
[10:47:07 TRACE SMAPI] Invalidated 0 cache entries.
[10:47:07 TRACE Event Lookup] Loading Maps/Backwoods_objects
[10:47:07 TRACE No More Lag] Failed to load asset Maps/Backwoods_objects: No More Lag failed loading content asset 'Maps/Backwoods_objects' from the game content.
[10:47:07 TRACE No More Lag] Requested cache invalidation for 'Maps/Backwoods_extras'.
[10:47:07 TRACE SMAPI] Invalidated 0 cache entries.
[10:47:07 TRACE Event Lookup] Loading Maps/Backwoods_extras
[10:47:07 TRACE No More Lag] Failed to load asset Maps/Backwoods_extras: No More Lag failed loading content asset 'Maps/Backwoods_extras' from the game content.
[10:47:07 TRACE No More Lag] Layer not found: Maps/Backwoods_underlayer
[10:47:07 TRACE No More Lag] Layer not found: Maps/Backwoods_objects
[10:47:07 TRACE Event Lookup] Loading Maps/Backwoods_custom
[10:47:07 TRACE No More Lag] Layer not found: Maps/Backwoods_custom
[10:47:07 INFO  No More Lag] Location transition to Backwoods completed in 50ms
[10:47:07 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:47:07 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:47:07 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:47:07 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:47:07 TRACE Event Lookup] Loading Maps/springobjects
[10:47:07 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:47:07 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:47:07 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:47:07 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:47:07 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:47:07 TRACE SMAPI] Invalidated 3 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects).
Propagated 2 core assets (LooseSprites/font_bold, Maps/springobjects).
[10:47:07 TRACE Unique Children] (childfound): Ellen Arl/27
[10:47:07 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:47:07 TRACE Unique Children] (Spousefound): Elliott
[10:47:07 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:47:07 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:47:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:07 TRACE Deluxe Grabber Redux 1.6] Object list changed at Backwoods
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 TRACE Deluxe Grabber Redux 1.6] Object list changed at Backwoods
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:09 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Backwoods
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:12 TRACE Deluxe Grabber Redux 1.6] Object list changed at Backwoods
[10:47:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:20 TRACE SpaceCore] Event: BeforeWarp
[10:47:20 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:20 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:47:20 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:47:20 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:47:20 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:20 DEBUG No More Lag] Warped event triggered: Backwoods -> Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:20 INFO  No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:20 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road'.
[10:47:20 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:20 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Forest_Road (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:20 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Forest_Road).
Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Forest_Road).
[10:47:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:20 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Forest_Road (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:20 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:20 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer'.
[10:47:20 TRACE SMAPI] Invalidated 0 cache entries.
[10:47:20 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer
[10:47:20 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer' from the game content.
[10:47:20 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects'.
[10:47:20 TRACE SMAPI] Invalidated 0 cache entries.
[10:47:20 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects
[10:47:20 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects' from the game content.
[10:47:20 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road_extras'.
[10:47:20 TRACE SMAPI] Invalidated 0 cache entries.
[10:47:20 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_extras
[10:47:20 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Forest_Road_extras: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road_extras' from the game content.
[10:47:20 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer
[10:47:20 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects
[10:47:20 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_custom
[10:47:20 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Forest_Road_custom
[10:47:20 INFO  No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Forest_Road completed in 37ms
[10:47:20 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:47:20 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:47:20 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:47:20 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold).
Propagated 1 core assets (LooseSprites/font_bold).
[10:47:20 TRACE Unique Children] (childfound): Ellen Arl/27
[10:47:20 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:47:20 TRACE Unique Children] (Spousefound): Elliott
[10:47:20 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:47:20 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:47:20 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:20 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:20 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:20 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:22 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:27 TRACE Event Lookup] Loading Characters/Monsters/Fly
[10:47:27 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:28 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:30 TRACE SpaceCore] Event: BombExploded
[10:47:30 TRACE SpaceCore] Event: BombExploded
[10:47:30 TRACE SpaceCore] Event: BombExploded
[10:47:31 TRACE SpaceCore] Event: BombExploded
[10:47:31 TRACE SpaceCore] Event: BombExploded
[10:47:31 TRACE SpaceCore] Event: BombExploded
[10:47:38 TRACE SpaceCore] Event: BeforeWarp
[10:47:38 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Meadow
[10:47:38 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:47:38 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:47:38 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:47:38 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Meadow
[10:47:38 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Forest_Road -> Tarniyar.CP.WalkToDesert_Meadow
[10:47:38 INFO  No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Meadow
[10:47:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Meadow'.
[10:47:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Meadow
[10:47:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow' (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:38 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Meadow (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:38 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Meadow).
Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Meadow).
[10:47:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow' (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:38 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Meadow (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:38 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Meadow
[10:47:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Meadow_underlayer'.
[10:47:38 TRACE SMAPI] Invalidated 0 cache entries.
[10:47:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Meadow_underlayer
[10:47:38 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Meadow_underlayer: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow_underlayer' from the game content.
[10:47:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Meadow_objects'.
[10:47:38 TRACE SMAPI] Invalidated 0 cache entries.
[10:47:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Meadow_objects
[10:47:38 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Meadow_objects: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow_objects' from the game content.
[10:47:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Meadow_extras'.
[10:47:38 TRACE SMAPI] Invalidated 0 cache entries.
[10:47:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Meadow_extras
[10:47:38 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Meadow_extras: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow_extras' from the game content.
[10:47:38 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Meadow_underlayer
[10:47:38 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Meadow_objects
[10:47:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Meadow_custom
[10:47:38 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Meadow_custom
[10:47:38 INFO  No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Meadow completed in 22ms
[10:47:38 TRACE Unique Children] (childfound): Ellen Arl/27
[10:47:38 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:47:38 TRACE Unique Children] (Spousefound): Elliott
[10:47:38 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:47:38 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:47:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:39 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Meadow
[10:47:39 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Meadow
[10:47:40 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Meadow
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:46 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Meadow
[10:47:46 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:47:49 TRACE SpaceCore] Event: BeforeWarp
[10:47:49 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:49 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:47:49 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:47:49 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:47:49 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:49 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Meadow -> Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:49 INFO  No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:49 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road'.
[10:47:49 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:49 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Forest_Road (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:49 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Forest_Road).
Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Forest_Road).
[10:47:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:49 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Forest_Road (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:49 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Forest_Road
[10:47:49 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer
[10:47:49 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer
[10:47:49 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects
[10:47:49 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects
[10:47:49 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_custom
[10:47:49 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Forest_Road_custom
[10:47:49 INFO  No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Forest_Road completed in 24ms
[10:47:49 TRACE Unique Children] (childfound): Ellen Arl/27
[10:47:49 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:47:49 TRACE Unique Children] (Spousefound): Elliott
[10:47:49 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:47:49 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:47:49 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:49 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:49 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:51 TRACE SpaceCore] Event: BeforeWarp
[10:47:51 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Winding_Road
[10:47:51 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:47:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:47:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:47:51 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Winding_Road
[10:47:51 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Forest_Road -> Tarniyar.CP.WalkToDesert_Winding_Road
[10:47:51 INFO  No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Winding_Road
[10:47:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road'.
[10:47:51 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road
[10:47:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:51 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Winding_Road).
Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Winding_Road).
[10:47:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:51 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack).
[10:47:51 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Winding_Road
[10:47:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer'.
[10:47:51 TRACE SMAPI] Invalidated 0 cache entries.
[10:47:51 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer
[10:47:51 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer' from the game content.
[10:47:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects'.
[10:47:51 TRACE SMAPI] Invalidated 0 cache entries.
[10:47:51 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects
[10:47:51 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects' from the game content.
[10:47:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road_extras'.
[10:47:51 TRACE SMAPI] Invalidated 0 cache entries.
[10:47:51 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_extras
[10:47:51 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Winding_Road_extras: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road_extras' from the game content.
[10:47:51 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer
[10:47:51 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects
[10:47:51 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_custom
[10:47:51 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_custom
[10:47:51 INFO  No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Winding_Road completed in 48ms
[10:47:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:47:51 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:47:51 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:47:51 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:47:51 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:47:51 TRACE Unique Children] (childfound): Ellen Arl/27
[10:47:51 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:47:51 TRACE Unique Children] (Spousefound): Elliott
[10:47:51 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:47:51 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:47:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:47:56 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road
[10:47:59 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:11 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:11 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:12 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:12 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:16 TRACE SpaceCore] Event: BeforeWarp
[10:48:16 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Interchange
[10:48:16 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:48:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:48:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:16 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Interchange
[10:48:16 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Winding_Road -> Tarniyar.CP.WalkToDesert_Interchange
[10:48:16 INFO  No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Interchange
[10:48:16 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Interchange'.
[10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange
[10:48:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange' (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:16 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Interchange (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:16 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Interchange).
Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Interchange).
[10:48:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange' (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:16 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Interchange (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:16 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Interchange
[10:48:16 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer'.
[10:48:16 TRACE SMAPI] Invalidated 0 cache entries.
[10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer
[10:48:16 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer' from the game content.
[10:48:16 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Interchange_objects'.
[10:48:16 TRACE SMAPI] Invalidated 0 cache entries.
[10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_objects
[10:48:16 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Interchange_objects: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange_objects' from the game content.
[10:48:16 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Interchange_extras'.
[10:48:16 TRACE SMAPI] Invalidated 0 cache entries.
[10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_extras
[10:48:16 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Interchange_extras: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange_extras' from the game content.
[10:48:16 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer
[10:48:16 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Interchange_objects
[10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_custom
[10:48:16 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Interchange_custom
[10:48:16 INFO  No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Interchange completed in 44ms
[10:48:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:48:16 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:48:16 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:48:16 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:16 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:48:16 TRACE Unique Children] (childfound): Ellen Arl/27
[10:48:16 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:48:16 TRACE Unique Children] (Spousefound): Elliott
[10:48:16 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:48:16 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:48:16 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:16 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:16 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:16 TRACE SpaceCore] Event: BeforeWarp
[10:48:16 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:16 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:48:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:48:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:16 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:16 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Interchange -> Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:16 INFO  No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:16 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road'.
[10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:16 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:16 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Winding_Road).
Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Winding_Road).
[10:48:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:16 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:16 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer
[10:48:16 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer
[10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects
[10:48:16 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects
[10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_custom
[10:48:16 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_custom
[10:48:16 INFO  No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Winding_Road completed in 35ms
[10:48:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:48:16 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:48:16 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:48:16 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:16 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:48:16 TRACE Unique Children] (childfound): Ellen Arl/27
[10:48:16 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:48:16 TRACE Unique Children] (Spousefound): Elliott
[10:48:16 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:48:16 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:48:16 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:16 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:16 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:22 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:22 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:26 TRACE SpaceCore] Event: BeforeWarp
[10:48:26 TRACE game] Warping to Custom_Ridgeside_RSVRoad
[10:48:26 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:48:26 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:48:26 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:26 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Winding_Road -> Custom_Ridgeside_RSVRoad
[10:48:26 INFO  No More Lag] Starting location transition to Custom_Ridgeside_RSVRoad
[10:48:26 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Ridgeside_RSVRoad'.
[10:48:26 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad
[10:48:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVRoad' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:26 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVRoad (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:26 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVRoad (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:26 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_Ridgeside_RSVRoad).
Propagated 1 core assets (Maps/Custom_Ridgeside_RSVRoad).
[10:48:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVRoad' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:26 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVRoad (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:26 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVRoad (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:26 TRACE No More Lag] Successfully preloaded: Maps/Custom_Ridgeside_RSVRoad
[10:48:26 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Ridgeside_RSVRoad_underlayer'.
[10:48:26 TRACE SMAPI] Invalidated 0 cache entries.
[10:48:26 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad_underlayer
[10:48:26 TRACE No More Lag] Failed to load asset Maps/Custom_Ridgeside_RSVRoad_underlayer: No More Lag failed loading content asset 'Maps/Custom_Ridgeside_RSVRoad_underlayer' from the game content.
[10:48:26 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Ridgeside_RSVRoad_objects'.
[10:48:26 TRACE SMAPI] Invalidated 0 cache entries.
[10:48:26 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad_objects
[10:48:26 TRACE No More Lag] Failed to load asset Maps/Custom_Ridgeside_RSVRoad_objects: No More Lag failed loading content asset 'Maps/Custom_Ridgeside_RSVRoad_objects' from the game content.
[10:48:26 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Ridgeside_RSVRoad_extras'.
[10:48:26 TRACE SMAPI] Invalidated 0 cache entries.
[10:48:26 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad_extras
[10:48:26 TRACE No More Lag] Failed to load asset Maps/Custom_Ridgeside_RSVRoad_extras: No More Lag failed loading content asset 'Maps/Custom_Ridgeside_RSVRoad_extras' from the game content.
[10:48:26 TRACE No More Lag] Layer not found: Maps/Custom_Ridgeside_RSVRoad_underlayer
[10:48:26 TRACE No More Lag] Layer not found: Maps/Custom_Ridgeside_RSVRoad_objects
[10:48:26 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad_custom
[10:48:26 TRACE No More Lag] Layer not found: Maps/Custom_Ridgeside_RSVRoad_custom
[10:48:26 INFO  No More Lag] Location transition to Custom_Ridgeside_RSVRoad completed in 53ms
[10:48:26 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:48:26 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:48:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:48:26 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:26 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:48:26 TRACE Unique Children] (childfound): Ellen Arl/27
[10:48:26 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:48:26 TRACE Unique Children] (Spousefound): Elliott
[10:48:26 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:48:26 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:48:26 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:26 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:26 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:28 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:29 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVRoad
[10:48:29 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:31 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVRoad
[10:48:36 TRACE SpaceCore] Event: BeforeWarp
[10:48:36 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:36 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:48:36 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:48:36 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:36 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:36 DEBUG No More Lag] Warped event triggered: Custom_Ridgeside_RSVRoad -> Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:36 INFO  No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:36 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road'.
[10:48:36 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:36 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:36 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Winding_Road).
Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Winding_Road).
[10:48:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:36 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:36 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Winding_Road
[10:48:36 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer
[10:48:36 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer
[10:48:36 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects
[10:48:36 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects
[10:48:36 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_custom
[10:48:36 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_custom
[10:48:36 INFO  No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Winding_Road completed in 36ms
[10:48:36 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:48:36 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:48:36 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:48:36 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:36 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:48:36 TRACE Unique Children] (childfound): Ellen Arl/27
[10:48:36 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:48:36 TRACE Unique Children] (Spousefound): Elliott
[10:48:36 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:48:36 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:48:36 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:36 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:36 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:38 TRACE SpaceCore] Event: BeforeWarp
[10:48:38 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Interchange
[10:48:38 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:48:38 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:48:38 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:38 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Interchange
[10:48:38 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Winding_Road -> Tarniyar.CP.WalkToDesert_Interchange
[10:48:38 INFO  No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Interchange
[10:48:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Interchange'.
[10:48:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange
[10:48:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange' (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:38 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Interchange (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:38 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Interchange).
Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Interchange).
[10:48:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange' (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:38 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Interchange (for the '(CP) Walk to the Desert Redux' content pack).
[10:48:38 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Interchange
[10:48:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer
[10:48:38 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer
[10:48:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_objects
[10:48:38 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Interchange_objects
[10:48:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_custom
[10:48:38 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Interchange_custom
[10:48:38 INFO  No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Interchange completed in 33ms
[10:48:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:48:38 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:48:38 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:48:38 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:48:38 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:48:38 TRACE Unique Children] (childfound): Ellen Arl/27
[10:48:38 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:48:38 TRACE Unique Children] (Spousefound): Elliott
[10:48:38 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:48:38 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:48:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:41 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange
[10:48:42 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:45 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange
[10:48:46 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange
[10:48:46 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange
[10:48:48 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:48:51 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:03 TRACE SpaceCore] Event: BeforeWarp
[10:49:03 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Ghost_Town
[10:49:03 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:49:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:49:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:49:03 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Town
[10:49:03 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Interchange -> Tarniyar.CP.WalkToDesert_Ghost_Town
[10:49:03 INFO  No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Ghost_Town
[10:49:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town'.
[10:49:03 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Town
[10:49:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town' (for the '(CP) Walk to the Desert Redux' content pack).
[10:49:03 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Ghost_Town (for the '(CP) Walk to the Desert Redux' content pack).
[10:49:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Ghost_Town).
Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Ghost_Town).
[10:49:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town' (for the '(CP) Walk to the Desert Redux' content pack).
[10:49:03 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Ghost_Town (for the '(CP) Walk to the Desert Redux' content pack).
[10:49:03 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Ghost_Town
[10:49:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_underlayer'.
[10:49:03 TRACE SMAPI] Invalidated 0 cache entries.
[10:49:03 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_underlayer
[10:49:03 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_underlayer: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_underlayer' from the game content.
[10:49:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_objects'.
[10:49:03 TRACE SMAPI] Invalidated 0 cache entries.
[10:49:03 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_objects
[10:49:03 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_objects: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_objects' from the game content.
[10:49:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_extras'.
[10:49:03 TRACE SMAPI] Invalidated 0 cache entries.
[10:49:03 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_extras
[10:49:03 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_extras: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_extras' from the game content.
[10:49:03 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_underlayer
[10:49:03 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_objects
[10:49:03 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_custom
[10:49:03 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_custom
[10:49:03 INFO  No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Ghost_Town completed in 54ms
[10:49:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:49:03 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:49:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:49:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:49:03 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:49:03 TRACE Unique Children] (childfound): Ellen Arl/27
[10:49:03 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:49:03 TRACE Unique Children] (Spousefound): Elliott
[10:49:03 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:49:03 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:49:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:49:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:49:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:06 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Ghost_Town
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:07 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Ghost_Town
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:11 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:13 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Ghost_Town
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:14 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Ghost_Town
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:23 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:49:26 TRACE SpaceCore] Event: BeforeWarp
[10:49:26 TRACE game] Warping to Desert
[10:49:26 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:49:26 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:49:26 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:49:26 TRACE Event Lookup] Loading LooseSprites/temporary_sprites_1
[10:49:26 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Earthy Recolour' content pack).
[10:49:26 TRACE Event Lookup] Loading TerrainFeatures/tree_palm
[10:49:26 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree_palm (for the 'Earthy Recolour' content pack).
[10:49:26 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Ghost_Town -> Desert
[10:49:26 INFO  No More Lag] Starting location transition to Desert
[10:49:26 TRACE No More Lag] Requested cache invalidation for 'Maps/Desert'.
[10:49:26 TRACE Event Lookup] Loading Maps/Desert
[10:49:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack).
[10:49:26 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Stardew Valley Expanded' content pack).
[10:49:26 TRACE SMAPI] Content Patcher edited Maps/Desert (for the '(CP) Walk to the Desert Redux' content pack).
[10:49:26 TRACE SMAPI] Invalidated 1 asset names (Maps/Desert).
Propagated 1 core assets (Maps/Desert).
[10:49:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack).
[10:49:26 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Stardew Valley Expanded' content pack).
[10:49:26 TRACE SMAPI] Content Patcher edited Maps/Desert (for the '(CP) Walk to the Desert Redux' content pack).
[10:49:26 TRACE No More Lag] Successfully preloaded: Maps/Desert
[10:49:26 TRACE No More Lag] Requested cache invalidation for 'Maps/Desert_underlayer'.
[10:49:26 TRACE SMAPI] Invalidated 0 cache entries.
[10:49:26 TRACE Event Lookup] Loading Maps/Desert_underlayer
[10:49:26 TRACE No More Lag] Failed to load asset Maps/Desert_underlayer: No More Lag failed loading content asset 'Maps/Desert_underlayer' from the game content.
[10:49:26 TRACE No More Lag] Requested cache invalidation for 'Maps/Desert_objects'.
[10:49:26 TRACE SMAPI] Invalidated 0 cache entries.
[10:49:26 TRACE Event Lookup] Loading Maps/Desert_objects
[10:49:26 TRACE No More Lag] Failed to load asset Maps/Desert_objects: No More Lag failed loading content asset 'Maps/Desert_objects' from the game content.
[10:49:26 TRACE No More Lag] Requested cache invalidation for 'Maps/Desert_extras'.
[10:49:26 TRACE SMAPI] Invalidated 0 cache entries.
[10:49:26 TRACE Event Lookup] Loading Maps/Desert_extras
[10:49:26 TRACE No More Lag] Failed to load asset Maps/Desert_extras: No More Lag failed loading content asset 'Maps/Desert_extras' from the game content.
[10:49:26 TRACE No More Lag] Layer not found: Maps/Desert_underlayer
[10:49:26 TRACE No More Lag] Layer not found: Maps/Desert_objects
[10:49:26 TRACE Event Lookup] Loading Maps/Desert_custom
[10:49:26 TRACE No More Lag] Layer not found: Maps/Desert_custom
[10:49:26 INFO  No More Lag] Location transition to Desert completed in 100ms
[10:49:26 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:49:26 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:49:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:49:26 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:49:26 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage
[10:49:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:49:26 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:49:26 TRACE SMAPI] Invalidated 2 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/Custom_Ridgeside_RidgesideVillage).
Propagated 1 core assets (Maps/Custom_Ridgeside_RidgesideVillage).
[10:49:26 TRACE Unique Children] (childfound): Ellen Arl/27
[10:49:26 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:49:26 TRACE Unique Children] (Spousefound): Elliott
[10:49:26 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:49:26 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:49:26 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:49:26 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:49:26 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:49:30 TRACE Json Assets] Adding objects for shop IDs 'AnyOrNone', 'DesertTrade'.
[10:49:30 TRACE Json Assets] Event: AddedItemsToShop
[10:50:03 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[10:50:03 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[10:50:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:50:16 TRACE CJB Cheats Menu] Received menu open key.
[10:50:18 TRACE Event Lookup] Loading Mods/CJBok.CheatsMenu/WarpSections
[10:50:18 TRACE SMAPI] CJB Cheats Menu loaded asset 'Mods/CJBok.CheatsMenu/WarpSections'.
[10:50:18 TRACE SMAPI] Content Patcher edited Mods/CJBok.CheatsMenu/WarpSections (for the 'Stardew Valley Expanded' content pack).
[10:50:18 TRACE SMAPI] Content Patcher edited Mods/CJBok.CheatsMenu/WarpSections (for the '(CP) East Scarp' content pack).
[10:50:18 TRACE SMAPI] Content Patcher edited Mods/CJBok.CheatsMenu/WarpSections (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:50:18 TRACE Event Lookup] Loading Mods/CJBok.CheatsMenu/Warps
[10:50:18 TRACE SMAPI] CJB Cheats Menu loaded asset 'Mods/CJBok.CheatsMenu/Warps'.
[10:50:18 TRACE SMAPI] Content Patcher edited Mods/CJBok.CheatsMenu/Warps (for the 'Stardew Valley Expanded' content pack).
[10:50:18 TRACE SMAPI] Content Patcher edited Mods/CJBok.CheatsMenu/Warps (for the '(CP) East Scarp' content pack).
[10:50:18 TRACE SMAPI] Content Patcher edited Mods/CJBok.CheatsMenu/Warps (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:50:24 TRACE SpaceCore] Event: BeforeWarp
[10:50:24 TRACE game] Warping to Forest
[10:50:24 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:50:24 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:50:24 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:50:24 DEBUG No More Lag] Warped event triggered: Desert -> Forest
[10:50:24 INFO  No More Lag] Starting location transition to Forest
[10:50:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest'.
[10:50:24 TRACE Event Lookup] Loading Maps/Forest
[10:50:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[10:50:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[10:50:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[10:50:24 TRACE SMAPI] Invalidated 1 asset names (Maps/Forest).
Propagated 1 core assets (Maps/Forest).
[10:50:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[10:50:25 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[10:50:25 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[10:50:25 TRACE No More Lag] Successfully preloaded: Maps/Forest
[10:50:25 TRACE Event Lookup] Loading Maps/Forest_underlayer
[10:50:25 TRACE No More Lag] Layer not found: Maps/Forest_underlayer
[10:50:25 TRACE Event Lookup] Loading Maps/Forest_objects
[10:50:25 TRACE No More Lag] Layer not found: Maps/Forest_objects
[10:50:25 TRACE Event Lookup] Loading Maps/Forest_custom
[10:50:25 TRACE No More Lag] Layer not found: Maps/Forest_custom
[10:50:25 INFO  No More Lag] Location transition to Forest completed in 905ms
[10:50:25 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:50:25 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:50:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:50:25 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:50:25 TRACE Event Lookup] Loading Maps/springobjects
[10:50:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:50:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:50:25 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:50:25 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:50:25 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:50:25 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage
[10:50:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:50:25 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:50:25 TRACE SMAPI] Invalidated 4 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/Custom_Ridgeside_RidgesideVillage, Maps/springobjects).
Propagated 3 core assets (LooseSprites/font_bold, Maps/Custom_Ridgeside_RidgesideVillage, Maps/springobjects).
[10:50:25 TRACE Unique Children] (childfound): Ellen Arl/27
[10:50:25 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:50:25 TRACE Unique Children] (Spousefound): Elliott
[10:50:25 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:50:25 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:50:25 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:50:25 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:50:25 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:50:28 TRACE SpaceCore] Event: BeforeWarp
[10:50:28 TRACE game] Warping to WizardHouse
[10:50:28 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:50:28 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:50:28 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:50:28 DEBUG No More Lag] Warped event triggered: Forest -> WizardHouse
[10:50:28 INFO  No More Lag] Starting location transition to WizardHouse
[10:50:28 TRACE No More Lag] Requested cache invalidation for 'Maps/WizardHouse'.
[10:50:28 TRACE Event Lookup] Loading Maps/WizardHouse
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE SMAPI] Invalidated 1 asset names (Maps/WizardHouse).
Propagated 1 core assets (Maps/WizardHouse).
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE No More Lag] Successfully preloaded: Maps/WizardHouse
[10:50:28 TRACE No More Lag] Requested cache invalidation for 'Maps/WizardHouse_underlayer'.
[10:50:28 TRACE SMAPI] Invalidated 0 cache entries.
[10:50:28 TRACE Event Lookup] Loading Maps/WizardHouse_underlayer
[10:50:28 TRACE No More Lag] Failed to load asset Maps/WizardHouse_underlayer: No More Lag failed loading content asset 'Maps/WizardHouse_underlayer' from the game content.
[10:50:28 TRACE No More Lag] Requested cache invalidation for 'Maps/WizardHouse_objects'.
[10:50:28 TRACE SMAPI] Invalidated 0 cache entries.
[10:50:28 TRACE Event Lookup] Loading Maps/WizardHouse_objects
[10:50:28 TRACE No More Lag] Failed to load asset Maps/WizardHouse_objects: No More Lag failed loading content asset 'Maps/WizardHouse_objects' from the game content.
[10:50:28 TRACE No More Lag] Requested cache invalidation for 'Maps/WizardHouse_extras'.
[10:50:28 TRACE SMAPI] Invalidated 0 cache entries.
[10:50:28 TRACE Event Lookup] Loading Maps/WizardHouse_extras
[10:50:28 TRACE No More Lag] Failed to load asset Maps/WizardHouse_extras: No More Lag failed loading content asset 'Maps/WizardHouse_extras' from the game content.
[10:50:28 TRACE No More Lag] Layer not found: Maps/WizardHouse_underlayer
[10:50:28 TRACE No More Lag] Layer not found: Maps/WizardHouse_objects
[10:50:28 TRACE Event Lookup] Loading Maps/WizardHouse_custom
[10:50:28 TRACE No More Lag] Layer not found: Maps/WizardHouse_custom
[10:50:28 INFO  No More Lag] Location transition to WizardHouse completed in 118ms
[10:50:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:50:28 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:50:28 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:50:28 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:50:28 TRACE Event Lookup] Loading Maps/springobjects
[10:50:28 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:50:28 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading TileSheets/crops
[10:50:28 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:50:28 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:50:28 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:50:28 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:50:28 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:50:28 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:50:28 TRACE Event Lookup] Loading Maps/winter_town
[10:50:28 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:50:28 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:50:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:50:28 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:50:28 TRACE Unique Children] (childfound): Ellen Arl/27
[10:50:28 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:50:28 TRACE Unique Children] (Spousefound): Elliott
[10:50:28 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:50:28 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:50:28 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:50:28 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:50:28 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:50:28 TRACE Unique Children] (childfound): Ellen Arl/27
[10:50:28 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:50:28 TRACE Unique Children] (Spousefound): Elliott
[10:51:30 TRACE Event Lookup] Loading Characters/MagicWarp
[10:51:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/MagicWarp' (for the 'Stardew Valley Expanded' content pack).
[10:51:30 TRACE Event Lookup] Loading Portraits/MagicWarp
[10:52:08 TRACE SpaceCore] Event: OnEventFinished
[10:52:08 TRACE SpaceCore] Event: BeforeWarp
[10:52:08 TRACE game] Warping to WizardHouse
[10:52:08 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:52:08 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:52:08 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:52:13 TRACE SpaceCore] Event: BeforeWarp
[10:52:13 TRACE game] Warping to Forest
[10:52:13 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:52:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:52:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:52:13 DEBUG No More Lag] Warped event triggered: WizardHouse -> Forest
[10:52:13 INFO  No More Lag] Starting location transition to Forest
[10:52:13 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest'.
[10:52:13 TRACE Event Lookup] Loading Maps/Forest
[10:52:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[10:52:14 TRACE SMAPI] Invalidated 1 asset names (Maps/Forest).
Propagated 1 core assets (Maps/Forest).
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[10:52:14 TRACE No More Lag] Successfully preloaded: Maps/Forest
[10:52:14 TRACE Event Lookup] Loading Maps/Forest_underlayer
[10:52:14 TRACE No More Lag] Layer not found: Maps/Forest_underlayer
[10:52:14 TRACE Event Lookup] Loading Maps/Forest_objects
[10:52:14 TRACE No More Lag] Layer not found: Maps/Forest_objects
[10:52:14 TRACE Event Lookup] Loading Maps/Forest_custom
[10:52:14 TRACE No More Lag] Layer not found: Maps/Forest_custom
[10:52:14 INFO  No More Lag] Location transition to Forest completed in 905ms
[10:52:14 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:52:14 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:52:14 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:52:14 TRACE Event Lookup] Loading Maps/springobjects
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading TileSheets/crops
[10:52:14 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:52:14 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:52:14 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:52:14 TRACE Event Lookup] Loading Maps/winter_town
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE Event Lookup] Loading Maps/Backwoods
[10:52:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[10:52:14 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:52:14 TRACE SMAPI] Invalidated 23 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/Backwoods, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 22 core assets (LooseSprites/font_bold, Maps/Backwoods, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:52:14 TRACE Unique Children] (childfound): Ellen Arl/27
[10:52:14 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:52:14 TRACE Unique Children] (Spousefound): Elliott
[10:52:14 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:52:14 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:52:14 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:52:14 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:52:14 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:52:27 TRACE Event Lookup] Loading Characters/Dialogue/Raccoon
[10:52:29 TRACE Event Lookup] Loading LooseSprites/BundleSprites
[10:52:29 TRACE Event Lookup] Loading LooseSprites/raccoon_bundle_menu
[10:52:35 TRACE Event Lookup] Loading Characters/Dialogue/MrsRaccoon
[10:53:12 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Dewdrop Berry
[10:53:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dewdrop Berry' (for the 'Stardew Valley Expanded' content pack).
[10:53:26 TRACE Event Lookup] Loading LooseSprites/JunimoNote
[10:53:26 TRACE SMAPI] Bigger Backpack edited LooseSprites/JunimoNote.
[10:53:43 TRACE Json Assets] Adding objects for shop IDs 'AnyOrNone', 'Raccoon'.
[10:53:43 TRACE Json Assets] Event: AddedItemsToShop
[10:53:54 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Aged Blue Moon Wine
[10:53:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Aged Blue Moon Wine' (for the 'Stardew Valley Expanded' content pack).
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:01 TRACE Deluxe Grabber Redux 1.6] Object list changed at Forest
[10:54:02 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:02 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:02 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:02 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:02 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:02 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:02 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[10:54:03 TRACE SpaceCore] Event: BeforeWarp
[10:54:03 TRACE game] Warping to Farm
[10:54:03 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:54:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:54:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:03 DEBUG No More Lag] Warped event triggered: Forest -> Farm
[10:54:03 INFO  No More Lag] Starting location transition to Farm
[10:54:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[10:54:03 TRACE Event Lookup] Loading Maps/Farm
[10:54:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:54:03 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:54:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 1 core assets (Maps/Farm).
[10:54:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:54:03 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:54:03 TRACE No More Lag] Successfully preloaded: Maps/Farm
[10:54:03 TRACE Event Lookup] Loading Maps/Farm_underlayer
[10:54:03 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[10:54:03 TRACE Event Lookup] Loading Maps/Farm_objects
[10:54:03 TRACE No More Lag] Layer not found: Maps/Farm_objects
[10:54:03 TRACE Event Lookup] Loading Maps/Farm_custom
[10:54:03 TRACE No More Lag] Layer not found: Maps/Farm_custom
[10:54:03 INFO  No More Lag] Location transition to Farm completed in 424ms
[10:54:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:54:03 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:54:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:54:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:03 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[10:54:03 TRACE Unique Children] (childfound): Ellen Arl/27
[10:54:03 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:54:03 TRACE Unique Children] (Spousefound): Elliott
[10:54:03 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:54:03 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:54:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:13 TRACE SpaceCore] Event: BeforeWarp
[10:54:13 TRACE game] Warping to BusStop
[10:54:13 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:54:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:54:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:13 DEBUG No More Lag] Warped event triggered: Farm -> BusStop
[10:54:13 INFO  No More Lag] Starting location transition to BusStop
[10:54:13 TRACE No More Lag] Requested cache invalidation for 'Maps/BusStop'.
[10:54:13 TRACE Event Lookup] Loading Maps/BusStop
[10:54:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack).
[10:54:13 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack).
[10:54:13 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Grandpa's Farm' content pack).
[10:54:13 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the '(CP) Walk to the Desert Redux' content pack).
[10:54:14 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:14 TRACE SMAPI] Invalidated 1 asset names (Maps/BusStop).
Propagated 1 core assets (Maps/BusStop).
[10:54:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack).
[10:54:14 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack).
[10:54:14 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Grandpa's Farm' content pack).
[10:54:14 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the '(CP) Walk to the Desert Redux' content pack).
[10:54:14 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:14 TRACE No More Lag] Successfully preloaded: Maps/BusStop
[10:54:14 TRACE No More Lag] Requested cache invalidation for 'Maps/BusStop_underlayer'.
[10:54:14 TRACE SMAPI] Invalidated 0 cache entries.
[10:54:14 TRACE Event Lookup] Loading Maps/BusStop_underlayer
[10:54:14 TRACE No More Lag] Failed to load asset Maps/BusStop_underlayer: No More Lag failed loading content asset 'Maps/BusStop_underlayer' from the game content.
[10:54:14 TRACE No More Lag] Requested cache invalidation for 'Maps/BusStop_objects'.
[10:54:14 TRACE SMAPI] Invalidated 0 cache entries.
[10:54:14 TRACE Event Lookup] Loading Maps/BusStop_objects
[10:54:14 TRACE No More Lag] Failed to load asset Maps/BusStop_objects: No More Lag failed loading content asset 'Maps/BusStop_objects' from the game content.
[10:54:14 TRACE No More Lag] Requested cache invalidation for 'Maps/BusStop_extras'.
[10:54:14 TRACE SMAPI] Invalidated 0 cache entries.
[10:54:14 TRACE Event Lookup] Loading Maps/BusStop_extras
[10:54:14 TRACE No More Lag] Failed to load asset Maps/BusStop_extras: No More Lag failed loading content asset 'Maps/BusStop_extras' from the game content.
[10:54:14 TRACE No More Lag] Layer not found: Maps/BusStop_underlayer
[10:54:14 TRACE No More Lag] Layer not found: Maps/BusStop_objects
[10:54:14 TRACE Event Lookup] Loading Maps/BusStop_custom
[10:54:14 TRACE No More Lag] Layer not found: Maps/BusStop_custom
[10:54:14 INFO  No More Lag] Location transition to BusStop completed in 762ms
[10:54:14 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:54:14 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:54:14 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:54:14 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:14 TRACE Event Lookup] Loading Maps/springobjects
[10:54:14 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:54:14 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:54:14 TRACE SMAPI] Invalidated 2 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/springobjects).
Propagated 1 core assets (Maps/springobjects).
[10:54:14 TRACE Unique Children] (childfound): Ellen Arl/27
[10:54:14 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:54:14 TRACE Unique Children] (Spousefound): Elliott
[10:54:14 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:54:14 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:54:14 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:14 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:14 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:15 TRACE Deluxe Grabber Redux 1.6] Object list changed at BusStop
[10:54:23 TRACE SpaceCore] Event: BeforeWarp
[10:54:23 TRACE game] Warping to Farm
[10:54:23 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:54:23 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:54:23 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:23 DEBUG No More Lag] Warped event triggered: BusStop -> Farm
[10:54:23 INFO  No More Lag] Starting location transition to Farm
[10:54:23 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[10:54:23 TRACE Event Lookup] Loading Maps/Farm
[10:54:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:54:23 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:54:24 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 1 core assets (Maps/Farm).
[10:54:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[10:54:24 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[10:54:24 TRACE No More Lag] Successfully preloaded: Maps/Farm
[10:54:24 TRACE Event Lookup] Loading Maps/Farm_underlayer
[10:54:24 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[10:54:24 TRACE Event Lookup] Loading Maps/Farm_objects
[10:54:24 TRACE No More Lag] Layer not found: Maps/Farm_objects
[10:54:24 TRACE Event Lookup] Loading Maps/Farm_custom
[10:54:24 TRACE No More Lag] Layer not found: Maps/Farm_custom
[10:54:24 INFO  No More Lag] Location transition to Farm completed in 421ms
[10:54:24 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:54:24 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:54:24 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:54:24 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:24 TRACE Event Lookup] Loading Maps/springobjects
[10:54:24 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:54:24 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:54:24 TRACE SMAPI] Invalidated 2 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/springobjects).
Propagated 1 core assets (Maps/springobjects).
[10:54:24 TRACE Unique Children] (childfound): Ellen Arl/27
[10:54:24 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:54:24 TRACE Unique Children] (Spousefound): Elliott
[10:54:24 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:54:24 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:54:24 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:24 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:24 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:27 TRACE SpaceCore] Event: BeforeWarp
[10:54:27 TRACE game] Warping to Backwoods
[10:54:27 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:54:27 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:54:27 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:27 DEBUG No More Lag] Warped event triggered: Farm -> Backwoods
[10:54:27 INFO  No More Lag] Starting location transition to Backwoods
[10:54:27 TRACE No More Lag] Requested cache invalidation for 'Maps/Backwoods'.
[10:54:27 TRACE Event Lookup] Loading Maps/Backwoods
[10:54:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[10:54:27 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[10:54:27 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack).
[10:54:27 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[10:54:27 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:27 TRACE SMAPI] Invalidated 1 asset names (Maps/Backwoods).
Propagated 1 core assets (Maps/Backwoods).
[10:54:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[10:54:27 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[10:54:27 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack).
[10:54:27 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[10:54:27 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:27 TRACE No More Lag] Successfully preloaded: Maps/Backwoods
[10:54:27 TRACE Event Lookup] Loading Maps/Backwoods_underlayer
[10:54:27 TRACE No More Lag] Layer not found: Maps/Backwoods_underlayer
[10:54:27 TRACE Event Lookup] Loading Maps/Backwoods_objects
[10:54:27 TRACE No More Lag] Layer not found: Maps/Backwoods_objects
[10:54:27 TRACE Event Lookup] Loading Maps/Backwoods_custom
[10:54:27 TRACE No More Lag] Layer not found: Maps/Backwoods_custom
[10:54:27 INFO  No More Lag] Location transition to Backwoods completed in 35ms
[10:54:27 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:54:27 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:54:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:54:27 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:27 TRACE Event Lookup] Loading Maps/springobjects
[10:54:27 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[10:54:27 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[10:54:27 TRACE SMAPI] Invalidated 2 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/springobjects).
Propagated 1 core assets (Maps/springobjects).
[10:54:27 TRACE Unique Children] (childfound): Ellen Arl/27
[10:54:27 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:54:27 TRACE Unique Children] (Spousefound): Elliott
[10:54:27 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:54:27 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:54:27 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:27 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:27 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:27 TRACE Unique Children] (childfound): Ellen Arl/27
[10:54:27 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:54:27 TRACE Unique Children] (Spousefound): Elliott
[10:54:45 TRACE SpaceCore] Event: BeforeWarp
[10:54:45 TRACE game] Warping to Custom_FakeEnchantedGrove
[10:54:45 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:54:45 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:54:45 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:54:45 DEBUG No More Lag] Warped event triggered: Backwoods -> Custom_FakeEnchantedGrove
[10:54:45 INFO  No More Lag] Starting location transition to Custom_FakeEnchantedGrove
[10:54:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_FakeEnchantedGrove'.
[10:54:45 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove
[10:54:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[10:54:45 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_FakeEnchantedGrove).
Propagated 1 core assets (Maps/Custom_FakeEnchantedGrove).
[10:54:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[10:54:45 TRACE No More Lag] Successfully preloaded: Maps/Custom_FakeEnchantedGrove
[10:54:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_FakeEnchantedGrove_underlayer'.
[10:54:45 TRACE SMAPI] Invalidated 0 cache entries.
[10:54:45 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove_underlayer
[10:54:45 TRACE No More Lag] Failed to load asset Maps/Custom_FakeEnchantedGrove_underlayer: No More Lag failed loading content asset 'Maps/Custom_FakeEnchantedGrove_underlayer' from the game content.
[10:54:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_FakeEnchantedGrove_objects'.
[10:54:45 TRACE SMAPI] Invalidated 0 cache entries.
[10:54:45 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove_objects
[10:54:45 TRACE No More Lag] Failed to load asset Maps/Custom_FakeEnchantedGrove_objects: No More Lag failed loading content asset 'Maps/Custom_FakeEnchantedGrove_objects' from the game content.
[10:54:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_FakeEnchantedGrove_extras'.
[10:54:45 TRACE SMAPI] Invalidated 0 cache entries.
[10:54:45 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove_extras
[10:54:45 TRACE No More Lag] Failed to load asset Maps/Custom_FakeEnchantedGrove_extras: No More Lag failed loading content asset 'Maps/Custom_FakeEnchantedGrove_extras' from the game content.
[10:54:45 TRACE No More Lag] Layer not found: Maps/Custom_FakeEnchantedGrove_underlayer
[10:54:45 TRACE No More Lag] Layer not found: Maps/Custom_FakeEnchantedGrove_objects
[10:54:45 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove_custom
[10:54:45 TRACE No More Lag] Layer not found: Maps/Custom_FakeEnchantedGrove_custom
[10:54:45 INFO  No More Lag] Location transition to Custom_FakeEnchantedGrove completed in 21ms
[10:54:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:54:45 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:54:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:54:45 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold).
Propagated 1 core assets (LooseSprites/font_bold).
[10:54:45 TRACE Unique Children] (childfound): Ellen Arl/27
[10:54:45 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:54:45 TRACE Unique Children] (Spousefound): Elliott
[10:54:45 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:54:45 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:54:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:54:45 TRACE Unique Children] (childfound): Ellen Arl/27
[10:54:45 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:54:45 TRACE Unique Children] (Spousefound): Elliott
[10:55:13 TRACE SpaceCore] Event: BeforeWarp
[10:55:13 TRACE game] Warping to Custom_EnchantedGrove
[10:55:13 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:55:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:55:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:55:13 DEBUG No More Lag] Warped event triggered: Custom_FakeEnchantedGrove -> Custom_EnchantedGrove
[10:55:13 INFO  No More Lag] Starting location transition to Custom_EnchantedGrove
[10:55:13 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_EnchantedGrove'.
[10:55:13 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_EnchantedGrove).
Propagated 1 core assets (Maps/Custom_EnchantedGrove).
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE No More Lag] Successfully preloaded: Maps/Custom_EnchantedGrove
[10:55:13 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_EnchantedGrove_underlayer'.
[10:55:13 TRACE SMAPI] Invalidated 0 cache entries.
[10:55:13 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove_underlayer
[10:55:13 TRACE No More Lag] Failed to load asset Maps/Custom_EnchantedGrove_underlayer: No More Lag failed loading content asset 'Maps/Custom_EnchantedGrove_underlayer' from the game content.
[10:55:13 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_EnchantedGrove_objects'.
[10:55:13 TRACE SMAPI] Invalidated 0 cache entries.
[10:55:13 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove_objects
[10:55:13 TRACE No More Lag] Failed to load asset Maps/Custom_EnchantedGrove_objects: No More Lag failed loading content asset 'Maps/Custom_EnchantedGrove_objects' from the game content.
[10:55:13 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_EnchantedGrove_extras'.
[10:55:13 TRACE SMAPI] Invalidated 0 cache entries.
[10:55:13 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove_extras
[10:55:13 TRACE No More Lag] Failed to load asset Maps/Custom_EnchantedGrove_extras: No More Lag failed loading content asset 'Maps/Custom_EnchantedGrove_extras' from the game content.
[10:55:13 TRACE No More Lag] Layer not found: Maps/Custom_EnchantedGrove_underlayer
[10:55:13 TRACE No More Lag] Layer not found: Maps/Custom_EnchantedGrove_objects
[10:55:13 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove_custom
[10:55:13 TRACE No More Lag] Layer not found: Maps/Custom_EnchantedGrove_custom
[10:55:13 INFO  No More Lag] Location transition to Custom_EnchantedGrove completed in 67ms
[10:55:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:55:13 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:55:13 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:55:13 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:55:13 TRACE Event Lookup] Loading TileSheets/crops
[10:55:13 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:55:13 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:55:13 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:55:13 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:55:13 TRACE Event Lookup] Loading Maps/winter_town
[10:55:13 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:55:13 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:55:13 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage
[10:55:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:55:13 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:55:13 TRACE SMAPI] Invalidated 21 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/Custom_Ridgeside_RidgesideVillage, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 20 core assets (Maps/Custom_Ridgeside_RidgesideVillage, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:55:13 TRACE Unique Children] (childfound): Ellen Arl/27
[10:55:13 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:55:13 TRACE Unique Children] (Spousefound): Elliott
[10:55:13 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:55:13 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:55:13 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:55:13 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:55:13 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:55:13 TRACE Unique Children] (childfound): Ellen Arl/27
[10:55:13 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:55:13 TRACE Unique Children] (Spousefound): Elliott
[10:55:40 TRACE SpaceCore] Event: BeforeWarp
[10:55:40 TRACE game] Warping to Custom_WizardBasement
[10:55:40 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:55:40 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:55:40 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:55:40 DEBUG No More Lag] Warped event triggered: Custom_EnchantedGrove -> Custom_WizardBasement
[10:55:40 INFO  No More Lag] Starting location transition to Custom_WizardBasement
[10:55:40 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_WizardBasement'.
[10:55:40 TRACE Event Lookup] Loading Maps/Custom_WizardBasement
[10:55:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack).
[10:55:40 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack).
[10:55:40 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_WizardBasement).
Propagated 1 core assets (Maps/Custom_WizardBasement).
[10:55:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack).
[10:55:40 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack).
[10:55:40 TRACE No More Lag] Successfully preloaded: Maps/Custom_WizardBasement
[10:55:40 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_WizardBasement_underlayer'.
[10:55:40 TRACE SMAPI] Invalidated 0 cache entries.
[10:55:40 TRACE Event Lookup] Loading Maps/Custom_WizardBasement_underlayer
[10:55:40 TRACE No More Lag] Failed to load asset Maps/Custom_WizardBasement_underlayer: No More Lag failed loading content asset 'Maps/Custom_WizardBasement_underlayer' from the game content.
[10:55:40 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_WizardBasement_objects'.
[10:55:40 TRACE SMAPI] Invalidated 0 cache entries.
[10:55:40 TRACE Event Lookup] Loading Maps/Custom_WizardBasement_objects
[10:55:40 TRACE No More Lag] Failed to load asset Maps/Custom_WizardBasement_objects: No More Lag failed loading content asset 'Maps/Custom_WizardBasement_objects' from the game content.
[10:55:40 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_WizardBasement_extras'.
[10:55:40 TRACE SMAPI] Invalidated 0 cache entries.
[10:55:40 TRACE Event Lookup] Loading Maps/Custom_WizardBasement_extras
[10:55:40 TRACE No More Lag] Failed to load asset Maps/Custom_WizardBasement_extras: No More Lag failed loading content asset 'Maps/Custom_WizardBasement_extras' from the game content.
[10:55:40 TRACE No More Lag] Layer not found: Maps/Custom_WizardBasement_underlayer
[10:55:40 TRACE No More Lag] Layer not found: Maps/Custom_WizardBasement_objects
[10:55:40 TRACE Event Lookup] Loading Maps/Custom_WizardBasement_custom
[10:55:40 TRACE No More Lag] Layer not found: Maps/Custom_WizardBasement_custom
[10:55:40 INFO  No More Lag] Location transition to Custom_WizardBasement completed in 19ms
[10:55:40 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:55:40 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:55:40 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:55:40 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:55:40 TRACE Event Lookup] Loading TileSheets/Craftables
[10:55:40 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Stardew Valley Expanded' content pack).
[10:55:40 TRACE Event Lookup] Loading Data/BigCraftables
[10:55:40 TRACE SMAPI] Big Fridge edited Data/BigCraftables.
[10:55:40 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[10:55:40 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Rosa's Cruelty free Meat' content pack).
[10:55:40 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[10:55:40 TRACE SMAPI] Better Beehouses edited Data/BigCraftables.
[10:55:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage
[10:55:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:55:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:55:40 TRACE SMAPI] Invalidated 4 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Data/BigCraftables, Maps/Custom_Ridgeside_RidgesideVillage, TileSheets/Craftables).
Propagated 3 core assets (Data/BigCraftables, Maps/Custom_Ridgeside_RidgesideVillage, TileSheets/Craftables).
[10:55:40 TRACE Unique Children] (childfound): Ellen Arl/27
[10:55:40 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:55:40 TRACE Unique Children] (Spousefound): Elliott
[10:55:40 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:55:40 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:55:40 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:55:40 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:55:40 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:55:40 TRACE Unique Children] (childfound): Ellen Arl/27
[10:55:40 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:55:40 TRACE Unique Children] (Spousefound): Elliott
[10:55:53 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/WizardPotion
[10:55:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/WizardPotion' (for the 'Stardew Valley Expanded' content pack).
[10:56:04 TRACE Event Lookup] Loading Characters/WizardPotionObject
[10:56:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/WizardPotionObject' (for the 'Stardew Valley Expanded' content pack).
[10:56:04 TRACE Event Lookup] Loading Portraits/WizardPotionObject
[10:56:29 TRACE SpaceCore] Event: BeforeWarp
[10:56:29 TRACE game] Warping to Custom_FakeEnchantedGrove2
[10:56:30 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:56:30 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:56:30 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:56:30 DEBUG No More Lag] Warped event triggered: Custom_WizardBasement -> Custom_FakeEnchantedGrove2
[10:56:30 INFO  No More Lag] Starting location transition to Custom_FakeEnchantedGrove2
[10:56:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_FakeEnchantedGrove2'.
[10:56:30 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove2
[10:56:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack).
[10:56:30 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_FakeEnchantedGrove2).
Propagated 1 core assets (Maps/Custom_FakeEnchantedGrove2).
[10:56:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack).
[10:56:30 TRACE No More Lag] Successfully preloaded: Maps/Custom_FakeEnchantedGrove2
[10:56:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_FakeEnchantedGrove2_underlayer'.
[10:56:30 TRACE SMAPI] Invalidated 0 cache entries.
[10:56:30 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove2_underlayer
[10:56:30 TRACE No More Lag] Failed to load asset Maps/Custom_FakeEnchantedGrove2_underlayer: No More Lag failed loading content asset 'Maps/Custom_FakeEnchantedGrove2_underlayer' from the game content.
[10:56:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_FakeEnchantedGrove2_objects'.
[10:56:30 TRACE SMAPI] Invalidated 0 cache entries.
[10:56:30 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove2_objects
[10:56:30 TRACE No More Lag] Failed to load asset Maps/Custom_FakeEnchantedGrove2_objects: No More Lag failed loading content asset 'Maps/Custom_FakeEnchantedGrove2_objects' from the game content.
[10:56:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_FakeEnchantedGrove2_extras'.
[10:56:30 TRACE SMAPI] Invalidated 0 cache entries.
[10:56:30 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove2_extras
[10:56:30 TRACE No More Lag] Failed to load asset Maps/Custom_FakeEnchantedGrove2_extras: No More Lag failed loading content asset 'Maps/Custom_FakeEnchantedGrove2_extras' from the game content.
[10:56:30 TRACE No More Lag] Layer not found: Maps/Custom_FakeEnchantedGrove2_underlayer
[10:56:30 TRACE No More Lag] Layer not found: Maps/Custom_FakeEnchantedGrove2_objects
[10:56:30 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove2_custom
[10:56:30 TRACE No More Lag] Layer not found: Maps/Custom_FakeEnchantedGrove2_custom
[10:56:30 INFO  No More Lag] Location transition to Custom_FakeEnchantedGrove2 completed in 33ms
[10:56:30 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:56:30 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:56:30 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:56:30 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:56:30 TRACE Event Lookup] Loading TileSheets/Craftables
[10:56:30 TRACE Event Lookup] Loading Data/BigCraftables
[10:56:30 TRACE SMAPI] Big Fridge edited Data/BigCraftables.
[10:56:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[10:56:30 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Rosa's Cruelty free Meat' content pack).
[10:56:30 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[10:56:30 TRACE SMAPI] Better Beehouses edited Data/BigCraftables.
[10:56:30 TRACE SMAPI] Invalidated 3 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Data/BigCraftables, TileSheets/Craftables).
Propagated 2 core assets (Data/BigCraftables, TileSheets/Craftables).
[10:56:30 TRACE Unique Children] (childfound): Ellen Arl/27
[10:56:30 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:56:30 TRACE Unique Children] (Spousefound): Elliott
[10:56:30 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:56:30 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:56:30 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:56:30 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:56:30 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:56:30 TRACE Unique Children] (childfound): Ellen Arl/27
[10:56:30 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:56:30 TRACE Unique Children] (Spousefound): Elliott
[10:57:07 TRACE SpaceCore] Event: OnEventFinished
[10:57:07 TRACE SpaceCore] Event: BeforeWarp
[10:57:07 TRACE game] Warping to Backwoods
[10:57:07 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:57:07 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:57:07 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:07 DEBUG No More Lag] Warped event triggered: Custom_FakeEnchantedGrove2 -> Backwoods
[10:57:07 INFO  No More Lag] Starting location transition to Backwoods
[10:57:07 TRACE No More Lag] Requested cache invalidation for 'Maps/Backwoods'.
[10:57:07 TRACE Event Lookup] Loading Maps/Backwoods
[10:57:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[10:57:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[10:57:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack).
[10:57:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[10:57:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:07 TRACE SMAPI] Invalidated 1 asset names (Maps/Backwoods).
Propagated 1 core assets (Maps/Backwoods).
[10:57:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[10:57:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[10:57:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack).
[10:57:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[10:57:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:07 TRACE No More Lag] Successfully preloaded: Maps/Backwoods
[10:57:07 TRACE Event Lookup] Loading Maps/Backwoods_underlayer
[10:57:07 TRACE No More Lag] Layer not found: Maps/Backwoods_underlayer
[10:57:07 TRACE Event Lookup] Loading Maps/Backwoods_objects
[10:57:07 TRACE No More Lag] Layer not found: Maps/Backwoods_objects
[10:57:07 TRACE Event Lookup] Loading Maps/Backwoods_custom
[10:57:07 TRACE No More Lag] Layer not found: Maps/Backwoods_custom
[10:57:07 INFO  No More Lag] Location transition to Backwoods completed in 37ms
[10:57:08 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:57:08 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:57:08 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:08 TRACE Event Lookup] Loading TileSheets/crops
[10:57:08 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:57:08 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:57:08 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:57:08 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:57:08 TRACE Event Lookup] Loading Maps/winter_town
[10:57:08 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE Event Lookup] Loading Maps/Custom_WizardBasement
[10:57:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack).
[10:57:08 TRACE SMAPI] Invalidated 24 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/Custom_EnchantedGrove, Maps/Custom_WizardBasement, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/Bouhm.NPCMapLocations/Locations, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 22 core assets (LooseSprites/font_bold, Maps/Custom_EnchantedGrove, Maps/Custom_WizardBasement, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:57:08 TRACE Unique Children] (childfound): Ellen Arl/27
[10:57:08 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:57:08 TRACE Unique Children] (Spousefound): Elliott
[10:57:08 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:57:08 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:57:08 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:57:08 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:57:08 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:57:10 TRACE SpaceCore] Event: BeforeWarp
[10:57:10 TRACE game] Warping to Custom_EnchantedGrove
[10:57:10 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:57:10 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:57:10 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:10 DEBUG No More Lag] Warped event triggered: Backwoods -> Custom_EnchantedGrove
[10:57:10 INFO  No More Lag] Starting location transition to Custom_EnchantedGrove
[10:57:10 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_EnchantedGrove'.
[10:57:10 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove
[10:57:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[10:57:10 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[10:57:10 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_EnchantedGrove).
Propagated 1 core assets (Maps/Custom_EnchantedGrove).
[10:57:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[10:57:10 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[10:57:10 TRACE No More Lag] Successfully preloaded: Maps/Custom_EnchantedGrove
[10:57:10 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove_underlayer
[10:57:10 TRACE No More Lag] Layer not found: Maps/Custom_EnchantedGrove_underlayer
[10:57:10 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove_objects
[10:57:10 TRACE No More Lag] Layer not found: Maps/Custom_EnchantedGrove_objects
[10:57:10 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove_custom
[10:57:10 TRACE No More Lag] Layer not found: Maps/Custom_EnchantedGrove_custom
[10:57:10 INFO  No More Lag] Location transition to Custom_EnchantedGrove completed in 58ms
[10:57:10 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:57:10 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:57:10 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:57:10 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:10 TRACE Event Lookup] Loading TileSheets/crops
[10:57:10 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:57:10 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:57:10 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:57:10 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:57:10 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:57:10 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:57:10 TRACE Event Lookup] Loading Maps/winter_town
[10:57:10 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:57:11 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:57:11 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage
[10:57:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:11 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:11 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/Custom_Ridgeside_RidgesideVillage, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 21 core assets (LooseSprites/font_bold, Maps/Custom_Ridgeside_RidgesideVillage, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:57:11 TRACE Unique Children] (childfound): Ellen Arl/27
[10:57:11 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:57:11 TRACE Unique Children] (Spousefound): Elliott
[10:57:11 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:57:11 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:57:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:57:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:57:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:57:22 TRACE SpaceCore] Event: BeforeWarp
[10:57:22 TRACE game] Warping to Backwoods
[10:57:22 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:57:22 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:22 DEBUG No More Lag] Warped event triggered: Custom_EnchantedGrove -> Backwoods
[10:57:22 INFO  No More Lag] Starting location transition to Backwoods
[10:57:22 TRACE No More Lag] Requested cache invalidation for 'Maps/Backwoods'.
[10:57:22 TRACE Event Lookup] Loading Maps/Backwoods
[10:57:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:22 TRACE SMAPI] Invalidated 1 asset names (Maps/Backwoods).
Propagated 1 core assets (Maps/Backwoods).
[10:57:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:22 TRACE No More Lag] Successfully preloaded: Maps/Backwoods
[10:57:22 TRACE Event Lookup] Loading Maps/Backwoods_underlayer
[10:57:22 TRACE No More Lag] Layer not found: Maps/Backwoods_underlayer
[10:57:22 TRACE Event Lookup] Loading Maps/Backwoods_objects
[10:57:22 TRACE No More Lag] Layer not found: Maps/Backwoods_objects
[10:57:22 TRACE Event Lookup] Loading Maps/Backwoods_custom
[10:57:22 TRACE No More Lag] Layer not found: Maps/Backwoods_custom
[10:57:22 INFO  No More Lag] Location transition to Backwoods completed in 35ms
[10:57:22 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:57:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:57:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:22 TRACE Event Lookup] Loading TileSheets/crops
[10:57:22 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[10:57:22 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:57:22 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[10:57:22 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[10:57:22 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[10:57:22 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[10:57:22 TRACE Event Lookup] Loading Maps/winter_town
[10:57:23 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack).
[10:57:23 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage
[10:57:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:23 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:23 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/Custom_Ridgeside_RidgesideVillage, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 21 core assets (LooseSprites/font_bold, Maps/Custom_Ridgeside_RidgesideVillage, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[10:57:23 TRACE Unique Children] (childfound): Ellen Arl/27
[10:57:23 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:57:23 TRACE Unique Children] (Spousefound): Elliott
[10:57:23 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:57:23 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:57:23 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:57:23 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:57:23 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:57:26 TRACE CJB Cheats Menu] Received menu open key.
[10:57:47 TRACE SpaceCore] Event: BeforeWarp
[10:57:47 TRACE game] Warping to Custom_Highlands
[10:57:47 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[10:57:47 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[10:57:47 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:47 DEBUG No More Lag] Warped event triggered: Backwoods -> Custom_Highlands
[10:57:47 INFO  No More Lag] Starting location transition to Custom_Highlands
[10:57:47 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands'.
[10:57:47 TRACE Event Lookup] Loading Maps/Custom_Highlands
[10:57:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[10:57:48 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[10:57:48 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_Highlands).
Propagated 1 core assets (Maps/Custom_Highlands).
[10:57:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[10:57:48 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[10:57:48 TRACE No More Lag] Successfully preloaded: Maps/Custom_Highlands
[10:57:48 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands_underlayer'.
[10:57:48 TRACE SMAPI] Invalidated 0 cache entries.
[10:57:48 TRACE Event Lookup] Loading Maps/Custom_Highlands_underlayer
[10:57:48 TRACE No More Lag] Failed to load asset Maps/Custom_Highlands_underlayer: No More Lag failed loading content asset 'Maps/Custom_Highlands_underlayer' from the game content.
[10:57:48 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands_objects'.
[10:57:48 TRACE SMAPI] Invalidated 0 cache entries.
[10:57:48 TRACE Event Lookup] Loading Maps/Custom_Highlands_objects
[10:57:48 TRACE No More Lag] Failed to load asset Maps/Custom_Highlands_objects: No More Lag failed loading content asset 'Maps/Custom_Highlands_objects' from the game content.
[10:57:48 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands_extras'.
[10:57:48 TRACE SMAPI] Invalidated 0 cache entries.
[10:57:48 TRACE Event Lookup] Loading Maps/Custom_Highlands_extras
[10:57:48 TRACE No More Lag] Failed to load asset Maps/Custom_Highlands_extras: No More Lag failed loading content asset 'Maps/Custom_Highlands_extras' from the game content.
[10:57:48 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_underlayer
[10:57:48 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_objects
[10:57:48 TRACE Event Lookup] Loading Maps/Custom_Highlands_custom
[10:57:48 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_custom
[10:57:48 INFO  No More Lag] Location transition to Custom_Highlands completed in 802ms
[10:57:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[10:57:48 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[10:57:48 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[10:57:48 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:48 TRACE Event Lookup] Loading LooseSprites/font_bold
[10:57:48 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[10:57:48 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[10:57:48 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[10:57:48 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[10:57:48 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[10:57:48 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[10:57:48 TRACE SMAPI] Invalidated 4 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Data/Events/Hospital, LooseSprites/font_bold, Strings/StringsFromCSFiles).
Propagated 2 core assets (LooseSprites/font_bold, Strings/StringsFromCSFiles).
[10:57:48 TRACE Unique Children] (childfound): Ellen Arl/27
[10:57:48 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[10:57:48 TRACE Unique Children] (Spousefound): Elliott
[10:57:48 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[10:57:48 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[10:57:48 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:57:48 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:57:48 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[10:57:54 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:58:07 TRACE SpaceCore] Event: BombExploded
[10:58:07 TRACE SpaceCore] Event: BombExploded
[10:58:07 TRACE SpaceCore] Event: BombExploded
[10:58:07 TRACE SpaceCore] Event: BombExploded
[10:58:07 TRACE SpaceCore] Event: BombExploded
[10:58:07 TRACE SpaceCore] Event: BombExploded
[10:58:07 TRACE SpaceCore] Event: BombExploded
[10:58:07 TRACE SpaceCore] Event: BombExploded
[10:58:07 TRACE SpaceCore] Event: BombExploded
[10:58:07 TRACE SpaceCore] Event: BombExploded
[10:58:07 TRACE SpaceCore] Event: BombExploded
[10:58:07 TRACE SpaceCore] Event: BombExploded
[10:58:08 TRACE SpaceCore] Event: BombExploded
[10:58:08 TRACE SpaceCore] Event: BombExploded
[10:58:08 TRACE SpaceCore] Event: BombExploded
[10:58:08 TRACE SpaceCore] Event: BombExploded
[10:58:08 TRACE SpaceCore] Event: BombExploded
[10:58:08 TRACE SpaceCore] Event: BombExploded
[10:58:10 TRACE SpaceCore] Event: BombExploded
[10:58:10 TRACE SpaceCore] Event: BombExploded
[10:58:10 TRACE SpaceCore] Event: BombExploded
[10:58:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:58:13 TRACE SpaceCore] Event: BombExploded
[10:58:13 TRACE SpaceCore] Event: BombExploded
[10:58:13 TRACE SpaceCore] Event: BombExploded
[10:58:13 TRACE SpaceCore] Event: BombExploded
[10:58:13 TRACE SpaceCore] Event: BombExploded
[10:58:13 TRACE SpaceCore] Event: BombExploded
[10:58:14 TRACE SpaceCore] Event: BombExploded
[10:58:14 TRACE SpaceCore] Event: BombExploded
[10:58:14 TRACE SpaceCore] Event: BombExploded
[10:58:14 TRACE SpaceCore] Event: BombExploded
[10:58:14 TRACE SpaceCore] Event: BombExploded
[10:58:14 TRACE SpaceCore] Event: BombExploded
[10:58:19 TRACE SpaceCore] Event: BombExploded
[10:58:19 TRACE SpaceCore] Event: BombExploded
[10:58:19 TRACE SpaceCore] Event: BombExploded
[10:58:19 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:58:22 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:58:26 TRACE SpaceCore] Event: BombExploded
[10:58:26 TRACE SpaceCore] Event: BombExploded
[10:58:26 TRACE SpaceCore] Event: BombExploded
[10:58:28 TRACE SpaceCore] Event: BombExploded
[10:58:28 TRACE SpaceCore] Event: BombExploded
[10:58:28 TRACE SpaceCore] Event: BombExploded
[10:58:28 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:58:29 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:58:30 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:58:32 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:58:32 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:58:36 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:58:37 TRACE SpaceCore] Event: BombExploded
[10:58:37 TRACE SpaceCore] Event: BombExploded
[10:58:37 TRACE SpaceCore] Event: BombExploded
[10:58:37 TRACE SpaceCore] Event: BombExploded
[10:58:37 TRACE SpaceCore] Event: BombExploded
[10:58:37 TRACE SpaceCore] Event: BombExploded
[10:58:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/winter_Highlands_winter
[10:58:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/winter_Highlands
[10:58:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/winter_Highlands' (for the 'Stardew Valley Expanded' content pack).
[10:58:38 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[10:58:38 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[10:58:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:58:41 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:58:46 TRACE SpaceCore] Event: BombExploded
[10:58:46 TRACE SpaceCore] Event: BombExploded
[10:58:46 TRACE SpaceCore] Event: BombExploded
[10:58:46 TRACE SpaceCore] Event: BombExploded
[10:58:46 TRACE SpaceCore] Event: BombExploded
[10:58:46 TRACE SpaceCore] Event: BombExploded
[10:58:50 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/winter_Highlands_winter
[10:58:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:08 TRACE SpaceCore] Event: BombExploded
[10:59:10 TRACE SpaceCore] Event: BombExploded
[10:59:10 TRACE SpaceCore] Event: BombExploded
[10:59:10 TRACE SpaceCore] Event: BombExploded
[10:59:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:10 TRACE SpaceCore] Event: BombExploded
[10:59:10 TRACE SpaceCore] Event: BombExploded
[10:59:10 TRACE SpaceCore] Event: BombExploded
[10:59:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:11 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:12 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:12 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:12 TRACE SpaceCore] Event: BombExploded
[10:59:12 TRACE SpaceCore] Event: BombExploded
[10:59:12 TRACE SpaceCore] Event: BombExploded
[10:59:15 TRACE SpaceCore] Event: BombExploded
[10:59:15 TRACE SpaceCore] Event: BombExploded
[10:59:15 TRACE SpaceCore] Event: BombExploded
[10:59:15 TRACE SpaceCore] Event: BombExploded
[10:59:15 TRACE SpaceCore] Event: BombExploded
[10:59:15 TRACE SpaceCore] Event: BombExploded
[10:59:15 TRACE SpaceCore] Event: BombExploded
[10:59:15 TRACE SpaceCore] Event: BombExploded
[10:59:15 TRACE SpaceCore] Event: BombExploded
[10:59:15 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:15 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ornate Treasure Chest
[10:59:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ornate Treasure Chest' (for the 'Stardew Valley Expanded' content pack).
[10:59:17 TRACE SpaceCore] Event: BombExploded
[10:59:17 TRACE SpaceCore] Event: BombExploded
[10:59:17 TRACE SpaceCore] Event: BombExploded
[10:59:17 TRACE SpaceCore] Event: BombExploded
[10:59:17 TRACE SpaceCore] Event: BombExploded
[10:59:17 TRACE SpaceCore] Event: BombExploded
[10:59:17 TRACE SpaceCore] Event: BombExploded
[10:59:17 TRACE SpaceCore] Event: BombExploded
[10:59:17 TRACE SpaceCore] Event: BombExploded
[10:59:17 TRACE SpaceCore] Event: BombExploded
[10:59:17 TRACE SpaceCore] Event: BombExploded
[10:59:17 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE SpaceCore] Event: BombExploded
[10:59:18 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:19 TRACE SpaceCore] Event: BombExploded
[10:59:19 TRACE SpaceCore] Event: BombExploded
[10:59:19 TRACE SpaceCore] Event: BombExploded
[10:59:19 TRACE SpaceCore] Event: BombExploded
[10:59:19 TRACE SpaceCore] Event: BombExploded
[10:59:19 TRACE SpaceCore] Event: BombExploded
[10:59:19 TRACE SpaceCore] Event: BombExploded
[10:59:19 TRACE SpaceCore] Event: BombExploded
[10:59:19 TRACE SpaceCore] Event: BombExploded
[10:59:19 TRACE SpaceCore] Event: BombExploded
[10:59:19 TRACE SpaceCore] Event: BombExploded
[10:59:19 TRACE SpaceCore] Event: BombExploded
[10:59:20 TRACE SpaceCore] Event: BombExploded
[10:59:20 TRACE SpaceCore] Event: BombExploded
[10:59:20 TRACE SpaceCore] Event: BombExploded
[10:59:20 TRACE SpaceCore] Event: BombExploded
[10:59:20 TRACE SpaceCore] Event: BombExploded
[10:59:20 TRACE SpaceCore] Event: BombExploded
[10:59:20 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:20 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:21 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:21 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:22 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:23 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:23 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:23 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:24 TRACE SpaceCore] Event: BombExploded
[10:59:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:26 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:26 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:26 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:26 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:27 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:27 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:27 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:27 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:28 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:31 TRACE SpaceCore] Event: BombExploded
[10:59:31 TRACE SpaceCore] Event: BombExploded
[10:59:31 TRACE SpaceCore] Event: BombExploded
[10:59:31 TRACE SpaceCore] Event: BombExploded
[10:59:31 TRACE SpaceCore] Event: BombExploded
[10:59:31 TRACE SpaceCore] Event: BombExploded
[10:59:31 TRACE SpaceCore] Event: BombExploded
[10:59:31 TRACE SpaceCore] Event: BombExploded
[10:59:31 TRACE SpaceCore] Event: BombExploded
[10:59:34 TRACE SpaceCore] Event: BombExploded
[10:59:34 TRACE SpaceCore] Event: BombExploded
[10:59:34 TRACE SpaceCore] Event: BombExploded
[10:59:35 TRACE SpaceCore] Event: BombExploded
[10:59:35 TRACE SpaceCore] Event: BombExploded
[10:59:35 TRACE SpaceCore] Event: BombExploded
[10:59:39 TRACE SpaceCore] Event: BombExploded
[10:59:39 TRACE SpaceCore] Event: BombExploded
[10:59:39 TRACE SpaceCore] Event: BombExploded
[10:59:45 TRACE SpaceCore] Event: BombExploded
[10:59:45 TRACE SpaceCore] Event: BombExploded
[10:59:45 TRACE SpaceCore] Event: BombExploded
[10:59:45 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[10:59:47 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[11:00:04 TRACE SpaceCore] Event: BeforeWarp
[11:00:04 TRACE game] Warping to Custom_DiamondCavern
[11:00:04 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:00:04 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:00:04 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:00:04 TRACE Event Lookup] Loading Data/Events/Custom_DiamondCavern
[11:00:04 DEBUG No More Lag] Warped event triggered: Custom_Highlands -> Custom_DiamondCavern
[11:00:04 INFO  No More Lag] Starting location transition to Custom_DiamondCavern
[11:00:04 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_DiamondCavern'.
[11:00:04 TRACE Event Lookup] Loading Maps/Custom_DiamondCavern
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_DiamondCavern).
Propagated 1 core assets (Maps/Custom_DiamondCavern).
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE No More Lag] Successfully preloaded: Maps/Custom_DiamondCavern
[11:00:04 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_DiamondCavern_underlayer'.
[11:00:04 TRACE SMAPI] Invalidated 0 cache entries.
[11:00:04 TRACE Event Lookup] Loading Maps/Custom_DiamondCavern_underlayer
[11:00:04 TRACE No More Lag] Failed to load asset Maps/Custom_DiamondCavern_underlayer: No More Lag failed loading content asset 'Maps/Custom_DiamondCavern_underlayer' from the game content.
[11:00:04 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_DiamondCavern_objects'.
[11:00:04 TRACE SMAPI] Invalidated 0 cache entries.
[11:00:04 TRACE Event Lookup] Loading Maps/Custom_DiamondCavern_objects
[11:00:04 TRACE No More Lag] Failed to load asset Maps/Custom_DiamondCavern_objects: No More Lag failed loading content asset 'Maps/Custom_DiamondCavern_objects' from the game content.
[11:00:04 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_DiamondCavern_extras'.
[11:00:04 TRACE SMAPI] Invalidated 0 cache entries.
[11:00:04 TRACE Event Lookup] Loading Maps/Custom_DiamondCavern_extras
[11:00:04 TRACE No More Lag] Failed to load asset Maps/Custom_DiamondCavern_extras: No More Lag failed loading content asset 'Maps/Custom_DiamondCavern_extras' from the game content.
[11:00:04 TRACE No More Lag] Layer not found: Maps/Custom_DiamondCavern_underlayer
[11:00:04 TRACE No More Lag] Layer not found: Maps/Custom_DiamondCavern_objects
[11:00:04 TRACE Event Lookup] Loading Maps/Custom_DiamondCavern_custom
[11:00:04 TRACE No More Lag] Layer not found: Maps/Custom_DiamondCavern_custom
[11:00:04 INFO  No More Lag] Location transition to Custom_DiamondCavern completed in 27ms
[11:00:04 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:00:04 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:00:04 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:00:04 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:00:04 TRACE Event Lookup] Loading TileSheets/crops
[11:00:04 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[11:00:04 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[11:00:04 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[11:00:04 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[11:00:04 TRACE Event Lookup] Loading Maps/winter_town
[11:00:04 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[11:00:04 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[11:00:04 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[11:00:04 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:00:04 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[11:00:04 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[11:00:04 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage
[11:00:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:00:04 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:00:04 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/Custom_Ridgeside_RidgesideVillage, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, Strings/StringsFromCSFiles, TileSheets/crops).
Propagated 21 core assets (Maps/Custom_Ridgeside_RidgesideVillage, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, Strings/StringsFromCSFiles, TileSheets/crops).
[11:00:04 TRACE Unique Children] (childfound): Ellen Arl/27
[11:00:04 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:00:04 TRACE Unique Children] (Spousefound): Elliott
[11:00:04 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:00:04 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:00:04 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:00:04 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:00:04 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:00:08 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:08 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:09 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:09 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:09 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:11 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:11 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:12 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:13 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:14 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:00:21 TRACE SpaceCore] Event: BeforeWarp
[11:00:21 TRACE game] Warping to Custom_Highlands
[11:00:21 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:00:21 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:00:21 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:00:21 DEBUG No More Lag] Warped event triggered: Custom_DiamondCavern -> Custom_Highlands
[11:00:21 INFO  No More Lag] Starting location transition to Custom_Highlands
[11:00:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands'.
[11:00:21 TRACE Event Lookup] Loading Maps/Custom_Highlands
[11:00:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[11:00:21 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[11:00:21 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_Highlands).
Propagated 1 core assets (Maps/Custom_Highlands).
[11:00:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE No More Lag] Successfully preloaded: Maps/Custom_Highlands
[11:00:22 TRACE Event Lookup] Loading Maps/Custom_Highlands_underlayer
[11:00:22 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_underlayer
[11:00:22 TRACE Event Lookup] Loading Maps/Custom_Highlands_objects
[11:00:22 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_objects
[11:00:22 TRACE Event Lookup] Loading Maps/Custom_Highlands_custom
[11:00:22 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_custom
[11:00:22 INFO  No More Lag] Location transition to Custom_Highlands completed in 803ms
[11:00:22 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:00:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:00:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:00:22 TRACE Event Lookup] Loading TileSheets/crops
[11:00:22 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[11:00:22 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[11:00:22 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[11:00:22 TRACE Event Lookup] Loading Maps/winter_town
[11:00:22 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[11:00:22 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[11:00:22 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage
[11:00:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:00:22 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:00:22 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/Custom_Ridgeside_RidgesideVillage, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, Strings/StringsFromCSFiles, TileSheets/crops).
Propagated 21 core assets (Maps/Custom_Ridgeside_RidgesideVillage, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, Strings/StringsFromCSFiles, TileSheets/crops).
[11:00:22 TRACE Unique Children] (childfound): Ellen Arl/27
[11:00:22 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:00:22 TRACE Unique Children] (Spousefound): Elliott
[11:00:22 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:00:22 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:00:22 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:00:22 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:00:22 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:00:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/winter_Highlands_winter
[11:00:24 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[11:00:25 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[11:00:25 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[11:00:47 TRACE SpaceCore] Event: BeforeWarp
[11:00:47 TRACE game] Warping to Custom_HighlandsCavern
[11:00:47 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:00:47 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:00:47 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:00:47 DEBUG No More Lag] Warped event triggered: Custom_Highlands -> Custom_HighlandsCavern
[11:00:47 INFO  No More Lag] Starting location transition to Custom_HighlandsCavern
[11:00:47 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_HighlandsCavern'.
[11:00:47 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavern
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_HighlandsCavern).
Propagated 1 core assets (Maps/Custom_HighlandsCavern).
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE No More Lag] Successfully preloaded: Maps/Custom_HighlandsCavern
[11:00:47 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_HighlandsCavern_underlayer'.
[11:00:47 TRACE SMAPI] Invalidated 0 cache entries.
[11:00:47 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavern_underlayer
[11:00:47 TRACE No More Lag] Failed to load asset Maps/Custom_HighlandsCavern_underlayer: No More Lag failed loading content asset 'Maps/Custom_HighlandsCavern_underlayer' from the game content.
[11:00:47 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_HighlandsCavern_objects'.
[11:00:47 TRACE SMAPI] Invalidated 0 cache entries.
[11:00:47 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavern_objects
[11:00:47 TRACE No More Lag] Failed to load asset Maps/Custom_HighlandsCavern_objects: No More Lag failed loading content asset 'Maps/Custom_HighlandsCavern_objects' from the game content.
[11:00:47 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_HighlandsCavern_extras'.
[11:00:47 TRACE SMAPI] Invalidated 0 cache entries.
[11:00:47 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavern_extras
[11:00:47 TRACE No More Lag] Failed to load asset Maps/Custom_HighlandsCavern_extras: No More Lag failed loading content asset 'Maps/Custom_HighlandsCavern_extras' from the game content.
[11:00:47 TRACE No More Lag] Layer not found: Maps/Custom_HighlandsCavern_underlayer
[11:00:47 TRACE No More Lag] Layer not found: Maps/Custom_HighlandsCavern_objects
[11:00:47 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavern_custom
[11:00:47 TRACE No More Lag] Layer not found: Maps/Custom_HighlandsCavern_custom
[11:00:47 INFO  No More Lag] Location transition to Custom_HighlandsCavern completed in 100ms
[11:00:47 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:00:47 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:00:47 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:00:47 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:00:47 TRACE Event Lookup] Loading TileSheets/crops
[11:00:47 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[11:00:47 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[11:00:47 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[11:00:47 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[11:00:47 TRACE Event Lookup] Loading Maps/winter_town
[11:00:47 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[11:00:47 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[11:00:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[11:00:47 TRACE SMAPI] Invalidated 20 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 19 core assets (Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[11:00:47 TRACE Unique Children] (childfound): Ellen Arl/27
[11:00:47 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:00:47 TRACE Unique Children] (Spousefound): Elliott
[11:00:47 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:00:47 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:00:47 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:00:47 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:00:47 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:00:52 TRACE SpaceCore] Event: BombExploded
[11:00:52 TRACE SpaceCore] Event: BombExploded
[11:00:52 TRACE SpaceCore] Event: BombExploded
[11:00:52 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:00:53 TRACE SpaceCore] Event: BombExploded
[11:00:53 TRACE SpaceCore] Event: BombExploded
[11:00:53 TRACE SpaceCore] Event: BombExploded
[11:00:54 TRACE SpaceCore] Event: BombExploded
[11:00:54 TRACE SpaceCore] Event: BombExploded
[11:00:54 TRACE SpaceCore] Event: BombExploded
[11:00:54 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:00:55 TRACE SpaceCore] Event: BombExploded
[11:00:55 TRACE SpaceCore] Event: BombExploded
[11:00:55 TRACE SpaceCore] Event: BombExploded
[11:00:57 TRACE SpaceCore] Event: BombExploded
[11:00:57 TRACE SpaceCore] Event: BombExploded
[11:00:57 TRACE SpaceCore] Event: BombExploded
[11:00:57 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:00:57 TRACE SpaceCore] Event: BombExploded
[11:00:57 TRACE SpaceCore] Event: BombExploded
[11:00:57 TRACE SpaceCore] Event: BombExploded
[11:00:57 TRACE SpaceCore] Event: BombExploded
[11:00:57 TRACE SpaceCore] Event: BombExploded
[11:00:57 TRACE SpaceCore] Event: BombExploded
[11:00:57 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:00:58 TRACE SpaceCore] Event: BombExploded
[11:00:58 TRACE SpaceCore] Event: BombExploded
[11:00:58 TRACE SpaceCore] Event: BombExploded
[11:00:58 TRACE SpaceCore] Event: BombExploded
[11:00:58 TRACE SpaceCore] Event: BombExploded
[11:00:58 TRACE SpaceCore] Event: BombExploded
[11:00:58 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:00:59 TRACE SpaceCore] Event: BombExploded
[11:00:59 TRACE SpaceCore] Event: BombExploded
[11:00:59 TRACE SpaceCore] Event: BombExploded
[11:00:59 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:00:59 TRACE SpaceCore] Event: BombExploded
[11:00:59 TRACE SpaceCore] Event: BombExploded
[11:00:59 TRACE SpaceCore] Event: BombExploded
[11:00:59 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:01 TRACE SpaceCore] Event: BombExploded
[11:01:01 TRACE SpaceCore] Event: BombExploded
[11:01:01 TRACE SpaceCore] Event: BombExploded
[11:01:06 TRACE SpaceCore] Event: BombExploded
[11:01:06 TRACE SpaceCore] Event: BombExploded
[11:01:06 TRACE SpaceCore] Event: BombExploded
[11:01:06 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:06 TRACE SpaceCore] Event: BombExploded
[11:01:06 TRACE SpaceCore] Event: BombExploded
[11:01:06 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:12 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE SpaceCore] Event: BombExploded
[11:01:12 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:13 TRACE SpaceCore] Event: BombExploded
[11:01:13 TRACE SpaceCore] Event: BombExploded
[11:01:13 TRACE SpaceCore] Event: BombExploded
[11:01:13 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:13 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:14 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:15 TRACE SpaceCore] Event: BombExploded
[11:01:15 TRACE SpaceCore] Event: BombExploded
[11:01:15 TRACE SpaceCore] Event: BombExploded
[11:01:16 TRACE SpaceCore] Event: BombExploded
[11:01:16 TRACE SpaceCore] Event: BombExploded
[11:01:16 TRACE SpaceCore] Event: BombExploded
[11:01:16 TRACE SpaceCore] Event: BombExploded
[11:01:16 TRACE SpaceCore] Event: BombExploded
[11:01:16 TRACE SpaceCore] Event: BombExploded
[11:01:16 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:18 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:20 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:22 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:26 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:27 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:27 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:27 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:28 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:30 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:30 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:32 TRACE SpaceCore] Event: BombExploded
[11:01:32 TRACE SpaceCore] Event: BombExploded
[11:01:32 TRACE SpaceCore] Event: BombExploded
[11:01:32 TRACE SpaceCore] Event: BombExploded
[11:01:32 TRACE SpaceCore] Event: BombExploded
[11:01:32 TRACE SpaceCore] Event: BombExploded
[11:01:32 TRACE SpaceCore] Event: BombExploded
[11:01:32 TRACE SpaceCore] Event: BombExploded
[11:01:32 TRACE SpaceCore] Event: BombExploded
[11:01:32 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:33 TRACE SpaceCore] Event: BombExploded
[11:01:33 TRACE SpaceCore] Event: BombExploded
[11:01:33 TRACE SpaceCore] Event: BombExploded
[11:01:33 TRACE SpaceCore] Event: BombExploded
[11:01:33 TRACE SpaceCore] Event: BombExploded
[11:01:33 TRACE SpaceCore] Event: BombExploded
[11:01:34 TRACE SpaceCore] Event: BombExploded
[11:01:34 TRACE SpaceCore] Event: BombExploded
[11:01:34 TRACE SpaceCore] Event: BombExploded
[11:01:36 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:38 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:38 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:40 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:41 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:42 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:45 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:45 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:45 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:46 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:46 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:46 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:46 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:47 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:47 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:47 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:48 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:48 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:48 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:48 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:48 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:49 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:49 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:49 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:49 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:50 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:50 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:50 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:50 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:52 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:53 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:55 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:56 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:56 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:56 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:57 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:57 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:57 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:01:58 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:00 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:00 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:00 TRACE SpaceCore] Event: BombExploded
[11:02:00 TRACE SpaceCore] Event: BombExploded
[11:02:00 TRACE SpaceCore] Event: BombExploded
[11:02:03 TRACE SpaceCore] Event: BombExploded
[11:02:03 TRACE SpaceCore] Event: BombExploded
[11:02:03 TRACE SpaceCore] Event: BombExploded
[11:02:04 TRACE SpaceCore] Event: BombExploded
[11:02:04 TRACE SpaceCore] Event: BombExploded
[11:02:04 TRACE SpaceCore] Event: BombExploded
[11:02:06 TRACE SpaceCore] Event: BombExploded
[11:02:06 TRACE SpaceCore] Event: BombExploded
[11:02:06 TRACE SpaceCore] Event: BombExploded
[11:02:06 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:07 TRACE SpaceCore] Event: BombExploded
[11:02:07 TRACE SpaceCore] Event: BombExploded
[11:02:07 TRACE SpaceCore] Event: BombExploded
[11:02:07 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:07 TRACE SpaceCore] Event: BombExploded
[11:02:07 TRACE SpaceCore] Event: BombExploded
[11:02:07 TRACE SpaceCore] Event: BombExploded
[11:02:13 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:13 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:13 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:13 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:14 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:14 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:18 TRACE SpaceCore] Event: BombExploded
[11:02:18 TRACE SpaceCore] Event: BombExploded
[11:02:18 TRACE SpaceCore] Event: BombExploded
[11:02:29 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:30 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:30 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:31 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:31 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:35 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:35 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:36 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:40 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:40 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:41 TRACE SpaceCore] Event: BombExploded
[11:02:41 TRACE SpaceCore] Event: BombExploded
[11:02:41 TRACE SpaceCore] Event: BombExploded
[11:02:49 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:51 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:51 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:51 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:52 TRACE SpaceCore] Event: BombExploded
[11:02:52 TRACE SpaceCore] Event: BombExploded
[11:02:52 TRACE SpaceCore] Event: BombExploded
[11:02:54 TRACE SpaceCore] Event: BombExploded
[11:02:54 TRACE SpaceCore] Event: BombExploded
[11:02:54 TRACE SpaceCore] Event: BombExploded
[11:02:54 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:54 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:55 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:58 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:58 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:58 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:58 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:58 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:59 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:59 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:59 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:02:59 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:00 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:01 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:01 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:01 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:01 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:03 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:03 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:04 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:04 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:04 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:06 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:06 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:06 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:06 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:07 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:07 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:07 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:07 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:08 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:08 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:08 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:09 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:09 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:09 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:09 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:12 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:03:32 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/winter_Highlands_winter
[11:03:32 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[11:03:32 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[11:03:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[11:03:37 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/winter_Highlands_winter
[11:03:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[11:03:39 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/winter_Highlands_winter
[11:03:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[11:04:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:08 TRACE SpaceCore] Event: BombExploded
[11:04:08 TRACE SpaceCore] Event: BombExploded
[11:04:08 TRACE SpaceCore] Event: BombExploded
[11:04:08 TRACE SpaceCore] Event: BombExploded
[11:04:08 TRACE SpaceCore] Event: BombExploded
[11:04:08 TRACE SpaceCore] Event: BombExploded
[11:04:14 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:17 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:18 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:18 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:19 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:19 TRACE SpaceCore] Event: BombExploded
[11:04:19 TRACE SpaceCore] Event: BombExploded
[11:04:19 TRACE SpaceCore] Event: BombExploded
[11:04:19 TRACE SpaceCore] Event: BombExploded
[11:04:19 TRACE SpaceCore] Event: BombExploded
[11:04:19 TRACE SpaceCore] Event: BombExploded
[11:04:19 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:21 TRACE SpaceCore] Event: BombExploded
[11:04:21 TRACE SpaceCore] Event: BombExploded
[11:04:21 TRACE SpaceCore] Event: BombExploded
[11:04:21 TRACE SpaceCore] Event: BombExploded
[11:04:21 TRACE SpaceCore] Event: BombExploded
[11:04:21 TRACE SpaceCore] Event: BombExploded
[11:04:21 TRACE SpaceCore] Event: BombExploded
[11:04:21 TRACE SpaceCore] Event: BombExploded
[11:04:21 TRACE SpaceCore] Event: BombExploded
[11:04:21 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:21 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:22 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:23 TRACE SpaceCore] Event: BombExploded
[11:04:23 TRACE SpaceCore] Event: BombExploded
[11:04:23 TRACE SpaceCore] Event: BombExploded
[11:04:25 TRACE SpaceCore] Event: BombExploded
[11:04:25 TRACE SpaceCore] Event: BombExploded
[11:04:25 TRACE SpaceCore] Event: BombExploded
[11:04:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:26 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:28 TRACE SpaceCore] Event: BombExploded
[11:04:28 TRACE SpaceCore] Event: BombExploded
[11:04:28 TRACE SpaceCore] Event: BombExploded
[11:04:28 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:30 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:31 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:31 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:31 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:32 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:33 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:33 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:33 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:34 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:34 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:35 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:40 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:44 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:53 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:53 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:53 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:53 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:04:56 ERROR game] Error playing sound.
Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169
   at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371
   at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337
   at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108
[11:05:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/winter_Highlands_winter
[11:05:03 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[11:05:12 TRACE SpaceCore] Event: BeforeWarp
[11:05:12 TRACE game] Warping to Custom_Highlands
[11:05:12 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:05:12 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:05:12 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:05:12 DEBUG No More Lag] Warped event triggered: Custom_HighlandsCavern -> Custom_Highlands
[11:05:12 INFO  No More Lag] Starting location transition to Custom_Highlands
[11:05:12 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands'.
[11:05:12 TRACE Event Lookup] Loading Maps/Custom_Highlands
[11:05:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[11:05:12 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[11:05:12 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_Highlands).
Propagated 1 core assets (Maps/Custom_Highlands).
[11:05:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE No More Lag] Successfully preloaded: Maps/Custom_Highlands
[11:05:13 TRACE Event Lookup] Loading Maps/Custom_Highlands_underlayer
[11:05:13 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_underlayer
[11:05:13 TRACE Event Lookup] Loading Maps/Custom_Highlands_objects
[11:05:13 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_objects
[11:05:13 TRACE Event Lookup] Loading Maps/Custom_Highlands_custom
[11:05:13 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_custom
[11:05:13 INFO  No More Lag] Location transition to Custom_Highlands completed in 810ms
[11:05:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:05:13 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:05:13 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:05:13 TRACE Event Lookup] Loading TileSheets/crops
[11:05:13 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[11:05:13 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[11:05:13 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[11:05:13 TRACE Event Lookup] Loading Maps/winter_town
[11:05:13 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[11:05:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack).
[11:05:13 TRACE SMAPI] Invalidated 20 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
Propagated 19 core assets (Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops).
[11:05:13 TRACE Unique Children] (childfound): Ellen Arl/27
[11:05:13 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:05:13 TRACE Unique Children] (Spousefound): Elliott
[11:05:13 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:05:13 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:05:13 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:05:13 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:05:13 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:05:14 TRACE SpaceCore] Event: BombExploded
[11:05:14 TRACE SpaceCore] Event: BombExploded
[11:05:14 TRACE SpaceCore] Event: BombExploded
[11:05:15 TRACE SpaceCore] Event: BombExploded
[11:05:15 TRACE SpaceCore] Event: BombExploded
[11:05:15 TRACE SpaceCore] Event: BombExploded
[11:05:15 TRACE SpaceCore] Event: BombExploded
[11:05:15 TRACE SpaceCore] Event: BombExploded
[11:05:15 TRACE SpaceCore] Event: BombExploded
[11:05:15 TRACE SpaceCore] Event: BombExploded
[11:05:15 TRACE SpaceCore] Event: BombExploded
[11:05:15 TRACE SpaceCore] Event: BombExploded
[11:05:16 TRACE SpaceCore] Event: BombExploded
[11:05:16 TRACE SpaceCore] Event: BombExploded
[11:05:16 TRACE SpaceCore] Event: BombExploded
[11:05:21 TRACE Event Lookup] Pelican Town 20:00-2:00
[11:05:21 TRACE Event Lookup] Pierre's General Store when Josephine is there.
[11:05:21 TRACE Event Lookup] Stardrop Saloon
[11:05:21 TRACE Event Lookup] Stardrop Saloon when Kataryna is there.
[11:05:21 TRACE Event Lookup] Pelican Beach 16:00-19:00 when Vincent is there.
[11:05:21 TRACE Event Lookup] Pelican Beach 12:00-17:00 when  Vincent, Kataryna are there.
[11:05:21 TRACE Event Lookup] IslandSouth when  Rosa, Juliet are there.
[11:05:21 TRACE Event Lookup] Junimo Woods
[11:05:21 TRACE Event Lookup] Sprite Spring
[11:05:21 TRACE Event Lookup] East Scarp 9:00-14:00
[11:05:21 TRACE Event Lookup] Amethyne Mansion
[11:05:21 TRACE Event Lookup] Ridgeside Village 12:00-16:00
[11:05:21 TRACE Event Lookup] Loading LooseSprites/letterBG
[11:05:31 TRACE CJB Cheats Menu] Received menu open key.
[11:05:40 TRACE SpaceCore] Event: BeforeWarp
[11:05:40 TRACE game] Warping to Custom_JunimoWoods
[11:05:40 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:05:40 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:05:40 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:05:40 DEBUG No More Lag] Warped event triggered: Custom_Highlands -> Custom_JunimoWoods
[11:05:40 INFO  No More Lag] Starting location transition to Custom_JunimoWoods
[11:05:40 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_JunimoWoods'.
[11:05:40 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods
[11:05:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[11:05:40 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_JunimoWoods).
Propagated 1 core assets (Maps/Custom_JunimoWoods).
[11:05:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[11:05:40 TRACE No More Lag] Successfully preloaded: Maps/Custom_JunimoWoods
[11:05:40 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_JunimoWoods_underlayer'.
[11:05:40 TRACE SMAPI] Invalidated 0 cache entries.
[11:05:40 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods_underlayer
[11:05:40 TRACE No More Lag] Failed to load asset Maps/Custom_JunimoWoods_underlayer: No More Lag failed loading content asset 'Maps/Custom_JunimoWoods_underlayer' from the game content.
[11:05:40 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_JunimoWoods_objects'.
[11:05:40 TRACE SMAPI] Invalidated 0 cache entries.
[11:05:40 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods_objects
[11:05:40 TRACE No More Lag] Failed to load asset Maps/Custom_JunimoWoods_objects: No More Lag failed loading content asset 'Maps/Custom_JunimoWoods_objects' from the game content.
[11:05:40 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_JunimoWoods_extras'.
[11:05:40 TRACE SMAPI] Invalidated 0 cache entries.
[11:05:40 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods_extras
[11:05:40 TRACE No More Lag] Failed to load asset Maps/Custom_JunimoWoods_extras: No More Lag failed loading content asset 'Maps/Custom_JunimoWoods_extras' from the game content.
[11:05:40 TRACE No More Lag] Layer not found: Maps/Custom_JunimoWoods_underlayer
[11:05:40 TRACE No More Lag] Layer not found: Maps/Custom_JunimoWoods_objects
[11:05:40 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods_custom
[11:05:40 TRACE No More Lag] Layer not found: Maps/Custom_JunimoWoods_custom
[11:05:40 INFO  No More Lag] Location transition to Custom_JunimoWoods completed in 49ms
[11:05:40 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:05:40 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:05:40 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:05:40 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:05:40 TRACE Event Lookup] Loading TileSheets/Craftables
[11:05:40 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Stardew Valley Expanded' content pack).
[11:05:40 TRACE Event Lookup] Loading Data/BigCraftables
[11:05:40 TRACE SMAPI] Big Fridge edited Data/BigCraftables.
[11:05:40 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[11:05:40 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Rosa's Cruelty free Meat' content pack).
[11:05:40 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[11:05:40 TRACE SMAPI] Better Beehouses edited Data/BigCraftables.
[11:05:40 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[11:05:40 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[11:05:40 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:05:40 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[11:05:40 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[11:05:40 TRACE SMAPI] Invalidated 4 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Data/BigCraftables, Strings/StringsFromCSFiles, TileSheets/Craftables).
Propagated 3 core assets (Data/BigCraftables, Strings/StringsFromCSFiles, TileSheets/Craftables).
[11:05:40 TRACE Unique Children] (childfound): Ellen Arl/27
[11:05:40 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:05:40 TRACE Unique Children] (Spousefound): Elliott
[11:05:40 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:05:40 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:05:40 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:05:40 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:05:40 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:05:40 TRACE Unique Children] (childfound): Ellen Arl/27
[11:05:40 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:05:40 TRACE Unique Children] (Spousefound): Elliott
[11:05:52 TRACE Event Lookup] Loading Characters/Dialogue/Peaches
[11:05:52 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack).
[11:05:52 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack).
[11:05:58 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/AncientScroll
[11:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/AncientScroll' (for the 'Stardew Valley Expanded' content pack).
[11:06:18 TRACE Event Lookup] Loading Characters/Junimo
[11:06:18 TRACE Event Lookup] Loading Portraits/Junimo
[11:06:18 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Junimo' (for the 'Stardew Valley Expanded' content pack).
[11:06:18 TRACE Event Lookup] Loading Characters/Junimo1
[11:06:18 TRACE SMAPI] Content Patcher loaded asset 'Characters/Junimo1' (for the 'Stardew Valley Expanded' content pack).
[11:06:18 TRACE Event Lookup] Loading Portraits/Junimo1
[11:06:18 TRACE Event Lookup] Loading Characters/Junimo2
[11:06:18 TRACE SMAPI] Content Patcher loaded asset 'Characters/Junimo2' (for the 'Stardew Valley Expanded' content pack).
[11:06:18 TRACE Event Lookup] Loading Portraits/Junimo2
[11:06:18 TRACE Event Lookup] Loading Characters/Junimo3
[11:06:18 TRACE SMAPI] Content Patcher loaded asset 'Characters/Junimo3' (for the 'Stardew Valley Expanded' content pack).
[11:06:18 TRACE Event Lookup] Loading Portraits/Junimo3
[11:06:18 TRACE Event Lookup] Loading Characters/Junimo4
[11:06:18 TRACE SMAPI] Content Patcher loaded asset 'Characters/Junimo4' (for the 'Stardew Valley Expanded' content pack).
[11:06:18 TRACE Event Lookup] Loading Portraits/Junimo4
[11:06:18 TRACE Event Lookup] Loading Characters/Junimo5
[11:06:18 TRACE SMAPI] Content Patcher loaded asset 'Characters/Junimo5' (for the 'Stardew Valley Expanded' content pack).
[11:06:18 TRACE Event Lookup] Loading Portraits/Junimo5
[11:06:18 TRACE Event Lookup] Loading Characters/Junimo6
[11:06:18 TRACE SMAPI] Content Patcher loaded asset 'Characters/Junimo6' (for the 'Stardew Valley Expanded' content pack).
[11:06:18 TRACE Event Lookup] Loading Portraits/Junimo6
[11:06:18 TRACE Event Lookup] Loading Characters/Junimo7
[11:06:18 TRACE SMAPI] Content Patcher loaded asset 'Characters/Junimo7' (for the 'Stardew Valley Expanded' content pack).
[11:06:18 TRACE Event Lookup] Loading Portraits/Junimo7
[11:06:18 TRACE Event Lookup] Loading Characters/Junimo8
[11:06:18 TRACE SMAPI] Content Patcher loaded asset 'Characters/Junimo8' (for the 'Stardew Valley Expanded' content pack).
[11:06:18 TRACE Event Lookup] Loading Portraits/Junimo8
[11:06:18 TRACE Event Lookup] Loading Characters/Junimo9
[11:06:18 TRACE SMAPI] Content Patcher loaded asset 'Characters/Junimo9' (for the 'Stardew Valley Expanded' content pack).
[11:06:18 TRACE Event Lookup] Loading Portraits/Junimo9
[11:06:18 TRACE Event Lookup] Loading Characters/Junimo10
[11:06:18 TRACE SMAPI] Content Patcher loaded asset 'Characters/Junimo10' (for the 'Stardew Valley Expanded' content pack).
[11:06:18 TRACE Event Lookup] Loading Portraits/Junimo10
[11:06:27 TRACE Event Lookup] Loading Characters/AncientScrollObject
[11:06:27 TRACE SMAPI] Content Patcher loaded asset 'Characters/AncientScrollObject' (for the 'Stardew Valley Expanded' content pack).
[11:06:27 TRACE Event Lookup] Loading Portraits/AncientScrollObject
[11:06:30 TRACE Event Lookup] Loading Characters/MagicWarp
[11:06:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/MagicWarp' (for the 'Stardew Valley Expanded' content pack).
[11:06:30 TRACE Event Lookup] Loading Portraits/MagicWarp
[11:06:41 TRACE SpaceCore] Event: OnEventFinished
[11:06:41 TRACE SpaceCore] Event: BeforeWarp
[11:06:41 TRACE game] Warping to Forest
[11:06:41 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:06:41 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:06:41 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:06:41 DEBUG No More Lag] Warped event triggered: Custom_JunimoWoods -> Forest
[11:06:41 INFO  No More Lag] Starting location transition to Forest
[11:06:41 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest'.
[11:06:41 TRACE Event Lookup] Loading Maps/Forest
[11:06:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[11:06:41 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[11:06:41 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[11:06:41 TRACE SMAPI] Invalidated 1 asset names (Maps/Forest).
Propagated 1 core assets (Maps/Forest).
[11:06:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[11:06:42 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[11:06:42 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[11:06:42 TRACE No More Lag] Successfully preloaded: Maps/Forest
[11:06:42 TRACE Event Lookup] Loading Maps/Forest_underlayer
[11:06:42 TRACE No More Lag] Layer not found: Maps/Forest_underlayer
[11:06:42 TRACE Event Lookup] Loading Maps/Forest_objects
[11:06:42 TRACE No More Lag] Layer not found: Maps/Forest_objects
[11:06:42 TRACE Event Lookup] Loading Maps/Forest_custom
[11:06:42 TRACE No More Lag] Layer not found: Maps/Forest_custom
[11:06:42 INFO  No More Lag] Location transition to Forest completed in 883ms
[11:06:42 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:06:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:06:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:06:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:06:42 TRACE Event Lookup] Loading Maps/springobjects
[11:06:42 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[11:06:42 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[11:06:42 TRACE Event Lookup] Loading TileSheets/Craftables
[11:06:42 TRACE Event Lookup] Loading LooseSprites/font_bold
[11:06:42 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[11:06:42 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[11:06:42 TRACE Event Lookup] Loading Data/BigCraftables
[11:06:42 TRACE SMAPI] Big Fridge edited Data/BigCraftables.
[11:06:42 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[11:06:42 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Rosa's Cruelty free Meat' content pack).
[11:06:42 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[11:06:42 TRACE SMAPI] Better Beehouses edited Data/BigCraftables.
[11:06:42 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove
[11:06:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[11:06:42 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[11:06:42 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods
[11:06:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[11:06:42 TRACE SMAPI] Content Patcher edited Maps/Custom_JunimoWoods (for the 'Stardew Valley Expanded' content pack).
[11:06:42 TRACE SMAPI] Invalidated 7 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Data/BigCraftables, LooseSprites/font_bold, Maps/Custom_EnchantedGrove, Maps/Custom_JunimoWoods, Maps/springobjects, TileSheets/Craftables).
Propagated 6 core assets (Data/BigCraftables, LooseSprites/font_bold, Maps/Custom_EnchantedGrove, Maps/Custom_JunimoWoods, Maps/springobjects, TileSheets/Craftables).
[11:06:42 TRACE Unique Children] (childfound): Ellen Arl/27
[11:06:42 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:06:42 TRACE Unique Children] (Spousefound): Elliott
[11:06:42 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:06:42 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:06:42 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:06:42 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:06:42 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:06:52 TRACE SpaceCore] Event: BeforeWarp
[11:06:52 TRACE game] Warping to Custom_JunimoWoods
[11:06:52 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:06:52 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:06:52 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:06:52 DEBUG No More Lag] Warped event triggered: Forest -> Custom_JunimoWoods
[11:06:52 INFO  No More Lag] Starting location transition to Custom_JunimoWoods
[11:06:52 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_JunimoWoods'.
[11:06:52 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods
[11:06:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[11:06:52 TRACE SMAPI] Content Patcher edited Maps/Custom_JunimoWoods (for the 'Stardew Valley Expanded' content pack).
[11:06:52 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_JunimoWoods).
Propagated 1 core assets (Maps/Custom_JunimoWoods).
[11:06:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[11:06:52 TRACE SMAPI] Content Patcher edited Maps/Custom_JunimoWoods (for the 'Stardew Valley Expanded' content pack).
[11:06:52 TRACE No More Lag] Successfully preloaded: Maps/Custom_JunimoWoods
[11:06:52 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods_underlayer
[11:06:52 TRACE No More Lag] Layer not found: Maps/Custom_JunimoWoods_underlayer
[11:06:52 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods_objects
[11:06:52 TRACE No More Lag] Layer not found: Maps/Custom_JunimoWoods_objects
[11:06:52 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods_custom
[11:06:52 TRACE No More Lag] Layer not found: Maps/Custom_JunimoWoods_custom
[11:06:52 INFO  No More Lag] Location transition to Custom_JunimoWoods completed in 44ms
[11:06:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:06:52 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:06:52 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:06:52 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:06:52 TRACE Event Lookup] Loading Maps/springobjects
[11:06:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[11:06:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[11:06:52 TRACE Event Lookup] Loading LooseSprites/font_bold
[11:06:52 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[11:06:52 TRACE SMAPI] Invalidated 3 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects).
Propagated 2 core assets (LooseSprites/font_bold, Maps/springobjects).
[11:06:52 TRACE Unique Children] (childfound): Ellen Arl/27
[11:06:52 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:06:52 TRACE Unique Children] (Spousefound): Elliott
[11:06:52 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:06:52 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:06:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:06:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:06:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:07:03 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_JunimoWoods
[11:07:19 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/PurpleJunimo
[11:07:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/PurpleJunimo' (for the 'Stardew Valley Expanded' content pack).
[11:07:19 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/PurpleJunimo (for the 'Stardew Valley Expanded' content pack).
[11:07:19 TRACE Json Assets] Adding objects for shop IDs 'AnyOrNone', 'FlashShifter.StardewValleyExpandedCP_PurpleJunimoVendor'.
[11:07:19 TRACE Json Assets] Event: AddedItemsToShop
[11:07:31 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[11:07:31 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[11:07:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[11:07:42 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/OrangeJunimo
[11:07:42 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/OrangeJunimo' (for the 'Stardew Valley Expanded' content pack).
[11:07:42 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/OrangeJunimo (for the 'Stardew Valley Expanded' content pack).
[11:07:42 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1)
[11:07:42 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:07:42 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:07:42 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2)
[11:07:42 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:07:42 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:07:42 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3)
[11:07:42 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:07:42 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:07:42 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1)
[11:07:42 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:07:42 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:07:42 TRACE Json Assets] Adding objects for shop IDs 'AnyOrNone', 'FlashShifter.StardewValleyExpandedCP_OrangeJunimoVendor'.
[11:07:42 TRACE Json Assets] Event: AddedItemsToShop
[11:07:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2)
[11:07:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1)
[11:07:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2)
[11:07:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1)
[11:07:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2)
[11:07:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1)
[11:07:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2)
[11:07:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1)
[11:07:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:07:43 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2)
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1)
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shrub
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shrub' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Shrub (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower
[11:07:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower' (for the 'Stardew Valley Expanded' content pack).
[11:07:44 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower (for the 'Stardew Valley Expanded' content pack).
[11:07:45 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage
[11:07:45 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:07:45 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage (for the 'Stardew Valley Expanded' content pack).
[11:07:45 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Foliage
[11:07:45 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:07:45 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Foliage (for the 'Stardew Valley Expanded' content pack).
[11:07:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage
[11:07:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:07:46 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage (for the 'Stardew Valley Expanded' content pack).
[11:07:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage
[11:07:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:07:46 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage (for the 'Stardew Valley Expanded' content pack).
[11:07:50 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/RedJunimo
[11:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/RedJunimo' (for the 'Stardew Valley Expanded' content pack).
[11:07:50 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/RedJunimo (for the 'Stardew Valley Expanded' content pack).
[11:07:50 TRACE Json Assets] Adding objects for shop IDs 'AnyOrNone', 'FlashShifter.StardewValleyExpandedCP_RedJunimoVendor'.
[11:07:50 TRACE Json Assets] Event: AddedItemsToShop
[11:07:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/BlueJunimo
[11:07:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/BlueJunimo' (for the 'Stardew Valley Expanded' content pack).
[11:07:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/BlueJunimo (for the 'Stardew Valley Expanded' content pack).
[11:07:57 TRACE Json Assets] Adding objects for shop IDs 'AnyOrNone', 'FlashShifter.StardewValleyExpandedCP_BlueJunimoVendor'.
[11:07:57 TRACE Json Assets] Event: AddedItemsToShop
[11:08:07 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/GreyJunimo
[11:08:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/GreyJunimo' (for the 'Stardew Valley Expanded' content pack).
[11:08:07 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/GreyJunimo (for the 'Stardew Valley Expanded' content pack).
[11:08:07 TRACE Json Assets] Adding objects for shop IDs 'AnyOrNone', 'FlashShifter.StardewValleyExpandedCP_GreyJunimoVendor'.
[11:08:07 TRACE Json Assets] Event: AddedItemsToShop
[11:08:15 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/YellowJunimo
[11:08:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/YellowJunimo' (for the 'Stardew Valley Expanded' content pack).
[11:08:15 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/YellowJunimo (for the 'Stardew Valley Expanded' content pack).
[11:08:15 TRACE Json Assets] Adding objects for shop IDs 'AnyOrNone', 'FlashShifter.StardewValleyExpandedCP_YellowJunimoVendor'.
[11:08:15 TRACE Json Assets] Event: AddedItemsToShop
[11:08:19 TRACE Json Assets] Adding objects for shop IDs 'AnyOrNone', 'FlashShifter.StardewValleyExpandedCP_RedJunimoVendor'.
[11:08:19 TRACE Json Assets] Event: AddedItemsToShop
[11:08:33 TRACE SpaceCore] Event: BeforeWarp
[11:08:33 TRACE game] Warping to Forest
[11:08:33 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:08:33 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:08:33 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:08:33 DEBUG No More Lag] Warped event triggered: Custom_JunimoWoods -> Forest
[11:08:33 INFO  No More Lag] Starting location transition to Forest
[11:08:33 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest'.
[11:08:33 TRACE Event Lookup] Loading Maps/Forest
[11:08:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[11:08:33 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[11:08:33 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[11:08:34 TRACE SMAPI] Invalidated 1 asset names (Maps/Forest).
Propagated 1 core assets (Maps/Forest).
[11:08:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[11:08:34 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[11:08:34 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[11:08:34 TRACE No More Lag] Successfully preloaded: Maps/Forest
[11:08:34 TRACE Event Lookup] Loading Maps/Forest_underlayer
[11:08:34 TRACE No More Lag] Layer not found: Maps/Forest_underlayer
[11:08:34 TRACE Event Lookup] Loading Maps/Forest_objects
[11:08:34 TRACE No More Lag] Layer not found: Maps/Forest_objects
[11:08:34 TRACE Event Lookup] Loading Maps/Forest_custom
[11:08:34 TRACE No More Lag] Layer not found: Maps/Forest_custom
[11:08:34 INFO  No More Lag] Location transition to Forest completed in 904ms
[11:08:34 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:08:34 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:08:34 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:08:34 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:08:34 TRACE Event Lookup] Loading Maps/springobjects
[11:08:34 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[11:08:34 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[11:08:34 TRACE Event Lookup] Loading LooseSprites/font_bold
[11:08:34 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[11:08:34 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[11:08:34 TRACE SMAPI] Invalidated 3 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects).
Propagated 2 core assets (LooseSprites/font_bold, Maps/springobjects).
[11:08:34 TRACE Unique Children] (childfound): Ellen Arl/27
[11:08:34 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:08:34 TRACE Unique Children] (Spousefound): Elliott
[11:08:34 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:08:34 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:08:34 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:08:34 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:08:34 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:08:49 TRACE SpaceCore] Event: BeforeWarp
[11:08:49 TRACE game] Warping to Custom_BlueMoonVineyard
[11:08:49 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:08:49 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:08:49 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:08:49 DEBUG No More Lag] Warped event triggered: Forest -> Custom_BlueMoonVineyard
[11:08:49 INFO  No More Lag] Starting location transition to Custom_BlueMoonVineyard
[11:08:49 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_BlueMoonVineyard'.
[11:08:49 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard
[11:08:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack).
[11:08:49 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_BlueMoonVineyard).
Propagated 1 core assets (Maps/Custom_BlueMoonVineyard).
[11:08:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack).
[11:08:49 TRACE No More Lag] Successfully preloaded: Maps/Custom_BlueMoonVineyard
[11:08:49 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard_underlayer
[11:08:49 TRACE No More Lag] Layer not found: Maps/Custom_BlueMoonVineyard_underlayer
[11:08:49 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard_objects
[11:08:49 TRACE No More Lag] Layer not found: Maps/Custom_BlueMoonVineyard_objects
[11:08:49 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard_custom
[11:08:49 TRACE No More Lag] Layer not found: Maps/Custom_BlueMoonVineyard_custom
[11:08:49 INFO  No More Lag] Location transition to Custom_BlueMoonVineyard completed in 73ms
[11:08:49 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:08:49 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:08:49 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:08:49 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:08:49 TRACE Event Lookup] Loading Maps/springobjects
[11:08:49 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[11:08:49 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[11:08:49 TRACE SMAPI] Invalidated 2 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/springobjects).
Propagated 1 core assets (Maps/springobjects).
[11:08:49 TRACE Unique Children] (childfound): Ellen Arl/27
[11:08:49 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:08:49 TRACE Unique Children] (Spousefound): Elliott
[11:08:49 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:08:49 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:08:49 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:08:49 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:08:49 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:08:57 TRACE SpaceCore] Event: BeforeWarp
[11:08:57 TRACE game] Warping to Beach
[11:08:57 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:08:57 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:08:57 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:08:57 DEBUG No More Lag] Warped event triggered: Custom_BlueMoonVineyard -> Beach
[11:08:57 INFO  No More Lag] Starting location transition to Beach
[11:08:57 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach'.
[11:08:57 TRACE Event Lookup] Loading Maps/Beach
[11:08:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[11:08:58 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[11:08:58 TRACE SMAPI] Invalidated 1 asset names (Maps/Beach).
Propagated 1 core assets (Maps/Beach).
[11:08:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[11:08:58 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[11:08:58 TRACE No More Lag] Successfully preloaded: Maps/Beach
[11:08:58 TRACE Event Lookup] Loading Maps/Beach_underlayer
[11:08:58 TRACE No More Lag] Layer not found: Maps/Beach_underlayer
[11:08:58 TRACE Event Lookup] Loading Maps/Beach_objects
[11:08:58 TRACE No More Lag] Layer not found: Maps/Beach_objects
[11:08:58 TRACE Event Lookup] Loading Maps/Beach_custom
[11:08:58 TRACE No More Lag] Layer not found: Maps/Beach_custom
[11:08:58 INFO  No More Lag] Location transition to Beach completed in 228ms
[11:08:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:08:58 TRACE Event Lookup] Loading LooseSprites/font_bold
[11:08:58 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[11:08:58 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold).
Propagated 1 core assets (LooseSprites/font_bold).
[11:08:58 TRACE Unique Children] (childfound): Ellen Arl/27
[11:08:58 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:08:58 TRACE Unique Children] (Spousefound): Elliott
[11:08:58 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:08:58 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:08:58 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:08:58 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:08:58 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:06 TRACE SpaceCore] Event: BeforeWarp
[11:09:06 TRACE game] Warping to Town
[11:09:06 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:09:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:09:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:09:06 TRACE Event Lookup] Loading LooseSprites/Movies
[11:09:06 DEBUG No More Lag] Warped event triggered: Beach -> Town
[11:09:06 INFO  No More Lag] Starting location transition to Town
[11:09:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Town'.
[11:09:06 TRACE Event Lookup] Loading Maps/Town
[11:09:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[11:09:06 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[11:09:07 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:09:07 TRACE SMAPI] Invalidated 1 asset names (Maps/Town).
Propagated 1 core assets (Maps/Town).
[11:09:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[11:09:07 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[11:09:07 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:09:07 TRACE No More Lag] Successfully preloaded: Maps/Town
[11:09:07 TRACE Event Lookup] Loading Maps/Town_underlayer
[11:09:07 TRACE No More Lag] Layer not found: Maps/Town_underlayer
[11:09:07 TRACE Event Lookup] Loading Maps/Town_objects
[11:09:07 TRACE No More Lag] Layer not found: Maps/Town_objects
[11:09:07 TRACE Event Lookup] Loading Maps/Town_custom
[11:09:07 TRACE No More Lag] Layer not found: Maps/Town_custom
[11:09:07 INFO  No More Lag] Location transition to Town completed in 712ms
[11:09:07 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:09:07 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:09:07 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:09:07 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:09:07 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[11:09:07 TRACE Unique Children] (childfound): Ellen Arl/27
[11:09:07 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:09:07 TRACE Unique Children] (Spousefound): Elliott
[11:09:07 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:09:07 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:09:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:18 TRACE SpaceCore] Event: BeforeWarp
[11:09:18 TRACE game] Warping to Mountain
[11:09:18 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:09:18 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:09:18 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:09:18 DEBUG No More Lag] Warped event triggered: Town -> Mountain
[11:09:18 INFO  No More Lag] Starting location transition to Mountain
[11:09:18 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain'.
[11:09:18 TRACE Event Lookup] Loading Maps/Mountain
[11:09:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[11:09:18 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[11:09:18 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[11:09:18 TRACE Event Lookup] Loading Maps/Mountain-BridgeFixed
[11:09:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack).
[11:09:18 TRACE SMAPI] Invalidated 1 asset names (Maps/Mountain).
Propagated 1 core assets (Maps/Mountain).
[11:09:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[11:09:18 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[11:09:18 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[11:09:18 TRACE No More Lag] Successfully preloaded: Maps/Mountain
[11:09:18 TRACE Event Lookup] Loading Maps/Mountain_underlayer
[11:09:18 TRACE No More Lag] Layer not found: Maps/Mountain_underlayer
[11:09:18 TRACE Event Lookup] Loading Maps/Mountain_objects
[11:09:18 TRACE No More Lag] Layer not found: Maps/Mountain_objects
[11:09:18 TRACE Event Lookup] Loading Maps/Mountain_custom
[11:09:18 TRACE No More Lag] Layer not found: Maps/Mountain_custom
[11:09:18 INFO  No More Lag] Location transition to Mountain completed in 111ms
[11:09:18 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:09:18 TRACE Event Lookup] Loading Maps/springobjects
[11:09:19 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[11:09:19 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[11:09:19 TRACE SMAPI] Invalidated 1 asset names (Maps/springobjects).
Propagated 1 core assets (Maps/springobjects).
[11:09:19 TRACE Unique Children] (childfound): Ellen Arl/27
[11:09:19 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:09:19 TRACE Unique Children] (Spousefound): Elliott
[11:09:19 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:09:19 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:09:19 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:19 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:19 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:24 TRACE SpaceCore] Event: BeforeWarp
[11:09:24 TRACE game] Warping to Railroad
[11:09:24 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:09:24 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:09:24 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:09:24 DEBUG No More Lag] Warped event triggered: Mountain -> Railroad
[11:09:24 INFO  No More Lag] Starting location transition to Railroad
[11:09:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Railroad'.
[11:09:24 TRACE Event Lookup] Loading Maps/Railroad
[11:09:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[11:09:24 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[11:09:24 TRACE SMAPI] Invalidated 1 asset names (Maps/Railroad).
Propagated 1 core assets (Maps/Railroad).
[11:09:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[11:09:24 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[11:09:24 TRACE No More Lag] Successfully preloaded: Maps/Railroad
[11:09:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Railroad_underlayer'.
[11:09:24 TRACE SMAPI] Invalidated 0 cache entries.
[11:09:24 TRACE Event Lookup] Loading Maps/Railroad_underlayer
[11:09:24 TRACE No More Lag] Failed to load asset Maps/Railroad_underlayer: No More Lag failed loading content asset 'Maps/Railroad_underlayer' from the game content.
[11:09:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Railroad_objects'.
[11:09:24 TRACE SMAPI] Invalidated 0 cache entries.
[11:09:24 TRACE Event Lookup] Loading Maps/Railroad_objects
[11:09:24 TRACE No More Lag] Failed to load asset Maps/Railroad_objects: No More Lag failed loading content asset 'Maps/Railroad_objects' from the game content.
[11:09:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Railroad_extras'.
[11:09:24 TRACE SMAPI] Invalidated 0 cache entries.
[11:09:24 TRACE Event Lookup] Loading Maps/Railroad_extras
[11:09:24 TRACE No More Lag] Failed to load asset Maps/Railroad_extras: No More Lag failed loading content asset 'Maps/Railroad_extras' from the game content.
[11:09:24 TRACE No More Lag] Layer not found: Maps/Railroad_underlayer
[11:09:24 TRACE No More Lag] Layer not found: Maps/Railroad_objects
[11:09:24 TRACE Event Lookup] Loading Maps/Railroad_custom
[11:09:24 TRACE No More Lag] Layer not found: Maps/Railroad_custom
[11:09:24 INFO  No More Lag] Location transition to Railroad completed in 187ms
[11:09:24 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:09:24 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:09:24 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:09:24 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:09:24 TRACE Event Lookup] Loading Maps/springobjects
[11:09:24 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[11:09:24 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[11:09:24 TRACE SMAPI] Invalidated 2 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/springobjects).
Propagated 1 core assets (Maps/springobjects).
[11:09:24 TRACE Unique Children] (childfound): Ellen Arl/27
[11:09:24 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:09:24 TRACE Unique Children] (Spousefound): Elliott
[11:09:24 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:09:24 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:09:24 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:24 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:24 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:27 TRACE Deluxe Grabber Redux 1.6] Object list changed at Railroad
[11:09:27 TRACE Deluxe Grabber Redux 1.6] Object list changed at Railroad
[11:09:27 TRACE Deluxe Grabber Redux 1.6] Object list changed at Railroad
[11:09:32 TRACE SpaceCore] Event: BeforeWarp
[11:09:32 TRACE game] Warping to Custom_SVESummit
[11:09:32 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:09:32 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:09:32 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:09:32 TRACE Event Lookup] Loading Data/Events/Custom_SVESummit
[11:09:32 TRACE Event Lookup] Loading Minigames/Clouds
[11:09:32 DEBUG No More Lag] Warped event triggered: Railroad -> Custom_SVESummit
[11:09:32 INFO  No More Lag] Starting location transition to Custom_SVESummit
[11:09:32 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_SVESummit'.
[11:09:32 TRACE Event Lookup] Loading Maps/Custom_SVESummit
[11:09:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack).
[11:09:32 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_SVESummit).
Propagated 1 core assets (Maps/Custom_SVESummit).
[11:09:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack).
[11:09:32 TRACE No More Lag] Successfully preloaded: Maps/Custom_SVESummit
[11:09:32 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_SVESummit_underlayer'.
[11:09:32 TRACE SMAPI] Invalidated 0 cache entries.
[11:09:32 TRACE Event Lookup] Loading Maps/Custom_SVESummit_underlayer
[11:09:32 TRACE No More Lag] Failed to load asset Maps/Custom_SVESummit_underlayer: No More Lag failed loading content asset 'Maps/Custom_SVESummit_underlayer' from the game content.
[11:09:32 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_SVESummit_objects'.
[11:09:32 TRACE SMAPI] Invalidated 0 cache entries.
[11:09:32 TRACE Event Lookup] Loading Maps/Custom_SVESummit_objects
[11:09:32 TRACE No More Lag] Failed to load asset Maps/Custom_SVESummit_objects: No More Lag failed loading content asset 'Maps/Custom_SVESummit_objects' from the game content.
[11:09:32 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_SVESummit_extras'.
[11:09:32 TRACE SMAPI] Invalidated 0 cache entries.
[11:09:32 TRACE Event Lookup] Loading Maps/Custom_SVESummit_extras
[11:09:32 TRACE No More Lag] Failed to load asset Maps/Custom_SVESummit_extras: No More Lag failed loading content asset 'Maps/Custom_SVESummit_extras' from the game content.
[11:09:32 TRACE No More Lag] Layer not found: Maps/Custom_SVESummit_underlayer
[11:09:32 TRACE No More Lag] Layer not found: Maps/Custom_SVESummit_objects
[11:09:32 TRACE Event Lookup] Loading Maps/Custom_SVESummit_custom
[11:09:32 TRACE No More Lag] Layer not found: Maps/Custom_SVESummit_custom
[11:09:32 INFO  No More Lag] Location transition to Custom_SVESummit completed in 29ms
[11:09:32 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:09:32 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:09:32 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:09:32 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:09:32 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[11:09:32 TRACE Unique Children] (childfound): Ellen Arl/27
[11:09:32 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:09:32 TRACE Unique Children] (Spousefound): Elliott
[11:09:32 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:09:32 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:09:32 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:32 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:32 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:47 TRACE SpaceCore] Event: BeforeWarp
[11:09:47 TRACE game] Warping to Railroad
[11:09:47 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:09:47 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:09:47 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:09:47 DEBUG No More Lag] Warped event triggered: Custom_SVESummit -> Railroad
[11:09:47 INFO  No More Lag] Starting location transition to Railroad
[11:09:47 TRACE No More Lag] Requested cache invalidation for 'Maps/Railroad'.
[11:09:47 TRACE Event Lookup] Loading Maps/Railroad
[11:09:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[11:09:47 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[11:09:47 TRACE SMAPI] Invalidated 1 asset names (Maps/Railroad).
Propagated 1 core assets (Maps/Railroad).
[11:09:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[11:09:47 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[11:09:47 TRACE No More Lag] Successfully preloaded: Maps/Railroad
[11:09:47 TRACE Event Lookup] Loading Maps/Railroad_underlayer
[11:09:47 TRACE No More Lag] Layer not found: Maps/Railroad_underlayer
[11:09:47 TRACE Event Lookup] Loading Maps/Railroad_objects
[11:09:47 TRACE No More Lag] Layer not found: Maps/Railroad_objects
[11:09:47 TRACE Event Lookup] Loading Maps/Railroad_custom
[11:09:47 TRACE No More Lag] Layer not found: Maps/Railroad_custom
[11:09:47 INFO  No More Lag] Location transition to Railroad completed in 171ms
[11:09:47 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:09:47 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:09:47 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:09:47 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:09:47 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit).
Propagated 0 core assets ().
[11:09:47 TRACE Unique Children] (childfound): Ellen Arl/27
[11:09:47 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:09:47 TRACE Unique Children] (Spousefound): Elliott
[11:09:47 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:09:47 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:09:47 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:47 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:47 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:09:50 TRACE Event Lookup] Pelican Town 20:00-2:00
[11:09:50 TRACE Event Lookup] Pierre's General Store when Josephine is there.
[11:09:50 TRACE Event Lookup] Stardrop Saloon
[11:09:50 TRACE Event Lookup] Stardrop Saloon when Kataryna is there.
[11:09:50 TRACE Event Lookup] Pelican Beach 16:00-19:00 when Vincent is there.
[11:09:50 TRACE Event Lookup] Pelican Beach 12:00-17:00 when  Vincent, Kataryna are there.
[11:09:50 TRACE Event Lookup] IslandSouth when  Rosa, Juliet are there.
[11:09:50 TRACE Event Lookup] Sprite Spring
[11:09:50 TRACE Event Lookup] East Scarp 9:00-14:00
[11:09:50 TRACE Event Lookup] Amethyne Mansion
[11:09:50 TRACE Event Lookup] Ridgeside Village 12:00-16:00
[11:09:50 TRACE Event Lookup] Loading LooseSprites/letterBG
[11:09:58 TRACE CJB Cheats Menu] Received menu open key.
[11:10:04 TRACE SpaceCore] Event: BeforeWarp
[11:10:04 TRACE game] Warping to Custom_SpriteSpring2
[11:10:04 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:10:04 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:10:04 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:10:04 DEBUG No More Lag] Warped event triggered: Railroad -> Custom_SpriteSpring2
[11:10:04 INFO  No More Lag] Starting location transition to Custom_SpriteSpring2
[11:10:04 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_SpriteSpring2'.
[11:10:04 TRACE Event Lookup] Loading Maps/Custom_SpriteSpring2
[11:10:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack).
[11:10:04 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_SpriteSpring2).
Propagated 1 core assets (Maps/Custom_SpriteSpring2).
[11:10:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack).
[11:10:05 TRACE No More Lag] Successfully preloaded: Maps/Custom_SpriteSpring2
[11:10:05 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_SpriteSpring2_underlayer'.
[11:10:05 TRACE SMAPI] Invalidated 0 cache entries.
[11:10:05 TRACE Event Lookup] Loading Maps/Custom_SpriteSpring2_underlayer
[11:10:05 TRACE No More Lag] Failed to load asset Maps/Custom_SpriteSpring2_underlayer: No More Lag failed loading content asset 'Maps/Custom_SpriteSpring2_underlayer' from the game content.
[11:10:05 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_SpriteSpring2_objects'.
[11:10:05 TRACE SMAPI] Invalidated 0 cache entries.
[11:10:05 TRACE Event Lookup] Loading Maps/Custom_SpriteSpring2_objects
[11:10:05 TRACE No More Lag] Failed to load asset Maps/Custom_SpriteSpring2_objects: No More Lag failed loading content asset 'Maps/Custom_SpriteSpring2_objects' from the game content.
[11:10:05 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_SpriteSpring2_extras'.
[11:10:05 TRACE SMAPI] Invalidated 0 cache entries.
[11:10:05 TRACE Event Lookup] Loading Maps/Custom_SpriteSpring2_extras
[11:10:05 TRACE No More Lag] Failed to load asset Maps/Custom_SpriteSpring2_extras: No More Lag failed loading content asset 'Maps/Custom_SpriteSpring2_extras' from the game content.
[11:10:05 TRACE No More Lag] Layer not found: Maps/Custom_SpriteSpring2_underlayer
[11:10:05 TRACE No More Lag] Layer not found: Maps/Custom_SpriteSpring2_objects
[11:10:05 TRACE Event Lookup] Loading Maps/Custom_SpriteSpring2_custom
[11:10:05 TRACE No More Lag] Layer not found: Maps/Custom_SpriteSpring2_custom
[11:10:05 INFO  No More Lag] Location transition to Custom_SpriteSpring2 completed in 92ms
[11:10:05 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:10:05 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:10:05 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:10:05 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:10:05 TRACE Event Lookup] Loading TileSheets/Craftables
[11:10:05 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Stardew Valley Expanded' content pack).
[11:10:05 TRACE Event Lookup] Loading Data/BigCraftables
[11:10:05 TRACE SMAPI] Big Fridge edited Data/BigCraftables.
[11:10:05 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[11:10:05 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Rosa's Cruelty free Meat' content pack).
[11:10:05 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[11:10:05 TRACE SMAPI] Better Beehouses edited Data/BigCraftables.
[11:10:05 TRACE SMAPI] Invalidated 3 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Data/BigCraftables, TileSheets/Craftables).
Propagated 2 core assets (Data/BigCraftables, TileSheets/Craftables).
[11:10:05 TRACE Unique Children] (childfound): Ellen Arl/27
[11:10:05 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:10:05 TRACE Unique Children] (Spousefound): Elliott
[11:10:05 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:10:05 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:10:05 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:10:05 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:10:05 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:10:05 TRACE Unique Children] (childfound): Ellen Arl/27
[11:10:05 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:10:05 TRACE Unique Children] (Spousefound): Elliott
[11:10:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/TulipBouquet
[11:10:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/TulipBouquet' (for the 'Stardew Valley Expanded' content pack).
[11:10:48 TRACE Event Lookup] Loading Characters/TulipBouquetObject
[11:10:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/TulipBouquetObject' (for the 'Stardew Valley Expanded' content pack).
[11:10:48 TRACE Event Lookup] Loading Portraits/TulipBouquetObject
[11:10:51 TRACE Event Lookup] Loading Characters/MagicWarp
[11:10:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/MagicWarp' (for the 'Stardew Valley Expanded' content pack).
[11:10:51 TRACE Event Lookup] Loading Portraits/MagicWarp
[11:10:58 TRACE SpaceCore] Event: OnEventFinished
[11:10:58 TRACE SpaceCore] Event: BeforeWarp
[11:10:58 TRACE game] Warping to Custom_ForestWest
[11:10:58 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:10:58 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:10:58 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:10:58 DEBUG No More Lag] Warped event triggered: Custom_SpriteSpring2 -> Custom_ForestWest
[11:10:58 INFO  No More Lag] Starting location transition to Custom_ForestWest
[11:10:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_ForestWest'.
[11:10:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest
[11:10:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[11:10:58 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[11:10:58 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_ForestWest).
Propagated 1 core assets (Maps/Custom_ForestWest).
[11:10:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[11:10:58 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[11:10:58 TRACE No More Lag] Successfully preloaded: Maps/Custom_ForestWest
[11:10:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest_underlayer
[11:10:58 TRACE No More Lag] Layer not found: Maps/Custom_ForestWest_underlayer
[11:10:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest_objects
[11:10:58 TRACE No More Lag] Layer not found: Maps/Custom_ForestWest_objects
[11:10:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest_custom
[11:10:58 TRACE No More Lag] Layer not found: Maps/Custom_ForestWest_custom
[11:10:58 INFO  No More Lag] Location transition to Custom_ForestWest completed in 126ms
[11:10:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:10:58 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:10:58 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:10:58 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:10:58 TRACE Event Lookup] Loading TileSheets/Craftables
[11:10:58 TRACE Event Lookup] Loading Data/BigCraftables
[11:10:58 TRACE SMAPI] Big Fridge edited Data/BigCraftables.
[11:10:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[11:10:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Rosa's Cruelty free Meat' content pack).
[11:10:58 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[11:10:58 TRACE SMAPI] Better Beehouses edited Data/BigCraftables.
[11:10:58 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove
[11:10:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[11:10:58 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[11:10:58 TRACE Event Lookup] Loading Maps/Custom_SpriteSpring2
[11:10:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack).
[11:10:58 TRACE SMAPI] Content Patcher edited Maps/Custom_SpriteSpring2 (for the 'Stardew Valley Expanded' content pack).
[11:10:58 TRACE SMAPI] Invalidated 5 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Data/BigCraftables, Maps/Custom_EnchantedGrove, Maps/Custom_SpriteSpring2, TileSheets/Craftables).
Propagated 4 core assets (Data/BigCraftables, Maps/Custom_EnchantedGrove, Maps/Custom_SpriteSpring2, TileSheets/Craftables).
[11:10:58 TRACE Unique Children] (childfound): Ellen Arl/27
[11:10:58 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:10:58 TRACE Unique Children] (Spousefound): Elliott
[11:10:58 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:10:58 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:10:58 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:10:58 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:10:58 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:11:16 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForestWest
[11:11:27 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[11:11:27 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[11:11:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[11:11:31 TRACE SpaceCore] Event: BeforeWarp
[11:11:31 TRACE game] Warping to Forest
[11:11:31 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:11:31 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:11:31 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:11:31 DEBUG No More Lag] Warped event triggered: Custom_ForestWest -> Forest
[11:11:31 INFO  No More Lag] Starting location transition to Forest
[11:11:31 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest'.
[11:11:31 TRACE Event Lookup] Loading Maps/Forest
[11:11:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[11:11:31 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[11:11:31 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[11:11:31 TRACE SMAPI] Invalidated 1 asset names (Maps/Forest).
Propagated 1 core assets (Maps/Forest).
[11:11:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[11:11:32 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[11:11:32 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[11:11:32 TRACE No More Lag] Successfully preloaded: Maps/Forest
[11:11:32 TRACE Event Lookup] Loading Maps/Forest_underlayer
[11:11:32 TRACE No More Lag] Layer not found: Maps/Forest_underlayer
[11:11:32 TRACE Event Lookup] Loading Maps/Forest_objects
[11:11:32 TRACE No More Lag] Layer not found: Maps/Forest_objects
[11:11:32 TRACE Event Lookup] Loading Maps/Forest_custom
[11:11:32 TRACE No More Lag] Layer not found: Maps/Forest_custom
[11:11:32 INFO  No More Lag] Location transition to Forest completed in 901ms
[11:11:32 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:11:32 TRACE Event Lookup] Loading Maps/springobjects
[11:11:32 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[11:11:32 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[11:11:32 TRACE Event Lookup] Loading LooseSprites/font_bold
[11:11:32 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[11:11:32 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[11:11:32 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/springobjects).
Propagated 2 core assets (LooseSprites/font_bold, Maps/springobjects).
[11:11:32 TRACE Unique Children] (childfound): Ellen Arl/27
[11:11:32 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:11:32 TRACE Unique Children] (Spousefound): Elliott
[11:11:32 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:11:32 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:11:32 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:11:32 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:11:32 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:11:51 TRACE SpaceCore] Event: BeforeWarp
[11:11:51 TRACE game] Warping to Town
[11:11:51 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:11:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:11:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:11:51 TRACE Event Lookup] Loading LooseSprites/Movies
[11:11:51 DEBUG No More Lag] Warped event triggered: Forest -> Town
[11:11:51 INFO  No More Lag] Starting location transition to Town
[11:11:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Town'.
[11:11:51 TRACE Event Lookup] Loading Maps/Town
[11:11:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[11:11:51 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[11:11:51 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:11:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Town).
Propagated 1 core assets (Maps/Town).
[11:11:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[11:11:52 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[11:11:52 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:11:52 TRACE No More Lag] Successfully preloaded: Maps/Town
[11:11:52 TRACE Event Lookup] Loading Maps/Town_underlayer
[11:11:52 TRACE No More Lag] Layer not found: Maps/Town_underlayer
[11:11:52 TRACE Event Lookup] Loading Maps/Town_objects
[11:11:52 TRACE No More Lag] Layer not found: Maps/Town_objects
[11:11:52 TRACE Event Lookup] Loading Maps/Town_custom
[11:11:52 TRACE No More Lag] Layer not found: Maps/Town_custom
[11:11:52 INFO  No More Lag] Location transition to Town completed in 744ms
[11:11:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:11:52 TRACE Event Lookup] Loading Maps/springobjects
[11:11:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[11:11:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[11:11:52 TRACE Event Lookup] Loading LooseSprites/font_bold
[11:11:52 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[11:11:52 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/springobjects).
Propagated 2 core assets (LooseSprites/font_bold, Maps/springobjects).
[11:11:52 TRACE Unique Children] (childfound): Ellen Arl/27
[11:11:52 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:11:52 TRACE Unique Children] (Spousefound): Elliott
[11:11:52 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:11:52 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:11:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:11:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:11:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:11:59 TRACE SpaceCore] Event: BeforeWarp
[11:11:59 TRACE game] Warping to Saloon
[11:11:59 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:11:59 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:11:59 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:11:59 DEBUG No More Lag] Warped event triggered: Town -> Saloon
[11:11:59 INFO  No More Lag] Starting location transition to Saloon
[11:11:59 TRACE No More Lag] Requested cache invalidation for 'Maps/Saloon'.
[11:11:59 TRACE Event Lookup] Loading Maps/Saloon
[11:11:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack).
[11:11:59 TRACE SMAPI] Invalidated 1 asset names (Maps/Saloon).
Propagated 1 core assets (Maps/Saloon).
[11:11:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack).
[11:11:59 TRACE No More Lag] Successfully preloaded: Maps/Saloon
[11:11:59 TRACE No More Lag] Requested cache invalidation for 'Maps/Saloon_underlayer'.
[11:11:59 TRACE SMAPI] Invalidated 0 cache entries.
[11:11:59 TRACE Event Lookup] Loading Maps/Saloon_underlayer
[11:11:59 TRACE No More Lag] Failed to load asset Maps/Saloon_underlayer: No More Lag failed loading content asset 'Maps/Saloon_underlayer' from the game content.
[11:11:59 TRACE No More Lag] Requested cache invalidation for 'Maps/Saloon_objects'.
[11:11:59 TRACE SMAPI] Invalidated 0 cache entries.
[11:11:59 TRACE Event Lookup] Loading Maps/Saloon_objects
[11:11:59 TRACE No More Lag] Failed to load asset Maps/Saloon_objects: No More Lag failed loading content asset 'Maps/Saloon_objects' from the game content.
[11:11:59 TRACE No More Lag] Requested cache invalidation for 'Maps/Saloon_extras'.
[11:11:59 TRACE SMAPI] Invalidated 0 cache entries.
[11:11:59 TRACE Event Lookup] Loading Maps/Saloon_extras
[11:11:59 TRACE No More Lag] Failed to load asset Maps/Saloon_extras: No More Lag failed loading content asset 'Maps/Saloon_extras' from the game content.
[11:11:59 TRACE No More Lag] Layer not found: Maps/Saloon_underlayer
[11:11:59 TRACE No More Lag] Layer not found: Maps/Saloon_objects
[11:11:59 TRACE Event Lookup] Loading Maps/Saloon_custom
[11:11:59 TRACE No More Lag] Layer not found: Maps/Saloon_custom
[11:11:59 INFO  No More Lag] Location transition to Saloon completed in 17ms
[11:11:59 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:11:59 TRACE Event Lookup] Loading TileSheets/crops
[11:11:59 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[11:11:59 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[11:11:59 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[11:11:59 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[11:11:59 TRACE Event Lookup] Loading Maps/winter_town
[11:12:00 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[11:12:00 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1)
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shrub
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shrub' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Foliage
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage
[11:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:12:00 TRACE SMAPI] Invalidated 51 asset names (Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub, Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom, Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower, Mods/FlashShifter.StardewValleyExpandedCP/Shrub, Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom, Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R, TileSheets/crops).
Propagated 51 core assets (Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub, Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom, Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower, Mods/FlashShifter.StardewValleyExpandedCP/Shrub, Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom, Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R, TileSheets/crops).
[11:12:00 TRACE Event Lookup] Loading Portraits/Gus
[11:12:00 TRACE Event Lookup] Loading Characters/Gus
[11:12:00 TRACE Event Lookup] Loading Portraits/Willy
[11:12:00 TRACE Event Lookup] Loading Characters/Willy
[11:12:00 TRACE Event Lookup] Loading Portraits/Robin
[11:12:00 TRACE Event Lookup] Loading Characters/Robin
[11:12:00 TRACE Event Lookup] Loading Portraits/Pam
[11:12:00 TRACE Event Lookup] Loading Characters/Pam
[11:12:00 TRACE Event Lookup] Loading Portraits/Marnie
[11:12:00 TRACE Event Lookup] Loading Characters/Marnie
[11:12:00 TRACE SMAPI] Content Patcher edited Characters/Marnie (for the 'Earthy Recolour' content pack).
[11:12:00 TRACE Unique Children] (childfound): Ellen Arl/27
[11:12:00 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:12:00 TRACE Unique Children] (Spousefound): Elliott
[11:12:00 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:12:00 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:12:00 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:12:00 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:12:00 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:12:00 TRACE Unique Children] (childfound): Ellen Arl/27
[11:12:00 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:12:00 TRACE Unique Children] (Spousefound): Elliott
[11:12:03 TRACE Event Lookup] Loading Characters/Dialogue/Gus
[11:12:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Valley Expanded' content pack).
[11:12:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Juliet, Jessie and Lodging House' content pack).
[11:12:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Grandpa's Farm' content pack).
[11:12:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:12:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'East Scarp NPCs' content pack).
[11:12:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Lurking in the Dark' content pack).
[11:12:27 TRACE Event Lookup] Loading Characters/Dialogue/Willy
[11:12:27 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Stardew Valley Expanded' content pack).
[11:12:27 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Juliet, Jessie and Lodging House' content pack).
[11:12:27 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Grandpa's Farm' content pack).
[11:12:27 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:12:27 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'East Scarp NPCs' content pack).
[11:12:27 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Lurking in the Dark' content pack).
[11:12:39 TRACE Event Lookup] Loading Characters/Dialogue/Pam
[11:12:39 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack).
[11:12:39 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Juliet, Jessie and Lodging House' content pack).
[11:12:39 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Grandpa's Farm' content pack).
[11:12:39 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:12:39 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'East Scarp NPCs' content pack).
[11:12:39 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Lurking in the Dark' content pack).
[11:12:42 TRACE Event Lookup] Loading Characters/Dialogue/Robin
[11:12:42 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Stardew Valley Expanded' content pack).
[11:12:42 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Juliet, Jessie and Lodging House' content pack).
[11:12:42 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Grandpa's Farm' content pack).
[11:12:42 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:12:42 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'East Scarp NPCs' content pack).
[11:12:42 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Lurking in the Dark' content pack).
[11:12:48 TRACE Event Lookup] Loading Characters/Dialogue/Marnie
[11:12:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack).
[11:12:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Juliet, Jessie and Lodging House' content pack).
[11:12:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Grandpa's Farm' content pack).
[11:12:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:12:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'East Scarp NPCs' content pack).
[11:12:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Lurking in the Dark' content pack).
[11:12:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Marnie Immersive' content pack).
[11:12:53 TRACE SpaceCore] Event: OnEventFinished
[11:12:53 TRACE SpaceCore] Event: BeforeWarp
[11:12:53 TRACE game] Warping to Saloon
[11:12:53 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:12:53 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:12:53 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:12:56 TRACE SpaceCore] Event: BeforeWarp
[11:12:56 TRACE game] Warping to Town
[11:12:56 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:12:56 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:12:56 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:12:56 TRACE Event Lookup] Loading LooseSprites/Movies
[11:12:56 DEBUG No More Lag] Warped event triggered: Saloon -> Town
[11:12:56 INFO  No More Lag] Starting location transition to Town
[11:12:56 TRACE No More Lag] Requested cache invalidation for 'Maps/Town'.
[11:12:56 TRACE Event Lookup] Loading Maps/Town
[11:12:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[11:12:56 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[11:12:56 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:12:56 TRACE SMAPI] Invalidated 1 asset names (Maps/Town).
Propagated 1 core assets (Maps/Town).
[11:12:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:12:57 TRACE No More Lag] Successfully preloaded: Maps/Town
[11:12:57 TRACE Event Lookup] Loading Maps/Town_underlayer
[11:12:57 TRACE No More Lag] Layer not found: Maps/Town_underlayer
[11:12:57 TRACE Event Lookup] Loading Maps/Town_objects
[11:12:57 TRACE No More Lag] Layer not found: Maps/Town_objects
[11:12:57 TRACE Event Lookup] Loading Maps/Town_custom
[11:12:57 TRACE No More Lag] Layer not found: Maps/Town_custom
[11:12:57 INFO  No More Lag] Location transition to Town completed in 716ms
[11:12:57 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:12:57 TRACE Event Lookup] Loading TileSheets/crops
[11:12:57 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[11:12:57 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[11:12:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[11:12:57 TRACE Event Lookup] Loading Maps/winter_town
[11:12:57 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1)
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1) (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shrub
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shrub' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Shrub (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Foliage
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Foliage (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage
[11:12:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage (for the 'Stardew Valley Expanded' content pack).
[11:12:57 TRACE SMAPI] Invalidated 51 asset names (Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub, Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom, Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower, Mods/FlashShifter.StardewValleyExpandedCP/Shrub, Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom, Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R, TileSheets/crops).
Propagated 51 core assets (Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub, Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom, Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower, Mods/FlashShifter.StardewValleyExpandedCP/Shrub, Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom, Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R, TileSheets/crops).
[11:12:57 TRACE Unique Children] (childfound): Ellen Arl/27
[11:12:57 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:12:57 TRACE Unique Children] (Spousefound): Elliott
[11:12:57 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:12:57 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:12:57 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:12:57 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:12:57 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:13:07 TRACE Event Lookup] Pelican Town 20:00-2:00
[11:13:07 TRACE Event Lookup] Pierre's General Store when Josephine is there.
[11:13:07 TRACE Event Lookup] Stardrop Saloon when Kataryna is there.
[11:13:07 TRACE Event Lookup] Pelican Beach 16:00-19:00 when Vincent is there.
[11:13:07 TRACE Event Lookup] Pelican Beach 12:00-17:00 when  Vincent, Kataryna are there.
[11:13:07 TRACE Event Lookup] IslandSouth when  Rosa, Juliet are there.
[11:13:07 TRACE Event Lookup] East Scarp 9:00-14:00
[11:13:07 TRACE Event Lookup] Amethyne Mansion
[11:13:07 TRACE Event Lookup] Ridgeside Village 12:00-16:00
[11:13:07 TRACE Event Lookup] Loading LooseSprites/letterBG
[11:13:29 TRACE SpaceCore] Event: BeforeWarp
[11:13:29 TRACE game] Warping to BusStop
[11:13:31 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:13:31 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:13:31 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:13:31 DEBUG No More Lag] Warped event triggered: Town -> BusStop
[11:13:31 INFO  No More Lag] Starting location transition to BusStop
[11:13:31 TRACE No More Lag] Requested cache invalidation for 'Maps/BusStop'.
[11:13:31 TRACE Event Lookup] Loading Maps/BusStop
[11:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack).
[11:13:31 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack).
[11:13:31 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Grandpa's Farm' content pack).
[11:13:31 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the '(CP) Walk to the Desert Redux' content pack).
[11:13:31 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:13:31 TRACE SMAPI] Invalidated 1 asset names (Maps/BusStop).
Propagated 1 core assets (Maps/BusStop).
[11:13:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack).
[11:13:31 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack).
[11:13:31 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Grandpa's Farm' content pack).
[11:13:31 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the '(CP) Walk to the Desert Redux' content pack).
[11:13:31 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:13:31 TRACE No More Lag] Successfully preloaded: Maps/BusStop
[11:13:31 TRACE Event Lookup] Loading Maps/BusStop_underlayer
[11:13:31 TRACE No More Lag] Layer not found: Maps/BusStop_underlayer
[11:13:31 TRACE Event Lookup] Loading Maps/BusStop_objects
[11:13:31 TRACE No More Lag] Layer not found: Maps/BusStop_objects
[11:13:31 TRACE Event Lookup] Loading Maps/BusStop_custom
[11:13:31 TRACE No More Lag] Layer not found: Maps/BusStop_custom
[11:13:31 INFO  No More Lag] Location transition to BusStop completed in 762ms
[11:13:31 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:13:31 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:13:31 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:13:31 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:13:31 TRACE Event Lookup] Loading LooseSprites/font_bold
[11:13:31 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[11:13:31 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[11:13:31 TRACE SMAPI] Invalidated 2 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold).
Propagated 1 core assets (LooseSprites/font_bold).
[11:13:31 TRACE Unique Children] (childfound): Ellen Arl/27
[11:13:31 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:13:31 TRACE Unique Children] (Spousefound): Elliott
[11:13:31 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:13:31 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:13:31 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:13:31 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:13:31 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:13:34 TRACE SpaceCore] Event: BeforeWarp
[11:13:34 TRACE game] Warping to Farm
[11:13:34 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:13:34 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:13:34 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:13:34 DEBUG No More Lag] Warped event triggered: BusStop -> Farm
[11:13:34 INFO  No More Lag] Starting location transition to Farm
[11:13:34 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[11:13:34 TRACE Event Lookup] Loading Maps/Farm
[11:13:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[11:13:34 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[11:13:34 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 1 core assets (Maps/Farm).
[11:13:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack).
[11:13:34 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack).
[11:13:34 TRACE No More Lag] Successfully preloaded: Maps/Farm
[11:13:34 TRACE Event Lookup] Loading Maps/Farm_underlayer
[11:13:34 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[11:13:34 TRACE Event Lookup] Loading Maps/Farm_objects
[11:13:34 TRACE No More Lag] Layer not found: Maps/Farm_objects
[11:13:34 TRACE Event Lookup] Loading Maps/Farm_custom
[11:13:34 TRACE No More Lag] Layer not found: Maps/Farm_custom
[11:13:34 INFO  No More Lag] Location transition to Farm completed in 424ms
[11:13:34 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:13:34 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:13:34 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:13:34 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:13:34 TRACE Event Lookup] Loading Maps/springobjects
[11:13:34 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[11:13:34 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[11:13:34 TRACE SMAPI] Invalidated 2 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/springobjects).
Propagated 1 core assets (Maps/springobjects).
[11:13:34 TRACE Unique Children] (childfound): Ellen Arl/27
[11:13:34 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:13:34 TRACE Unique Children] (Spousefound): Elliott
[11:13:34 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:13:34 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:13:34 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:13:34 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:13:34 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:13:48 TRACE SpaceCore] Event: BeforeWarp
[11:13:48 TRACE game] Warping to FarmHouse
[11:13:48 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[11:13:48 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack).
[11:13:48 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:13:48 DEBUG No More Lag] Warped event triggered: Farm -> FarmHouse
[11:13:48 INFO  No More Lag] Starting location transition to FarmHouse
[11:13:48 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse'.
[11:13:48 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmHouse).
Propagated 0 core assets ().
[11:13:48 TRACE Event Lookup] Loading Maps/FarmHouse
[11:13:48 TRACE No More Lag] Successfully preloaded: Maps/FarmHouse
[11:13:48 TRACE Event Lookup] Loading Maps/FarmHouse_underlayer
[11:13:48 TRACE No More Lag] Layer not found: Maps/FarmHouse_underlayer
[11:13:48 TRACE Event Lookup] Loading Maps/FarmHouse_objects
[11:13:48 TRACE No More Lag] Layer not found: Maps/FarmHouse_objects
[11:13:48 TRACE Event Lookup] Loading Maps/FarmHouse_custom
[11:13:48 TRACE No More Lag] Layer not found: Maps/FarmHouse_custom
[11:13:48 INFO  No More Lag] Location transition to FarmHouse completed in 4ms
[11:13:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:13:48 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:13:48 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:13:48 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:13:48 TRACE Event Lookup] Loading Maps/springobjects
[11:13:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[11:13:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading TileSheets/crops
[11:13:48 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack).
[11:13:48 TRACE Event Lookup] Loading LooseSprites/font_bold
[11:13:48 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[11:13:48 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[11:13:48 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[11:13:48 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[11:13:48 TRACE Event Lookup] Loading Maps/winter_town
[11:13:48 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[11:13:48 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1)
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1)' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shrub
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shrub' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Foliage
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage
[11:13:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage' (for the 'Stardew Valley Expanded' content pack).
[11:13:48 TRACE SMAPI] Invalidated 54 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub, Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom, Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower, Mods/FlashShifter.StardewValleyExpandedCP/Shrub, Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom, Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R, TileSheets/crops).
Propagated 53 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Big Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Big Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Curly Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Little Shrub, Mods/FlashShifter.StardewValleyExpandedCP/Ordinary Mushroom, Mods/FlashShifter.StardewValleyExpandedCP/Pretty Flower, Mods/FlashShifter.StardewValleyExpandedCP/Shrub, Mods/FlashShifter.StardewValleyExpandedCP/Small Foliage, Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Tall Mushroom, Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Tiny Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Tree Stump, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 1), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Berry Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Trimmed Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Bush R, TileSheets/crops).
[11:13:48 TRACE Unique Children] (childfound): Ellen Arl/27
[11:13:48 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:13:48 TRACE Unique Children] (Spousefound): Elliott
[11:13:48 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:13:48 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:13:48 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:13:48 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:13:48 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:53 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:54 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
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[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:13:55 TRACE Event Lookup] Loading Portraits/Ellen Arl
[11:14:00 TRACE Event Lookup] Loading Strings/Locations
[11:14:00 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'Stardew Valley Expanded' content pack).
[11:14:00 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'SD's Totoro Cannoli - Secret Woods' content pack).
[11:14:00 TRACE Event Lookup] Loading Strings/Lexicon
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing albinoRabbit of id LemurKat.EastScarpe.CP_albinoRabbit in EastScarp_JacobBarn.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Alpaca of id LemurKat.EastScarpe.CP_Alpaca in EastScarp_JacobBarn.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Alpaca of id LemurKat.EastScarpe.CP_Alpaca in EastScarp_JacobBarn.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing BabyChick of id LemurKat.EastScarpe.CP_BabyChickWhite in EastScarp_JacobBarn.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing BabyChick of id LemurKat.EastScarpe.CP_BabyChickWhite in EastScarp_JacobBarn.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Baron_Reginald of id LemurKat.EastScarpe.CP_Reginald in EastScarp_JacobBarn.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing BrownChicken of id LemurKat.EastScarpe.CP_BrownChicken in EastScarp_JacobBarn.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing HappySlime of id LemurKat.EastScarpe.CP_HappySlime in EastScarp_ToriSlimeBasement.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Munchington of id LemurKat.EastScarpe.CP_Munchboi in EastScarp_House1.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of id LemurKat.EastScarpe.CP_VoidNanny in EastScarp_DeepMountains.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of id LemurKat.EastScarpe.CP_VoidNanny in EastScarp_DeepMountains.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of id LemurKat.EastScarpe.CP_VoidNanny in EastScarp_DeepMountains.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of id LemurKat.EastScarpe.CP_VoidKid in EastScarp_DeepMountains.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of id LemurKat.EastScarpe.CP_VoidKid in EastScarp_DeepMountains.
[11:14:02 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing WhiteChicken of id LemurKat.EastScarpe.CP_WhiteChicken in EastScarp_JacobBarn.
[11:14:02 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings.
[11:14:02 TRACE Farm Type Manager] Object check complete. Removing 459 missing/expired objects from save data.
[11:14:02 TRACE Farm Type Manager] Object check complete. Removing 1494 missing/expired objects from save data.
[11:14:02 TRACE Farm Type Manager] Object check complete. Removing 134 missing/expired objects from save data.
[11:14:02 TRACE Farm Type Manager] Object check complete. Removing 11 missing/expired objects from save data.
[11:14:02 TRACE Farm Type Manager] Object check complete. Removing 24 missing/expired objects from save data.
[11:14:02 TRACE Farm Type Manager] Object check complete. Removing 27 missing/expired objects from save data.
[11:14:02 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Mountain
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Summit
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_ResortSecretCave
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCave
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCaveUnder
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCaveDark
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCaveLava
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FarmCliff
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrandpasGrove
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_IridiumQuarry
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForbiddenMaze
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_CrimsonBadlands
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Garden
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ShearwaterBridge
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_DeepDark
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_Ridge
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeForest
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage
[11:14:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_SummitFarm
[11:14:02 TRACE SMAPI] Synchronizing 'NewDay' task...
[11:14:02 TRACE game] Applied trigger action 'Rafseazz.RSVCP_June8Heart' with actions [AddMail Current JuneLetter].
[11:14:02 TRACE Event Lookup] Loading Data/IncomingPhoneCalls
[11:14:02 TRACE SMAPI] Content Patcher edited Data/IncomingPhoneCalls (for the 'Stardew Valley Expanded' content pack).
[11:14:02 TRACE SMAPI] Content Patcher edited Data/IncomingPhoneCalls (for the '(CP) East Scarp' content pack).
[11:14:02 TRACE Event Lookup] Loading Animals/Sheep
[11:14:02 TRACE Event Lookup] Loading LooseSprites/RSVAquariumFish
[11:14:02 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/RSVAquariumFish' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/SpriteSpringAquariumFish
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SpriteSpringAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/WeirdAquariumFish
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/WeirdAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/AquariumFish
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/AquariumFish' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/MorrisTod
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Evelyn
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/George
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Haley
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Emily
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Family' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Vincent
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Jodi
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Clint
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Caroline
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Abigail
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Pierre
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Harvey
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Demetrius
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Maru
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Linus
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/Raccoon
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/MrsRaccoon
[11:14:03 TRACE Event Lookup] Loading Characters/MrsRaccoon
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Jas
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Marnie Immersive' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Jas expansion' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Leah
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Dwarf
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Krobus
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Mister Qi
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Gunther
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gunther' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Marlon
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Marlon' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/MarlonFay
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Portraits/Lance
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lance' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Lance
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lance' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Penny
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Lurking in the Dark' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Birdie
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/DTZ.DowntownZuzuCP_Giovanni
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DTZ.DowntownZuzuCP_Giovanni' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/DTZ.DowntownZuzuCP_Giovanni
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DTZ.DowntownZuzuCP_Giovanni' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/DTZ.DowntownZuzuCP_David
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DTZ.DowntownZuzuCP_David' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/DTZ.DowntownZuzuCP_David
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DTZ.DowntownZuzuCP_David' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/DTZ.DowntownZuzuCP_Callum
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DTZ.DowntownZuzuCP_Callum' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/DTZ.DowntownZuzuCP_Callum
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DTZ.DowntownZuzuCP_Callum' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/DTZ.DowntownZuzuCP_Gwen
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DTZ.DowntownZuzuCP_Gwen' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/DTZ.DowntownZuzuCP_Gwen
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DTZ.DowntownZuzuCP_Gwen' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/DTZ.DowntownZuzuCP_Buddy
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DTZ.DowntownZuzuCP_Buddy' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/DTZ.DowntownZuzuCP_Buddy
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DTZ.DowntownZuzuCP_Buddy' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 WARN  SpaceCore] A warp from Custom_DTZ_CrossNorth references Custom_StargrowValley_ZuzuDispensaryInterior which could not be found.
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/DTZ.DowntownZuzuCP_Selena
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DTZ.DowntownZuzuCP_Selena' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/DTZ.DowntownZuzuCP_Selena
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DTZ.DowntownZuzuCP_Selena' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/DTZ.DowntownZuzuCP_Sadie
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DTZ.DowntownZuzuCP_Sadie' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/DTZ.DowntownZuzuCP_Sadie
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DTZ.DowntownZuzuCP_Sadie' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/DTZ.DowntownZuzuCP_Kristoff
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DTZ.DowntownZuzuCP_Kristoff' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/DTZ.DowntownZuzuCP_Kristoff
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DTZ.DowntownZuzuCP_Kristoff' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/DTZ.DowntownZuzuCP_Bill
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DTZ.DowntownZuzuCP_Bill' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/DTZ.DowntownZuzuCP_Bill
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DTZ.DowntownZuzuCP_Bill' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/DTZ.DowntownZuzuCP_Max
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DTZ.DowntownZuzuCP_Max' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/DTZ.DowntownZuzuCP_Max
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DTZ.DowntownZuzuCP_Max' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/DTZ.DowntownZuzuCP_Hazel
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DTZ.DowntownZuzuCP_Hazel' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/schedules/DTZ.DowntownZuzuCP_Hazel
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DTZ.DowntownZuzuCP_Hazel' (for the '(CP) Downtown Zuzu' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Susan
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Camilla
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Camilla' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Alesia
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Isaac
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Isaac' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Isaac (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Jadu
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/ScarlettFake
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ScarlettFake (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Sawyer
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sawyer (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Gertrude
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gertrude (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Cordelia
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cordelia (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Freya
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Freya' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freya (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Cassandra
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Emin
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Emin' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emin (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/HighlandsDwarf
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Scarlett
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'Stardew Valley Expanded' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'Grandpa's Farm' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/DuckNPC
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DuckNPC' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/DuckNPC (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Duck2NPC
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Duck2NPC' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Duck2NPC (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Leximonster
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Leximonster' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leximonster (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Void
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Aideen
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Aideen' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Aideen (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/RichieTheMacaw
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/RichieTheMacaw' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/RichieTheMacaw (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Eloise
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Eloise' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Eloise (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Eloise (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/VivienneLK
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/VivienneLK' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/VivienneLK (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/PepperPup
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/PepperPup' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/PepperPup (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Jacob
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jacob' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jacob (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jacob (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/LumaJunimo
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/LumaJunimo' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/LumaJunimo (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Lavril
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lavril (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lavril (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Rosa
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Rosa' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Rosa (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/LittleGruff
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/LittleGruff' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/LittleGruff (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Eyvinder
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Eyvinder' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Eyvinder (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/HappySlime
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/ToriLK
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ToriLK' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ToriLK (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Beatrice
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Beatrice' (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Beatrice (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Jessie
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jessie (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jessie (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Juliet
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Juliet (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Juliet (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Juliet (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Gremlin
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gremlin' (for the 'Juliet, Jessie and Lodging House' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/PickledPete
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/PickledPete (for the '(CP) Walk to the Desert Redux' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Alissa
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alissa' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alissa (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alissa (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Trinnie
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Trinnie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Trinnie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Trinnie (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Olga
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olga' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olga (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olga (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olga (for the 'Marnie Immersive' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Bert
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Bert' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bert (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bert (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Ezekiel
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Ezekiel' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ezekiel (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ezekiel (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Corine
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Corine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Corine (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Corine (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Freddie
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Freddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freddie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freddie (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Lola
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lola' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lola (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lola (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Jeric
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jeric' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jeric (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jeric (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Kenneth
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Kenneth' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kenneth (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kenneth (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Lenny
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lenny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lenny (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lenny (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lenny (for the 'Marnie Immersive' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Flor
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Flor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Flor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Flor (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Ysabelle
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Ysabelle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ysabelle (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ysabelle (for the 'East Scarp NPCs' content pack).
[11:14:03 TRACE Event Lookup] Loading Characters/Dialogue/Philip
[11:14:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Philip' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Philip (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:03 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Philip (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Richard
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Richard' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Richard (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Richard (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Maddie
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Maddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maddie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maddie (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Keahi
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Keahi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Keahi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Keahi (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Pika
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Pika' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pika (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pika (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Jio
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jio (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jio (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Shiro
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Shiro' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shiro (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shiro (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Yuuma
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Yuuma' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Yuuma (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Yuuma (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Blair
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Blair' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Blair (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Blair (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Carmen
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Carmen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Carmen (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Carmen (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Faye
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Faye' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Faye (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Faye (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Sonny
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sonny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sonny (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sonny (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Irene
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Irene' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Irene (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Irene (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Louie
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Louie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Louie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Louie (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Ariah
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Ariah' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ariah (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ariah (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Maive
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Maive' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maive (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maive (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Kiarra
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Kiarra' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kiarra (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kiarra (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Lorenzo
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lorenzo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lorenzo (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lorenzo (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Anton
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Anton' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Anton (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Anton (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Shanice
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Shanice' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shanice (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shanice (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Paula
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Paula' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Paula (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Paula (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Torts
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Torts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Torts (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Althea
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Althea (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Althea (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Lorraine
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lorraine (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lorraine (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Nadaline
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nadaline (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nadaline (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Zachary
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zachary (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zachary (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/TreehouseGirl
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/TreehouseGirl (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/TreehouseGirl (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Kiwi
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kiwi (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/RelicSpirit
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/RelicSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/RelicSpirit (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Naomi
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Naomi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Naomi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Naomi (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Naomi (for the 'Marnie Immersive' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/Helen
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Helen (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Helen (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Dialogue/KatarynaLK
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/KatarynaLK' (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/KatarynaLK (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE Event Lookup] Loading Characters/Penny_Beach
[11:14:04 TRACE Event Lookup] Loading Characters/Jas_Beach
[11:14:04 TRACE Event Lookup] Loading Characters/Vincent_Beach
[11:14:04 TRACE Event Lookup] Loading Characters/Anton_Beach
[11:14:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Anton_Beach' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE Event Lookup] Loading Data/ExtraDialogue
[11:14:04 TRACE SMAPI] Content Patcher edited Data/ExtraDialogue (for the 'Stardew Valley Expanded' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Data/ExtraDialogue (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Data/ExtraDialogue (for the 'East Scarp NPCs' content pack).
[11:14:04 TRACE SMAPI] Content Patcher edited Data/ExtraDialogue (for the 'Lurking in the Dark' content pack).
[11:14:04 TRACE SpaceCore] Event: ChooseNightlyFarmEvent
[11:14:04 TRACE SpaceCore] Event: ShowNightEndMenus
[11:14:04 DEBUG SpaceCore] Doing skill menus
[11:14:04 TRACE SMAPI]    task complete.
[11:14:04 TRACE SMAPI] Context: before save.
[11:14:04 TRACE Convenient Inventory] Favorite item slots saved to Stormi.modData: '000000000000000000000000000000000000000000000000'.
[11:14:04 TRACE SpaceCore] Saving custom data
[11:14:15 TRACE game] SaveGame.Save() called.
[11:14:15 TRACE SMAPI] Synchronizing 'Save' task...
[11:14:15 TRACE Event Lookup] Loading Strings/Events
[11:14:15 TRACE SMAPI] Content Patcher edited Strings/Events (for the 'Stardew Valley Expanded' content pack).
[11:14:15 TRACE game] Saving without compression...
[11:14:18 TRACE SMAPI]    task complete.
[11:14:18 TRACE game] SaveGame.Save() completed without exceptions.
[11:14:22 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received].
[11:14:22 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received].
[11:14:22 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received].
[11:14:22 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received].
[11:14:22 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received].
[11:14:22 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice].
[11:14:22 TRACE Event Lookup] Loading Data/Festivals/winter11
[11:14:22 TRACE SMAPI] Context: after save, starting winter 11 Y1.
[11:14:22 INFO  No More Lag] === Performance Statistics ===
[11:14:22 INFO  No More Lag] GameLaunch: 1ms
[11:14:22 INFO  No More Lag] LocationTransition: 4ms
[11:14:22 TRACE Unique Children] Requested cache invalidation for 'Characters/Natural/Elliott/Toddler_girl'.
[11:14:22 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl
[11:14:22 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'.
[11:14:22 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:14:22 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:14:22 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl.
[11:14:22 TRACE SMAPI] Invalidated 1 asset names (Characters/Natural/Elliott/Toddler_girl).
Propagated 1 core assets (Characters/Natural/Elliott/Toddler_girl).
[11:14:22 TRACE Unique Children] RefreshCache: Characters/Natural/Elliott/Toddler_girl
[11:14:22 TRACE Unique Children Talk] Requested cache invalidation for 'Characters/Dialogue/Own/Toddler/Girl/Dialogue'.
[11:14:22 TRACE SMAPI] Invalidated 1 asset names (Characters/Dialogue/Own/Toddler/Girl/Dialogue).
Propagated 0 core assets ().
[11:14:22 TRACE Unique Children Talk] RefreshCache: Characters/Dialogue/Own/Toddler/Girl/Dialogue
[11:14:22 DEBUG Ridgeside Village (SMAPI component)] RSV: 106 animals pet for 1060g
[11:14:22 DEBUG AutoAnimalDoors] Skipping because it is Winter
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Autograbbing on day start
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mixed Seeds [770] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mixed Seeds [770] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x4
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Farm:
    Powdermelon Seeds (Normal) x4
    Mixed Seeds (Normal) x2

[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Spice Berry [396] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Orange [635] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:22 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at FarmCave:
    Orange (Iridium) x1
    Spice Berry (Iridium) x1

[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x3
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Desert:
    Powdermelon Seeds (Normal) x3

[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x3
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x6
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x6
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x3
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mahogany Seed [292] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x3
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x5
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mahogany Seed [292] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Woods:
    Mahogany Seed (Normal) x2
    Hardwood (Normal) x26

[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Bone Fragment [881] x2
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Bone Fragment [881] x2
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ancient Sword [109] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ancient Sword [109] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ancient Sword [109] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ancient Sword [109] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_ForestWest:
    Pine Cone (Normal) x24
    Ancient Sword (Normal) x4
    Bone Fragment (Normal) x4

[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:22 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at EastScarp_MineEntrance:
    Snow Yam (Normal) x2

[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Copper Ore [378] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Copper Ore [378] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at EastScarp_MeadowFarm:
    Copper Ore (Normal) x2
    Holly (Iridium) x1

[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clay [330] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RidgeFalls:
    Clay (Normal) x1

[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mixed Seeds [770] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RSVTheHike:
    Mixed Seeds (Normal) x1
    Winter Root (Normal) x1

[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Slime [766] x14
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Petrified Slime [557] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Slime [766] x16
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Petrified Slime [557] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Slime [766] x16
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Grabbing item Petrified Slime [557] x1
[11:14:22 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:22 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Slime Hutch:
    Slime (Normal) x46
    Petrified Slime (Normal) x3

[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_albinoRabbit spawned in EastScarp_JacobBarn.
[11:14:22 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Alpaca was false. Skipping!
[11:14:22 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Alpaca was false. Skipping!
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Alpaca spawned in EastScarp_JacobBarn.
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Alpaca spawned in EastScarp_JacobBarn.
[11:14:22 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn BabyChick was false. Skipping!
[11:14:22 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn BabyChick was false. Skipping!
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_BabyChickWhite spawned in EastScarp_JacobBarn.
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_BabyChickWhite spawned in EastScarp_JacobBarn.
[11:14:22 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Baron_Reginald was false. Skipping!
[11:14:22 WARN  game] Farm animal 'LemurKat.EastScarpe.CP_Reginald' has sprite height 128px, but expected at least 192px based on its data. This may cause issues like frozen animations.
[11:14:22 WARN  game] Farm animal 'LemurKat.EastScarpe.CP_Reginald' has sprite width 288px, but it should be exactly 128px.
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Reginald spawned in EastScarp_JacobBarn.
[11:14:22 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn BrownChicken was false. Skipping!
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_BrownChicken spawned in EastScarp_JacobBarn.
[11:14:22 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Emperor_Duckling was false. Skipping!
[11:14:22 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Emperor_Duckling was false. Skipping!
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_HappySlime spawned in EastScarp_ToriSlimeBasement.
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Munchboi spawned in EastScarp_House1.
[11:14:22 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Munchington was false. Skipping!
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains.
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains.
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains.
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidKid spawned in EastScarp_DeepMountains.
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidKid spawned in EastScarp_DeepMountains.
[11:14:22 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn WhiteChicken was false. Skipping!
[11:14:22 INFO  Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_WhiteChicken spawned in EastScarp_JacobBarn.
[11:14:22 TRACE Ridgeside Village (SMAPI component)] Removed all repeatable events
[11:14:22 TRACE Event Lookup] Loading Data/Events/FarmCave
[11:14:22 TRACE Event Lookup] Loading Data/Events/Hospital
[11:14:22 TRACE SMAPI] Content Patcher edited Data/Events/Hospital (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE Event Lookup] Loading Data/Events/BeachNightMarket
[11:14:22 TRACE Event Lookup] Loading Data/Events/BugLand
[11:14:22 TRACE Event Lookup] Loading Data/Events/Club
[11:14:22 TRACE Event Lookup] Loading Data/Events/WizardHouseBasement
[11:14:22 TRACE Event Lookup] Loading Data/Events/WitchHut
[11:14:22 TRACE Event Lookup] Loading Data/Events/WitchWarpCave
[11:14:22 TRACE Event Lookup] Loading Data/Events/BathHouse_Entry
[11:14:22 TRACE Event Lookup] Loading Data/Events/BathHouse_MensLocker
[11:14:22 TRACE Event Lookup] Loading Data/Events/BathHouse_WomensLocker
[11:14:22 TRACE Event Lookup] Loading Data/Events/Greenhouse
[11:14:22 TRACE Event Lookup] Loading Data/Events/Tunnel
[11:14:22 TRACE Event Lookup] Loading Data/Events/Cellar
[11:14:22 TRACE Event Lookup] Loading Data/Events/MermaidHouse
[11:14:22 TRACE Event Lookup] Loading Data/Events/Submarine
[11:14:22 TRACE Event Lookup] Loading Data/Events/IslandSouthEastCave
[11:14:22 TRACE Event Lookup] Loading Data/Events/IslandEast
[11:14:22 TRACE Event Lookup] Loading Data/Events/IslandWestCave1
[11:14:22 TRACE Event Lookup] Loading Data/Events/IslandNorthCave1
[11:14:22 TRACE Event Lookup] Loading Data/Events/IslandFieldOffice
[11:14:22 TRACE Event Lookup] Loading Data/Events/CaptainRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/IslandShrine
[11:14:22 TRACE Event Lookup] Loading Data/Events/IslandFarmCave
[11:14:22 TRACE Event Lookup] Loading Data/Events/LeoTreeHouse
[11:14:22 TRACE Event Lookup] Loading Data/Events/MasteryCave
[11:14:22 TRACE Event Lookup] Loading Data/Events/LewisBasement
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Pizzeria
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_PizzeriaBack
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GioRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Airport
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortAirport
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSouth
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSouthWest
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSecretCave
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortCentral
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortShop
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCityCrossroads1
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_CrossNorth
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_CrossEast
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaHQAppreciation
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCityFreeway1
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewer
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySecretQi
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_DavidRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCave
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_TrainStation
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaOffices
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1b
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1c
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1d
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaElevHall
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaCEOBetrayal
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ApartmentLobby
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveUnder
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveJungle
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveDark
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveLava
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveHouse
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewerTunnel
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewerSecret
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubEntrance
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubBathrooms
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubMain
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaHQCafe
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GasStation
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GasInt
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_BruisersHideout
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuBlockParty
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuPermits
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_SadieRoomAirport
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Sawmill
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Pharmacy
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Builders
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Bakery
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Barber
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Mall
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Furnisure
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_BillRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Waterway
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_University
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_MaxHouse
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_MaxHouseUpstairs
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_HazelHouse
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_UniversityExterior
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardCellarRefurbished
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove2
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_WillyRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_AndyCellar
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_SophiaCellar
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlandsMap
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_MovieTheaterScreen_ClaireEvent
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_CastleVillage_DayEnd_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardPictureMap
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_StardustFarmPictureMap
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GaldoranVoid
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Claire_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Martin_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Camilla_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Alesia_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Isaac_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Lance_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Jadu_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Apples_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Peaches_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Charlie_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Morgan_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Scarlett_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Sandy_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GunthersRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_Bus
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_NoBus
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_ClaireHouse
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition1
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition2
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_BusStop_NoBus
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottageInterior
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Highway
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Sawyer_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Jolyne_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Edmund_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Gale_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Gertrude_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Brock_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Cordelia_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Freya_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Cassandra_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Emin_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Brianna_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Drake_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsDwarf_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_ForestWestOld
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_LanceSecretWarp
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Krobus_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_VoidDen
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_HanksGarage
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_VictorSummit
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_FarmCliff
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasGrove
[11:14:22 TRACE Event Lookup] Loading Data/Events/jenf1.megacoopbarn_Barn4
[11:14:22 TRACE Event Lookup] Loading Data/Events/jenf1.megacoopbarn_Coop4
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_ArkOrchard
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DayEnd_WarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_Atlantis
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonCoast
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonTrainStation
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GrenvilleFalls
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavernPrisonEvent
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_IridiumQuarry
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_JojaPetStore
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyard
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCellar
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottage
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardDiningRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_SpriteSpringCave
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Entrance
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_FoodCourt
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_MainHall
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Stage
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_VendorFloor
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_ZuzuCityStreet
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashHallway
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Courtyard
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_SVESummit
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_HenchmanBackyard
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_South
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_North
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlands
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedGreenhouse
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbsOutskirts
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch_Interior
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_DiamondCavern
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonFields
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_JacobOffice
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_JacobBarn
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_LanternRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_LumaHut
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_Shack
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_InnBath
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_UnderwaterLexi
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_InnRoomRosa
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_ToriSlimeBasement
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_RosJulesHouse
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_ArkOrchard
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_NTHouse
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_HenryWarp
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_MeadowShed
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_MeadowShed_Ruins
[11:14:22 TRACE Event Lookup] Loading Data/Events/Custom_LK_TheaterBreakroom
[11:14:22 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Meadow
[11:14:22 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Forest_Road
[11:14:22 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Winding_Road
[11:14:22 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Interchange
[11:14:22 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Town
[11:14:22 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Pete_Hidden
[11:14:22 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Cave
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_VetAwayWarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_TNPCWaitingWarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_CatWarpRoom
[11:14:22 TRACE Event Lookup] Loading Data/Events/EastScarp_AbyssCoop
[11:14:22 TRACE Event Lookup] Loading Data/Events/Cellar2
[11:14:22 TRACE Event Lookup] Loading Data/Events/Cellar3
[11:14:22 TRACE Event Lookup] Loading Data/Events/Cellar4
[11:14:22 TRACE Event Lookup] Loading Data/Events/Cellar5
[11:14:22 TRACE Event Lookup] Loading Data/Events/Cellar6
[11:14:22 TRACE Event Lookup] Loading Data/Events/Cellar7
[11:14:22 TRACE Event Lookup] Loading Data/Events/Cellar8
[11:14:22 TRACE Event Lookup] repopulation took 27ms
[11:14:22 TRACE Unique Children] UniqueChildren_childlist_sent new day: 
[11:14:22 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest5
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest5' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest5 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest9
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest9' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest9 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest1
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest1' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest1 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest3
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest3' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest3 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest8 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest10
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest10' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest10 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest4 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Howdy' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Howdy (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest6
[11:14:22 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest6' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest6 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading Portraits/Eloise
[11:14:22 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Eloise' (for the 'East Scarp NPCs' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Portraits/Eloise (for the 'East Scarp NPCs' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/Eloise
[11:14:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Eloise' (for the 'East Scarp NPCs' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/Eloise (for the 'East Scarp NPCs' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/Undreya
[11:14:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading Data/FarmAnimals
[11:14:22 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'East Scarp NPCs' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'BFAV Golden Goose' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'BFAV Peacock' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Penguins' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Puffins' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the '(BFAV) SWANS by DRIJUCE' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Cani da tartufo' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Red-Crowned Crane Barn Animals' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'unicorns' content pack).
[11:14:22 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[11:14:22 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Elliott
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'East Scarp NPCs' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/SenS
[11:14:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SenS' (for the 'Lurking in the Dark' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/SenS (for the 'Lurking in the Dark' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Alex
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Haley
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Sam
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'East Scarp NPCs' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Lewis
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Marnie Immersive' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Caroline
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Pierre
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Jas
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'East Scarp NPCs' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Marnie
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'East Scarp NPCs' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Marnie Immersive' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Shane
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'East Scarp NPCs' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Marnie Immersive' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Leah
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'East Scarp NPCs' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Penny
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/CharlieChicken
[11:14:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the 'Stardew Valley Expanded' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the '(CP) East Scarp' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Undreya
[11:14:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Undreya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading Characters/schedules/Bliss
[11:14:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE SMAPI] Content Patcher edited Characters/schedules/Bliss (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:22 TRACE Event Lookup] Loading Maps/Forest
[11:14:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[11:14:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[11:14:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack).
[11:14:23 TRACE Event Lookup] Loading Maps/Custom_DTZ_PlaneSky
[11:14:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_PlaneSky' (for the '(CP) Downtown Zuzu' content pack).
[11:14:23 TRACE Event Lookup] Loading Maps/Custom_JojaEmporium
[11:14:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack).
[11:14:23 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack).
[11:14:23 TRACE Event Lookup] Loading Maps/Custom_SpriteSpring2
[11:14:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack).
[11:14:23 TRACE SMAPI] Content Patcher edited Maps/Custom_SpriteSpring2 (for the 'Stardew Valley Expanded' content pack).
[11:14:23 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotel2ndFloor
[11:14:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotel2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:23 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotel2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:23 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotelLobby
[11:14:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotelLobby' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:23 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotelLobby (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:23 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage
[11:14:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:23 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:23 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheHike
[11:14:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheHike' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:23 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVTheHike (for the 'Ridgeside Village (Content Patcher component)' content pack).
[11:14:23 TRACE SMAPI] Invalidated 76 asset names (Characters/Dialogue/Acorn, Characters/Dialogue/Anton, Characters/Dialogue/Belinda, Characters/Dialogue/Blair, Characters/Dialogue/Bliss, Characters/Dialogue/Bryle, Characters/Dialogue/Corine, Characters/Dialogue/Daia, Characters/Dialogue/Eloise, Characters/Dialogue/Ezekiel, Characters/Dialogue/Faye, Characters/Dialogue/Helen, Characters/Dialogue/Irene, Characters/Dialogue/Isaac, Characters/Dialogue/Jas, Characters/Dialogue/Jio, Characters/Dialogue/June, Characters/Dialogue/Marnie, Characters/Dialogue/Paula, Characters/Dialogue/Penny, Characters/Dialogue/Pipo, Characters/Dialogue/Raeriyala, Characters/Dialogue/Sari, Characters/Dialogue/SenS, Characters/Dialogue/Torts, Characters/Dialogue/Vincent, Characters/Dialogue/Zayne, Characters/Eloise, Characters/schedules/Alex, Characters/schedules/Bliss, Characters/schedules/Caroline, Characters/schedules/CharlieChicken, Characters/schedules/Elliott, Characters/schedules/Haley, Characters/schedules/Jas, Characters/schedules/Leah, Characters/schedules/Lewis, Characters/schedules/Marnie, Characters/schedules/Penny, Characters/schedules/Pierre, Characters/schedules/Sam, Characters/schedules/SenS, Characters/schedules/Shane, Characters/schedules/Undreya, Characters/Undreya, CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi, CustomCompanions/Companions/Rafseazz.RSVCC.Guest1, CustomCompanions/Companions/Rafseazz.RSVCC.Guest10, CustomCompanions/Companions/Rafseazz.RSVCC.Guest2, CustomCompanions/Companions/Rafseazz.RSVCC.Guest3, CustomCompanions/Companions/Rafseazz.RSVCC.Guest4, CustomCompanions/Companions/Rafseazz.RSVCC.Guest5, CustomCompanions/Companions/Rafseazz.RSVCC.Guest6, CustomCompanions/Companions/Rafseazz.RSVCC.Guest7, CustomCompanions/Companions/Rafseazz.RSVCC.Guest8, CustomCompanions/Companions/Rafseazz.RSVCC.Guest9, CustomCompanions/Companions/Rafseazz.RSVCC.Howdy, CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Data/Events/Custom_Ridgeside_RidgeFalls, Data/Events/Custom_Ridgeside_RSVCliff, Data/Events/EastScarp_VetHouse, Data/Events/EastScarp_Village, Data/Events/FarmHouse, Data/Events/Mountain, Data/FarmAnimals, Maps/Custom_DTZ_PlaneSky, Maps/Custom_JojaEmporium, Maps/Custom_Ridgeside_LogCabinHotel2ndFloor, Maps/Custom_Ridgeside_LogCabinHotelLobby, Maps/Custom_Ridgeside_RidgesideVillage, Maps/Custom_Ridgeside_RSVTheHike, Maps/Custom_SpriteSpring2, Maps/Forest, MEEP/FarmAnimals/SpawnData, Portraits/Eloise, Strings/StringsFromCSFiles).
Propagated 56 core assets (Characters/Dialogue/Acorn, Characters/Dialogue/Anton, Characters/Dialogue/Belinda, Characters/Dialogue/Blair, Characters/Dialogue/Bliss, Characters/Dialogue/Bryle, Characters/Dialogue/Corine, Characters/Dialogue/Daia, Characters/Dialogue/Eloise, Characters/Dialogue/Ezekiel, Characters/Dialogue/Faye, Characters/Dialogue/Helen, Characters/Dialogue/Irene, Characters/Dialogue/Isaac, Characters/Dialogue/Jas, Characters/Dialogue/Jio, Characters/Dialogue/June, Characters/Dialogue/Marnie, Characters/Dialogue/Paula, Characters/Dialogue/Penny, Characters/Dialogue/Pipo, Characters/Dialogue/Raeriyala, Characters/Dialogue/Sari, Characters/Dialogue/SenS, Characters/Dialogue/Torts, Characters/Dialogue/Vincent, Characters/Dialogue/Zayne, Characters/Eloise, Characters/schedules/Alex, Characters/schedules/Bliss, Characters/schedules/Caroline, Characters/schedules/CharlieChicken, Characters/schedules/Elliott, Characters/schedules/Haley, Characters/schedules/Jas, Characters/schedules/Leah, Characters/schedules/Lewis, Characters/schedules/Marnie, Characters/schedules/Penny, Characters/schedules/Pierre, Characters/schedules/Sam, Characters/schedules/SenS, Characters/schedules/Shane, Characters/schedules/Undreya, Characters/Undreya, Data/FarmAnimals, Maps/Custom_DTZ_PlaneSky, Maps/Custom_JojaEmporium, Maps/Custom_Ridgeside_LogCabinHotel2ndFloor, Maps/Custom_Ridgeside_LogCabinHotelLobby, Maps/Custom_Ridgeside_RidgesideVillage, Maps/Custom_Ridgeside_RSVTheHike, Maps/Custom_SpriteSpring2, Maps/Forest, Portraits/Eloise, Strings/StringsFromCSFiles).
[11:14:23 TRACE Farm Type Manager] Day is starting. Loading config data.
[11:14:23 TRACE Farm Type Manager] Beginning file loading process...
[11:14:23 TRACE Farm Type Manager] Loading files from content pack: (FTM) Downtown Zuzu
[11:14:23 TRACE Farm Type Manager] Validating data from content pack: (FTM) Downtown Zuzu
[11:14:23 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[11:14:23 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[11:14:23 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Downtown Zuzu
[11:14:23 TRACE Farm Type Manager] Checking file conditions...
[11:14:23 TRACE Farm Type Manager] Content pack loaded successfully.
[11:14:23 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager
[11:14:23 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager
[11:14:23 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[11:14:23 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[11:14:23 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager
[11:14:23 TRACE Farm Type Manager] Checking file conditions...
[11:14:23 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[11:14:23 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist.
[11:14:23 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[11:14:23 TRACE Farm Type Manager] Content pack loaded successfully.
[11:14:23 TRACE Farm Type Manager] Loading files from content pack: Ridgeside Village (Farm Type Manager component)
[11:14:24 TRACE Farm Type Manager] Validating data from content pack: Ridgeside Village (Farm Type Manager component)
[11:14:24 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[11:14:24 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[11:14:24 TRACE Farm Type Manager] Validation complete for content pack: Ridgeside Village (Farm Type Manager component)
[11:14:24 TRACE Farm Type Manager] Checking file conditions...
[11:14:24 TRACE Farm Type Manager] Content pack loaded successfully.
[11:14:24 TRACE Farm Type Manager] Loading files from content pack: Grandpa's Farm Forage Locations
[11:14:24 TRACE Farm Type Manager] Validating data from content pack: Grandpa's Farm Forage Locations
[11:14:24 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[11:14:24 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[11:14:24 TRACE Farm Type Manager] Validation complete for content pack: Grandpa's Farm Forage Locations
[11:14:24 TRACE Farm Type Manager] Checking file conditions...
[11:14:24 TRACE Farm Type Manager] Farm type condition(s) found. Checking...
[11:14:24 TRACE Farm Type Manager] Farm type matched a setting. File allowed.
[11:14:24 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[11:14:24 TRACE Farm Type Manager] Mod check successful: "flashshifter.GrandpasFarm" does exist.
[11:14:24 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[11:14:24 TRACE Farm Type Manager] Content pack loaded successfully.
[11:14:24 TRACE Farm Type Manager] Loading files from content pack: Forage Settings East Scarp
[11:14:24 TRACE Farm Type Manager] Validating data from content pack: Forage Settings East Scarp
[11:14:24 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[11:14:24 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[11:14:24 TRACE Farm Type Manager] Validation complete for content pack: Forage Settings East Scarp
[11:14:24 TRACE Farm Type Manager] Checking file conditions...
[11:14:24 TRACE Farm Type Manager] Content pack loaded successfully.
[11:14:24 TRACE Farm Type Manager] Loading files from content pack: (FTM) Walk to the Desert Redux
[11:14:24 TRACE Farm Type Manager] Validating data from content pack: (FTM) Walk to the Desert Redux
[11:14:24 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[11:14:24 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[11:14:24 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Walk to the Desert Redux
[11:14:24 TRACE Farm Type Manager] Checking file conditions...
[11:14:24 TRACE Farm Type Manager] Content pack loaded successfully.
[11:14:24 TRACE Farm Type Manager] All available content packs checked.
[11:14:24 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[11:14:24 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[11:14:24 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[11:14:24 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[11:14:24 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[11:14:24 TRACE Farm Type Manager] Checking file conditions...
[11:14:24 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[11:14:24 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[11:14:24 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[11:14:24 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[11:14:24 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[11:14:24 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[11:14:24 TRACE Farm Type Manager] Missing objects: 1. Respawned: 1. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[11:14:24 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[11:14:24 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[11:14:24 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Downtown Zuzu
[11:14:24 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_DTZ_ZuzuCitySanctuary" (Custom_DTZ_ZuzuCitySanctuary)
[11:14:24 TRACE Farm Type Manager] No map named "Custom_DTZ_ZuzuCitySanctuary" could be found. Forage won't be spawned there.
[11:14:24 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Downtown Zuzu
[11:14:24 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager
[11:14:24 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363138". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=9514263". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 9
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 6
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 10
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Day conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Beach: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Big Conch spawns" (Beach)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Year conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Year conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Year conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Desert: 7
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at BackWoods: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 5
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Summit: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Summit: 3
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Summit: 4
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 6" (Summit)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Mountain: 0
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Year conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at RailRoad: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 0
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 2
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Year conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 18
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 16
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 5
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 4
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 2. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 4
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 9" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Woods: 3
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Woods: 2
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Bearberrys Spawns" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Woods: 3
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Woods forage area 1" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Woods: 4
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Woods forage area 2" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Day conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Day conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Year conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Year conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 6
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 4
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 2
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 34
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 48
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 112
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 68
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 19
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360186". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 9
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 2
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 7. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_TreasureCave: 9
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 16
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 8
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 14
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Year conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Year conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 14
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Day conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 42
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[11:14:24 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[11:14:24 TRACE Farm Type Manager] Starting forage generation for this content pack: Ridgeside Village (Farm Type Manager component)
[11:14:24 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Hike Forage" (Custom_Ridgeside_RSVTheHike)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVTheHike: 6
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Hike Forage" (Custom_Ridgeside_RSVTheHike)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Village Forage" (Custom_Ridgeside_RidgesideVillage)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgesideVillage: 12
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Village Forage" (Custom_Ridgeside_RidgesideVillage)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forage" (Custom_Ridgeside_Ridge)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_Ridge: 9
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forage" (Custom_Ridgeside_Ridge)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Falls Forage" (Custom_Ridgeside_RidgeFalls)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeFalls: 9
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Falls Forage" (Custom_Ridgeside_RidgeFalls)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Forage" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 30
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Forage" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest Mid-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 3
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RSV RidgeForest Mid-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest Good-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 18. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RSV RidgeForest Good-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest God-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Mistbloom" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Yellow Wood Sculpture" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Silver Fish Bones" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Silver Fish Bones" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Inked Fossil" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Inked Fossil" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Nightblack Diamond" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Nightblack Diamond" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Shell Bracelet" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Aguar Fruit Cave" (Custom_Ridgeside_AguarCave)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasDialogueAnswer, HasDialogueAnswer:|contains=751600641". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Aguar Flower Cave" (Custom_Ridgeside_AguarCave)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 14. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_AguarCave: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Aguar Flower Cave" (Custom_Ridgeside_AguarCave)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Summit Farm Forage" (Custom_Ridgeside_SummitFarm)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_SummitFarm: 10
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Summit Farm Forage" (Custom_Ridgeside_SummitFarm)
[11:14:24 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[11:14:24 TRACE Farm Type Manager] Starting forage generation for this content pack: Grandpa's Farm Forage Locations
[11:14:24 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Forage" (Farm)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Farm: 4
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Forage" (Farm)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Mushrooms" (Farm)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Grove spawns" (Custom_GrandpasGrove)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_GrandpasGrove: 6
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Grove spawns" (Custom_GrandpasGrove)
[11:14:24 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Grandpa's Farm Forage Locations
[11:14:24 TRACE Farm Type Manager] Starting forage generation for this content pack: Forage Settings East Scarp
[11:14:24 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpeLand" (EastScarp_Village)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 2
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "EastScarpeLand" (EastScarp_Village)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpeBeach" (EastScarp_Village)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "EastScarpeBeach" (EastScarp_Village)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpe (summer extras)" (EastScarp_Village)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "DeepDark Foraging Area 1" (EastScarp_DeepDark)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 0
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "DeepDark Foraging Area 1" (EastScarp_DeepDark)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "Underground1 forage area 1" (EastScarp_DeepDark)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 0
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "Underground1 forage area 1" (EastScarp_DeepDark)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "JacobBarn" (EastScarp_JacobBarn)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_JacobBarn: 0
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "JacobBarn" (EastScarp_JacobBarn)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "ESOrchard Beach" (EastScarp_Orchard)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_Orchard: 0
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "ESOrchard Beach" (EastScarp_Orchard)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "SmugglerDen" (EastScarp_SmugglerDen)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarp_SmugglerDen forage area 1" (EastScarp_SmugglerDen)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Forage Settings East Scarp
[11:14:24 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Walk to the Desert Redux
[11:14:24 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchard" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 2
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "OldOrchard" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardEaster" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardFlower" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardLuau" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardJelly" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardOctoberfest" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardHalloween" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardIce" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] Day conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardChristmas" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] Day conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "OldFarm" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 INFO  Farm Type Manager] An area's item list contains an object ID or name that did not match any loaded objects.
[11:14:24 INFO  Farm Type Manager] Affected spawn area: "OldFarm"
[11:14:24 INFO  Farm Type Manager] Object name: "Juniper Berry"
[11:14:24 INFO  Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.
[11:14:24 INFO  Farm Type Manager] An area's item list contains an object ID or name that did not match any loaded objects.
[11:14:24 INFO  Farm Type Manager] Affected spawn area: "OldFarm"
[11:14:24 INFO  Farm Type Manager] Object name: "Mint"
[11:14:24 INFO  Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.
[11:14:24 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "OldFarmArtifact" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 2
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "OldFarmArtifact" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "WindingRoadArtifact" (Tarniyar.CP.WalkToDesert_Winding_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 1
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "WindingRoadArtifact" (Tarniyar.CP.WalkToDesert_Winding_Road)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "InterchangeArtifact" (Tarniyar.CP.WalkToDesert_Interchange)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 5
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "InterchangeArtifact" (Tarniyar.CP.WalkToDesert_Interchange)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "GhostTownArtifact" (Tarniyar.CP.WalkToDesert_Ghost_Town)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Ghost_Town: 5
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "GhostTownArtifact" (Tarniyar.CP.WalkToDesert_Ghost_Town)
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "MeadowFlowers" (Tarniyar.CP.WalkToDesert_Meadow)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[11:14:24 TRACE Farm Type Manager] Checking forage settings for this area: "MeadowForage" (Tarniyar.CP.WalkToDesert_Meadow)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[11:14:24 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Meadow: 3
[11:14:24 TRACE Farm Type Manager] Forage generation complete for this area: "MeadowForage" (Tarniyar.CP.WalkToDesert_Meadow)
[11:14:24 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Walk to the Desert Redux
[11:14:24 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Thunder_381866238.json
[11:14:24 TRACE Farm Type Manager] Forage generation is disabled for this file.
[11:14:24 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[11:14:24 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Downtown Zuzu
[11:14:24 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Custom_DTZ_OasisCaveRock" (Custom_DTZ_OasisCave)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[11:14:24 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[11:14:24 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[11:14:24 TRACE Farm Type Manager] Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCave: 4.
[11:14:24 TRACE Farm Type Manager] Large object generation complete for this area: "Custom_DTZ_OasisCaveRock" (Custom_DTZ_OasisCave)
[11:14:24 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: (FTM) Downtown Zuzu
[11:14:24 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager
[11:14:24 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Day conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[11:14:24 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[11:14:24 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[11:14:24 TRACE Farm Type Manager] Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 6.
[11:14:24 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[11:14:24 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[11:14:24 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[11:14:24 TRACE Farm Type Manager] Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Woods: 9.
[11:14:24 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[11:14:24 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[11:14:24 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[11:14:24 TRACE Farm Type Manager] Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[11:14:24 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[11:14:24 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[11:14:24 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[11:14:24 TRACE Farm Type Manager] Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[11:14:24 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[11:14:24 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[11:14:24 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[11:14:24 TRACE Farm Type Manager] Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[11:14:24 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[11:14:24 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[11:14:24 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[11:14:24 TRACE Farm Type Manager] Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[11:14:24 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[11:14:24 TRACE Farm Type Manager] Starting large object generation for this content pack: Ridgeside Village (Farm Type Manager component)
[11:14:24 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "RSV Ridge Log" (Custom_Ridgeside_Ridge)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[11:14:24 TRACE Farm Type Manager] Starting large object generation for this content pack: Grandpa's Farm Forage Locations
[11:14:24 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite" (Farm)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Year conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Grandpa's Farm Forage Locations
[11:14:24 TRACE Farm Type Manager] Starting large object generation for this content pack: Forage Settings East Scarp
[11:14:24 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "ESOrchard" (EastScarp_Orchard)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[11:14:24 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[11:14:24 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[11:14:24 TRACE Farm Type Manager] Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_Orchard: -2.
[11:14:24 TRACE Farm Type Manager] Large object generation complete for this area: "ESOrchard" (EastScarp_Orchard)
[11:14:24 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Forage Settings East Scarp
[11:14:24 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Walk to the Desert Redux
[11:14:24 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking large object settings for this area: "MeadowBlock" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: (FTM) Walk to the Desert Redux
[11:14:24 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Thunder_381866238.json
[11:14:24 TRACE Farm Type Manager] Large object generation is disabled for this file.
[11:14:24 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[11:14:24 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Downtown Zuzu
[11:14:24 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_OasisCaveOre" (Custom_DTZ_OasisCave)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCave: 51.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_OasisCaveOre" (Custom_DTZ_OasisCave)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_ResortSecretCave" (Custom_DTZ_ResortSecretCave)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_ResortSecretCave: 87.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_ResortSecretCave" (Custom_DTZ_ResortSecretCave)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_OasisCaveUnderOre" (Custom_DTZ_OasisCaveUnder)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveUnder: 151.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_OasisCaveUnderOre" (Custom_DTZ_OasisCaveUnder)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_OasisCaveDarkOre" (Custom_DTZ_OasisCaveDark)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveDark: 62.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_OasisCaveDarkOre" (Custom_DTZ_OasisCaveDark)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_OasisCaveLavaOre" (Custom_DTZ_OasisCaveLava)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveLava: 103.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_OasisCaveLavaOre" (Custom_DTZ_OasisCaveLava)
[11:14:24 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: (FTM) Downtown Zuzu
[11:14:24 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager
[11:14:24 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 66.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 77.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 88.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 330.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area...
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 9.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 9.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 57.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[11:14:24 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[11:14:24 TRACE Farm Type Manager] Starting ore generation for this content pack: Ridgeside Village (Farm Type Manager component)
[11:14:24 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "RSV Ridge Forest Ore" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 50.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "RSV Ridge Forest Ore" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "RSV Summit Farm Ore Area" (Custom_Ridgeside_SummitFarm)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_SummitFarm: 2.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "RSV Summit Farm Ore Area" (Custom_Ridgeside_SummitFarm)
[11:14:24 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[11:14:24 TRACE Farm Type Manager] Starting ore generation for this content pack: Grandpa's Farm Forage Locations
[11:14:24 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "Ore spawns" (Custom_FarmCliff)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_FarmCliff: 1.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "Ore spawns" (Custom_FarmCliff)
[11:14:24 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Grandpa's Farm Forage Locations
[11:14:24 TRACE Farm Type Manager] Starting ore generation for this content pack: Forage Settings East Scarp
[11:14:24 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "DeepDark Ore Area 1" (EastScarp_DeepDark)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 10.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "DeepDark Ore Area 1" (EastScarp_DeepDark)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "EastScarp_SmugglerDen ore area 1" (EastScarp_SmugglerDen)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_SmugglerDen: 2.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "EastScarp_SmugglerDen ore area 1" (EastScarp_SmugglerDen)
[11:14:24 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Forage Settings East Scarp
[11:14:24 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Walk to the Desert Redux
[11:14:24 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "WindingRoadQuarry" (Tarniyar.CP.WalkToDesert_Winding_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 3.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "WindingRoadQuarry" (Tarniyar.CP.WalkToDesert_Winding_Road)
[11:14:24 TRACE Farm Type Manager] Checking ore settings for this area: "InterchangeQuarry" (Tarniyar.CP.WalkToDesert_Interchange)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[11:14:24 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 1.
[11:14:24 TRACE Farm Type Manager] Ore generation process complete for this area: "InterchangeQuarry" (Tarniyar.CP.WalkToDesert_Interchange)
[11:14:24 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: (FTM) Walk to the Desert Redux
[11:14:24 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Thunder_381866238.json
[11:14:24 TRACE Farm Type Manager] Ore generation is disabled for this file.
[11:14:24 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[11:14:24 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Downtown Zuzu
[11:14:24 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_ZuzuCitySewer" (Custom_DTZ_ZuzuCitySewer)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_ZuzuCitySewer: 91.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_ZuzuCitySewer" (Custom_DTZ_ZuzuCitySewer)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_ZuzuCitySewerTunnel" (Custom_DTZ_ZuzuCitySewerTunnel)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_ZuzuCitySewerTunnel: 136.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_ZuzuCitySewerTunnel" (Custom_DTZ_ZuzuCitySewerTunnel)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_ResortSecretCaveMonsters" (Custom_DTZ_ResortSecretCave)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_ResortSecretCave: 63.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_ResortSecretCaveMonsters" (Custom_DTZ_ResortSecretCave)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveMobs" (Custom_DTZ_OasisCave)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCave: 90.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveMobs" (Custom_DTZ_OasisCave)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveUnderMobs" (Custom_DTZ_OasisCaveUnder)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveUnder: 159.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveUnderMobs" (Custom_DTZ_OasisCaveUnder)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveLavaMobs" (Custom_DTZ_OasisCaveLava)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveLava: 69.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveLavaMobs" (Custom_DTZ_OasisCaveLava)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveDarkMobs" (Custom_DTZ_OasisCaveDark)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveDark: 80.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveDarkMobs" (Custom_DTZ_OasisCaveDark)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveJungle" (Custom_DTZ_OasisCaveJungle)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveJungle: 38.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveJungle" (Custom_DTZ_OasisCaveJungle)
[11:14:24 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: (FTM) Downtown Zuzu
[11:14:24 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager
[11:14:24 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Woods: 15.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 4" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/SwampFlowerCrab
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 3.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/LegendaryPurpleMushroomCrab
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 58.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 27.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1.
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/ToxicBubble
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 43.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/SwampPutridGhost
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 2.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/ToxicBubble_Variant
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 28.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 19.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 19.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 25.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/BadlandsSerpent
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/FallenAdventurerMale
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/FallenAdventurerFemale
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 24.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 49.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/RoyalBadlandsSerpent
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 12.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/SandScorpion
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/LegendarySandScorpion
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/CorruptSerpent
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/LegendarySlime
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 200.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 25.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 120.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Winter" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 32.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/DangerousBat
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 25.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 28.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 28.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 12.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Fungus Seed - winter" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Season conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 25.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[11:14:24 TRACE Farm Type Manager] Starting monster generation for this content pack: Ridgeside Village (Farm Type Manager component)
[11:14:24 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Corrupted Spirit" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/RSVCorruptSpirit
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 45.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Corrupted Spirit" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV RidgeForest Wraith" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/RSVWraith
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 20.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV RidgeForest Wraith" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Viperial" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "pepper rex" is 0. Setting it to 1.
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/RSVViperial
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 8.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Viperial" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV RidgeForest Extra Viperials" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] CP conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "pepper rex" is 0. Setting it to 1.
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 10.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV RidgeForest Extra Viperials" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Serpentine Beasts" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast3
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast2
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast1
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 50.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Serpentine Beasts" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Serperial" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "royal serpent" is 0. Setting it to 1.
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/RSVSerperial
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 6.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Serperial" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Vanilla Ghosts" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 22.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Vanilla Ghosts" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Vanilla Grounded Monsters" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 95.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Vanilla Grounded Monsters" (Custom_Ridgeside_RidgeForest)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Corrupted Spirit" (Custom_Ridgeside_RSVSpiritRealm)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Wraith" (Custom_Ridgeside_RSVSpiritRealm)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Viperial" (Custom_Ridgeside_RSVSpiritRealm)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Serpentine Beasts" (Custom_Ridgeside_RSVSpiritRealm)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Serperial" (Custom_Ridgeside_RSVSpiritRealm)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[11:14:24 TRACE Farm Type Manager] Starting monster generation for this content pack: Grandpa's Farm Forage Locations
[11:14:24 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[11:14:24 TRACE Farm Type Manager] Starting monster generation for this content pack: Forage Settings East Scarp
[11:14:24 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarpe monster area 1" (EastScarp_Village)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 5.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarpe monster area 1" (EastScarp_Village)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Underground Monster Area" (EastScarp_DeepDark)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 12.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Underground Monster Area" (EastScarp_DeepDark)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Abandoned Mine Monsters" (EastScarp_MineEntrance)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/ESMineBatIridium
[11:14:24 TRACE Event Lookup] Loading Characters/Monsters/ESMineBat
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_MineEntrance: 31.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "Abandoned Mine Monsters" (EastScarp_MineEntrance)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "ESOrchard monster area 1" (EastScarp_Orchard)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "Smugglers Den" (EastScarp_SmugglerDen)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[11:14:24 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[11:14:24 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimeBasement" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimeBasement" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 1" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 2.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 1" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 2" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 2" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 3" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 1.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 3" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 4" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 4.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 4" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 5" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] GSQ conditions found. Checking...
[11:14:24 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[11:14:24 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimeBasement monster area 6" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 1.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimeBasement monster area 6" (EastScarp_ToriSlimebasement)
[11:14:24 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Forage Settings East Scarp
[11:14:24 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Walk to the Desert Redux
[11:14:24 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "ForestRoadMonsters" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 24.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "ForestRoadMonsters" (Tarniyar.CP.WalkToDesert_Forest_Road)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "WindingRoadMonsters" (Tarniyar.CP.WalkToDesert_Winding_Road)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 67.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "WindingRoadMonsters" (Tarniyar.CP.WalkToDesert_Winding_Road)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "InterchangeDayMonsters" (Tarniyar.CP.WalkToDesert_Interchange)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 85.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "InterchangeDayMonsters" (Tarniyar.CP.WalkToDesert_Interchange)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "InterchangeNightMonsters" (Tarniyar.CP.WalkToDesert_Interchange)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 8.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "InterchangeNightMonsters" (Tarniyar.CP.WalkToDesert_Interchange)
[11:14:24 TRACE Farm Type Manager] Checking monster settings for this area: "GhostTownMonsters" (Tarniyar.CP.WalkToDesert_Ghost_Town)
[11:14:24 TRACE Farm Type Manager] Checking extra conditions for this area...
[11:14:24 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[11:14:24 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[11:14:24 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Ghost_Town: 70.
[11:14:24 TRACE Farm Type Manager] Monster spawn process complete for this area: "GhostTownMonsters" (Tarniyar.CP.WalkToDesert_Ghost_Town)
[11:14:24 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: (FTM) Walk to the Desert Redux
[11:14:24 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Thunder_381866238.json
[11:14:24 TRACE Farm Type Manager] Monster generation is disabled for this file.
[11:14:24 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[11:14:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[11:14:24 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2125.
[11:14:24 TRACE Ridgeside Village (SMAPI component)] Player has done following quests: 11,23,24,6,8,72861019,14,7,15,16,12,,72861001,17,72860006,72860500,72861000,80000000,72860001,100,18,72861025,72860007,1,19,72861012,20,72860003,9,25,72861024,72861002,72860004,72860502,72861022,98765,72861020,72861013,72861008,101,72861014,72860501,72861007,72861023,102,72861005,72861029,72861011,103,72861027,104,72861010,72861003,105,1373001,578743,72861004,578742,72861021,106,72861015,107,108,72861017,72861026,109,110,72861016
[11:14:24 TRACE Ridgeside Village (SMAPI component)] RSV questfactory rolled 0.12346313992676472
[11:14:24 TRACE Ridgeside Village (SMAPI component)] NinjaQuest candidate count: 0
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaBarn
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at FlashShifter.StardewValleyExpandedCP_PremiumCoop
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaCoop
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Slime Hutch
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaBarn
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaCoop
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaBarn
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaCoop
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Farm
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Farm:
    Holly (Iridium) x1
    Crocus (Iridium) x2
    Crystal Fruit (Iridium) x2

[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at FarmCave
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Town
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Beach
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Mountain
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Forest
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Desert
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Cactus Fruit [90] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coconut [88] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Cactus Fruit [90] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Cactus Fruit [90] x2
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coconut [88] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coconut [88] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Cactus Fruit [90] x2
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Desert:
    Cactus Fruit (Iridium) x6
    Coconut (Iridium) x3

[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Railroad
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Summit
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandSouth
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandSouthEast
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandEast
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandWest
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandNorth
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at DesertFestival
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_ResortSouth
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_ResortSouthWest
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_ResortSecretCave
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_Forest2
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_TownEast
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FakeEnchantedGrove
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Countryside_BusStop_Bus
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Countryside_BusStop_NoBus
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Countryside_ClaireHouse
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrampletonFields_Small
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BusStop_NoBus
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForestWestOld
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_WoodsCompat
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_VictorSummit
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ArkOrchard
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrampletonCoast
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_AdventurerSummit
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForestWest
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_ForestWest:
    Crystal Fruit (Iridium) x10
    Crocus (Iridium) x12
    Holly (Iridium) x8

[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Garden
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrampletonSuburbsOutskirts
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GoGoatRanch
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrandpasShedOutside
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_MorrisProperty
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ShearwaterBridge
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrampletonFields
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_DeepMountains
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_Village
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_Orchard
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_ClearingHouse
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_MineEntrance
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_ArkOrchard
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HenryWarp
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_MeadowFarm
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_LK_ClearingHouse
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Meadow
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Forest_Road
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Ghost_Town
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage_Event
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage_CookOff
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage_Fashion
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_Ridge_KennethDate_OFF
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVEvacuationCenter
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_Ridge_KennethDate_ON
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_JuneNPC_ResortDate
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_PrincessVilleDate
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_EmberNight
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVGathering
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgePond
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_Ridge
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeFalls
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x2
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RidgeFalls:
    Ridgeside Clementine (Iridium) x1
    Aurorean Iris (Iridium) x3
    Sierra Wintergreen (Iridium) x4
    Frost Clump Berry (Iridium) x2

[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVCableCar
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVCliff
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVTheHike
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x2
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:24 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RSVTheHike:
    Sierra Wintergreen (Iridium) x4
    Frost Clump Berry (Iridium) x2
    Aurorean Iris (Iridium) x1
    Snow Yam (Normal) x2

[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_SummitFarm
[11:14:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVRoad
[11:14:25 TRACE Unique Children] (childfound): Ellen Arl/27
[11:14:25 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott
[11:14:25 TRACE Unique Children] (Spousefound): Elliott
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Slime Hutch
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Farm
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at FarmCave
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Beach
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Desert
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Woods
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clay [330] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Stone [390] x3
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Bearberrys [0] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Bearberrys [0] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Bearberrys [0] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mystery Box [37] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clay [330] x3
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x3
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x3
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x3
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x6
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mahogany Seed [292] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x6
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x5
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x6
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False
[11:14:25 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Woods:
    Mystery Box (Normal) x1
    Mahogany Seed (Normal) x1
    Poison Mushroom (Iridium) x4
    Clay (Normal) x4
    Holly (Iridium) x1
    Hardwood (Normal) x36
    Winter Root (Normal) x1
    Stone (Normal) x3
    Snow Yam (Normal) x1
    Crocus (Iridium) x2

[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Railroad
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Summit
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Backwoods
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_ResortSecretCave
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCave
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCaveUnder
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCaveDark
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCaveLava
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FarmCliff
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrandpasGrove
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_IridiumQuarry
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SpriteSpringCave
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ancient Fruit [454] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_SpriteSpringCave:
    Red Mushroom (Iridium) x2
    Ancient Fruit (Iridium) x1

[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SVESummit
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Star Rose [0] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_SVESummit:
    Goldenrod (Iridium) x7
    Holly (Iridium) x1

[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForbiddenMaze
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_CrimsonBadlands
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FableReef
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sea Urchin [397] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sea Urchin [397] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sea Urchin [397] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Oyster [723] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Big Conch [0] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Dried Sand Dollar [0] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Nautilus Shell [392] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Oyster [723] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Rainbow Shell [394] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Nautilus Shell [392] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Rainbow Shell [394] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Golden Ocean Flower [0] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_FableReef:
    Clam (Iridium) x2
    Oyster (Iridium) x2
    Big Conch (Iridium) x4
    Coral (Iridium) x6
    Nautilus Shell (Iridium) x3
    Rainbow Shell (Iridium) x3
    Sea Urchin (Iridium) x3

[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForestWest
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Garden
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_JunimoWoods
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_JunimoWoods:
    Red Mushroom (Iridium) x7
    Common Mushroom (Iridium) x3
    Purple Mushroom (Iridium) x12

[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ShearwaterBridge
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SpriteSpring2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_SpriteSpring2:
    Holly (Iridium) x4
    Crocus (Iridium) x7

[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_Village
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_DeepDark
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_MineEntrance
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_MeadowFarm
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Meadow
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Forest_Road
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Ghost_Town
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_AguarCave
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_Ridge
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeFalls
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeForest
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True
[11:14:25 INFO  Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RidgeForest:
    Ridgeside Clementine (Iridium) x8
    Crystal Fruit (Iridium) x3
    Holly (Iridium) x5
    Aurorean Iris (Iridium) x3
    Crocus (Iridium) x12
    Sierra Wintergreen (Iridium) x3
    Frost Clump Berry (Iridium) x1

[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVTheHike
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_SummitFarm
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Woods
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SpriteSpringCave
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SVESummit
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FableReef
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_JunimoWoods
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SpriteSpring2
[11:14:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeForest
[11:14:29 TRACE Event Lookup] Loading TileSheets/SecretNotesImages
[11:14:29 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[11:14:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[11:14:31 TRACE game] Disconnected: ClosedGame
[11:14:31 TRACE SMAPI] Disposing...
[11:14:31 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.
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